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				@ -14,160 +14,161 @@
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#include "core/memory.h"
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					#include "core/memory.h"
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namespace Kernel {
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					namespace Kernel {
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    namespace AddressArbiter {
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					namespace AddressArbiter {
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        // Performs actual address waiting logic.
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					// Performs actual address waiting logic.
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        ResultCode WaitForAddress(VAddr address, s64 timeout) {
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					ResultCode WaitForAddress(VAddr address, s64 timeout) {
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            SharedPtr<Thread> current_thread = GetCurrentThread();
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					    SharedPtr<Thread> current_thread = GetCurrentThread();
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            current_thread->arb_wait_address = address;
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					    current_thread->arb_wait_address = address;
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            current_thread->status = THREADSTATUS_WAIT_ARB;
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					    current_thread->status = THREADSTATUS_WAIT_ARB;
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            current_thread->wakeup_callback = nullptr;
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					    current_thread->wakeup_callback = nullptr;
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            current_thread->WakeAfterDelay(timeout);
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					    current_thread->WakeAfterDelay(timeout);
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            Core::System::GetInstance().CpuCore(current_thread->processor_id).PrepareReschedule();
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					    Core::System::GetInstance().CpuCore(current_thread->processor_id).PrepareReschedule();
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            // This should never actually execute.
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					    // This should never actually execute.
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            return RESULT_SUCCESS;
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					    return RESULT_SUCCESS;
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        }
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					}
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        // Gets the threads waiting on an address.
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					// Gets the threads waiting on an address.
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        void GetThreadsWaitingOnAddress(std::vector<SharedPtr<Thread>> &waiting_threads, VAddr address) {
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					void GetThreadsWaitingOnAddress(std::vector<SharedPtr<Thread>>& waiting_threads, VAddr address) {
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            auto RetrieveWaitingThreads =
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					    auto RetrieveWaitingThreads =
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                [](size_t core_index, std::vector<SharedPtr<Thread>>& waiting_threads, VAddr arb_addr) {
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					        [](size_t core_index, std::vector<SharedPtr<Thread>>& waiting_threads, VAddr arb_addr) {
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                const auto& scheduler = Core::System::GetInstance().Scheduler(core_index);
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					            const auto& scheduler = Core::System::GetInstance().Scheduler(core_index);
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                auto& thread_list = scheduler->GetThreadList();
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					            auto& thread_list = scheduler->GetThreadList();
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                for (auto& thread : thread_list) {
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					            for (auto& thread : thread_list) {
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                    if (thread->arb_wait_address == arb_addr)
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					                if (thread->arb_wait_address == arb_addr)
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                        waiting_threads.push_back(thread);
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					                    waiting_threads.push_back(thread);
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                }
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            };
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            // Retrieve a list of all threads that are waiting for this address.
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            RetrieveWaitingThreads(0, waiting_threads, address);
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            RetrieveWaitingThreads(1, waiting_threads, address);
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            RetrieveWaitingThreads(2, waiting_threads, address);
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            RetrieveWaitingThreads(3, waiting_threads, address);
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            // Sort them by priority, such that the highest priority ones come first.
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            std::sort(waiting_threads.begin(), waiting_threads.end(),
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                [](const SharedPtr<Thread>& lhs, const SharedPtr<Thread>& rhs) {
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                return lhs->current_priority < rhs->current_priority;
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            });
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        }
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					 | 
				
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        // Wake up num_to_wake (or all) threads in a vector.
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        void WakeThreads(std::vector<SharedPtr<Thread>> &waiting_threads, s32 num_to_wake) {
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            // Only process up to 'target' threads, unless 'target' is <= 0, in which case process
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            // them all.
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            size_t last = waiting_threads.size();
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            if (num_to_wake > 0)
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                last = num_to_wake;
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            // Signal the waiting threads.
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            // TODO: Rescheduling should not occur while waking threads. How can it be prevented?
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            for (size_t i = 0; i < last; i++) {
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                ASSERT(waiting_threads[i]->status = THREADSTATUS_WAIT_ARB);
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                waiting_threads[i]->SetWaitSynchronizationResult(RESULT_SUCCESS);
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                waiting_threads[i]->arb_wait_address = 0;
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                waiting_threads[i]->ResumeFromWait();
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            }
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					            }
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					        };
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        }
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					    // Retrieve a list of all threads that are waiting for this address.
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					    RetrieveWaitingThreads(0, waiting_threads, address);
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					    RetrieveWaitingThreads(1, waiting_threads, address);
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					    RetrieveWaitingThreads(2, waiting_threads, address);
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					    RetrieveWaitingThreads(3, waiting_threads, address);
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					    // Sort them by priority, such that the highest priority ones come first.
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					    std::sort(waiting_threads.begin(), waiting_threads.end(),
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					              [](const SharedPtr<Thread>& lhs, const SharedPtr<Thread>& rhs) {
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					                  return lhs->current_priority < rhs->current_priority;
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					              });
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					}
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        // Signals an address being waited on.
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					// Wake up num_to_wake (or all) threads in a vector.
