ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							0528be5c92 
							
						 
					 
					
						
						
							
							shader/registry: Store graphics and compute metadata  
						
						... 
						
						
						
						Store information GLSL forces us to provide but it's dynamic state in
hardware (workgroup sizes, primitive topology, shared memory size). 
						
					 
					
						2020-03-09 18:40:07 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							e8efd5a901 
							
						 
					 
					
						
						
							
							video_core: Rename "const buffer locker" to "registry"  
						
						
						
					 
					
						2020-03-09 18:40:06 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							bd8b9bbcee 
							
						 
					 
					
						
						
							
							gl_shader_cache: Rework shader cache and remove post-specializations  
						
						... 
						
						
						
						Instead of pre-specializing shaders and then post-specializing them,
drop the later and only "specialize" the shader while decoding it. 
						
					 
					
						2020-03-09 18:40:06 -03:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							0361aa1915 
							
						 
					 
					
						
						
							
							Merge pull request  #3451  from ReinUsesLisp/indexed-textures  
						
						... 
						
						
						
						vk_shader_decompiler: Implement indexed textures 
						
					 
					
						2020-03-05 11:42:46 -05:00 
						 
				 
			
				
					
						
							
							
								Nguyen Dac Nam 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							85a4222a8c 
							
						 
					 
					
						
						
							
							nit: move comment to right place.  
						
						
						
					 
					
						2020-02-29 13:50:10 +07:00 
						 
				 
			
				
					
						
							
							
								Nguyen Dac Nam 
							
						 
					 
					
						
						
						
						
							
						
						
							6c0c2dfabc 
							
						 
					 
					
						
						
							
							shader_decode: Fix LD, LDG when track constant buffer  
						
						
						
					 
					
						2020-02-28 13:11:19 +07:00 
						 
				 
			
				
					
						
							
							
								Nguyen Dac Nam 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							db2f547434 
							
						 
					 
					
						
						
							
							shader: FMUL switch to using LUT ( #3441 )  
						
						... 
						
						
						
						* shader: add FmulPostFactor LUT table
* shader: FMUL apply LUT
* Update src/video_core/engines/shader_bytecode.h
Co-Authored-By: Mat M. <mathew1800@gmail.com>
* nit: mistype
* clang-format & add missing import
* shader: remove post factor LUT.
* shader: move post factor LUT to function and fix incorrect order.
* clang-format
* shader: FMUL: add static to post factor LUT
* nit: typo
Co-authored-by: Mat M. <mathew1800@gmail.com> 
						
					 
					
						2020-02-27 11:14:25 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							1f57f679a4 
							
						 
					 
					
						
						
							
							Merge pull request  #3440  from namkazt/patch-6  
						
						... 
						
						
						
						shader: implement LOP3 fast replace for old function 
						
					 
					
						2020-02-26 10:24:35 -05:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							1dda77d392 
							
						 
					 
					
						
						
							
							shader: Simplify indexed sampler usages  
						
						
						
					 
					
						2020-02-24 01:26:07 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							7dc488a375 
							
						 
					 
					
						
						
							
							shader/texture: Fix illegal 3D texture assert  
						
						... 
						
						
						
						Fix typo in the illegal 3D texture assert logic. We care about catching
arrayed 3D textures or 3D shadow textures, not regular 3D textures. 
						
					 
					
						2020-02-21 15:57:27 -03:00 
						 
				 
			
				
					
						
							
							
								Nguyen Dac Nam 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							10d8afb302 
							
						 
					 
					
						
						
							
							nit: add const to where it need.  
						
						
						
					 
					
						2020-02-21 21:16:45 +07:00 
						 
				 
			
				
					
						
							
							
								Nguyen Dac Nam 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							1956a34ee5 
							
						 
					 
					
						
						
							
							shader: implement LOP3 fast replace for old function  
						
						... 
						
						
						
						ref: https://devtalk.nvidia.com/default/topic/1070081/cuda-programming-and-performance/reverse-lut-for-lop3-lut/  
						
					 
					
						2020-02-21 19:08:07 +07:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							bf0c929d4c 
							
						 
					 
					
						
						
							
							Merge pull request  #3415  from ReinUsesLisp/texture-code  
						
						... 
						
						
						
						shader/texture: Allow 2D shadow arrays and simplify code 
						
					 
					
						2020-02-19 20:06:14 -05:00 
						 
				 
			
				
					
						
							
							
								Nguyen Dac Nam 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							1b6308727c 
							
						 
					 
					
						
						
							
							shader_conversion: I2F : add Assert for case src_size is Short  
						
						
						
					 
					
						2020-02-19 11:40:35 +07:00 
						 
				 
			
				
					
						
							
							
								Nguyen Dac Nam 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							a2c2c5768f 
							
						 
					 
					
						
						
							
							fix warning  
						
						
						
					 
					
						2020-02-19 11:10:26 +07:00 
						 
				 
			
				
					
						
							
							
								Nguyen Dac Nam 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							a8508f2bc0 
							
						 
					 
					
						
						
							
							clang-format fix  
						
						
						
					 
					
						2020-02-19 11:02:59 +07:00 
						 
				 
			
				
					
						
							
							
								Nguyen Dac Nam 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							556f3a6e9a 
							
						 
					 
					
						
						
							
							shader_conversion: add conversion I2F for Short  
						
						
						
					 
					
						2020-02-19 10:54:37 +07:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							6910ade146 
							
						 
					 
					
						
						
							
							shader/texture: Allow 2D shadow arrays and simplify code  
						
						... 
						
						
						
						Shadow sampler 2D arrays are supported on OpenGL, so there's no reason
to forbid these. Enable textureLod usage on these.
Minor style changes. 
						
					 
					
						2020-02-15 02:36:28 -03:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							63a59b9935 
							
						 
					 
					
						
						
							
							Merge pull request  #3379  from ReinUsesLisp/cbuf-offset  
						
						... 
						
						
						
						shader/decode: Fix constant buffer offsets 
						
					 
					
						2020-02-14 13:22:53 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							90df4b8e2b 
							
						 
					 
					
						
						
							
							Merge pull request  #3369  from ReinUsesLisp/shf  
						
						... 
						
						
						
						shader/shift: Implement SHF 
						
					 
					
						2020-02-07 22:06:57 -05:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							bf9a822b87 
							
						 
					 
					
						
						
							
							shader/decode: Fix constant buffer offsets  
						
						... 
						
						
						
						Some instances were using cbuf34.offset instead of cbuf34.GetOffset().
This returned the an invalid offset. Address those instances and rename
offset to "shifted_offset" to avoid future bugs. 
						
					 
					
						2020-02-05 12:19:09 -03:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							08c508b1c4 
							
						 
					 
					
						
						
							
							Merge pull request  #3357  from ReinUsesLisp/bfi-rc  
						
						... 
						
