David Marcec 
							
						 
					 
					
						
						
						
						
							
						
						
							74ff1db758 
							
						 
					 
					
						
						
							
							kernel: Account for system resource size for memory usage  
						
						 
						
						... 
						
						
						
						GetTotalPhysicalMemoryAvailableWithoutSystemResource & GetTotalPhysicalMemoryUsedWithoutSystemResource seem to subtract the resource size from the usage. 
						
					 
					
						2020-06-10 14:49:00 +10:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							83e3b77ed7 
							
						 
					 
					
						
						
							
							Merge pull request  #4027  from ReinUsesLisp/3d-slices  
						
						 
						
						... 
						
						
						
						texture_cache: Implement rendering to 3D textures 
						
					 
					
						2020-06-09 21:52:15 -04:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							3626254f48 
							
						 
					 
					
						
						
							
							Merge pull request  #4040  from ReinUsesLisp/nv-transform-feedback  
						
						 
						
						... 
						
						
						
						gl_rasterizer: Use NV_transform_feedback for XFB on assembly shaders 
						
					 
					
						2020-06-08 16:18:33 -04:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							98d2461529 
							
						 
					 
					
						
						
							
							Merge pull request  #4052  from ReinUsesLisp/debug-output  
						
						 
						
						... 
						
						
						
						renderer_opengl: Only enable DEBUG_OUTPUT when graphics debugging is enabled 
						
					 
					
						2020-06-08 10:16:41 -04:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							bd43c05470 
							
						 
					 
					
						
						
							
							texture_cache: Port original code management for 2D vs 3D textures  
						
						 
						
						... 
						
						
						
						Handle blits to images as 2D, even when they have block depth.
- Fixes rendering issues on Luigi's Mansion 3 
						
					 
					
						2020-06-08 05:02:22 -03:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							c99f5d405b 
							
						 
					 
					
						
						
							
							texture_cache: Simplify blit code  
						
						 
						
						
						
					 
					
						2020-06-08 05:01:44 -03:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							3c2ae53b4c 
							
						 
					 
					
						
						
							
							texture_cache: Handle 3D texture blits with one layer  
						
						 
						
						
						
					 
					
						2020-06-08 05:01:00 -03:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							c95c254f3e 
							
						 
					 
					
						
						
							
							texture_cache: Implement rendering to 3D textures  
						
						 
						
						... 
						
						
						
						This allows rendering to 3D textures with more than one slice.
Applications are allowed to render to more than one slice of a texture
using gl_Layer from a VTG shader.
This also requires reworking how 3D texture collisions are handled, for
now, this commit allows rendering to slices but not to miplevels. When a
render target attempts to write to a mipmap, we fallback to the previous
implementation (copying or flushing as needed).
- Fixes color correction 3D textures on UE4 games (rainbow effects).
- Allows Xenoblade games to render to 3D textures directly. 
						
					 
					
						2020-06-08 05:01:00 -03:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Rodrigo Locatti 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							2293e8a11a 
							
						 
					 
					
						
						
							
							Merge pull request  #4034  from ReinUsesLisp/storage-texels  
						
						 
						
						... 
						
						
						
						vk_rasterizer: Implement storage texels and atomic image operations 
						
					 
					
						2020-06-07 18:43:24 -03:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							03fd5aa384 
							
						 
					 
					
						
						
							
							Merge pull request  #4055  from ReinUsesLisp/nvidia-443-24  
						
						 
						
						... 
						
						
						
						gl_device: Black list NVIDIA 443.24 for fast buffer uploads 
						
					 
					
						2020-06-06 02:37:24 -04:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							e78d681a6c 
							
						 
					 
					
						
						
							
							gl_device: Black list NVIDIA 443.24 for fast buffer uploads  
						
						 
						
						... 
						
						
						
						Skip fast buffer uploads on Nvidia 443.24 Vulkan beta driver on OpenGL.
This driver throws the following error when calling BufferSubData or
BufferData on buffers that are candidates for fast constant buffer
uploads. This is the equivalens to push constants on Vulkan, except that
they can access the full buffer. The error:
Unknown internal debug message. The NVIDIA OpenGL driver has encountered
an out of memory error. This application might
behave inconsistently and fail.
If this error persists on future drivers, we might have to look deeper
into this issue. For now, we can black list it and log it as a temporary
solution. 
						
