bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							f7debcaa04 
							
						 
					 
					
						
						
							
							Merge pull request  #3999  from ReinUsesLisp/opt-tex-cache  
						
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						texture_cache: Optimize GetSurfacesInRegion 
						
					 
					
						2020-05-31 17:02:29 -04:00 
						 
				 
			
				
					
						
							
							
								Rodrigo Locatti 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							a280822c82 
							
						 
					 
					
						
						
							
							Merge pull request  #4025  from Morph1984/intel-proprietary-compute  
						
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						gl_device: Enable compute shaders for Intel proprietary drivers 
						
					 
					
						2020-05-31 16:45:21 -03:00 
						 
				 
			
				
					
						
							
							
								Morph 
							
						 
					 
					
						
						
						
						
							
						
						
							bb8ef38152 
							
						 
					 
					
						
						
							
							gl_device: Enable compute shaders for Intel proprietary drivers  
						
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						Previously we were disabling compute shaders on Intel's proprietary driver due to broken compute. This has been fixed in the latest Intel drivers. Re-enable compute for Intel proprietary drivers and remove the check for broken compute. 
						
					 
					
						2020-05-31 03:21:07 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							058ec22787 
							
						 
					 
					
						
						
							
							Merge pull request  #3982  from ReinUsesLisp/membar-cts  
						
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						shader/other: Implement MEMBAR.CTS 
						
					 
					
						2020-05-30 11:51:42 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							f2d1aa97ad 
							
						 
					 
					
						
						
							
							shader/other: Fix hardcoded value in S2R INVOCATION_INFO  
						
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						Geometry shaders built from Nvidia's compiler check for bits[16:23] to
be less than or equal to 0 with VSETP to default to a "safe" value of
0x8000'0000 (safe from hardware's perspective). To avoid hitting this
path in the shader, return 0x00ff'0000 from S2R INVOCATION_INFO.
This seems to be the maximum number of vertices a geometry shader can
emit in a primitive. 
						
					 
					
						2020-05-30 01:49:14 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							1ee1a5d3d6 
							
						 
					 
					
						
						
							
							texture_cache: More relaxed reconstruction  
						
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						Only reupload textures when they've not been modified from the GPU. 
						
					 
					
						2020-05-29 23:56:52 -03:00 
						 
				 
			
				
					
						
							
							
								David Marcec 
							
						 
					 
					
						
						
						
						
							
						
						
							8118ea160b 
							
						 
					 
					
						
						
							
							Favor switch case over jump table  
						
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						Easier to read and will emit a jump table automatically. 
						
					 
					
						2020-05-30 12:23:58 +10:00 
						 
				 
			
				
					
						
							
							
								David Marcec 
							
						 
					 
					
						
						
						
						
							
						
						
							b032ebdfee 
							
						 
					 
					
						
						
							
							Implement macro JIT  
						
						
						
					 
					
						2020-05-30 11:40:04 +10:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							9d9ffe0f94 
							
						 
					 
					
						
						
							
							Merge pull request  #4017  from ogniK5377/xbyak  
						
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						Add xbyak external 
						
					 
					
						2020-05-29 21:38:34 -04:00 
						 
				 
			
				
					
						
							
							
								David Marcec 
							
						 
					 
					
						
						
						
						
							
						
						
							d0bdd26c26 
							
						 
					 
					
						
						
							
							Add xbyak external  
						
						
						
					 
					
						2020-05-30 10:55:27 +10:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							e454f7e7a7 
							
						 
					 
					
						
						
							
							texture_cache: Only copy textures that were modified from host  
						
						
						
					 
					
						2020-05-29 20:12:46 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							dd70e097cc 
							
						 
					 
					
						
						
							
							texture_cache: Reload textures when number of resources mismatch  
						
						
						
					 
					
						2020-05-29 20:10:58 -03:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							87b272699f 
							
						 
					 
					
						
						
							
							Merge pull request  #4007  from ReinUsesLisp/reduce-logs  
						
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						maxwell_3d: Reduce severity of logs that can be spammed 
						
					 
					
						2020-05-29 17:29:17 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							5616be12be 
							
						 
					 
					
						
						
							
							vk_rasterizer: Skip transform feedbacks when extension is unavailable  
						
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						Avoids calling transform feedback procedures when
VK_EXT_transform_feedback is not available. 
						