						
						
						shader/bfi: Implement register-constant buffer variant 
						
					 
					
						2020-02-04 15:14:13 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							bf21aacc74 
							
						 
					 
					
						
						
							
							Merge pull request  #3356  from ReinUsesLisp/fcmp  
						
						... 
						
						
						
						shader/arithmetic: Implement FCMP 
						
					 
					
						2020-02-04 11:36:59 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							c31ec00d67 
							
						 
					 
					
						
						
							
							Merge pull request  #3337  from ReinUsesLisp/vulkan-staged  
						
						... 
						
						
						
						yuzu: Implement Vulkan frontend 
						
					 
					
						2020-02-03 16:56:25 -05:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							223a89a19f 
							
						 
					 
					
						
						
							
							shader: Remove curly braces initializers on shared pointers  
						
						
						
					 
					
						2020-02-01 22:52:10 -03:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							b5bbe7e752 
							
						 
					 
					
						
						
							
							Merge pull request  #3282  from FernandoS27/indexed-samplers  
						
						... 
						
						
						
						Partially implement Indexed samplers in general and specific code in GLSL 
						
					 
					
						2020-02-01 20:41:40 -05:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							729ca120e3 
							
						 
					 
					
						
						
							
							shader/shift: Implement SHIFT_RIGHT_{IMM,R}  
						
						... 
						
						
						
						Shifts a pair of registers to the right and returns the low register. 
						
					 
					
						2020-02-01 21:20:02 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							017474c3f8 
							
						 
					 
					
						
						
							
							shader/shift: Implement SHF_LEFT_{IMM,R}  
						
						... 
						
						
						
						Shifts a pair of registers to the left and returns the high register. 
						
					 
					
						2020-02-01 21:19:44 -03:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							c593e45dbd 
							
						 
					 
					
						
						
							
							Merge pull request  #3347  from ReinUsesLisp/local-mem  
						
						... 
						
						
						
						shader/memory: Implement LDL.S16, LDS.S16, STL.S16 and STS.S16 
						
					 
					
						2020-01-30 10:59:52 -05:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							9f0162e4b5 
							
						 
					 
					
						
						
							
							shader/other: Fix skips for SYNC and BRK  
						
						
						
					 
					
						2020-01-29 17:53:11 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							270177f38a 
							
						 
					 
					
						
						
							
							shader/other: Stub S2R LaneId  
						
						
						
					 
					
						2020-01-29 17:53:11 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							137a8aa55c 
							
						 
					 
					
						
						
							
							shader/bfi: Implement register-constant buffer variant  
						
						... 
						
						
						
						It's the same as the variant that was implemented, but it takes the
operands from another source. 
						
					 
					
						2020-01-27 01:20:38 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							e3fc3459c8 
							
						 
					 
					
						
						
							
							shader/arithmetic: Implement FCMP  
						
						... 
						
						
						
						Compares the third operand with zero, then selects between the first and
second. 
						
					 
					
						2020-01-27 01:15:44 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							d95d4ac843 
							
						 
					 
					
						
						
							
							shader/memory: Implement ATOM.ADD  
						
						... 
						
						
						
						ATOM operates atomically on global memory. For now only add ATOM.ADD
since that's what was found in commercial games.
This asserts for ATOM.ADD.S32 (handling the others as unimplemented),
although ATOM.ADD.U32 shouldn't be any different.
This change forces us to change the default type on SPIR-V storage
buffers from float to uint. We could also alias the buffers, but it's
simpler for now to just use uint. While we are at it, abstract the code
to avoid repetition. 
						
					 
					
						2020-01-26 01:54:24 -03:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							bb8eb15d39 
							
						 
					 
					
						
						
							
							Shader_IR: Address feedback.  
						
						
						
					 
					
						2020-01-25 09:04:59 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							d26e74f0a3 
							
						 
					 
					
						
						
							
							shader/memory: Implement STL.S16 and STS.S16  
						
						
						
					 
					
						2020-01-25 03:16:10 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							9a2cdf8520 
							
						 
					 
					
						
						
							
							shader/memory: Implement unaligned LDL.S16 and LDS.S16  
						
						
						
					 
					
						2020-01-25 03:16:10 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							531f25a037 
							
						 
					 
					
						
						
							
							shader/memory: Move unaligned load/store to functions  
						
						
						
					 
					
						2020-01-25 03:16:10 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							96638f57c9 
							
						 
					 
					
						
						
							
							shader/memory: Implement LDL.S16 and LDS.S16  
						
						
						
					 
					
						2020-01-25 03:15:55 -03:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							806f569143 
							
						 
					 
					
						
						
							
							Shader_IR: Change name of TrackSampler function so it does not confuse with the type.  
						
						
						
					 
					
						2020-01-24 16:44:48 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							3919b7b8a9 
							
						 
					 
					
						
						
							
							Shader_IR: Corrections, styling and extras.  
						
						
						
					 
					
						2020-01-24 16:44:48 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							7c530e0666 
							
						 
					 
					
						
						
							
							Shader_IR: Propagate bindless index into the GL compiler.  
						
						
						
					 
					
						2020-01-24 16:44:47 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							3c34678627 
							
						 
					 
					
						
						
							
							Shader_IR: Implement Injectable Custom Variables to the IR.  
						
						
						
					 
					
						2020-01-24 16:43:31 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							037ea431ce 
							
						 
					 
					
						
						
							
							Shader_IR: deduce size of indexed samplers  
						
						
						
					 
					
						2020-01-24 16:43:31 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							f4603d23c5 
							
						 
					 
					
						
						
							
							Shader_IR: Setup Indexed Samplers on the IR  
						
						
						
					 
					
						2020-01-24 16:43:30 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							603c861532 
							
						 
					 
					
						
						
							
							Shader_IR: Implement initial code for tracking indexed samplers.  
						
						
						
					 
					
						2020-01-24 16:43:30 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							64496f2456 
							
						 
					 
					
						
						
							
							Shader_IR: Address Feedback  
						
						
						
					 
					
						2020-01-24 16:43:30 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							b97608ca64 
							
						 
					 
					
						
						
							
							Shader_IR: Allow constant access of guest driver.  
						
						
						
					 
					
						2020-01-24 16:43:30 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							dc5cfa8d28 
							
						 
					 
					
						
						
							
							Shader_IR: Address Feedback  
						
						
						
					 
					
						2020-01-24 16:43:29 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							1e4b6bef6f 
							
						 
					 
					
						
						
							
							Shader_IR: Store Bound buffer on Shader Usage  
						
						
						
					 
					
						2020-01-24 16:43:29 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							c921e496eb 
							
						 
					 
					
						
						
							
							GPU: Implement guest driver profile and deduce texture handler sizes.  
						
