Fernando Sahmkow 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							daddbeffd1 
							
						 
					 
					
						
						
							
							Texture Cache: Only do buffer copies on accurate GPU. ( #3634 )  
						
						... 
						
						
						
						This is a simple optimization as Buffer Copies are mostly used for texture recycling. They are, however, useful when games abuse undefined behavior but most 3D APIs forbid it. 
						
					 
					
						2020-04-14 23:21:00 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							eb676c343a 
							
						 
					 
					
						
						
							
							service: time: Implement CalculateStandardUserSystemClockDifferenceByUser.  
						
						... 
						
						
						
						- Used by Animal Crossing: New Horizons. 
						
					 
					
						2020-04-14 22:28:41 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							fd6371eba7 
							
						 
					 
					
						
						
							
							Revert "gl_shader_decompiler: Implement merges with bitfieldInsert"  
						
						... 
						
						
						
						This reverts commit 05cf270836 
						
					 
					
						2020-04-14 21:24:33 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							fefe7f18f9 
							
						 
					 
					
						
						
							
							shader/arithmetic: Add FCMP_CR variant  
						
						... 
						
						
						
						Adds another variant of FCMP. 
						
					 
					
						2020-04-14 19:11:04 -03:00 
						 
				 
			
				
					
						
							
							
								Zach Hilman 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							e366b4ee1f 
							
						 
					 
					
						
						
							
							Merge pull request  #3660  from bunnei/friend-blocked-users  
						
						... 
						
						
						
						service: friend: Stub IFriendService::GetBlockedUserListIds. 
						
					 
					
						2020-04-14 16:59:46 -04:00 
						 
				 
			
				
					
						
							
							
								Zach Hilman 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							8040f6d544 
							
						 
					 
					
						
						
							
							Merge pull request  #3661  from bunnei/patch-manager-fix  
						
						... 
						
						
						
						file_sys: patch_manager: Return early when there are no layers to apply. 
						
					 
					
						2020-04-14 16:59:25 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							6dfcabc800 
							
						 
					 
					
						
						
							
							gl_rasterizer: Implement constant vertex attributes  
						
						... 
						
						
						
						Credits go to gdkchan from Ryujinx for finding constant attributes are
used in retail games. 
						
					 
					
						2020-04-14 17:58:53 -03:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							fc35803f91 
							
						 
					 
					
						
						
							
							file_sys: patch_manager: Return early when there are no layers to apply.  
						
						
						
					 
					
						2020-04-14 16:25:55 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							598740f1dd 
							
						 
					 
					
						
						
							
							service: friend: Stub IFriendService::GetBlockedUserListIds.  
						
						... 
						
						
						
						- This is safe to stub, as there should be no adverse consequences from reporting no blocked users. 
						
					 
					
						2020-04-14 16:20:51 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							37e5c4fa7c 
							
						 
					 
					
						
						
							
							vk_rasterizer: Default to 1 viewports with a size of 0  
						
						... 
						
						
						
						Silence validation layer errors. 
						
					 
					
						2020-04-14 04:44:34 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							453d7419d9 
							
						 
					 
					
						
						
							
							gl_shader_cache: Use CompileDepth::FullDecompile on GLSL  
						
						... 
						
						
						
						From my testing on a Splatoon 2 shader that takes 3800ms on average to
compile changing to FullDecompile reduces it to 900ms on average.
The shader decoder will automatically fallback to a more naive method if
it can't use full decompile. 
						
					 
					
						2020-04-14 01:34:20 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							21dc842171 
							
						 
					 
					
						
						
							
							gl_texture_cache: Fix layered texture attachment base level  
						
						... 
						
						
						
						The base level is already included in the texture view. If we specify
the base level in the texture again, this will end up in the incorrect
level and potentially out of bounds. 
						
					 
					
						2020-04-13 18:24:56 -03:00 
						 
				 
			
				
					
						
							
							
								Rodrigo Locatti 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							7e4a132a77 
							
						 
					 
					
						
						
							
							Merge pull request  #3636  from ReinUsesLisp/drop-vk-hpp  
						
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						renderer_vulkan: Drop Vulkan-Hpp 
						
					 
					
						2020-04-13 17:08:04 -03:00 
						 
				 
			
				
					
						
							
							
								Mat M 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							fbf13d3f48 
							
						 
					 
					
						
						
							
							Merge pull request  #3651  from ReinUsesLisp/line-widths  
						
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						gl_rasterizer: Implement line widths and smooth lines 
						
					 
					
						2020-04-13 10:19:59 -04:00 
						 
				 
			
				
					
						
							
							
								Mat M 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							08266d70ba 
							
						 
					 
					
						
						
							
							Merge pull request  #3638  from ReinUsesLisp/remove-preserve-contents  
						
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						texture_cache: Remove preserve_contents 
						
					 
					
						2020-04-13 10:19:01 -04:00 
						 
				 
			
				
					
						
							
							
								Mat M 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							c4001225f6 
							
						 
					 
					
						
						
							
							Merge pull request  #3631  from ReinUsesLisp/more-astc  
						
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						texture/astc: More small ASTC optimizations 
						
					 
					
						2020-04-13 10:17:32 -04:00 
						 
				 
			
				
					
						
							
							
								Mat M 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							7b62212461 
							
						 
					 
					
						
						
							
							Merge pull request  #3619  from ReinUsesLisp/i2i  
						
						... 
						
