Logo
Explore Help
Sign In
nintendo-back-up/yuzu-mainline
1
0
Fork 0
You've already forked yuzu-mainline
mirror of https://git.zaroz.cloud/nintendo-back-up/yuzu/yuzu-mainline.git synced 2026-01-12 07:24:48 +00:00
Code Issues Actions Packages Projects Releases Wiki Activity
Files
ba480ea2fbb71bb8daa184a9ab82c3aee2e24681
yuzu-mainline/src/video_core/engines
History
bunnei ba480ea2fb Merge pull request #1273 from Subv/ld_sizes
Shaders: Implemented multiple-word loads and stores to and from attribute memory.
2018-09-15 15:27:12 -04:00
..
fermi_2d.cpp
video_core: Use nested namespaces where applicable
2018-07-20 18:23:54 -04:00
fermi_2d.h
video_core: Use nested namespaces where applicable
2018-07-20 18:23:54 -04:00
kepler_memory.cpp
GPU: Basic implementation of the Kepler Inline Memory engine (p2mf).
2018-09-12 13:57:08 -05:00
kepler_memory.h
GPU: Basic implementation of the Kepler Inline Memory engine (p2mf).
2018-09-12 13:57:08 -05:00
maxwell_3d.cpp
rasterizer: Drop unused handler.
2018-09-10 22:03:10 +02:00
maxwell_3d.h
gl_rasterizer: Implement multiple color attachments.
2018-09-09 22:48:28 -04:00
maxwell_compute.cpp
GPU: Macros are specific to the Maxwell3D engine, so handle them internally.
2018-03-18 11:51:45 -05:00
maxwell_compute.h
video_core: Use nested namespaces where applicable
2018-07-20 18:23:54 -04:00
maxwell_dma.cpp
GPU/DMA: Partially implemented the 'enable_2d' bit in the DMA engine.
2018-09-08 16:02:16 -05:00
maxwell_dma.h
video_core: Use nested namespaces where applicable
2018-07-20 18:23:54 -04:00
shader_bytecode.h
Shaders: Implemented multiple-word loads and stores to and from attribute memory.
2018-09-15 11:21:21 -05:00
Powered by Gitea Version: 1.24.6 Page: 211ms Template: 10ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API