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	OpenGL: Use uniforms for dist_atten_bias and dist_atten_scale
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				| @ -518,6 +518,58 @@ void RasterizerOpenGL::NotifyPicaRegisterChanged(u32 id) { | |||||||
|         SyncLightPosition(7); |         SyncLightPosition(7); | ||||||
|         break; |         break; | ||||||
| 
 | 
 | ||||||
|  |     // Fragment lighting distance attenuation bias
 | ||||||
|  |     case PICA_REG_INDEX_WORKAROUND(lighting.light[0].dist_atten_bias, 0x014A + 0 * 0x10): | ||||||
|  |         SyncLightDistanceAttenuationBias(0); | ||||||
|  |         break; | ||||||
|  |     case PICA_REG_INDEX_WORKAROUND(lighting.light[1].dist_atten_bias, 0x014A + 1 * 0x10): | ||||||
|  |         SyncLightDistanceAttenuationBias(1); | ||||||
|  |         break; | ||||||
|  |     case PICA_REG_INDEX_WORKAROUND(lighting.light[2].dist_atten_bias, 0x014A + 2 * 0x10): | ||||||
|  |         SyncLightDistanceAttenuationBias(2); | ||||||
|  |         break; | ||||||
|  |     case PICA_REG_INDEX_WORKAROUND(lighting.light[3].dist_atten_bias, 0x014A + 3 * 0x10): | ||||||
|  |         SyncLightDistanceAttenuationBias(3); | ||||||
|  |         break; | ||||||
|  |     case PICA_REG_INDEX_WORKAROUND(lighting.light[4].dist_atten_bias, 0x014A + 4 * 0x10): | ||||||
|  |         SyncLightDistanceAttenuationBias(4); | ||||||
|  |         break; | ||||||
|  |     case PICA_REG_INDEX_WORKAROUND(lighting.light[5].dist_atten_bias, 0x014A + 5 * 0x10): | ||||||
|  |         SyncLightDistanceAttenuationBias(5); | ||||||
|  |         break; | ||||||
|  |     case PICA_REG_INDEX_WORKAROUND(lighting.light[6].dist_atten_bias, 0x014A + 6 * 0x10): | ||||||
|  |         SyncLightDistanceAttenuationBias(6); | ||||||
|  |         break; | ||||||
|  |     case PICA_REG_INDEX_WORKAROUND(lighting.light[7].dist_atten_bias, 0x014A + 7 * 0x10): | ||||||
|  |         SyncLightDistanceAttenuationBias(7); | ||||||
|  |         break; | ||||||
|  | 
 | ||||||
|  |     // Fragment lighting distance attenuation scale
 | ||||||
|  |     case PICA_REG_INDEX_WORKAROUND(lighting.light[0].dist_atten_scale, 0x014B + 0 * 0x10): | ||||||
|  |         SyncLightDistanceAttenuationScale(0); | ||||||
|  |         break; | ||||||
|  |     case PICA_REG_INDEX_WORKAROUND(lighting.light[1].dist_atten_scale, 0x014B + 1 * 0x10): | ||||||
|  |         SyncLightDistanceAttenuationScale(1); | ||||||
|  |         break; | ||||||
|  |     case PICA_REG_INDEX_WORKAROUND(lighting.light[2].dist_atten_scale, 0x014B + 2 * 0x10): | ||||||
|  |         SyncLightDistanceAttenuationScale(2); | ||||||
|  |         break; | ||||||
|  |     case PICA_REG_INDEX_WORKAROUND(lighting.light[3].dist_atten_scale, 0x014B + 3 * 0x10): | ||||||
|  |         SyncLightDistanceAttenuationScale(3); | ||||||
|  |         break; | ||||||
|  |     case PICA_REG_INDEX_WORKAROUND(lighting.light[4].dist_atten_scale, 0x014B + 4 * 0x10): | ||||||
|  |         SyncLightDistanceAttenuationScale(4); | ||||||
|  |         break; | ||||||
|  |     case PICA_REG_INDEX_WORKAROUND(lighting.light[5].dist_atten_scale, 0x014B + 5 * 0x10): | ||||||
|  |         SyncLightDistanceAttenuationScale(5); | ||||||
|  |         break; | ||||||
|  |     case PICA_REG_INDEX_WORKAROUND(lighting.light[6].dist_atten_scale, 0x014B + 6 * 0x10): | ||||||
|  |         SyncLightDistanceAttenuationScale(6); | ||||||
|  |         break; | ||||||
|  |     case PICA_REG_INDEX_WORKAROUND(lighting.light[7].dist_atten_scale, 0x014B + 7 * 0x10): | ||||||
|  |         SyncLightDistanceAttenuationScale(7); | ||||||
|  |         break; | ||||||
|  | 
 | ||||||
|     // Fragment lighting global ambient color (emission + ambient * ambient)
 |     // Fragment lighting global ambient color (emission + ambient * ambient)
 | ||||||
|     case PICA_REG_INDEX_WORKAROUND(lighting.global_ambient, 0x1c0): |     case PICA_REG_INDEX_WORKAROUND(lighting.global_ambient, 0x1c0): | ||||||
|         SyncGlobalAmbient(); |         SyncGlobalAmbient(); | ||||||
