ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							96ac3d518a 
							
						 
					 
					
						
						
							
							gl_rasterizer: Remove dirty flags  
						
						
						
					 
					
						2020-02-28 16:39:27 -03:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							78ab2e0474 
							
						 
					 
					
						
						
							
							Merge pull request  #3417  from ReinUsesLisp/r32i  
						
						... 
						
						
						
						texture: Implement R32I 
						
					 
					
						2020-02-25 14:08:45 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							e22ad52cdb 
							
						 
					 
					
						
						
							
							Merge pull request  #3425  from ReinUsesLisp/layered-framebuffer  
						
						... 
						
						
						
						texture_cache: Implement layered framebuffer attachments 
						
					 
					
						2020-02-24 10:14:50 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							754aac331f 
							
						 
					 
					
						
						
							
							Merge pull request  #3422  from ReinUsesLisp/buffer-flush  
						
						... 
						
						
						
						surface_base: Implement texture buffer flushes 
						
					 
					
						2020-02-22 23:09:50 -05:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							6a0220b2e1 
							
						 
					 
					
						
						
							
							texture_cache: Implement layered framebuffer attachments  
						
						... 
						
						
						
						Layered framebuffer attachments is a feature that allows applications to
write attach layered textures to a single attachment. What layer the
fragments are written to is decided from the shader using gl_Layer. 
						
					 
					
						2020-02-16 04:19:32 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							bfda5ff3f6 
							
						 
					 
					
						
						
							
							texture_cache: Avoid matches in 3D textures  
						
						... 
						
						
						
						Code before this commit was trying to match 3D textures with another
target. Fix that. 
						
					 
					
						2020-02-16 04:15:42 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							fd62bdf377 
							
						 
					 
					
						
						
							
							surface_base: Implement texture buffer flushes  
						
						... 
						
						
						
						Implement downloads to guest memory from texture buffers on the generic
cache and OpenGL. 
						
					 
					
						2020-02-16 04:13:27 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							14c2a4a2ec 
							
						 
					 
					
						
						
							
							texture: Implement R32I  
						
						
						
					 
					
						2020-02-15 16:26:50 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							f55f6ff9bb 
							
						 
					 
					
						
						
							
							texture_cache/surface_base: Fix layered break down  
						
						... 
						
						
						
						Layered break downs was passing "layer" as a "depth" parameter. This
commit addresses that. 
						
					 
					
						2020-01-26 21:48:07 -03:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							657b3a366e 
							
						 
					 
					
						
						
							
							Merge pull request  #3311  from ReinUsesLisp/z32fx24s8  
						
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						format_lookup_table: Fix ZF32_X24S8 component types 
						
					 
					
						2020-01-17 08:22:32 -05:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							0caab54b5d 
							
						 
					 
					
						
						
							
							format_lookup_table: Fix ZF32_X24S8 component types  
						
						... 
						
						
						
						Component types for ZF32_X24S8 were using UNORM. Drivers will set FLOAT,
UINT, UNORM, UNORM; causing a format mismatch. This commit addresses
that. 
						
					 
					
						2020-01-16 17:29:13 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							2b2712fa95 
							
						 
					 
					
						
						
							
							texture_cache/surface_params: Make GetNumLayers public  
						
						
						
					 
					
						2020-01-13 20:35:43 -03:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							218ee18417 
							
						 
					 
					
						
						
							
							Texture Cache: Improve documentation  
						
						
						
					 
					
						2019-12-22 12:29:23 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							a3916588b6 
							
						 
					 
					
						
						
							
							Texture Cache: Address Feedback  
						
						
						
					 
					
						2019-12-22 12:24:34 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							51c9e98677 
							
						 
					 
					
						
						
							
							Texture Cache: Add HLE methods for building 3D textures within the GPU in certain scenarios.  
						
						... 
						
						
						
						This commit adds a series of HLE methods for handling 3D textures in
general. This helps games that generate 3D textures on every frame and
may reduce loading times for certain games. 
						
					 
					
						2019-12-22 12:24:34 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							3c1b6b5723 
							
						 
					 
					
						
						
							
							Merge pull request  #2987  from FernandoS27/texture-invalid  
						
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						Texture_Cache: Redo invalid Surfaces handling. 
						
					 
					
						2019-12-02 12:07:05 -05:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							ff64c3951a 
							
						 
					 
					
						
						
							
							texture_cache/surface_base: Fix out of bounds texture views  
						
						... 
						