						
						
						shader/conversion: Implement I2I sign extension, saturation and selection 
						
					 
					
						2020-04-13 10:17:07 -04:00 
						 
				 
			
				
					
						
							
							
								Mat M 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							3351e1e94f 
							
						 
					 
					
						
						
							
							Merge pull request  #3627  from ReinUsesLisp/layered-view  
						
						... 
						
						
						
						gl_texture_cache: Attach view instead of base texture for layered attchments 
						
					 
					
						2020-04-13 10:16:18 -04:00 
						 
				 
			
				
					
						
							
							
								Mat M 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							d37d899431 
							
						 
					 
					
						
						
							
							Merge pull request  #3646  from ReinUsesLisp/fix-glsl-turing  
						
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						gl_shader_decompiler: Improve generated code in HMergeH* 
						
					 
					
						2020-04-13 10:15:12 -04:00 
						 
				 
			
				
					
						
							
							
								Mat M 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							47036859eb 
							
						 
					 
					
						
						
							
							Merge pull request  #3633  from ReinUsesLisp/clean-texdec  
						
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						shader/texture: Remove type mismatches management from shader decoder 
						
					 
					
						2020-04-13 10:13:05 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							76615b9f34 
							
						 
					 
					
						
						
							
							gl_rasterizer: Implement line widths and smooth lines  
						
						... 
						
						
						
						Implements "legacy" features from OpenGL present on hardware such as
smooth lines and line width. 
						
					 
					
						2020-04-13 01:30:34 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							05cf270836 
							
						 
					 
					
						
						
							
							gl_shader_decompiler: Implement merges with bitfieldInsert  
						
						... 
						
						
						
						This also fixes Turing issues but it avoids doing more bitcasts. This
should improve the generated code while also avoiding more points where
compilers can flush floats. 
						
					 
					
						2020-04-12 22:39:59 -03:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							a9f866264d 
							
						 
					 
					
						
						
							
							Merge pull request  #3606  from ReinUsesLisp/nvflinger  
						
						... 
						
						
						
						service/vi: Partially implement BufferQueue disconnect 
						
					 
					
						2020-04-12 11:44:48 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							3d91dbb21d 
							
						 
					 
					
						
						
							
							Merge pull request  #3578  from ReinUsesLisp/vmnmx  
						
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						shader/video: Partially implement VMNMX 
						
					 
					
						2020-04-12 10:44:03 -04:00 
						 
				 
			
				
					
						
							
							
								Mat M 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							4aec01b850 
							
						 
					 
					
						
						
							
							Merge pull request  #3644  from ReinUsesLisp/msaa  
						
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						video_core: Add MSAA registers in 3D engine and TIC 
						
					 
					
						2020-04-12 09:11:44 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							75eb953575 
							
						 
					 
					
						
						
							
							gl_shader_decompiler: Improve generated code in HMergeH*  
						
						... 
						
						
						
						Avoiding bitwise expressions, this fixes Turing issues in shaders using
half float merges that affected several games. 
						
					 
					
						2020-04-12 05:06:55 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							76f178ba6e 
							
						 
					 
					
						
						
							
							shader/video: Partially implement VMNMX  
						
						... 
						
						
						
						Implements the common usages for VMNMX. Inputs with a different size
than 32 bits are not supported and sign mismatches aren't supported
either.
VMNMX works as follows:
It grabs Ra and Rb and applies a maximum/minimum on them (this is
defined by .MX), having in mind the input sign. This result can then be
saturated. After the intermediate result is calculated, it applies
another operation on it using Rc. These operations are merges,
accumulations or another min/max pass.
This instruction allows to implement with a more flexible approach GCN's
min3 and max3 instructions (for instance). 
						
					 
					
						2020-04-12 00:34:42 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							a7baf6fee4 
							
						 
					 
					
						
						
							
							video_core: Add MSAA registers in 3D engine and TIC  
						
						... 
						
						
						
						This adds the registers used for multisampling. It doesn't implement
anything for now. 
						
					 
					
						2020-04-12 00:21:27 -03:00 
						 
				 
			
				
					
						
							
							
								Rodrigo Locatti 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							75e39f7f88 
							
						 
					 
					
						
						
							
							Merge pull request  #3635  from FernandoS27/buffer-free  
						
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						Buffer queue: Correct behavior of free buffer. 
						
					 
					
						2020-04-11 17:58:15 -03:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							8938f9941c 
							
						 
					 
					
						
						
							
							Merge pull request  #3611  from FearlessTobi/port-4956  
						
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						Port citra-emu/citra#4956 : "Fixes to game list sorting" 
						
					 
					
						2020-04-11 12:44:36 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							94b0e2e5da 
							
						 
					 
					
						
						
							
							texture_cache: Remove preserve_contents  
						
						... 
						