					 
					
						2020-05-29 03:05:29 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							5b37cecd76 
							
						 
					 
					
						
						
							
							texture_cache: Handle overlaps with multiple subresources  
						
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						Implement more surface reconstruct cases. Allow overlaps with more than
one layer and mipmap and copies all of them to the new texture.
- Fixes textures moving around objects on Xenoblade games 
						
					 
					
						2020-05-29 02:57:30 -03:00 
						 
				 
			
				
					
						
							
							
								David Marcec 
							
						 
					 
					
						
						
						
						
							
						
						
							43bf860b22 
							
						 
					 
					
						
						
							
							kernel: ResourceLimit::Reserve remove useless while loop  
						
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						Timeout is a u64, it will always be >= 0 
						
					 
					
						2020-05-29 13:48:01 +10:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							1bb3122c1f 
							
						 
					 
					
						
						
							
							Merge pull request  #3991  from ReinUsesLisp/depth-sampling  
						
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						texture_cache: Implement depth stencil texture swizzles 
						
					 
					
						2020-05-28 23:33:38 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							5242b21524 
							
						 
					 
					
						
						
							
							Merge pull request  #4002  from lat9nq/fix-nix-mod-directories  
						
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						patch_manager: Add support for case-sensitivity on Linux 
						
					 
					
						2020-05-28 22:36:39 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							9b06e823ee 
							
						 
					 
					
						
						
							
							maxwell_3d: Reduce severity of logs that can be spammed  
						
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						These logs were killing performance on some games when they were
spammed. Reduce them to Debug severity. 
						
					 
					
						2020-05-28 18:23:25 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							fc153f6bcd 
							
						 
					 
					
						
						
							
							format_lookup_table: Implement G24S8 format as S8Z24  
						
						
						
					 
					
						2020-05-28 17:16:07 -03:00 
						 
				 
			
				
					
						
							
							
								lat9nq 
							
						 
					 
					
						
						
						
						
							
						
						
							f57cbd9f24 
							
						 
					 
					
						
						
							
							Make copying directory string more concise  
						
						
						
					 
					
						2020-05-28 13:33:50 -04:00 
						 
				 
			
				
					
						
							
							
								lat9nq 
							
						 
					 
					
						
						
						
						
							
						
						
							326403518d 
							
						 
					 
					
						
						
							
							Address requested changes  
						
						
						
					 
					
						2020-05-28 13:30:22 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							099ac9c2a8 
							
						 
					 
					
						
						
							
							Merge pull request  #3993  from ReinUsesLisp/fix-zla  
						
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						gl_shader_manager: Unbind GLSL program when binding a host pipeline 
						
					 
					
						2020-05-28 12:15:22 -04:00 
						 
				 
			
				
					
						
							
							
								lat9nq 
							
						 
					 
					
						
						
						
						
							
						
						
							136c563f76 
							
						 
					 
					
						
						
							
							*nix systems can read any-case patch directories  
						
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						Changes many patch_manager functions to use a case-less variant of
GetSubdirectory. Fixes patches not showing up on *nix systems when
patch directories are named with odd cases, i.e. `exeFS'. 
						
					 
					
						2020-05-27 23:12:56 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							640f0d1cec 
							
						 
					 
					
						
						
							
							Merge pull request  #3954  from Morph1984/log-memory-amount  
						
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						main: Log host system memory parameters 
						
					 
					
						2020-05-27 22:58:51 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							3b2dee88e6 
							
						 
					 
					
						
						
							
							buffer_cache: Avoid copying twice on certain cases  
						
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						Avoid copying to a staging buffer on non-granular memory addresses.
Add a callable argument to StreamBufferUpload to be able to copy to the
staging buffer directly from ReadBlockUnsafe. 
						
					 
					
						2020-05-27 23:05:50 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							b8b6f94ba9 
							
						 
					 
					
						
						
							
							texture_cache: Use unordered_map::find instead of operator[] on hot code  
						
						
						
					 
					
						2020-05-27 17:59:04 -03:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							630fc12d4e 
							
						 
					 
					
						
						
							
							Merge pull request  #3961  from Morph1984/bgra8_srgb  
						
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						maxwell_to_vk: Add format B8G8R8A8_SRGB and add Attachable capability for B8G8R8A8_UNORM 
						
					 
					
						2020-05-27 16:44:22 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							d2b2557542 
							
						 
					 
					
						
						
							
							texture_cache: Use small vector for surface vectors  
						
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						This avoids most heap allocations when collecting surfaces into a
vector. 
						
					 
					
						2020-05-27 17:31:14 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							f3f056c3b6 
							
						 
					 
					
						
						
							
							maxwell_3d: Initialize line widths  
						
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						Initialize line widths to avoid setting a line width of zero. 
						
					 
					
						2020-05-27 16:53:43 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							31eb658fea 
							
						 
					 
					
						
						
							
							maxwell_3d: Initialize polygon modes  
						
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						NVN expects this to be initialized as Fill, otherwise games that never
bind a rasterizer state will log an invalid polygon mode. 
						
					 
					
						2020-05-27 16:52:52 -03:00 
						 
				 
			
				
					
						
							
							
								Morph 
							
						 
					 
					
						
						
						
						
							
						
						
							b2af304918 
							
						 
					 
					
						
						
							
							Fix macOS code and change "Swapfile" to "Swap"  
						
						
						
					 
					
						2020-05-27 11:21:59 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							32e6727dae 
							
						 
					 
					
						
						
							
							shader/other: Implement MEMBAR.CTS  
						
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						This silences an assertion we were hitting and uses workgroup memory
barriers when the game requests it. 
						
					 
					
						2020-05-27 00:19:45 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							b2c4521a91 
							
						 
					 
					
						
						
							
							texture_cache: Fix layered null surfaces  
						
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						Null texture cubes were not considered arrays, causing issues on Vulkan
and OpenGL when creating views. 
						
