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![]() Implement indexed quads (GL_QUADS used with glDrawElements*) with a compute pass conversion. The compute shader converts from uint8/uint16/uint32 indices to uint32. The format is passed through push constants to avoid having different variants of the same shader. - Used by Fast RMX - Used by Xenoblade Chronicles 2 (it still has graphical due to synchronization issues on Vulkan) |
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.. | ||
blit.frag | ||
blit.vert | ||
quad_array.comp | ||
quad_indexed.comp | ||
uint8.comp |