						
						
						preserve_contents was always true. We can't assume we don't have to
preserve clears because scissored and color masked clears exist.
This removes preserve_contents and assumes it as true at all times. 
						
					 
					
						2020-04-11 01:51:02 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							2905142f47 
							
						 
					 
					
						
						
							
							renderer_vulkan: Drop Vulkan-Hpp  
						
						
						
					 
					
						2020-04-10 22:49:02 -03:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							51c6688e21 
							
						 
					 
					
						
						
							
							Merge pull request  #3594  from ReinUsesLisp/vk-instance  
						
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						yuzu: Drop SDL2 and Qt frontend Vulkan requirements 
						
					 
					
						2020-04-10 20:06:55 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							486a42c45a 
							
						 
					 
					
						
						
							
							Buffer queue: Correct behavior of free buffer.  
						
						... 
						
						
						
						This corrects the behavior of free buffer after witnessing it in an
unrelated hardware test. I haven't found any games affected by it but in
name of better accuracy we'll correct such behavior. 
						
					 
					
						2020-04-10 16:44:28 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							8adf66f9fd 
							
						 
					 
					
						
						
							
							Merge pull request  #3607  from FearlessTobi/input-kms  
						
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						yuzu/configuration: Fix input profiles and a wrong assert 
						
					 
					
						2020-04-10 00:39:48 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							8c0ba9c6fe 
							
						 
					 
					
						
						
							
							service/vi: Partially implement BufferQueue disconnect  
						
						
						
					 
					
						2020-04-10 01:00:50 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							a87b16da9a 
							
						 
					 
					
						
						
							
							shader/texture: Remove type mismatches management from shader decoder  
						
						... 
						
						
						
						Since commit e22816a5bb 
						
					 
					
						2020-04-10 00:57:32 -03:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							f570b129a2 
							
						 
					 
					
						
						
							
							Merge pull request  #3623  from ReinUsesLisp/renderdoc-bind-spam  
						
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						qt/bootmanager: Remove unnecessary glBindFramebuffer 
						
					 
					
						2020-04-09 18:02:17 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							7182ef31c9 
							
						 
					 
					
						
						
							
							Merge pull request  #3622  from ReinUsesLisp/srgb-texture-border  
						
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						video_core/texture: Use a LUT to convert sRGB texture borders 
						
					 
					
						2020-04-09 18:01:48 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							6bf5d2b011 
							
						 
					 
					
						
						
							
							astc: Hard code bit depth changes to 8 and use fast replicate  
						
						
						
					 
					
						2020-04-09 18:37:12 -03:00 
						 
				 
			
				
					
						
							
							
								Rodrigo Locatti 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							36f607217f 
							
						 
					 
					
						
						
							
							Merge pull request  #3610  from FernandoS27/gpu-caches  
						
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						Refactor all the GPU Caches to use VAddr for cache addressing 
						
					 
					
						2020-04-09 17:59:21 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							bd2c1ab8a0 
							
						 
					 
					
						
						
							
							astc: Use boost's static_vector to avoid heap allocations  
						
						
						
					 
					
						2020-04-09 05:27:57 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							5de130beea 
							
						 
					 
					
						
						
							
							astc: Implement a fast precompiled alternative for Replicate  
						
						
						
					 
					
						2020-04-09 03:58:25 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							6b4d4473be 
							
						 
					 
					
						
						
							
							astc: Move Replicate to a constexpr LUT when possible  
						
						
						
					 
					
						2020-04-09 03:35:07 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							d22a689250 
							
						 
					 
					
						
						
							
							astc: Make InputBitStream constexpr  
						
						
						
					 
					
						2020-04-09 02:54:05 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							0efc230381 
							
						 
					 
					
						
						
							
							astc: OutputBitStream style changes and make it constexpr  
						
						
						
					 
					
						2020-04-09 02:37:51 -03:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							b96fd0bd0e 
							
						 
					 
					
						
						
							
							Merge pull request  #3601  from ReinUsesLisp/some-shader-encodings  
						
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						video_core/shader: Add some instruction and S2R encodings 
						
					 
					
						2020-04-09 00:17:39 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							6c8f9f40d7 
							
						 
					 
					
						
						
							
							gl_texture_cache: Attach view instead of base texture for layered attachments  
						
						... 
						
						
						
						This way we are not ignoring the base layer of the current texture. 
						
					 
					
						2020-04-08 22:20:25 -03:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							7cd6daf115 
							
						 
					 
					
						
						
							
							VkRasterizer: Eliminate Legacy code.  
						
						
						
					 
					
						2020-04-08 18:59:09 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							1c18dc6577 
							
						 
					 
					
						
						
							
							Memory: Correct GCC errors.  
						
						
						
					 
					
						2020-04-08 18:09:16 -04:00