						
						
					 
					
						2020-01-24 16:43:29 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							a104b985a8 
							
						 
					 
					
						
						
							
							Merge pull request  #3273  from FernandoS27/txd-array  
						
						... 
						
						
						
						Shader_IR: Implement TXD Array. 
						
					 
					
						2020-01-24 14:02:40 -05:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							63ba41a26d 
							
						 
					 
					
						
						
							
							shader/memory: Implement ATOMS.ADD.U32  
						
						
						
					 
					
						2020-01-16 17:30:55 -03:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							a1eee1749e 
							
						 
					 
					
						
						
							
							control_flow: Silence -Wreorder warning for CFGRebuildState  
						
						... 
						
						
						
						Organizes the initializer list in the same order that the variables
would actually be initialized in. 
						
					 
					
						2020-01-14 13:28:48 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							55f95e7f26 
							
						 
					 
					
						
						
							
							Merge pull request  #3287  from ReinUsesLisp/ldg-stg-16  
						
						... 
						
						
						
						shader_ir/memory: Implement u16 and u8 for STG and LDG 
						
					 
					
						2020-01-14 09:57:08 -05:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							13021b534c 
							
						 
					 
					
						
						
							
							shader_ir/texture: Simplify AOFFI code  
						
						
						
					 
					
						2020-01-09 03:50:37 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							e2a2a556b9 
							
						 
					 
					
						
						
							
							shader_ir/memory: Implement u16 and u8 for STG and LDG  
						
						... 
						
						
						
						Using the same technique we used for u8 on LDG, implement u16.
In the case of STG, load memory and insert the value we want to set
into it with bitfieldInsert. Then set that value. 
						
					 
					
						2020-01-09 02:12:29 -03:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							cd0a7dfdbc 
							
						 
					 
					
						
						
							
							Merge pull request  #3258  from FernandoS27/shader-amend  
						
						... 
						
						
						
						Shader_IR: add the ability to amend code in the shader ir. 
						
					 
					
						2020-01-04 14:05:17 -05:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							3dd6b55851 
							
						 
					 
					
						
						
							
							Shader_IR: Address Feedback  
						
						
						
					 
					
						2020-01-04 14:40:57 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							a1667a7b46 
							
						 
					 
					
						
						
							
							Shader_IR: Implement TXD Array.  
						
						... 
						
						
						
						This commit extends the compilation of TXD to support array samplers on
TXD. 
						
					 
					
						2020-01-04 13:28:02 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							028b2718ed 
							
						 
					 
					
						
						
							
							Merge pull request  #3239  from ReinUsesLisp/p2r  
						
						... 
						
						
						
						shader/p2r: Implement P2R Pr 
						
					 
					
						2019-12-31 20:37:16 -05:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							b3371ed09e 
							
						 
					 
					
						
						
							
							Shader_IR: add the ability to amend code in the shader ir.  
						
						... 
						
						
						
						This commit introduces a mechanism by which shader IR code can be
amended and extended. This useful for track algorithms where certain
information can derived from before the track such as indexes to array
samplers. 
						
					 
					
						2019-12-30 15:31:48 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							8a76f816a4 
							
						 
					 
					
						
						
							
							Merge pull request  #3228  from ReinUsesLisp/ptp  
						
						... 
						
						
						
						shader/texture: Implement AOFFI and PTP for TLD4 and TLD4S 
						
					 
					
						2019-12-26 21:43:44 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							16dcfacbfc 
							
						 
					 
					
						
						
							
							Merge pull request  #3235  from ReinUsesLisp/ldg-u8  
						
						... 
						
						
						
						shader/memory: Implement LDG.U8 and unaligned U8 loads 
						
					 
					
						2019-12-21 22:50:28 -05:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							38d3a48873 
							
						 
					 
					
						
						
							
							shader/p2r: Implement P2R Pr  
						
						... 
						
						
						
						P2R dumps predicate or condition codes state to a register. This is
useful for unit testing. 
						
					 
					
						2019-12-20 18:02:41 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							cf27b59493 
							
						 
					 
					
						
						
							
							shader/r2p: Refactor P2R to support P2R  
						
						
						
					 
					
						2019-12-20 17:55:42 -03:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							7be65c6a68 
							
						 
					 
					
						
						
							
							Merge pull request  #3234  from ReinUsesLisp/i2f-u8-selector  
						
						... 
						
						
						
						shader/conversion: Implement byte selector in I2F 
						
					 
					
						2019-12-19 22:36:26 -05:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							ae8d4b6c0c 
							
						 
					 
					
						
						
							
							shader/memory: Implement LDG.U8 and unaligned U8 loads  
						
						... 
						
						
						
						LDG can load single bytes instead of full integers or packs of integers.
These have the advantage of loading bytes that are not aligned to 4
bytes.
To emulate these this commit gets the byte being referenced (by doing
"address & 3" and then using that to extract the byte from the loaded
integer:
result = bitfieldExtract(loaded_integer, (address % 4) * 8, 8) 
						
					 
					
						2019-12-18 01:21:46 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							a7d6bd1ef1 
							
						 
					 
					
						
						
							
							shader/conversion: Implement byte selector in I2F  
						
						... 
						
						
						
						I2F's byte selector is used to choose what bytes to convert to float.
e.g. if the input is 0xaabbccdd and the selector is ".B3" it will
convert 0xaa. The default (when it's not shown in nvdisasm) is ".B0", in
that example the default would convert 0xdd to float. 
						
					 
					
						2019-12-18 00:41:22 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							15a753b9a5 
							
						 
					 
					
						
						
							
							shader/texture: Properly shrink unused entries in size mismatches  
						
						... 
						
						
						
						When a image format mismatches we were inserting zeroes to the texture
itself. This was not handling cases were the mismatch uses less
coordinates than the guest shader code. Address that by resizing the
vector. 
						
					 
					
						2019-12-17 23:38:10 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							e09c1fbc1f 
							
						 
					 
					
						
						
							
							shader/texture: Implement TLD4.PTP  
						
						
						
					 
					
						2019-12-16 04:09:24 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							844e4a297b 
							
						 
					 
					
						
						
							
							shader/texture: Enable arrayed TLD4  
						
						
						
					 
					
						2019-12-16 02:37:21 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							3d2c44848b 
							
						 
					 
					
						
						
							
							shader/texture: Implement AOFFI for TLD4S  
						
						
						
					 
					
						2019-12-16 02:06:42 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							3d9fff82c0 
							
						 
					 
					
						
						
							
							shader/texture: Remove unnecesary parenthesis  
						
						
						
					 
					
						2019-12-16 01:52:33 -03:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							c0ee0aa1a8 
							
						 
					 
					
						
						
							
							Shader_IR: Correct TLD4S Depth Compare.  
						