						
						
						Some texture views were being created out of bounds (with more layers or
mipmaps than what the original texture has). This is because of a
miscalculation in mipmap bounding. end_layer and end_mipmap are out of
bounds (e.g. layer 6 in a cubemap), there's no need to add one more
there.
Fixes OpenGL errors and Vulkan crashes on Splatoon 2. 
						
					 
					
						2019-11-29 16:51:14 -03:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							cc81c0ce64 
							
						 
					 
					
						
						
							
							Texture_Cache: Redo invalid Surfaces handling.  
						
						... 
						
						
						
						This commit aims to redo the full setup of invalid textures and
guarantee correct behavior across backends in the case of finding one by
using black dummy textures that match the target of the expected
texture. 
						
					 
					
						2019-11-20 14:59:35 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							4681381a34 
							
						 
					 
					
						
						
							
							format_lookup_table: Address feedback  
						
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						format_lookup_table: Drop bitfields
format_lookup_table: Use std::array for definition table
format_lookup_table: Include <limits> instead of <numeric> 
						
					 
					
						2019-11-14 20:57:30 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							80eacdf89b 
							
						 
					 
					
						
						
							
							texture_cache: Use a table instead of switch for texture formats  
						
						... 
						
						
						
						Use a large flat array to look up texture formats. This allows us to
properly implement formats with different component types. It should
also be faster. 
						
					 
					
						2019-11-14 20:57:10 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							48a1687f51 
							
						 
					 
					
						
						
							
							texture_cache: Drop abstracted ComponentType  
						
						... 
						
						
						
						Abstracted ComponentType was not being used in a meaningful way.
This commit drops its usage.
There is one place where it was being used to test compatibility between
two cached surfaces, but this one is implied in the pixel format.
Removing the component type test doesn't change the behaviour. 
						
					 
					
						2019-11-14 18:21:42 -03:00 
						 
				 
			
				
					
						
							
							
								Rodrigo Locatti 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							60c602e4e7 
							
						 
					 
					
						
						
							
							Merge pull request  #2978  from lioncash/doxygen  
						
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						video_core/texture_cache: Amend Doxygen references 
						
					 
					
						2019-10-16 22:09:40 -03:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							a24e8bf9cf 
							
						 
					 
					
						
						
							
							texture_cache: Avoid unnecessary surface copies within PickStrategy() and TryReconstructSurface()  
						
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						We can take these by const reference and avoid making unnecessary
copies, preventing some atomic reference count increments and
decrements. 
						
					 
					
						2019-10-15 19:31:33 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							524eb15513 
							
						 
					 
					
						
						
							
							video_core/texture_cache: Amend Doxygen references  
						
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						Amends the doxygen comments so that they properly resolve. While we're
at it, we can correct some typos and fix up some of the comments'
formatting in order to make them slightly nicer to read. 
						
					 
					
						2019-10-15 15:40:00 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							ac4dbd3b25 
							
						 
					 
					
						
						
							
							common: Rename binary_find.h to algorithm.h  
						
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						Makes the header more general for other potential algorithms in the
future. While we're at it, include a missing <functional> include to
satisfy the use of std::less. 
						
					 
					
						2019-10-15 15:24:50 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							ab47a660c8 
							
						 
					 
					
						
						
							
							Texture_Cache: Blit Deduction corrections and simplifications.  
						
						
						
					 
					
						2019-10-04 18:53:47 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							2036504a82 
							
						 
					 
					
						
						
							
							TextureCache: Add the ability to deduce if two textures are depth on blit.  
						
						
						
					 
					
						2019-10-04 18:53:46 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							7228e22098 
							
						 
					 
					
						
						
							
							texture_cache: Minor changes  
						
						
						
					 
					
						2019-09-05 23:25:15 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							6170337001 
							
						 
					 
					
						
						
							
							gl_rasterizer: Implement image bindings  
						
						
						
					 
					
						2019-09-05 20:35:51 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							2424eefad2 
							
						 
					 
					
						
						
							
							texture_cache: Pass TIC to texture cache  
						
						
						
					 
					
						2019-09-05 20:35:51 -03:00 
						 
				 
			
				
					
						
							
							
								Rodrigo Locatti 
							
						 
					 
					
						
						
						
						
							
						
						
							4d4f9cc104 
							
						 
					 