| @ -896,6 +948,8 @@ void RasterizerOpenGL::SetShader() { | |||||||
|             SyncLightDiffuse(light_index); |             SyncLightDiffuse(light_index); | ||||||
|             SyncLightAmbient(light_index); |             SyncLightAmbient(light_index); | ||||||
|             SyncLightPosition(light_index); |             SyncLightPosition(light_index); | ||||||
|  |             SyncLightDistanceAttenuationBias(light_index); | ||||||
|  |             SyncLightDistanceAttenuationScale(light_index); | ||||||
|         } |         } | ||||||
|     } |     } | ||||||
| } | } | ||||||
| @ -1105,3 +1159,21 @@ void RasterizerOpenGL::SyncLightPosition(int light_index) { | |||||||
|         uniform_block_data.dirty = true; |         uniform_block_data.dirty = true; | ||||||
|     } |     } | ||||||
| } | } | ||||||
|  | 
 | ||||||
|  | void RasterizerOpenGL::SyncLightDistanceAttenuationBias(int light_index) { | ||||||
|  |     GLfloat dist_atten_bias = Pica::float20::FromRaw(Pica::g_state.regs.lighting.light[light_index].dist_atten_bias).ToFloat32(); | ||||||
|  | 
 | ||||||
|  |     if (dist_atten_bias != uniform_block_data.data.light_src[light_index].dist_atten_bias) { | ||||||
|  |         uniform_block_data.data.light_src[light_index].dist_atten_bias = dist_atten_bias; | ||||||
|  |         uniform_block_data.dirty = true; | ||||||
|  |     } | ||||||
|  | } | ||||||
|  | 
 | ||||||
|  | void RasterizerOpenGL::SyncLightDistanceAttenuationScale(int light_index) { | ||||||
|  |     GLfloat dist_atten_scale = Pica::float20::FromRaw(Pica::g_state.regs.lighting.light[light_index].dist_atten_scale).ToFloat32(); | ||||||
|  | 
 | ||||||
|  |     if (dist_atten_scale != uniform_block_data.data.light_src[light_index].dist_atten_scale) { | ||||||
|  |         uniform_block_data.data.light_src[light_index].dist_atten_scale = dist_atten_scale; | ||||||
|  |         uniform_block_data.dirty = true; | ||||||
|  |     } | ||||||
|  | } | ||||||
|  | |||||||
| @ -92,8 +92,6 @@ union PicaShaderConfig { | |||||||
|             state.lighting.light[light_index].directional = light.directional != 0; |             state.lighting.light[light_index].directional = light.directional != 0; | ||||||
|             state.lighting.light[light_index].two_sided_diffuse = light.two_sided_diffuse != 0; |             state.lighting.light[light_index].two_sided_diffuse = light.two_sided_diffuse != 0; | ||||||
|             state.lighting.light[light_index].dist_atten_enable = !regs.lighting.IsDistAttenDisabled(num); |             state.lighting.light[light_index].dist_atten_enable = !regs.lighting.IsDistAttenDisabled(num); | ||||||
|             state.lighting.light[light_index].dist_atten_bias = Pica::float20::FromRaw(light.dist_atten_bias).ToFloat32(); |  | ||||||
|             state.lighting.light[light_index].dist_atten_scale = Pica::float20::FromRaw(light.dist_atten_scale).ToFloat32(); |  | ||||||
|         } |         } | ||||||
| 
 | 
 | ||||||
|         state.lighting.lut_d0.enable = regs.lighting.disable_lut_d0 == 0; |         state.lighting.lut_d0.enable = regs.lighting.disable_lut_d0 == 0; | ||||||
| @ -184,8 +182,6 @@ union PicaShaderConfig { | |||||||
|                 bool directional; |                 bool directional; | ||||||
|                 bool two_sided_diffuse; |                 bool two_sided_diffuse; | ||||||
|                 bool dist_atten_enable; |                 bool dist_atten_enable; | ||||||
|                 GLfloat dist_atten_scale; |  | ||||||
|                 GLfloat dist_atten_bias; |  | ||||||
|             } light[8]; |             } light[8]; | ||||||
| 
 | 
 | ||||||
|             bool enable; |             bool enable; | ||||||
| @ -316,6 +312,8 @@ private: | |||||||
|         alignas(16) GLvec3 diffuse; |         alignas(16) GLvec3 diffuse; | ||||||
|         alignas(16) GLvec3 ambient; |         alignas(16) GLvec3 ambient; | ||||||
|         alignas(16) GLvec3 position; |         alignas(16) GLvec3 position; | ||||||