					 
					
						2020-06-06 02:56:42 -03:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							354fbe701e 
							
						 
					 
					
						
						
							
							renderer_opengl: Only enable DEBUG_OUTPUT when graphics debugging is enabled  
						
						 
						
						... 
						
						
						
						Avoids logging when it's not relevant. This can potentially reduce
driver's internal thread overhead. 
						
					 
					
						2020-06-05 21:21:12 -03:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							98671b4cfe 
							
						 
					 
					
						
						
							
							Merge pull request  #4013  from ReinUsesLisp/skip-no-xfb  
						
						 
						
						... 
						
						
						
						vk_rasterizer: Skip transform feedbacks when extension is unavailable 
						
					 
					
						2020-06-05 11:14:36 -04:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							22369df357 
							
						 
					 
					
						
						
							
							Merge pull request  #4031  from Morph1984/fix-gs-outputs  
						
						 
						
						... 
						
						
						
						gl_shader_decompiler: Fix geometry shader outputs on Intel drivers 
						
					 
					
						2020-06-04 15:18:51 -04:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							624def4f38 
							
						 
					 
					
						
						
							
							Merge pull request  #4044  from ogniK5377/handle-not-signalled-err  
						
						 
						
						... 
						
						
						
						Downgrade "handle not signaled" error to trace 
						
					 
					
						2020-06-04 12:23:40 -04:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							34d4abc4f9 
							
						 
					 
					
						
						
							
							Merge pull request  #4009  from ogniK5377/macro-jit-prod  
						
						 
						
						... 
						
						
						
						video_core: Implement Macro JIT 
						
					 
					
						2020-06-04 11:40:52 -04:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								David Marcec 
							
						 
					 
					
						
						
						
						
							
						
						
							c0d2e3212f 
							
						 
					 
					
						
						
							
							Downgrade "handle not signaled" error to trace  
						
						 
						
						... 
						
						
						
						clogs logs quite a bit 
						
					 
					
						2020-06-04 22:27:15 +10:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								David Marcec 
							
						 
					 
					
						
						
						
						
							
						
						
							eca3d16e54 
							
						 
					 
					
						
						
							
							Default init labels and use initializer list for macro engine  
						
						 
						
						
						
					 
					
						2020-06-04 22:23:07 +10:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							1b64fae912 
							
						 
					 
					
						
						
							
							Merge pull request  #4039  from FearlessTobi/port-5376  
						
						 
						
						... 
						
						
						
						Port citra-emu/citra#5376 : "Actually save the input when clearing/resetting to default" 
						
					 
					
						2020-06-03 21:49:31 -04:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							3d99b449d3 
							
						 
					 
					
						
						
							
							gl_rasterizer: Use NV_transform_feedback for XFB on assembly shaders  
						
						 
						
						... 
						
						
						
						NV_transform_feedback, NV_transform_feedback2 and
ARB_transform_feedback3 with NV_transform_feedback interactions allows
implementing transform feedbacks as dynamic state.
Maxwell implements transform feedbacks as dynamic state, so using these
extensions with TransformFeedbackStreamAttribsNV allows us to properly
emulate transform feedbacks without having to recompile shaders when the
state changes. 
						
					 
					
						2020-06-03 20:22:12 -03:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							c647999c61 
							
						 
					 
					
						
						
							
							Merge pull request  #4012  from ReinUsesLisp/mipmap-overlaps  
						
						 
						
						... 
						
						
						
						texture_cache: Handle overlaps with multiple subresources 
						
					 
					
						2020-06-03 12:17:25 -04:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								David Marcec 
							
						 
					 
					
						
						
						
						
							
						
						
							411f5527d4 
							
						 
					 
					
						
						
							
							Mark parameters as const  
						
						 
						
						
						
					 
					
						2020-06-03 16:33:38 +10:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								FearlessTobi 
							
						 
					 
					
						
						
						
						
							
						
						
							aaa4822fcb 
							
						 
					 
					
						
						
							
							Actually save the input when clearing/resetting to default  
						
						 
						
						... 
						
						
						
						Co-Authored-By: xperia64 <xperiancedapps@gmail.com> 
						
					 
					
						2020-06-03 05:17:34 +02:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							623b93a2b3 
							
						 
					 
					
						
						
							
							Merge pull request  #4014  from ReinUsesLisp/astc-nvidia  
						
						 
						
						... 
						