					
						
						
							
							video_core: Silent miscellaneous warnings  ( #2820 )  
						
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						* texture_cache/surface_params: Remove unused local variable
* rasterizer_interface: Add missing documentation commentary
* maxwell_dma: Remove unused rasterizer reference
* video_core/gpu: Sort member declaration order to silent -Wreorder warning
* fermi_2d: Remove unused MemoryManager reference
* video_core: Silent unused variable warnings
* buffer_cache: Silent -Wreorder warnings
* kepler_memory: Remove unused MemoryManager reference
* gl_texture_cache: Add missing override
* buffer_cache: Add missing include
* shader/decode: Remove unused variables 
						
					 
					
						2019-08-30 14:08:00 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							b0ff3179ef 
							
						 
					 
					
						
						
							
							Merge pull request  #2739  from lioncash/cflow  
						
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						video_core/control_flow: Minor changes/warning cleanup 
						
					 
					
						2019-07-25 13:04:56 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							45fa12a05c 
							
						 
					 
					
						
						
							
							video_core: Resolve -Wreorder warnings  
						
						... 
						
						
						
						Ensures that the constructor members are always initialized in the order
that they're declared in. 
						
					 
					
						2019-07-18 21:03:30 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							7826f0afd9 
							
						 
					 
					
						
						
							
							Texture_Cache: Rebase Fixes  
						
						
						
					 
					
						2019-07-17 17:29:54 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							f2e7b29c14 
							
						 
					 
					
						
						
							
							Maxwell3D: Rework the dirty system to be more consistant and scaleable  
						
						
						
					 
					
						2019-07-17 17:29:49 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							2ac7472d3f 
							
						 
					 
					
						
						
							
							Texture_Cache: Address Feedback  
						
						
						
					 
					
						2019-07-14 17:42:39 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							0f54b541f4 
							
						 
					 
					
						
						
							
							Texture_Cache: Remove some unprecise fallback case and clang format  
						
						
						
					 
					
						2019-07-14 12:00:32 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							5818959e54 
							
						 
					 
					
						
						
							
							Texture_Cache: Force Framebuffer reset if an active render target is unregistered.  
						
						
						
					 
					
						2019-07-14 12:00:31 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							5d31bab69a 
							
						 
					 
					
						
						
							
							Texture_Cache: Correct Linear Structural Match.  
						
						
						
					 
					
						2019-07-14 12:00:28 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							3b9d89839d 
							
						 
					 
					
						
						
							
							texture_cache: Address Feedback  
						
						
						
					 
					
						2019-07-05 09:46:53 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							30b176f92b 
							
						 
					 
					
						
						
							
							texture_cache: Correct Texture Buffer Uploading  
						
						
						
					 
					
						2019-07-04 19:38:19 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							6e1db6b703 
							
						 
					 
					
						
						
							
							texture_cache: Pack sibling queries inside a method  
						
						
						
					 
					
						2019-06-29 20:47:46 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							8eae66907e 
							
						 
					 
					
						
						
							
							texture_cache: Use std::vector reservation for sampled_textures  
						
						
						
					 
					
						2019-06-29 20:10:31 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							f6f1a8f26a 
							
						 
					 
					
						
						
							
							texture_cache: Style changes  
						
						
						
					 
					
						2019-06-29 19:52:37 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							dd9ace502b 
							
						 
					 
					
						
						
							
							texture_cache: Use std::array for siblings_table  
						
						
						
					 
					
						2019-06-29 18:54:13 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							3f3c3ca5f9 
							
						 
					 
					
						
						
							
							texture_cache: Address feedback  
						
						
						
					 
					
						2019-06-29 17:29:39 -03:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							223ca80753 
							
						 
					 
					
						
						
							
							texture_cache: Correct variable naming.  
						
						
						
					 
					
						2019-06-25 19:35:08 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							88bc39374f 
							
						 
					 
					
						
						
							
							texture_cache: Corrections, documentation and asserts  
						
						
						
					 
					
						2019-06-25 18:36:19 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							c0abc7124d 
							
						 
					 
					
						
						
							
							surface_params: Corrections, asserts and documentation.  
						
						
						
					 
					
						2019-06-25 18:03:25 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							fb234560b0 
							
						 
					 
					
						
						
							
							copy_params: use constexpr for constructor  
						
						
						
					 
					
						2019-06-25 17:42:50 -04:00