bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							459826a705 
							
						 
					 
					
						
						
							
							renderer_opengl: Add gl_shader_manager class.  
						
						
						
					 
					
						2018-04-13 23:48:25 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							8aa21a03b3 
							
						 
					 
					
						
						
							
							maxwell_to_gl: Add a few types, etc.  
						
						
						
					 
					
						2018-04-13 23:48:24 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							10953495c1 
							
						 
					 
					
						
						
							
							gl_shader_gen: Add hashable setup/config structs.  
						
						
						
					 
					
						2018-04-13 23:48:23 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							2fcbb35ad2 
							
						 
					 
					
						
						
							
							gl_shader_util: Add missing includes.  
						
						
						
					 
					
						2018-04-13 23:48:23 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							da1114ca59 
							
						 
					 
					
						
						
							
							renderer_opengl: Use OGLProgram instead of OGLShader.  
						
						
						
					 
					
						2018-04-13 23:48:21 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							4f2b2d0bc5 
							
						 
					 
					
						
						
							
							gl_shader_util: Grab latest upstream.  
						
						
						
					 
					
						2018-04-13 23:48:21 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							dbfd106ba0 
							
						 
					 
					
						
						
							
							gl_resource_manager: Grab latest upstream.  
						
						
						
					 
					
						2018-04-13 23:48:20 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							ed7e597b44 
							
						 
					 
					
						
						
							
							gl_shader_decompiler: Add skeleton code from Citra for shader analysis.  
						
						
						
					 
					
						2018-04-13 23:48:20 -04:00 
						 
				 
			
				
					
						
							
							
								James Rowe 
							
						 
					 
					
						
						
						
						
							
						
						
							0b855f1c21 
							
						 
					 
					
						
						
							
							Fix clang format issues  
						
						
						
					 
					
						2018-04-06 22:00:48 -06:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							b0ca330e14 
							
						 
					 
					
						
						
							
							GL: Set up the textures used for each draw call.  
						
						... 
						
						
						
						Each Maxwell shader stage can have an arbitrary number of textures, but we're limited to a certain number in OpenGL. We try to only use the minimum amount of host textures by not keeping a 1:1 relation between guest texture ids and host texture ids, ie, guest texture id 8 can be host texture id 0 if it's the only texture used in the guest shader program.
This mapping will have to be passed to the shader decompiler so it can rewrite the texture accesses. 
						
					 
					
						2018-04-06 20:44:46 -06:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							cb3183212d 
							
						 
					 
					
						
						
							
							GL: Bind the textures to the shaders used for drawing.  
						
						
						
					 
					
						2018-04-06 20:44:46 -06:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							65faeb9b2a 
							
						 
					 
					
						
						
							
							GLCache: Specialize the MortonCopy function for the DXT1 texture format.  
						
						... 
						
						
						
						It will now use the UnswizzleTexture function instead of the MortonCopyPixels128, which doesn't seem to work for textures. 
						
					 
					
						2018-04-06 20:44:46 -06:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							b258403f0d 
							
						 
					 
					
						
						
							
							GLCache: Implemented GetTextureSurface.  
						
						
						
					 
					
						2018-04-06 20:44:45 -06:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							65ea52394b 
							
						 
					 
					
						
						
							
							GLCache: Support uploading compressed textures to the GPU.  
						
						... 
						
						
						
						Compressed texture formats like DXT1, DXT2, DXT3, etc will use this to ease the load on the CPU. 
						
					 
					
						2018-04-06 20:44:45 -06:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							73eaef9c05 
							
						 
					 
					
						
						
							
							GL: Remove remaining references to 3DS-specific pixel formats  
						
						
						
					 
					
						2018-04-06 20:44:42 -06:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							b305646c44 
							
						 
					 
					
						
						
							
							RasterizerCache: Remove 3DS-specific pixel formats.  
						
						... 
						
						
						
						We're only left with RGB8 and DXT1 for now. More will be added as they are needed. 
						
					 
					
						2018-04-06 20:40:24 -06:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							c28ed85875 
							
						 
					 
					
						
						
							
							GL: Create the sampler objects when starting up the GL rasterizer.  
						
						
						
					 
					
						2018-04-06 20:40:24 -06:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							ca96b04a0c 
							
						 
					 
					
						
						
							
							GL: Ported the SamplerInfo struct from citra.  
						
						
						
					 
					
						2018-04-06 20:40:24 -06:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							0171ec606b 
							
						 
					 
					
						
						
							
							GL: Rename PicaTexture to MaxwellTexture.  
						
						
						
					 
					
						2018-04-06 20:40:24 -06:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							f73a280eeb 
							
						 
					 
					
						
						
							
							GL: Added functions to convert Maxwell tex filters and wrap modes to OpenGL.  
						
						
						
					 
					
						2018-04-06 20:40:23 -06:00 
						 
				 
			
				
					
						
							
							
								N00byKing 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							27dbbd8227 
							
						 
					 
					
						
						
							
							gl_rasterizer_cache.cpp: Update from citra to yuzu  
						
						
						
					 
					
						2018-04-04 23:05:10 +02:00 
						 
				 
			
				
					
						
							
							
								N00byKing 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							cfc28e0c1a 
							
						 
					 
					
						
						
							
							gl_rasterizer_cache.h: Update from citra to yuzu  
						
						
						
					 
					
						2018-04-04 23:04:24 +02:00 
						 
				 
			
				
					
						
							
							
								N00byKing 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							ca17f581f5 
							
						 
					 
					
						
						
							
							renderer_opengl.h: Update from citra to yuzu  
						
						
						
					 
					
						2018-04-04 23:03:02 +02:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							5e343edc9e 
							
						 
					 
					
						
						
							
							renderer_opengl: Use better naming for DrawScreens and DrawSingleScreen.  
						