						
						
					 
					
						2019-12-11 19:53:17 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							af89723fa3 
							
						 
					 
					
						
						
							
							Shader_Ir: Correct TLD4S encoding and implement f16 flag.  
						
						
						
					 
					
						2019-12-11 19:53:17 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							271a3264f3 
							
						 
					 
					
						
						
							
							Shader_Ir: default failed tracks on bindless samplers to null values.  
						
						
						
					 
					
						2019-12-11 19:53:16 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							425a254fa2 
							
						 
					 
					
						
						
							
							shader: Implement MEMBAR.GL  
						
						... 
						
						
						
						Implement using memoryBarrier in GLSL and OpMemoryBarrier on SPIR-V. 
						
					 
					
						2019-12-10 16:45:03 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							0b5b93053d 
							
						 
					 
					
						
						
							
							shader_ir/other: Implement S2R InvocationId  
						
						
						
					 
					
						2019-12-09 23:52:28 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							9ad6327fbd 
							
						 
					 
					
						
						
							
							shader: Keep track of shaders using warp instructions  
						
						
						
					 
					
						2019-12-09 23:40:41 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							6233b1db08 
							
						 
					 
					
						
						
							
							shader_ir/memory: Implement patch stores  
						
						
						
					 
					
						2019-12-09 23:25:21 -03:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							e36814d6d5 
							
						 
					 
					
						
						
							
							Merge pull request  #3109  from FernandoS27/new-instr  
						
						... 
						
						
						
						Implement FLO & TXD Instructions on GPU Shaders 
						
					 
					
						2019-12-06 18:18:16 -05:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							9403979c22 
							
						 
					 
					
						
						
							
							video_core/const_buffer_locker: Make use of std::tie in HasEqualKeys()  
						
						... 
						
						
						
						Tidies it up a little bit visually. 
						
					 
					
						2019-11-27 05:53:43 -05:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							930e311526 
							
						 
					 
					
						
						
							
							video_core/const_buffer_locker: Remove unused includes  
						
						
						
					 
					
						2019-11-27 05:51:13 -05:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							9341ca7979 
							
						 
					 
					
						
						
							
							video_core/const_buffer_locker: Remove #pragma once from cpp file  
						
						... 
						
						
						
						Silences a compiler warning. 
						
					 
					
						2019-11-27 05:50:51 -05:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							c8a48aacc0 
							
						 
					 
					
						
						
							
							video_core: Unify ProgramType and ShaderStage into ShaderType  
						
						
						
					 
					
						2019-11-22 21:28:48 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							dc9961f341 
							
						 
					 
					
						
						
							
							shader/texture: Handle TLDS texture type mismatches  
						
						... 
						
						
						
						Some games like "Fire Emblem: Three Houses" bind 2D textures to offsets
used by instructions of 1D textures. To handle the discrepancy this
commit uses the the texture type from the binding and modifies the
emitted code IR to build a valid backend expression.
E.g.: Bound texture is 2D and instruction is 1D, the emitted IR samples
a 2D texture in the coordinate ivec2(X, 0). 
						
					 
					
						2019-11-22 21:28:47 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							32c1bc6a67 
							
						 
					 
					
						
						
							
							shader/texture: Deduce texture buffers from locker  
						
						... 
						
						
						
						Instead of specializing shaders to separate texture buffers from 1D
textures, use the locker to deduce them while they are being decoded. 
						
					 
					
						2019-11-22 21:28:47 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							24f4198cee 
							
						 
					 
					
						
						
							
							shader/other: Reduce DEPBAR log severity  
						
						... 
						
						
						
						While DEPBAR is stubbed it doesn't change anything from our end. Shading
languages handle what this instruction does implicitly. We are not
getting anything out fo this log except noise. 
						
					 
					
						2019-11-19 21:26:40 -03:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							c8473f399e 
							
						 
					 
					
						
						
							
							Shader_IR: Address Feedback  
						
						
						
					 
					
						2019-11-18 07:34:34 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							cd0f5dfc17 
							
						 
					 
					
						
						
							
							Shader_IR: Implement TXD instruction.  
						
						
						
					 
					
						2019-11-14 11:15:27 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							f3d1b370aa 
							
						 
					 
					
						
						
							
							Shader_IR: Implement FLO instruction.  
						
						
						
					 
					
						2019-11-14 11:15:27 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							b6f6733131 
							
						 
					 
					
						
						
							
							Merge pull request  #3081  from ReinUsesLisp/fswzadd-shuffles  
						
						... 
						
						
						
						shader: Implement FSWZADD and reimplement SHFL 
						
					 
					
						2019-11-14 10:27:27 -04:00 
						 
				 
			
				
					
						
							
							
								Rodrigo Locatti 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							cf770a68a5 
							
						 
					 
					
						
						
							
							Merge pull request  #3084  from ReinUsesLisp/cast-warnings  
						
						... 
						
						
						
						video_core: Treat implicit conversions as errors 
						
					 
					
						2019-11-13 02:16:22 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							096f339a2a 
							
						 
					 
					
						
						
							
							video_core: Silence implicit conversion warnings  
						
						
						
					 
					
						2019-11-08 22:48:50 +00:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							56e237d1f9 
							
						 
					 
					
						
						
							
							shader_ir/warp: Implement FSWZADD  
						
						
						
					 
					
						2019-11-07 20:08:41 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							08b2b1080a 
							
						 
					 
					
						
						
							
							gl_shader_decompiler: Reimplement shuffles with platform agnostic intrinsics  
						
						
						
					 
					
						2019-11-07 20:08:41 -03:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							b6ae48966d 
							
						 
					 
					
						
						
							
							Merge pull request  #3032  from ReinUsesLisp/simplify-control-flow-brx  
						
						... 
						
						
						
						shader/control_flow: Abstract repeated code chunks in BRX tracking 
						
					 
					
						2019-11-07 01:30:01 -05:00 
						 
				 
			
				
					
						
							
							
								Rodrigo Locatti 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							ff5a0f370c 
							
						 
					 
					
						
						
							
							shader/control_flow: Specify constness on caller lambdas  
						
						... 
						
						
						
						Update src/video_core/shader/control_flow.cpp
Co-Authored-By: Mat M. <mathew1800@gmail.com>
Update src/video_core/shader/control_flow.cpp
Co-Authored-By: Mat M. <mathew1800@gmail.com>
Update src/video_core/shader/control_flow.cpp
Co-Authored-By: Mat M. <mathew1800@gmail.com>
Update src/video_core/shader/control_flow.cpp
Co-Authored-By: Mat M. <mathew1800@gmail.com>
Update src/video_core/shader/control_flow.cpp
Co-Authored-By: Mat M. <mathew1800@gmail.com>
Update src/video_core/shader/control_flow.cpp
Co-Authored-By: Mat M. <mathew1800@gmail.com> 
						
					 
					
						2019-11-07 01:44:09 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							7b069252f8 
							
						 
					 
					
						
						
							
							shader/control_flow: Use callable template instead of std::function  
						
						
						
					 
					
						2019-11-07 01:44:08 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							46c3047283 
							
						 
					 
					
						
						
							
							shader/control_flow: Abstract repeated code chunks in BRX tracking  
						
						... 
						