						
						
						gl_device: Avoid devices with CAVEAT_SUPPORT on ASTC 
						
					 
					
						2020-06-02 17:43:33 -04:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							23d3e4a3c4 
							
						 
					 
					
						
						
							
							Merge pull request  #4032  from VolcaEM/xpad  
						
						 
						
						... 
						
						
						
						hid: Stub GetXpadIDs 
						
					 
					
						2020-06-02 16:46:47 -04:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							597d8b4bd4 
							
						 
					 
					
						
						
							
							Merge pull request  #4006  from ReinUsesLisp/squash-ubos  
						
						 
						
						... 
						
						
						
						glsl: Squash constant buffers into a single SSBO when we hit the limit 
						
					 
					
						2020-06-02 14:58:50 -04:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								LC 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							9a0c1456e3 
							
						 
					 
					
						
						
							
							Merge pull request  #4016  from ReinUsesLisp/invocation-info  
						
						 
						
						... 
						
						
						
						shader/other: Fix hardcoded value in S2R INVOCATION_INFO 
						
					 
					
						2020-06-02 09:47:53 -04:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								LC 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							c5de3c1059 
							
						 
					 
					
						
						
							
							Merge pull request  #4033  from ReinUsesLisp/vk-r16ui  
						
						 
						
						... 
						
						
						
						maxwell_to_vk: Add R16UI image format 
						
					 
					
						2020-06-02 09:42:49 -04:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								David Marcec 
							
						 
					 
					
						
						
						
						
							
						
						
							3a20e74f40 
							
						 
					 
					
						
						
							
							Pass by reference instead of copying parameters  
						
						 
						
						
						
					 
					
						2020-06-02 16:37:06 +10:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							866c1165af 
							
						 
					 
					
						
						
							
							vk_shader_decompiler: Implement atomic image operations  
						
						 
						
						... 
						
						
						
						Implement atomic operations on images.
On GLSL these are atomicImage* functions (e.g. atomicImageAdd). 
						
					 
					
						2020-06-02 02:20:02 -03:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							4a6b9a1a71 
							
						 
					 
					
						
						
							
							vk_rasterizer: Implement storage texels  
						
						 
						
						... 
						
						
						
						This is the equivalent of an image buffer on OpenGL.
- Used by Octopath Traveler 
						
					 
					
						2020-06-02 02:16:33 -03:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							3a59e724c9 
							
						 
					 
					
						
						
							
							maxwell_to_vk: Add R16UI image format  
						
						 
						
						... 
						
						
						
						- Used by Octopath Traveler 
						
					 
					
						2020-06-02 02:15:20 -03:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							4511502ca6 
							
						 
					 
					
						
						
							
							Merge pull request  #4001  from ReinUsesLisp/avoid-copies  
						
						 
						
						... 
						
						
						
						buffer_cache: Avoid copying twice on certain cases 
						
					 
					
						2020-06-01 16:59:17 -04:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							bb6d93630f 
							
						 
					 
					
						
						
							
							Merge pull request  #3998  from ReinUsesLisp/init-3d  
						
						 
						
						... 
						
						
						
						maxwell_3d: Initialize more registers to their expected value 
						
					 
					
						2020-06-01 16:11:56 -04:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Morph 
							
						 
					 
					
						
						
						
						
							
						
						
							74f2e5f1a4 
							
						 
					 
					
						
						
							
							gl_shader_decompiler: Declare gl_Layer and gl_ViewportIndex within gl_PerVertex for vertex and tessellation shaders  
						
						 
						
						
						
					 
					
						2020-06-01 15:35:44 -04:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Morph 
							
						 
					 
					
						
						
						
						
							
						
						
							70188d69b0 
							
						 
					 
					
						
						
							
							gl_shader_decompiler: Fix geometry shader outputs for Intel drivers  
						
						 
						
						... 
						
						
						
						On Intel's proprietary drivers, gl_Layer and gl_ViewportIndex are not allowed members of gl_PerVertex block, causing the shader to fail to compile. Fix this by declaring these variables outside of gl_PerVertex. 
						
					 
					
						2020-06-01 15:34:05 -04:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Rodrigo Locatti 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							3a6714ab7f 
							
						 
					 
					
						
						
							
							Merge pull request  #4005  from ReinUsesLisp/g24r8  
						
						 
						
						... 
						