					 
					
						2020-05-26 17:50:08 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							b17fe82973 
							
						 
					 
					
						
						
							
							gl_texture_cache: Implement small texture view cache for swizzles  
						
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						This fixes cases where the texture swizzle was applied twice on the same
draw to a texture bound to two different slots. 
						
					 
					
						2020-05-26 17:50:08 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							8bba84a401 
							
						 
					 
					
						
						
							
							texture_cache: Implement depth stencil texture swizzles  
						
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						Stop ignoring image swizzles on depth and stencil images.
This doesn't fix a known issue on Xenoblade Chronicles 2 where an OpenGL
texture changes swizzles twice before being used. A proper fix would be
having a small texture view cache for this like we do on Vulkan. 
						
					 
					
						2020-05-26 17:44:50 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							606a62d4c7 
							
						 
					 
					
						
						
							
							gl_rasterizer: Port front face flip check from Vulkan  
						
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						While Vulkan was assuming we had no negative viewports, OpenGL code
was assuming we had them. Port the old code from Vulkan to OpenGL,
checking if the first viewport is negative before flipping faces.
This is not a complete implementation since we only check for the first
viewport to be negative. That said, unless a game is using Vulkan,
OpenGL and NVN games should be fine here, and we can always compare with
our Vulkan backend to see if there's a difference. 
						
					 
					
						2020-05-26 16:33:50 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							efe7b7483b 
							
						 
					 
					
						
						
							
							fixed_pipeline_state: Remove unnecessary check for front faces flip  
						
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						The check to flip faces when viewports are negative were a left over
from the old OpenGL code. This is not required on Vulkan where we have
negative viewports. 
						
					 
					
						2020-05-26 16:32:27 -03:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							508242c267 
							
						 
					 
					
						
						
							
							Merge pull request  #3981  from ReinUsesLisp/bar  
						
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						shader/other: Implement BAR.SYNC 0x0 
						
					 
					
						2020-05-26 14:40:13 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							623d9c47a2 
							
						 
					 
					
						
						
							
							Merge pull request  #3980  from ReinUsesLisp/red-op  
						
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						shader/memory: Implement non-addition operations in RED 
						
					 
					
						2020-05-26 12:50:41 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							c13e2f1b75 
							
						 
					 
					
						
						
							
							gl_shader_manager: Unbind GLSL program when binding a host pipeline  
						
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						Fixes regression in Link's Awakening caused by 420cc13248 
						
					 
					
						2020-05-26 04:20:39 -03:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							86345c126a 
							
						 
					 
					
						
						
							
							Merge pull request  #3978  from ReinUsesLisp/write-rz  
						
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						shader_decompiler: Visit source nodes even when they assign to RZ 
						
					 
					
						2020-05-25 21:31:33 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							1adabdac7f 
							
						 
					 
					
						
						
							
							Merge pull request  #3905  from FernandoS27/vulkan-fix  
						
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						Correct a series of crashes and intructions on Async GPU and Vulkan Pipeline 
						
					 
					
						2020-05-24 15:23:38 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							325e7eed3c 
							
						 
					 
					
						
						
							
							Merge pull request  #3964  from ReinUsesLisp/arb-integration  
						
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						renderer_opengl: Add assembly program code paths 
						
					 
					
						2020-05-24 00:34:12 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							487dd05170 
							
						 
					 
					
						
						
							
							Merge pull request  #3979  from ReinUsesLisp/thread-group  
						
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						shader/other: Implement thread comparisons (NV_shader_thread_group) 
						
					 
					
						2020-05-24 00:33:06 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							6a5cf1473e 
							
						 
					 
					
						
						
							
							Merge pull request  #3975  from ReinUsesLisp/fast-bufcache  
						
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						buffer_cache: Replace boost::icl::interval_map with boost::intrusive::set 
						
					 
					
						2020-05-24 00:32:44 -04:00 
						 
				 
			
				
					
						
							
							
								Tobias 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							d0a9caa08f 
							
						 
					 
					
						
						
							
							yuzu/discord_impl: Update the applicationID ( #3977 )  
						
						
						
					 
					
						2020-05-22 18:26:26 +02:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							1306608b2a 
							
						 
					 
					
						
						
							
							Merge pull request  #3970  from VolcaEM/patch-1  
						
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						nifm: correct assert string in CreateTemporaryNetworkProfile 
						
					 
					
						2020-05-21 23:46:42 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							5d0986a53b 
							
						 
					 
					
						
						
							
							shader/other: Implement BAR.SYNC 0x0  
						
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						Trivially implement this particular case of BAR. Unless games use OpenCL
or CUDA barriers, we shouldn't hit any other case here. 
						
					 
					
						2020-05-21 23:20:43 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							103809a0ca 
							
						 
					 
					
						
						
							
							shader/memory: Implement non-addition operations in RED  
						
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						Trivially implement these instructions. They are used in Astral Chain. 
						
					 
					
						2020-05-21 23:19:46 -03:00