						
						
						Remove copied and pasted for cycles into a common templated function. 
						
					 
					
						2019-11-07 01:44:08 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							ae7dfa93be 
							
						 
					 
					
						
						
							
							shader/control_flow: Silence Intellisense cast warnings  
						
						
						
					 
					
						2019-11-07 01:44:08 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							deb1b54eed 
							
						 
					 
					
						
						
							
							shader/control_flow: Remove brace initializer in std containers  
						
						... 
						
						
						
						These containers have a default constructor. 
						
					 
					
						2019-11-07 01:44:08 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							39c66abd91 
							
						 
					 
					
						
						
							
							shader/decode: Reduce severity of arithmetic rounding warnings  
						
						
						
					 
					
						2019-11-07 01:43:38 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							c4374d0d41 
							
						 
					 
					
						
						
							
							shader/arithmetic: Reduce RRO stub severity  
						
						
						
					 
					
						2019-11-07 01:43:38 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							35d40b74b3 
							
						 
					 
					
						
						
							
							shader/texture: Remove NODEP warnings  
						
						... 
						
						
						
						These warnings don't offer meaningful information while decoding
shaders. Remove them. 
						
					 
					
						2019-11-07 01:43:38 -03:00 
						 
				 
			
				
					
						
							
							
								Rodrigo Locatti 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							654b77d2ec 
							
						 
					 
					
						
						
							
							Merge pull request  #3039  from ReinUsesLisp/cleanup-samplers  
						
						... 
						
						
						
						shader/node: Unpack bindless texture encoding 
						
					 
					
						2019-11-06 04:54:11 +00:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							23cabc98db 
							
						 
					 
					
						
						
							
							Shader_IR: Fix regression on TLD4  
						
						... 
						
						
						
						Originally on the last commit I thought TLD4 acted the same as TLD4S and 
didn't have a mask. It actually does have a component mask. This commit 
corrects that. 
						
					 
					
						2019-10-30 21:14:57 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							9293c3a0f2 
							
						 
					 
					
						
						
							
							Shader_IR: Fix TLD4 and add Bindless Variant.  
						
						... 
						
						
						
						This commit fixes an issue where not all 4 results of tld4 were being
written, the color component was defaulted to red, among other things.
It also implements the bindless variant. 
						
					 
					
						2019-10-30 12:02:03 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							a993df1ee2 
							
						 
					 
					
						
						
							
							shader/node: Unpack bindless texture encoding  
						
						... 
						
						
						
						Bindless textures were using u64 to pack the buffer and offset from
where they come from. Drop this in favor of separated entries in the
struct.
Remove the usage of std::set in favor of std::list (it's not std::vector
to avoid reference invalidations) for samplers and images. 
						
					 
					
						2019-10-29 20:53:48 -03:00 
						 
				 
			
				
					
						
							
							
								Rodrigo Locatti 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							26f3e18c5c 
							
						 
					 
					
						
						
							
							Merge pull request  #2976  from FernandoS27/cache-fast-brx-rebased  
						
						... 
						
						
						
						Implement Fast BRX, fix TXQ and addapt the Shader Cache for it 
						
					 
					
						2019-10-26 16:56:13 -03:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							be856a38d6 
							
						 
					 
					
						
						
							
							Shader_IR: Address Feedback.  
						
						
						
					 
					
						2019-10-26 15:38:30 -04:00 
						 
				 
			
				
					
						
							
							
								Rodrigo Locatti 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							a0d79085c4 
							
						 
					 
					
						
						
							
							Merge pull request  #3027  from lioncash/lookup  
						
						... 
						
						
						
						shader_ir: Use std::array with std::pair instead of std::unordered_map 
						
					 
					
						2019-10-26 05:49:15 -03:00 
						 
				 
			
				
					
						
							
							
								Rodrigo Locatti 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							d52598173d 
							
						 
					 
					
						
						
							
							Merge pull request  #3013  from FernandoS27/tld4s-fix  
						
						... 
						
						
						
						Shader_Ir: Fix TLD4S from using a component mask. 
						
					 
					
						2019-10-25 20:06:26 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							78f3e8a757 
							
						 
					 
					
						
						
							
							gl_shader_cache: Implement locker variants invalidation  
						
						
						
					 
					
						2019-10-25 09:01:32 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							ec85648af3 
							
						 
					 
					
						
						
							
							gl_shader_disk_cache: Store and load fast BRX  
						
						
						
					 
					
						2019-10-25 09:01:31 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							fa2c297f3e 
							
						 
					 
					
						
						
							
							const_buffer_locker: Minor style changes  
						
						
						
					 
					
						2019-10-25 09:01:31 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							7b81ba4d8a 
							
						 
					 
					
						
						
							
							gl_shader_decompiler: Move entries to a separate function  
						
						
						
					 
					
						2019-10-25 09:01:31 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							1244f2d368 
							
						 
					 
					
						
						
							
							Shader_IR: Implement Fast BRX and allow multi-branches in the CFG.  
						
						
						
					 
					
						2019-10-25 09:01:31 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							a05120ec0b 
							
						 
					 
					
						
						
							
							Shader_IR: Correct typo in Consistent method.  
						
						
						
					 
					
						2019-10-25 09:01:30 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							33fcec3502 
							
						 
					 
					
						
						
							
							Shader_IR: allow lookup of texture samplers within the shader_ir for instructions that don't provide it  
						
						
						
					 
					
						2019-10-25 09:01:30 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							8909f52166 
							
						 
					 
					
						
						
							
							Shader_IR: Implement Fast BRX and allow multi-branches in the CFG.  
						
						
						
					 
					
						2019-10-25 09:01:30 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							acd6441134 
							
						 
					 
					
						
						
							
							Shader_Cache: setup connection of ConstBufferLocker  
						
						
						
					 
					
						2019-10-25 09:01:29 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							1a58f45d76 
							
						 
					 
					
						
						
							
							VideoCore: Unify const buffer accessing along engines and provide ConstBufferLocker class to shaders.  
						
						
						
					 
					
						2019-10-25 09:01:29 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							2ef696c85a 
							
						 
					 
					
						
						
							
							Shader_IR: Implement BRX tracking.  
						
						
						
					 
					
						2019-10-25 09:01:29 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							382717172e 
							
						 
					 
					
						
						
							
							shader_ir: Use std::array with pair instead of unordered_map  
						
						... 
						
