Rodrigo Locatti 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							ddafc99776 
							
						 
					 
					
						
						
							
							Merge pull request  #3502  from namkazt/patch-3  
						
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						shader_decode: Reimplement BFE instructions 
						
					 
					
						2020-03-15 21:23:04 -03:00 
						 
				 
			
				
					
						
							
							
								Nguyen Dac Nam 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							3287b1247d 
							
						 
					 
					
						
						
							
							clang-format  
						
						
						
					 
					
						2020-03-14 10:07:40 +07:00 
						 
				 
			
				
					
						
							
							
								Nguyen Dac Nam 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							240d45830d 
							
						 
					 
					
						
						
							
							nit  
						
						
						
					 
					
						2020-03-14 09:57:24 +07:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							ae6189d7c2 
							
						 
					 
					
						
						
							
							shader/transform_feedback: Expose buffer stride  
						
						
						
					 
					
						2020-03-13 18:33:05 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							3dcaa84ba4 
							
						 
					 
					
						
						
							
							shader/transform_feedback: Add host API friendly TFB builder  
						
						
						
					 
					
						2020-03-13 18:33:04 -03:00 
						 
				 
			
				
					
						
							
							
								Nguyen Dac Nam 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							00607fe1e0 
							
						 
					 
					
						
						
							
							clang-format  
						
						
						
					 
					
						2020-03-13 15:38:57 +07:00 
						 
				 
			
				
					
						
							
							
								Nguyen Dac Nam 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							325977c0c6 
							
						 
					 
					
						
						
							
							Apply suggestions from code review  
						
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						Co-Authored-By: Mat M. <mathew1800@gmail.com> 
						
					 
					
						2020-03-13 15:35:15 +07:00 
						 
				 
			
				
					
						
							
							
								Nguyen Dac Nam 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							70ff82f72d 
							
						 
					 
					
						
						
							
							shader_decode: BFE add ref of reverse parallel method.  
						
						
						
					 
					
						2020-03-13 14:20:18 +07:00 
						 
				 
			
				
					
						
							
							
								Nguyen Dac Nam 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							96a4abe12d 
							
						 
					 
					
						
						
							
							shader_decode: implement BREV on BFE  
						
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						Implement reverse parallel follow: https://graphics.stanford.edu/~seander/bithacks.html#ReverseParallel  
						
					 
					
						2020-03-13 14:13:31 +07:00 
						 
				 
			
				
					
						
							
							
								Nguyen Dac Nam 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							911c56ccef 
							
						 
					 
					
						
						
							
							node_helper: add IBitfieldExtract case  
						
						
						
					 
					
						2020-03-13 12:50:32 +07:00 
						 
				 
			
				
					
						
							
							
								Nguyen Dac Nam 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							465ba30d08 
							
						 
					 
					
						
						
							
							shader_decode: Reimplement BFE instructions  
						
						
						
					 
					
						2020-03-13 12:48:01 +07:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							eb5861e0a2 
							
						 
					 
					
						
						
							
							engines/maxwell_3d: Add TFB registers and store them in shader registry  
						
						
						
					 
					
						2020-03-09 18:40:53 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							b1acb4f73f 
							
						 
					 
					
						
						
							
							shader/registry: Address feedback  
						
						
						
					 
					
						2020-03-09 18:40:53 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							66a8a3e887 
							
						 
					 
					
						
						
							
							shader/registry: Cache tessellation state  
						
						
						
					 
					
						2020-03-09 18:40:07 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							0528be5c92 
							
						 
					 
					
						
						
							
							shader/registry: Store graphics and compute metadata  
						
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						Store information GLSL forces us to provide but it's dynamic state in
hardware (workgroup sizes, primitive topology, shared memory size). 
						
					 
					
						2020-03-09 18:40:07 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							e8efd5a901 
							
						 
					 
					
						
						
							
							video_core: Rename "const buffer locker" to "registry"  
						
						
						
					 
					
						2020-03-09 18:40:06 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							bd8b9bbcee 
							
						 
					 
					
						
						
							
							gl_shader_cache: Rework shader cache and remove post-specializations  
						
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						Instead of pre-specializing shaders and then post-specializing them,
drop the later and only "specialize" the shader while decoding it. 
						
					 
					
						2020-03-09 18:40:06 -03:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							0361aa1915 
							
						 
					 
					
						
						
							
							Merge pull request  #3451  from ReinUsesLisp/indexed-textures  
						
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						vk_shader_decompiler: Implement indexed textures 
						
					 
					
						2020-03-05 11:42:46 -05:00 
						 
				 
			
				
					
						
							
							
								Nguyen Dac Nam 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							85a4222a8c 
							
						 
					 
					
						
						
							
							nit: move comment to right place.  
						
