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Setting an object name for GPUCommandStreamWidget allows for saving the graphics debugger's state (if it's show, position, etc). This state is then restored when restarting the application. |
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| .. | ||
| callstack.cpp | ||
| callstack.hxx | ||
| callstack.ui | ||
| disassembler.cpp | ||
| disassembler.hxx | ||
| disassembler.ui | ||
| graphics_breakpoints_p.hxx | ||
| graphics_breakpoints.cpp | ||
| graphics_breakpoints.hxx | ||
| graphics_cmdlists.cpp | ||
| graphics_cmdlists.hxx | ||
| graphics_framebuffer.cpp | ||
| graphics_framebuffer.hxx | ||
| graphics.cpp | ||
| graphics.hxx | ||
| ramview.cpp | ||
| ramview.hxx | ||
| registers.cpp | ||
| registers.hxx | ||
| registers.ui | ||