						
						
					 
					
						2018-03-26 21:17:07 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							c33abac275 
							
						 
					 
					
						
						
							
							gl_rasterizer: Move code to bind framebuffer surfaces before draw to its own function.  
						
						
						
					 
					
						2018-03-26 21:17:05 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							d30110348b 
							
						 
					 
					
						
						
							
							gl_rasterizer: Add a SyncViewport method.  
						
						
						
					 
					
						2018-03-26 21:17:04 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							67bc2f5ecd 
							
						 
					 
					
						
						
							
							gl_rasterizer: Move PrimitiveTopology check to MaxwellToGL.  
						
						
						
					 
					
						2018-03-26 21:17:03 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							ac19e3d061 
							
						 
					 
					
						
						
							
							gl_rasterizer: Use ReadBlock instead of GetPointer for SetupVertexArray.  
						
						
						
					 
					
						2018-03-26 21:17:02 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							a6cab532f8 
							
						 
					 
					
						
						
							
							gl_rasterizer: Normalize vertex array data as appropriate.  
						
						
						
					 
					
						2018-03-26 21:17:02 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							527ce12ce4 
							
						 
					 
					
						
						
							
							maxwel_to_gl: Fix string formatting in log statements.  
						
						
						
					 
					
						2018-03-26 21:17:01 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							d89bfec5f5 
							
						 
					 
					
						
						
							
							rasterizer: Rename DrawTriangles to DrawArrays.  
						
						
						
					 
					
						2018-03-26 21:17:00 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							1bfc0dc2db 
							
						 
					 
					
						
						
							
							gl_rasterizer: Use passthrough shader for SetupVertexShader.  
						
						
						
					 
					
						2018-03-26 21:17:00 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							0a5832798a 
							
						 
					 
					
						
						
							
							renderer_opengl: Logging, etc. cleanup.  
						
						
						
					 
					
						2018-03-26 21:16:59 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							7504df52fc 
							
						 
					 
					
						
						
							
							renderer_opengl: Remove framebuffer RasterizerFlushVirtualRegion hack.  
						
						
						
					 
					
						2018-03-26 21:16:58 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							c1ccbf332f 
							
						 
					 
					
						
						
							
							gl_rasterizer_cache: Implement UpdatePagesCachedCount.  
						
						
						
					 
					
						2018-03-26 21:16:58 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							c2dbdefedf 
							
						 
					 
					
						
						
							
							gl_rasterizer: Implement SetupVertexArray.  
						
						
						
					 
					
						2018-03-26 21:16:56 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							cd8bb6ea9b 
							
						 
					 
					
						
						
							
							gl_rasterizer_cache: Fix an ASSERT_MSG.  
						
						
						
					 
					
						2018-03-26 21:16:56 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							4369af6b7e 
							
						 
					 
					
						
						
							
							maxwell_to_gl: Add module and function for decoding VertexType.  
						
						
						
					 
					
						2018-03-26 21:16:55 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							0ee38e1363 
							
						 
					 
					
						
						
							
							gl_rasterizer: Use 32 texture units instead of 3.  
						
						
						
					 
					
						2018-03-26 21:16:53 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							0162a2d5cb 
							
						 
					 
					
						
						
							
							gl_rasterizer: Implement DrawTriangles.  
						
						
						
					 
					
						2018-03-26 21:16:53 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							ed2134784e 
							
						 
					 
					
						
						
							
							gl_rasterizer: Implement AnalyzeVertexArray.  
						
						
						
					 
					
						2018-03-26 21:16:52 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							8041d72a1f 
							
						 
					 
					
						
						
							
							gl_rasterizer_cache: MortonCopy Switch-style.  
						
						
						
					 
					
						2018-03-26 21:16:51 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							170ac3f9ee 
							
						 
					 
					
						
						
							
							gl_rasterizer_cache: Implement GetFramebufferSurfaces.  
						
						
						
					 
					
						2018-03-26 21:16:51 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							1a9df83535 
							
						 
					 
					
						
						
							
							renderer_opengl: Only draw the screen if a framebuffer is specified.  
						
						
						
					 
					
						2018-03-26 21:16:49 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							d561e4acc8 
							
						 
					 
					
						
						
							
							gl_rasterizer: Fake render in green, because it's cooler.  
						
						
						
					 
					
						2018-03-23 22:27:53 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							4ed54738fc 
							
						 
					 
					
						
						
							
							gl_rasterizer: Log warning instead of sync'ing unimplemented funcs.  
						
						
						
					 
					
						2018-03-23 22:24:16 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							b7da9d5a54 
							
						 
					 
					
						
						
							
							gl_rasterizer_cache: Add missing include for vm_manager.  
						
						
						
					 
					
						2018-03-23 16:54:20 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							0f8401906b 
							
						 
					 
					
						
						
							
							renderer_opengl: Only invalidate the framebuffer region, not flush.  
						
						
						
					 
					
						2018-03-23 15:52:14 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							054393917e 
							
						 
					 
					
						
						
							
							renderer_opengl: Fixes for properly flushing & rendering the framebuffer.  
						
						
						
					 
					
						2018-03-23 15:49:04 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							b36b627d4d 
							
						 
					 
					
						
						
							
							RasterizerCacheOpenGL: FlushAll should flush full memory region.  
						
						
						
					 
					
						2018-03-23 15:25:16 -04:00