						
						
						format_lookup_table: Implement G24S8 format as S8Z24 
						
					 
					
						2020-06-01 16:07:58 -03:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							6c0b1a9ee2 
							
						 
					 
					
						
						
							
							Merge pull request  #3996  from ReinUsesLisp/front-faces  
						
						 
						
						... 
						
						
						
						fixed_pipeline_state,gl_rasterizer: Swap negative viewport checks for front faces 
						
					 
					
						2020-06-01 14:04:35 -04:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								VolcaEM 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							8c84a7e7ec 
							
						 
					 
					
						
						
							
							Clang-format  
						
						 
						
						
						
					 
					
						2020-06-01 19:42:54 +02:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								VolcaEM 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							4d10d3113f 
							
						 
					 
					
						
						
							
							hid: Stub GetXpadIDs  
						
						 
						
						... 
						
						
						
						Allows Minecraft: Nintendo Switch Edition (a.k.a. old Minecraft) to boot and go ingame 
						
					 
					
						2020-06-01 19:38:44 +02:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							0ee310ebdc 
							
						 
					 
					
						
						
							
							gl_device: Avoid devices with CAVEAT_SUPPORT on ASTC  
						
						 
						
						... 
						
						
						
						This avoids using Nvidia's ASTC decoder on OpenGL.
The last time it was profiled, it was slower than yuzu's decoder.
While we are at it, fix a bug in the texture cache when native ASTC is
not supported. 
						
					 
					
						2020-05-31 21:34:34 -03:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							ee21e4ecd3 
							
						 
					 
					
						
						
							
							glsl: Squash constant buffers into a single SSBO when we hit the limit  
						
						 
						
						... 
						
						
						
						Avoids compilation errors at the cost of shader build times and runtime
performance when a game hits the limit of uniform buffers we can use. 
						
					 
					
						2020-05-31 21:33:49 -03:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							e68ee43a1a 
							
						 
					 
					
						
						
							
							Merge pull request  #3930  from ReinUsesLisp/animal-borders  
						
						 
						
						... 
						
						
						
						vk_rasterizer: Implement constant attributes 
						
					 
					
						2020-05-31 18:40:17 -04:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							104b334e40 
							
						 
					 
					
						
						
							
							Update CMakeLists.txt  
						
						 
						
						
						
					 
					
						2020-05-31 18:35:36 -04:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							0ac8848eae 
							
						 
					 
					
						
						
							
							Update CMakeLists.txt  
						
						 
						
						
						
					 
					
						2020-05-31 17:46:25 -04:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							edbf3144d2 
							
						 
					 
					
						
						
							
							Merge pull request  #3958  from FernandoS27/gl-debug  
						
						 
						
						... 
						
						
						
						OpenGL: Enable Debug Context and Synchronous debugging when graphics debugging is enabled 
						
					 
					
						2020-05-31 17:04:27 -04:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							f7debcaa04 
							
						 
					 
					
						
						
							
							Merge pull request  #3999  from ReinUsesLisp/opt-tex-cache  
						
						 
						
						... 
						
						
						
						texture_cache: Optimize GetSurfacesInRegion 
						
					 
					
						2020-05-31 17:02:29 -04:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Rodrigo Locatti 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							a280822c82 
							
						 
					 
					
						
						
							
							Merge pull request  #4025  from Morph1984/intel-proprietary-compute  
						
						 
						
						... 
						
						
						
						gl_device: Enable compute shaders for Intel proprietary drivers 
						
					 
					
						2020-05-31 16:45:21 -03:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Morph 
							
						 
					 
					
						
						
						
						
							
						
						
							bb8ef38152 
							
						 
					 
					
						
						
							
							gl_device: Enable compute shaders for Intel proprietary drivers  
						
						 
						
						... 
						
						
						
						Previously we were disabling compute shaders on Intel's proprietary driver due to broken compute. This has been fixed in the latest Intel drivers. Re-enable compute for Intel proprietary drivers and remove the check for broken compute. 
						
					 
					
						2020-05-31 03:21:07 -04:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							058ec22787 
							
						 
					 
					
						
						
							
							Merge pull request  #3982  from ReinUsesLisp/membar-cts  
						
						 
						
						... 
						
						
						
						shader/other: Implement MEMBAR.CTS 
						
					 
					
						2020-05-30 11:51:42 -04:00