Files
yuzu-mainline/src/video_core
ReinUsesLisp ee21e4ecd3 glsl: Squash constant buffers into a single SSBO when we hit the limit
Avoids compilation errors at the cost of shader build times and runtime
performance when a game hits the limit of uniform buffers we can use.
2020-05-31 21:33:49 -03:00
..
2020-05-27 00:19:45 -03:00
2020-04-28 14:02:51 -04:00
2020-05-30 10:55:27 +10:00
2020-05-05 15:39:44 -04:00
2020-04-30 13:19:36 -04:00
2020-04-30 13:19:36 -04:00
2020-04-22 11:36:24 -04:00
2020-04-30 13:19:36 -04:00
2020-04-30 13:19:36 -04:00