						
						
					 
					
						2020-02-29 13:50:10 +07:00 
						 
				 
			
				
					
						
							
							
								Nguyen Dac Nam 
							
						 
					 
					
						
						
						
						
							
						
						
							6c0c2dfabc 
							
						 
					 
					
						
						
							
							shader_decode: Fix LD, LDG when track constant buffer  
						
						
						
					 
					
						2020-02-28 13:11:19 +07:00 
						 
				 
			
				
					
						
							
							
								Nguyen Dac Nam 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							db2f547434 
							
						 
					 
					
						
						
							
							shader: FMUL switch to using LUT ( #3441 )  
						
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						* shader: add FmulPostFactor LUT table
* shader: FMUL apply LUT
* Update src/video_core/engines/shader_bytecode.h
Co-Authored-By: Mat M. <mathew1800@gmail.com>
* nit: mistype
* clang-format & add missing import
* shader: remove post factor LUT.
* shader: move post factor LUT to function and fix incorrect order.
* clang-format
* shader: FMUL: add static to post factor LUT
* nit: typo
Co-authored-by: Mat M. <mathew1800@gmail.com> 
						
					 
					
						2020-02-27 11:14:25 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							1f57f679a4 
							
						 
					 
					
						
						
							
							Merge pull request  #3440  from namkazt/patch-6  
						
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						shader: implement LOP3 fast replace for old function 
						
					 
					
						2020-02-26 10:24:35 -05:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							1dda77d392 
							
						 
					 
					
						
						
							
							shader: Simplify indexed sampler usages  
						
						
						
					 
					
						2020-02-24 01:26:07 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							7dc488a375 
							
						 
					 
					
						
						
							
							shader/texture: Fix illegal 3D texture assert  
						
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						Fix typo in the illegal 3D texture assert logic. We care about catching
arrayed 3D textures or 3D shadow textures, not regular 3D textures. 
						
					 
					
						2020-02-21 15:57:27 -03:00 
						 
				 
			
				
					
						
							
							
								Nguyen Dac Nam 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							10d8afb302 
							
						 
					 
					
						
						
							
							nit: add const to where it need.  
						
						
						
					 
					
						2020-02-21 21:16:45 +07:00 
						 
				 
			
				
					
						
							
							
								Nguyen Dac Nam 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							1956a34ee5 
							
						 
					 
					
						
						
							
							shader: implement LOP3 fast replace for old function  
						
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						ref: https://devtalk.nvidia.com/default/topic/1070081/cuda-programming-and-performance/reverse-lut-for-lop3-lut/  
						
					 
					
						2020-02-21 19:08:07 +07:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							bf0c929d4c 
							
						 
					 
					
						
						
							
							Merge pull request  #3415  from ReinUsesLisp/texture-code  
						
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						shader/texture: Allow 2D shadow arrays and simplify code 
						
					 
					
						2020-02-19 20:06:14 -05:00 
						 
				 
			
				
					
						
							
							
								Nguyen Dac Nam 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							1b6308727c 
							
						 
					 
					
						
						
							
							shader_conversion: I2F : add Assert for case src_size is Short  
						
						
						
					 
					
						2020-02-19 11:40:35 +07:00 
						 
				 
			
				
					
						
							
							
								Nguyen Dac Nam 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							a2c2c5768f 
							
						 
					 
					
						
						
							
							fix warning  
						
						
						
					 
					
						2020-02-19 11:10:26 +07:00 
						 
				 
			
				
					
						
							
							
								Nguyen Dac Nam 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							a8508f2bc0 
							
						 
					 
					
						
						
							
							clang-format fix  
						
						
						
					 
					
						2020-02-19 11:02:59 +07:00 
						 
				 
			
				
					
						
							
							
								Nguyen Dac Nam 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							556f3a6e9a 
							
						 
					 
					
						
						
							
							shader_conversion: add conversion I2F for Short  
						
						
						
					 
					
						2020-02-19 10:54:37 +07:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							6910ade146 
							
						 
					 
					
						
						
							
							shader/texture: Allow 2D shadow arrays and simplify code  
						
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						Shadow sampler 2D arrays are supported on OpenGL, so there's no reason
to forbid these. Enable textureLod usage on these.
Minor style changes. 
						
