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				https://git.zaroz.cloud/nintendo-back-up/yuzu/yuzu-mainline.git
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			240 lines
		
	
	
		
			9.4 KiB
		
	
	
	
		
			CMake
		
	
	
	
	
	
			
		
		
	
	
			240 lines
		
	
	
		
			9.4 KiB
		
	
	
	
		
			CMake
		
	
	
	
	
	
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# This module defines
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# SDL2_LIBRARY, the name of the library to link against
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# SDL2_FOUND, if false, do not try to link to SDL2
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# SDL2_INCLUDE_DIR, where to find SDL.h
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# SDL2_DLL_DIR, where to find SDL2.dll if it exists
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#
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# This module responds to the the flag:
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# SDL2_BUILDING_LIBRARY
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# If this is defined, then no SDL2main will be linked in because
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# only applications need main().
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# Otherwise, it is assumed you are building an application and this
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# module will attempt to locate and set the the proper link flags
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# as part of the returned SDL2_LIBRARY variable.
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#
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# Don't forget to include SDLmain.h and SDLmain.m your project for the
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# OS X framework based version. (Other versions link to -lSDL2main which
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# this module will try to find on your behalf.) Also for OS X, this
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# module will automatically add the -framework Cocoa on your behalf.
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#
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#
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# Additional Note: If you see an empty SDL2_LIBRARY_TEMP in your configuration
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# and no SDL2_LIBRARY, it means CMake did not find your SDL2 library
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# (SDL2.dll, libsdl2.so, SDL2.framework, etc).
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# Set SDL2_LIBRARY_TEMP to point to your SDL2 library, and configure again.
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# Similarly, if you see an empty SDL2MAIN_LIBRARY, you should set this value
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# as appropriate. These values are used to generate the final SDL2_LIBRARY
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# variable, but when these values are unset, SDL2_LIBRARY does not get created.
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#
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#
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# $SDL2DIR is an environment variable that would
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# correspond to the ./configure --prefix=$SDL2DIR
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# used in building SDL2.
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# l.e.galup  9-20-02
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#
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# Modified by Eric Wing.
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# Added code to assist with automated building by using environmental variables
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# and providing a more controlled/consistent search behavior.
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# Added new modifications to recognize OS X frameworks and
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# additional Unix paths (FreeBSD, etc).
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# Also corrected the header search path to follow "proper" SDL guidelines.
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# Added a search for SDL2main which is needed by some platforms.
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# Added a search for threads which is needed by some platforms.
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# Added needed compile switches for MinGW.
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#
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# On OSX, this will prefer the Framework version (if found) over others.
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# People will have to manually change the cache values of
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# SDL2_LIBRARY to override this selection or set the CMake environment
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# CMAKE_INCLUDE_PATH to modify the search paths.
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#
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# Note that the header path has changed from SDL2/SDL.h to just SDL.h
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# This needed to change because "proper" SDL convention
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# is #include "SDL.h", not <SDL2/SDL.h>. This is done for portability
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# reasons because not all systems place things in SDL2/ (see FreeBSD).
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#=============================================================================
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# Copyright 2003-2009 Kitware, Inc.
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#
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# Distributed under the OSI-approved BSD License (the "License").
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#
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# This software is distributed WITHOUT ANY WARRANTY; without even the
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# implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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# See the License for more information.
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#=============================================================================
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# CMake - Cross Platform Makefile Generator
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# Copyright 2000-2016 Kitware, Inc.
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# Copyright 2000-2011 Insight Software Consortium
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# All rights reserved.
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# 
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# Redistribution and use in source and binary forms, with or without
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# modification, are permitted provided that the following conditions
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# are met:
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# 
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# * Redistributions of source code must retain the above copyright
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#   notice, this list of conditions and the following disclaimer.
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# 
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# * Redistributions in binary form must reproduce the above copyright
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#   notice, this list of conditions and the following disclaimer in the
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#   documentation and/or other materials provided with the distribution.
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# 
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# * Neither the names of Kitware, Inc., the Insight Software Consortium,
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#   nor the names of their contributors may be used to endorse or promote
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#   products derived from this software without specific prior written
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#   permission.
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# 
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# THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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# "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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# LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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# A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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# HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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# SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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# LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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# DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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# THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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# (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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# OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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# 
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# ------------------------------------------------------------------------------
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# 
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# The above copyright and license notice applies to distributions of
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# CMake in source and binary form.  Some source files contain additional
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# notices of original copyright by their contributors; see each source
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# for details.  Third-party software packages supplied with CMake under
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# compatible licenses provide their own copyright notices documented in