						
						
						Given the overall size of the maps are very small, we can use arrays of
pairs here instead of always heap allocating a new map every time the
functions are called. Given the small size of the maps, the difference
in container lookups are negligible, especially given the entries are
already sorted. 
						
					 
					
						2019-10-24 00:25:38 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							1f5401c89c 
							
						 
					 
					
						
						
							
							video_core/shader: Resolve instances of variable shadowing  
						
						... 
						
						
						
						Silences a few -Wshadow warnings. 
						
					 
					
						2019-10-23 23:00:31 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							1509d2ffbd 
							
						 
					 
					
						
						
							
							Shader_Ir: Fix TLD4S from using a component mask.  
						
						... 
						
						
						
						TLD4S always outputs 4 values, the previous code checked a component 
mask and omitted those values that weren't part of it. This commit 
corrects that and makes sure all 4 values are set. 
						
					 
					
						2019-10-22 10:59:07 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							1ea07954fb 
							
						 
					 
					
						
						
							
							shader_ir/memory: Ignore global memory when tracking fails  
						
						... 
						
						
						
						Ignore global memory operations instead of invoking undefined behaviour
when constant buffer tracking fails and we are blasting through asserts,
ignore the operation.
In the case of LDG this means filling the destination registers with
zeroes; for STG this means ignore the instruction as a whole.
The default behaviour is still to abort execution on failure. 
						
					 
					
						2019-10-22 02:49:17 -03:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							074b38b7a9 
							
						 
					 
					
						
						
							
							video_core/shader/ast: Make ShowCurrentState() and SanityCheck() const member functions  
						
						... 
						
						
						
						These can also trivially be made const member functions, with the
addition of a few consts. 
						
					 
					
						2019-10-17 20:59:48 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							222f4b45eb 
							
						 
					 
					
						
						
							
							video_core/shader/ast: Make ASTManager::Print a const member function  
						
						... 
						
						
						
						Given all visiting functions never modify the nodes, we can trivially
make this a const member function. 
						
					 
					
						2019-10-17 20:56:39 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							7831e86c34 
							
						 
					 
					
						
						
							
							video_core/shader/ast: Make ExprPrinter members private  
						
						... 
						
						
						
						This member already has an accessor, so there's no need for it to be
public. 
						
					 
					
						2019-10-17 20:39:36 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							a2eccbf075 
							
						 
					 
					
						
						
							
							video_core/shader/ast: Make Indent() return a string_view  
						
						... 
						
						
						
						The returned string is simply a substring of our constexpr tabs
string_view, so we can just use a string_view here as well, since the
original string_view is guaranteed to always exist.
Now the function is fully non-allocating. 
						
					 
					
						2019-10-17 20:29:00 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							15d177a6ac 
							
						 
					 
					
						
						
							
							video_core/shader/ast: Make Indent() private  
						
						... 
						
						
						
						It's never used outside of this class, so we can narrow its scope down. 
						
					 
					
						2019-10-17 20:26:13 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							7f6a8a33d4 
							
						 
					 
					
						
						
							
							video_core/shader/ast: Rename Ident() to Indent()  
						
						... 
						
						
						
						This can be confusing, given "ident" is generally used as a shorthand
for "identifier". 
						
					 
					
						2019-10-17 20:26:13 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							081530686c 
							
						 
					 
					
						
						
							
							video_core/shader/ast: Make use of fmt where applicable  
						
						... 
						
						
						
						Makes a few strings nicer to read and also eliminates a bit of string
churn with operator+. 
						
					 
					
						2019-10-17 20:26:10 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							9fe8072c67 
							
						 
					 
					
						
						
							
							Merge pull request  #2980  from lioncash/warn  
						
						... 
						
						
						
						maxwell_3d: Silence truncation warnings 
						
					 
					
						2019-10-17 14:02:16 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							77b4916b33 
							
						 
					 
					
						
						
							
							control_flow: Silence truncation warnings  
						
						... 
						
						
						
						This can be trivially fixed by making the input size a size_t.
CFGRebuildState's constructor parameter is already a std::size_t, so
this just makes the size type fully conform with it. 
						
					 
					
						2019-10-15 19:10:28 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							67658dd6e8 
							
						 
					 
					
						
						
							
							shader/node: std::move Meta instance within OperationNode constructor  
						
						... 
						
						
						
						Allows usages of the constructor to avoid an unnecessary copy. 
						
					 
					
						2019-10-15 18:21:59 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							3d0f357307 
							
						 
					 
					
						
						
							
							shader/half_set_predicate: Fix HSETP2 for constant buffers  
						
						... 
						
						
						
						HSETP2 when used with a constant buffer parses the second operand type
as F32. This is not configurable. 
						
					 
					
						2019-10-07 14:49:47 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							632c9e4ee3 
							
						 
					 
					
						
						
							
							shader/half_set_predicate: Reduce DEBUG_ASSERT to LOG_DEBUG  
						
						
						
					 
					
						2019-10-07 14:48:58 -03:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							f883cd4f0e 
							
						 
					 
					
						
						
							
							video_core/control_flow: Eliminate variable shadowing warnings  
						
						
						
					 
					
						2019-10-05 09:14:27 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							25702b6256 
							
						 
					 
					
						
						
							
							video_core/control_flow: Eliminate pessimizing moves  
						
						... 
						
						
						
						These can inhibit the ability of a compiler to perform RVO. 
						
					 
					
						2019-10-05 09:14:27 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							d82b181d44 
							
						 
					 
					
						
						
							
							video_core/ast: Unindent most of IsFullyDecompiled() by one level  
						
						
						
					 
					
						2019-10-05 09:14:27 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							6c41d1cd7e 
							
						 
					 
					
						
						
							
							video_core/ast: Make ShowCurrentState() take a string_view instead of std::string  
						
						... 
						
						
						
						Allows the function to be non-allocating in terms of the output string. 
						
					 
					
						2019-10-05 09:14:27 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							3c54edae24 
							
						 
					 
					
						
						
							
							video_core/ast: Eliminate variable shadowing warnings  
						
						
						
					 
					
						2019-10-05 09:14:26 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							5a0a9c7449 
							
						 
					 
					
						
						
							
							video_core/ast: Replace std::string with a constexpr std::string_view  
						
						... 
						
						
						
						Same behavior, but without the need to heap allocate 
						
					 
					
						2019-10-05 09:14:26 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							3a20d9734f 
							
						 
					 
					
						
						
							
							video_core/ast: Default the move constructor and assignment operator  
						
						... 
						
						
						
						This is behaviorally equivalent and also fixes a bug where some members
weren't being moved over. 
						
					 
					
						2019-10-05 09:14:26 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							43503a69bf 
							
						 
					 
					
						
						
							
							video_core/{ast, expr}: Organize forward declaration  
						
						... 
						
						
						
						Keeps them alphabetically sorted for readability. 
						
