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	GL: Rename PicaTexture to MaxwellTexture.
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				| @ -194,7 +194,7 @@ void OpenGLState::Apply() const { | ||||
|     // Textures
 | ||||
|     for (unsigned i = 0; i < ARRAY_SIZE(texture_units); ++i) { | ||||
|         if (texture_units[i].texture_2d != cur_state.texture_units[i].texture_2d) { | ||||
|             glActiveTexture(TextureUnits::PicaTexture(i).Enum()); | ||||
|             glActiveTexture(TextureUnits::MaxwellTexture(i).Enum()); | ||||
|             glBindTexture(GL_TEXTURE_2D, texture_units[i].texture_2d); | ||||
|         } | ||||
|         if (texture_units[i].sampler != cur_state.texture_units[i].sampler) { | ||||
|  | ||||
| @ -16,7 +16,7 @@ struct TextureUnit { | ||||
|     } | ||||
| }; | ||||
| 
 | ||||
| constexpr TextureUnit PicaTexture(int unit) { | ||||
| constexpr TextureUnit MaxwellTexture(int unit) { | ||||
|     return TextureUnit{unit}; | ||||
| } | ||||
| 
 | ||||
|  | ||||
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