					 
					
						2020-02-15 02:36:28 -03:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							63a59b9935 
							
						 
					 
					
						
						
							
							Merge pull request  #3379  from ReinUsesLisp/cbuf-offset  
						
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						shader/decode: Fix constant buffer offsets 
						
					 
					
						2020-02-14 13:22:53 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							90df4b8e2b 
							
						 
					 
					
						
						
							
							Merge pull request  #3369  from ReinUsesLisp/shf  
						
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						shader/shift: Implement SHF 
						
					 
					
						2020-02-07 22:06:57 -05:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							bf9a822b87 
							
						 
					 
					
						
						
							
							shader/decode: Fix constant buffer offsets  
						
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						Some instances were using cbuf34.offset instead of cbuf34.GetOffset().
This returned the an invalid offset. Address those instances and rename
offset to "shifted_offset" to avoid future bugs. 
						
					 
					
						2020-02-05 12:19:09 -03:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							08c508b1c4 
							
						 
					 
					
						
						
							
							Merge pull request  #3357  from ReinUsesLisp/bfi-rc  
						
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						shader/bfi: Implement register-constant buffer variant 
						
					 
					
						2020-02-04 15:14:13 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							bf21aacc74 
							
						 
					 
					
						
						
							
							Merge pull request  #3356  from ReinUsesLisp/fcmp  
						
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						shader/arithmetic: Implement FCMP 
						
					 
					
						2020-02-04 11:36:59 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							c31ec00d67 
							
						 
					 
					
						
						
							
							Merge pull request  #3337  from ReinUsesLisp/vulkan-staged  
						
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						yuzu: Implement Vulkan frontend 
						
					 
					
						2020-02-03 16:56:25 -05:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							223a89a19f 
							
						 
					 
					
						
						
							
							shader: Remove curly braces initializers on shared pointers  
						
						
						
					 
					
						2020-02-01 22:52:10 -03:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							b5bbe7e752 
							
						 
					 
					
						
						
							
							Merge pull request  #3282  from FernandoS27/indexed-samplers  
						
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						Partially implement Indexed samplers in general and specific code in GLSL 
						
					 
					
						2020-02-01 20:41:40 -05:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							729ca120e3 
							
						 
					 
					
						
						
							
							shader/shift: Implement SHIFT_RIGHT_{IMM,R}  
						
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						Shifts a pair of registers to the right and returns the low register. 
						
					 
					
						2020-02-01 21:20:02 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							017474c3f8 
							
						 
					 
					
						
						
							
							shader/shift: Implement SHF_LEFT_{IMM,R}  
						
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						Shifts a pair of registers to the left and returns the high register. 
						
					 
					
						2020-02-01 21:19:44 -03:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							c593e45dbd 
							
						 
					 
					
						
						
							
							Merge pull request  #3347  from ReinUsesLisp/local-mem  
						
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						shader/memory: Implement LDL.S16, LDS.S16, STL.S16 and STS.S16 
						
					 
					
						2020-01-30 10:59:52 -05:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							9f0162e4b5 
							
						 
					 
					
						
						
							
							shader/other: Fix skips for SYNC and BRK  
						
						
						
					 
					
						2020-01-29 17:53:11 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							270177f38a 
							
						 
					 
					
						
						
							
							shader/other: Stub S2R LaneId  
						
						
						
					 
					
						2020-01-29 17:53:11 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							137a8aa55c 
							
						 
					 
					
						
						
							
							shader/bfi: Implement register-constant buffer variant  
						
						... 
						
						
						
						It's the same as the variant that was implemented, but it takes the
operands from another source. 
						
					 
					
						2020-01-27 01:20:38 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							e3fc3459c8 
							
						 
					 
					
						
						
							
							shader/arithmetic: Implement FCMP  
						
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						Compares the third operand with zero, then selects between the first and
second. 
						
					 
					
						2020-01-27 01:15:44 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							d95d4ac843 
							
						 
					 
					
						
						
							
							shader/memory: Implement ATOM.ADD  
						
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						ATOM operates atomically on global memory. For now only add ATOM.ADD
since that's what was found in commercial games.
This asserts for ATOM.ADD.S32 (handling the others as unimplemented),
although ATOM.ADD.U32 shouldn't be any different.
This change forces us to change the default type on SPIR-V storage
buffers from float to uint. We could also alias the buffers, but it's
simpler for now to just use uint. While we are at it, abstract the code
to avoid repetition. 
						
					 
					
						2020-01-26 01:54:24 -03:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							bb8eb15d39 
							
						 
					 
					
						
						
							
							Shader_IR: Address feedback.  
						
						
						
					 
					
						2020-01-25 09:04:59 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							d26e74f0a3 
							
						 
					 
					
						
						
							
							shader/memory: Implement STL.S16 and STS.S16  
						
						
						
					 
					
						2020-01-25 03:16:10 -03:00