					 
					
						2019-10-05 09:14:26 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							50ad745585 
							
						 
					 
					
						
						
							
							video_core/expr: Supply operator!= along with operator==  
						
						... 
						
						
						
						Provides logical symmetry to the interface. 
						
					 
					
						2019-10-05 09:14:26 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							8eb1398f8d 
							
						 
					 
					
						
						
							
							video_core/{ast, expr}: Use std::move where applicable  
						
						... 
						
						
						
						Avoids unnecessary atomic reference count increments and decrements. 
						
					 
					
						2019-10-05 09:14:23 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							8e0c80f269 
							
						 
					 
					
						
						
							
							video_core/ast: Supply const accessors for data where applicable  
						
						... 
						
						
						
						Provides const equivalents of data accessors for use within const
contexts. 
						
					 
					
						2019-10-05 08:22:03 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							e6eae4b815 
							
						 
					 
					
						
						
							
							Shader_ir: Address feedback  
						
						
						
					 
					
						2019-10-04 18:52:57 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							3c09d9abe6 
							
						 
					 
					
						
						
							
							Shader_Ir: Address Feedback and clang format.  
						
						
						
					 
					
						2019-10-04 18:52:57 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							7c756baa77 
							
						 
					 
					
						
						
							
							Shader_IR: clean up AST handling and add documentation.  
						
						
						
					 
					
						2019-10-04 18:52:55 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							5ea740beb5 
							
						 
					 
					
						
						
							
							Shader_IR: Correct OutwardMoves for Ifs  
						
						
						
					 
					
						2019-10-04 18:52:54 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							b3c46d6948 
							
						 
					 
					
						
						
							
							Shader_IR: corrections and clang-format  
						
						
						
					 
					
						2019-10-04 18:52:53 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							2e9a810423 
							
						 
					 
					
						
						
							
							Shader_IR: allow else derivation to be optional.  
						
						
						
					 
					
						2019-10-04 18:52:52 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							ca9901867e 
							
						 
					 
					
						
						
							
							vk_shader_compiler: Implement the decompiler in SPIR-V  
						
						
						
					 
					
						2019-10-04 18:52:51 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							0366c18d87 
							
						 
					 
					
						
						
							
							Shader_IR: mark labels as unused for partial decompile.  
						
						
						
					 
					
						2019-10-04 18:52:51 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							47e4f6a52c 
							
						 
					 
					
						
						
							
							Shader_Ir: Refactor Decompilation process and allow multiple decompilation modes.  
						
						
						
					 
					
						2019-10-04 18:52:50 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							38fc995f6c 
							
						 
					 
					
						
						
							
							gl_shader_decompiler: Implement AST decompiling  
						
						
						
					 
					
						2019-10-04 18:52:50 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							6fdd501113 
							
						 
					 
					
						
						
							
							shader_ir: Declare Manager and pass it to appropiate programs.  
						
						
						
					 
					
						2019-10-04 18:52:49 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							8be6e1c522 
							
						 
					 
					
						
						
							
							shader_ir: Corrections to outward movements and misc stuffs  
						
						
						
					 
					
						2019-10-04 18:52:48 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							4fde66e609 
							
						 
					 
					
						
						
							
							shader_ir: Add basic goto elimination  
						
						
						
					 
					
						2019-10-04 18:52:48 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							c17953978b 
							
						 
					 
					
						
						
							
							shader_ir: Initial Decompile Setup  
						
						
						
					 
					
						2019-10-04 18:52:47 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							376f1a4432 
							
						 
					 
					
						
						
							
							Merge pull request  #2869  from ReinUsesLisp/suld  
						
						... 
						
						
						
						shader/image: Implement SULD and fix SUATOM 
						
					 
					
						2019-09-23 21:47:03 -04:00 
						 
				 
			
				
					
						
							
							
								David 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							9d69206cd0 
							
						 
					 
					
						
						
							
							Merge pull request  #2870  from FernandoS27/multi-draw  
						
						... 
						
						
						
						Implement a MME Draw commands Inliner and correct host instance drawing 
						
					 
					
						2019-09-22 23:13:02 +10:00 
						 
				 
			
				
					
						
							
							
								Rodrigo Locatti 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							9286976948 
							
						 
					 
					
						
						
							
							Merge pull request  #2878  from FernandoS27/icmp  
						
						... 
						
						
						
						shader_ir: Implement ICMP 
						
					 
					
						2019-09-21 18:06:07 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							44000971e2 
							
						 
					 
					
						
						
							
							gl_shader_decompiler: Use uint for images and fix SUATOM  
						
						... 
						
						
						
						In the process remove implementation of SUATOM.MIN and SUATOM.MAX as
these require a distinction between U32 and S32. These have to be
implemented with imageCompSwap loop. 
						
					 
					
						2019-09-21 17:33:52 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							675f23aedc 
							
						 
					 
					
						
						
							
							shader/image: Implement SULD and remove irrelevant code  
						
						... 
						
						
						
						* Implement SULD as float.
* Remove conditional declaration of GL_ARB_shader_viewport_layer_array. 
						
					 
					
						2019-09-21 17:32:48 -03:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							527b841c15 
							
						 
					 
					
						
						
							
							Shader_IR: ICMP corrections and fixes  
						
						
						
					 
					
						2019-09-21 14:28:03 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							88d857499b 
							
						 
					 
					
						
						
							
							Merge pull request  #2855  from ReinUsesLisp/shfl  
						
						... 
						
						
						
						shader_ir/warp: Implement SHFL for Nvidia devices 
						
					 
					
						2019-09-20 17:10:42 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							4b81d19a1a 
							
						 
					 
					
						
						
							
							Shader_IR: Implement ICMP.  
						
						
						
					 
					
						2019-09-19 20:56:29 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							7606da5611 
							
						 
					 
					
						
						
							
							VideoCore: Corrections to the MME Inliner and removal of hacky instance management.  
						
						
						
					 
					
						2019-09-19 11:41:29 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							b31880dc5e 
							
						 
					 
					
						
						
							
							Merge pull request  #2784  from ReinUsesLisp/smem  
						
						... 
						
						
						
						shader_ir: Implement shared memory 
						
					 
					
						2019-09-18 16:26:05 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							0526bf1895 
							
						 
					 
					
						
						
							
							shader_ir/warp: Implement SHFL  
						
						
						
					 
					
						2019-09-17 17:44:07 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							36abf67e79 
							
						 
					 
					
						
						
							
							shader/image: Implement SUATOM and fix SUST  
						
						
						
					 
					
						2019-09-10 20:22:31 -03:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							34b2c60f95 
							
						 
					 
					
						
						
							
							Merge pull request  #2823  from ReinUsesLisp/shr-clamp  
						
						... 
						