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# corresponding subdirectories.
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# 
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# ------------------------------------------------------------------------------
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# 
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# CMake was initially developed by Kitware with the following sponsorship:
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# 
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#  * National Library of Medicine at the National Institutes of Health
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#    as part of the Insight Segmentation and Registration Toolkit (ITK).
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# 
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#  * US National Labs (Los Alamos, Livermore, Sandia) ASC Parallel
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#    Visualization Initiative.
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# 
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#  * National Alliance for Medical Image Computing (NAMIC) is funded by the
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#    National Institutes of Health through the NIH Roadmap for Medical Research,
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#    Grant U54 EB005149.
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# 
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#  * Kitware, Inc.
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#
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message("<FindSDL2.cmake>")
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SET(SDL2_SEARCH_PATHS
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    ~/Library/Frameworks
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    /Library/Frameworks
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    /usr/local
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    /usr
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    /sw # Fink
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    /opt/local # DarwinPorts
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    /opt/csw # Blastwave
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    /opt
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    ${SDL2_PATH}
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)
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if(CMAKE_SIZEOF_VOID_P EQUAL 8)
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    set(VC_LIB_PATH_SUFFIX lib/x64)
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else()
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    set(VC_LIB_PATH_SUFFIX lib/x86)
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endif()
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FIND_LIBRARY(SDL2_LIBRARY_TEMP
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    NAMES SDL2
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    HINTS
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    $ENV{SDL2DIR}
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    PATH_SUFFIXES lib64 lib ${VC_LIB_PATH_SUFFIX}
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    PATHS ${SDL2_SEARCH_PATHS}
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)
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IF(SDL2_LIBRARY_TEMP)
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    if(MSVC)
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        get_filename_component(SDL2_DLL_DIR_TEMP ${SDL2_LIBRARY_TEMP} DIRECTORY)
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        if(EXISTS ${SDL2_DLL_DIR_TEMP}/SDL2.dll)
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            set(SDL2_DLL_DIR ${SDL2_DLL_DIR_TEMP})
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            unset(SDL2_DLL_DIR_TEMP)
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        endif()
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    endif()
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    FIND_PATH(SDL2_INCLUDE_DIR SDL.h
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        HINTS
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        $ENV{SDL2DIR}
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        PATH_SUFFIXES include/SDL2 include
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        PATHS ${SDL2_SEARCH_PATHS}
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    )
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    IF(NOT SDL2_BUILDING_LIBRARY)
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        IF(NOT ${SDL2_INCLUDE_DIR} MATCHES ".framework")
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            # Non-OS X framework versions expect you to also dynamically link to
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            # SDL2main. This is mainly for Windows and OS X. Other (Unix) platforms
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            # seem to provide SDL2main for compatibility even though they don't
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            # necessarily need it.
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            FIND_LIBRARY(SDL2MAIN_LIBRARY
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                NAMES SDL2main
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                HINTS
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                $ENV{SDL2DIR}
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                PATH_SUFFIXES lib64 lib
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                PATHS ${SDL2_SEARCH_PATHS}
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            )
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        ENDIF(NOT ${SDL2_INCLUDE_DIR} MATCHES ".framework")
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    ENDIF(NOT SDL2_BUILDING_LIBRARY)
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    # SDL2 may require threads on your system.
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    # The Apple build may not need an explicit flag because one of the
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    # frameworks may already provide it.
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    # But for non-OSX systems, I will use the CMake Threads package.
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    IF(NOT APPLE)
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        FIND_PACKAGE(Threads)
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    ENDIF(NOT APPLE)
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    # MinGW needs an additional library, mwindows
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    # It's total link flags should look like -lmingw32 -lSDL2main -lSDL2 -lmwindows
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    # (Actually on second look, I think it only needs one of the m* libraries.)
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    IF(MINGW)
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        SET(MINGW32_LIBRARY mingw32 CACHE STRING "mwindows for MinGW")
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    ENDIF(MINGW)
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    # For SDL2main
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    IF(NOT SDL2_BUILDING_LIBRARY)
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        IF(SDL2MAIN_LIBRARY)
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            SET(SDL2_LIBRARY_TEMP ${SDL2MAIN_LIBRARY} ${SDL2_LIBRARY_TEMP})
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        ENDIF(SDL2MAIN_LIBRARY)
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    ENDIF(NOT SDL2_BUILDING_LIBRARY)
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    # For OS X, SDL2 uses Cocoa as a backend so it must link to Cocoa.
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    # CMake doesn't display the -framework Cocoa string in the UI even
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    # though it actually is there if I modify a pre-used variable.
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    # I think it has something to do with the CACHE STRING.
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    # So I use a temporary variable until the end so I can set the
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    # "real" variable in one-shot.
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    IF(APPLE)
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        SET(SDL2_LIBRARY_TEMP ${SDL2_LIBRARY_TEMP} "-framework Cocoa")
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    ENDIF(APPLE)
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    # For threads, as mentioned Apple doesn't need this.
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    # In fact, there seems to be a problem if I used the Threads package
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    # and try using this line, so I'm just skipping it entirely for OS X.
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    IF(NOT APPLE)
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        SET(SDL2_LIBRARY_TEMP ${SDL2_LIBRARY_TEMP} ${CMAKE_THREAD_LIBS_INIT})
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    ENDIF(NOT APPLE)
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    # For MinGW library
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    IF(MINGW)
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        SET(SDL2_LIBRARY_TEMP ${MINGW32_LIBRARY} ${SDL2_LIBRARY_TEMP})
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    ENDIF(MINGW)
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    # Set the final string here so the GUI reflects the final state.
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    SET(SDL2_LIBRARY ${SDL2_LIBRARY_TEMP} CACHE STRING "Where the SDL2 Library can be found")
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    # Unset the temp variable to INTERNAL so it is not seen in the CMake GUI
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    UNSET(SDL2_LIBRARY_TEMP)
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ENDIF(SDL2_LIBRARY_TEMP)
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message("</FindSDL2.cmake>")
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INCLUDE(FindPackageHandleStandardArgs)
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FIND_PACKAGE_HANDLE_STANDARD_ARGS(SDL2 REQUIRED_VARS SDL2_LIBRARY SDL2_INCLUDE_DIR)
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