|  |         GLfloat dist_atten_bias; | ||||||
|  |         GLfloat dist_atten_scale; | ||||||
|     }; |     }; | ||||||
| 
 | 
 | ||||||
|     /// Uniform structure for the Uniform Buffer Object, all members must be 16-byte aligned
 |     /// Uniform structure for the Uniform Buffer Object, all members must be 16-byte aligned
 | ||||||
| @ -330,7 +328,7 @@ private: | |||||||
|         LightSrc light_src[8]; |         LightSrc light_src[8]; | ||||||
|     }; |     }; | ||||||
| 
 | 
 | ||||||
|     static_assert(sizeof(UniformData) == 0x310, "The size of the UniformData structure has changed, update the structure in the shader"); |     static_assert(sizeof(UniformData) == 0x390, "The size of the UniformData structure has changed, update the structure in the shader"); | ||||||
|     static_assert(sizeof(UniformData) < 16384, "UniformData structure must be less than 16kb as per the OpenGL spec"); |     static_assert(sizeof(UniformData) < 16384, "UniformData structure must be less than 16kb as per the OpenGL spec"); | ||||||
| 
 | 
 | ||||||
|     /// Sets the OpenGL shader in accordance with the current PICA register state
 |     /// Sets the OpenGL shader in accordance with the current PICA register state
 | ||||||
| @ -402,6 +400,12 @@ private: | |||||||
|     /// Syncs the specified light's position to match the PICA register
 |     /// Syncs the specified light's position to match the PICA register
 | ||||||
|     void SyncLightPosition(int light_index); |     void SyncLightPosition(int light_index); | ||||||
| 
 | 
 | ||||||
|  |     /// Syncs the specified light's distance attenuation bias to match the PICA register
 | ||||||
|  |     void SyncLightDistanceAttenuationBias(int light_index); | ||||||
|  | 
 | ||||||
|  |     /// Syncs the specified light's distance attenuation scale to match the PICA register
 | ||||||
|  |     void SyncLightDistanceAttenuationScale(int light_index); | ||||||
|  | 
 | ||||||
|     OpenGLState state; |     OpenGLState state; | ||||||
| 
 | 
 | ||||||
|     RasterizerCacheOpenGL res_cache; |     RasterizerCacheOpenGL res_cache; | ||||||
|  | |||||||
| @ -439,9 +439,7 @@ static void WriteLighting(std::string& out, const PicaShaderConfig& config) { | |||||||
|         // If enabled, compute distance attenuation value
 |         // If enabled, compute distance attenuation value
 | ||||||
|         std::string dist_atten = "1.0"; |         std::string dist_atten = "1.0"; | ||||||
|         if (light_config.dist_atten_enable) { |         if (light_config.dist_atten_enable) { | ||||||
|             std::string scale = std::to_string(light_config.dist_atten_scale); |             std::string index = "(" + light_src + ".dist_atten_scale * length(-view - " + light_src + ".position) + " + light_src + ".dist_atten_bias)"; | ||||||
|             std::string bias = std::to_string(light_config.dist_atten_bias); |  | ||||||
|             std::string index = "(" + scale + " * length(-view - " + light_src + ".position) + " + bias + ")"; |  | ||||||
|             index = "((clamp(" + index + ", 0.0, FLOAT_255)))"; |             index = "((clamp(" + index + ", 0.0, FLOAT_255)))"; | ||||||
|             const unsigned lut_num = ((unsigned)Regs::LightingSampler::DistanceAttenuation + light_config.num); |             const unsigned lut_num = ((unsigned)Regs::LightingSampler::DistanceAttenuation + light_config.num); | ||||||
|             dist_atten = GetLutValue((Regs::LightingSampler)lut_num, index); |             dist_atten = GetLutValue((Regs::LightingSampler)lut_num, index); | ||||||
| @ -549,6 +547,8 @@ struct LightSrc { | |||||||
|     vec3 diffuse; |     vec3 diffuse; | ||||||
|     vec3 ambient; |     vec3 ambient; | ||||||
|     vec3 position; |     vec3 position; | ||||||
|  |     float dist_atten_bias; | ||||||
|  |     float dist_atten_scale; | ||||||
| }; | }; | ||||||
| 
 | 
 | ||||||
| layout (std140) uniform shader_data { | layout (std140) uniform shader_data { | ||||||
|  | |||||||
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