						
						
						shader/shift: Implement SHR wrapped and clamped variants 
						
					 
					
						2019-09-10 11:56:17 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							1f43e5296f 
							
						 
					 
					
						
						
							
							gl_shader_decompiler: Keep track of written images and mark them as modified  
						
						
						
					 
					
						2019-09-05 23:26:05 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							3a450c1395 
							
						 
					 
					
						
						
							
							kepler_compute: Implement texture queries  
						
						
						
					 
					
						2019-09-05 20:35:51 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							4de04eba39 
							
						 
					 
					
						
						
							
							shader_ir: Implement LD_S  
						
						... 
						
						
						
						Loads from shared memory. 
						
					 
					
						2019-09-05 01:38:37 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							f17415d431 
							
						 
					 
					
						
						
							
							shader_ir: Implement ST_S  
						
						... 
						
						
						
						This instruction writes to a memory buffer shared with threads within
the same work group. It is known as "shared" memory in GLSL. 
						
					 
					
						2019-09-05 01:38:37 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							77ef4fa907 
							
						 
					 
					
						
						
							
							shader/shift: Implement SHR wrapped and clamped variants  
						
						... 
						
						
						
						Nvidia defaults to wrapped shifts, but this is undefined behaviour on
OpenGL's spec. Explicitly mask/clamp according to what the guest shader
requires. 
						
					 
					
						2019-09-04 01:55:24 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							dfae2d141a 
							
						 
					 
					
						
						
							
							half_set_predicate: Fix predicate assignments  
						
						
						
					 
					
						2019-09-04 01:54:23 -03:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							81fbc5370d 
							
						 
					 
					
						
						
							
							Merge pull request  #2812  from ReinUsesLisp/f2i-selector  
						
						... 
						
						
						
						shader_ir/conversion: Implement F2I and F2F F16 selector 
						
					 
					
						2019-09-03 22:35:33 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							d4f33b822b 
							
						 
					 
					
						
						
							
							Merge pull request  #2811  from ReinUsesLisp/fsetp-fix  
						
						... 
						
						
						
						float_set_predicate: Add missing negation bit for the second operand 
						
					 
					
						2019-09-03 22:34:34 -04:00 
						 
				 
			
				
					
						
							
							
								Rodrigo Locatti 
							
						 
					 
					
						
						
						
						
							
						
						
							4d4f9cc104 
							
						 
					 
					
						
						
							
							video_core: Silent miscellaneous warnings  ( #2820 )  
						
						... 
						
						
						
						* texture_cache/surface_params: Remove unused local variable
* rasterizer_interface: Add missing documentation commentary
* maxwell_dma: Remove unused rasterizer reference
* video_core/gpu: Sort member declaration order to silent -Wreorder warning
* fermi_2d: Remove unused MemoryManager reference
* video_core: Silent unused variable warnings
* buffer_cache: Silent -Wreorder warnings
* kepler_memory: Remove unused MemoryManager reference
* gl_texture_cache: Add missing override
* buffer_cache: Add missing include
* shader/decode: Remove unused variables 
						
					 
					
						2019-08-30 14:08:00 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							f8cc5668f8 
							
						 
					 
					
						
						
							
							Merge pull request  #2758  from ReinUsesLisp/packed-tid  
						
						... 
						
						
						
						shader/decode: Implement S2R Tic 
						
					 
					
						2019-08-29 12:58:43 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							e3534700d7 
							
						 
					 
					
						
						
							
							shader_ir/conversion: Split int and float selector and implement F2F H1  
						
						
						
					 
					
						2019-08-28 16:09:33 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							b13fbc25b8 
							
						 
					 
					
						
						
							
							shader_ir/conversion: Implement F2I F16 Ra.H1  
						
						
						
					 
					
						2019-08-27 23:40:40 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							6207751b00 
							
						 
					 
					
						
						
							
							float_set_predicate: Add missing negation bit for the second operand  
						
						
						
					 
					
						2019-08-27 21:57:43 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							4e35177e23 
							
						 
					 
					
						
						
							
							shader_ir: Implement VOTE  
						
						... 
						
						
						
						Implement VOTE using Nvidia's intrinsics. Documentation about these can
be found here
https://developer.nvidia.com/reading-between-threads-shader-intrinsics 
Instead of using portable ARB instructions I opted to use Nvidia
intrinsics because these are the closest we have to how Tegra X1
hardware renders.
To stub VOTE on non-Nvidia drivers (including nouveau) this commit
simulates a GPU with a warp size of one, returning what is meaningful
for the instruction being emulated:
* anyThreadNV(value) -> value
* allThreadsNV(value) -> value
* allThreadsEqualNV(value) -> true
ballotARB, also known as "uint64_t(activeThreadsNV())", emits
VOTE.ANY Rd, PT, PT;
on nouveau's compiler. This doesn't match exactly to Nvidia's code
VOTE.ALL Rd, PT, PT;
Which is emulated with activeThreadsNV() by this commit. In theory this
shouldn't really matter since .ANY, .ALL and .EQ affect the predicates
(set to PT on those cases) and not the registers. 
						
					 
					
						2019-08-21 14:50:38 -03:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							dfdd20142e 
							
						 
					 
					
						
						
							
							Merge pull request  #2777  from ReinUsesLisp/hsetp2-fe3h-fix  
						
						... 
						
						
						
						half_set_predicate: Fix HSETP2_C constant buffer offset 
						
					 
					
						2019-08-21 10:29:17 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							cedc1aab4a 
							
						 
					 
					
						
						
							
							Merge pull request  #2753  from FernandoS27/float-convert  
						
						... 
						
						
						
						Shader_Ir: Implement F16 Variants of F2F, F2I, I2F. 
						
					 
					
						2019-08-21 10:27:57 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							ca61e298b3 
							
						 
					 
					
						
						
							
							Merge pull request  #2778  from ReinUsesLisp/nop  
						
						... 
						
						
						
						shader_ir: Implement NOP 
						
					 
					
						2019-08-18 08:51:34 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							2ff8044806 
							
						 
					 
					
						
						
							
							shader_ir: Implement NOP  
						
						
						
					 
					
						2019-08-04 03:02:55 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							ec0da3ef64 
							
						 
					 
					
						
						
							
							half_set_predicate: Fix HSETP2_C constant buffer offset  
						
						
						
					 
					
						2019-08-04 02:50:55 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							77f1a676a1 
							
						 
					 
					
						
						
							
							decode/half_set_predicate: Fix predicates  
						
						
						
					 
					
						2019-07-26 00:12:38 -03:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							b0ff3179ef 
							
						 
					 
					
						
						
							
							Merge pull request  #2739  from lioncash/cflow  
						
						... 
						
						
						
						video_core/control_flow: Minor changes/warning cleanup 
						
					 
					
						2019-07-25 13:04:56 -04:00