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        ResultCode SignalToAddress(VAddr address, s32 num_to_wake) {
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					void WakeThreads(std::vector<SharedPtr<Thread>>& waiting_threads, s32 num_to_wake) {
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            // Get threads waiting on the address.
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					    // Only process up to 'target' threads, unless 'target' is <= 0, in which case process
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            std::vector<SharedPtr<Thread>> waiting_threads;
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					    // them all.
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            GetThreadsWaitingOnAddress(waiting_threads, address);
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					    size_t last = waiting_threads.size();
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					    if (num_to_wake > 0)
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					        last = num_to_wake;
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            WakeThreads(waiting_threads, num_to_wake);
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					    // Signal the waiting threads.
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            return RESULT_SUCCESS;
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					    // TODO: Rescheduling should not occur while waking threads. How can it be prevented?
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        }
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					    for (size_t i = 0; i < last; i++) {
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					        ASSERT(waiting_threads[i]->status = THREADSTATUS_WAIT_ARB);
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					        waiting_threads[i]->SetWaitSynchronizationResult(RESULT_SUCCESS);
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					        waiting_threads[i]->arb_wait_address = 0;
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					        waiting_threads[i]->ResumeFromWait();
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					    }
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					}
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        // Signals an address being waited on and increments its value if equal to the value argument.
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					// Signals an address being waited on.
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        ResultCode IncrementAndSignalToAddressIfEqual(VAddr address, s32 value, s32 num_to_wake) {
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					ResultCode SignalToAddress(VAddr address, s32 num_to_wake) {
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            // Ensure that we can write to the address.
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					    // Get threads waiting on the address.
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            if (!Memory::IsValidVirtualAddress(address)) {
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					    std::vector<SharedPtr<Thread>> waiting_threads;
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                return ERR_INVALID_ADDRESS_STATE;
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					    GetThreadsWaitingOnAddress(waiting_threads, address);
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            }
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            if ((s32)Memory::Read32(address) == value) {
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					    WakeThreads(waiting_threads, num_to_wake);
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                Memory::Write32(address, (u32)(value + 1));
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					    return RESULT_SUCCESS;
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            } else {
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					}
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                return ERR_INVALID_STATE;
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            }
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            return SignalToAddress(address, num_to_wake);
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					// Signals an address being waited on and increments its value if equal to the value argument.
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        }
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					ResultCode IncrementAndSignalToAddressIfEqual(VAddr address, s32 value, s32 num_to_wake) {
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					    // Ensure that we can write to the address.
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					    if (!Memory::IsValidVirtualAddress(address)) {
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					        return ERR_INVALID_ADDRESS_STATE;
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					    }
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        // Signals an address being waited on and modifies its value based on waiting thread count if equal to the value argument.
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					    if ((s32)Memory::Read32(address) == value) {
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        ResultCode ModifyByWaitingCountAndSignalToAddressIfEqual(VAddr address, s32 value, s32 num_to_wake) {
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					        Memory::Write32(address, (u32)(value + 1));
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            // Ensure that we can write to the address.
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					    } else {
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            if (!Memory::IsValidVirtualAddress(address)) {
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					        return ERR_INVALID_STATE;
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                return ERR_INVALID_ADDRESS_STATE;
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					    }
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            }
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            // Get threads waiting on the address.
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					    return SignalToAddress(address, num_to_wake);
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            std::vector<SharedPtr<Thread>> waiting_threads;
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					}
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            GetThreadsWaitingOnAddress(waiting_threads, address);
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            // Determine the modified value depending on the waiting count.
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					// Signals an address being waited on and modifies its value based on waiting thread count if equal
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            s32 updated_value;
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					// to the value argument.
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            if (waiting_threads.size() == 0) {
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					ResultCode ModifyByWaitingCountAndSignalToAddressIfEqual(VAddr address, s32 value,
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                updated_value = value - 1;
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					                                                         s32 num_to_wake) {
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            } else if (num_to_wake <= 0 || waiting_threads.size() <= num_to_wake) {
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					    // Ensure that we can write to the address.
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                updated_value = value + 1;
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					    if (!Memory::IsValidVirtualAddress(address)) {
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            } else {
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					        return ERR_INVALID_ADDRESS_STATE;
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                updated_value = value;
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					    }
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            }
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            if ((s32)Memory::Read32(address) == value) {
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					    // Get threads waiting on the address.
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                Memory::Write32(address, (u32)(updated_value));
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					    std::vector<SharedPtr<Thread>> waiting_threads;
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            } else {
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					    GetThreadsWaitingOnAddress(waiting_threads, address);
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                return ERR_INVALID_STATE;
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            }
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            WakeThreads(waiting_threads, num_to_wake);
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					    // Determine the modified value depending on the waiting count.
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            return RESULT_SUCCESS;
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					    s32 updated_value;
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        }
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					    if (waiting_threads.size() == 0) {
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					        updated_value = value - 1;
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					    } else if (num_to_wake <= 0 || waiting_threads.size() <= num_to_wake) {
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					        updated_value = value + 1;
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					    } else {
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					        updated_value = value;
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					    }
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        // Waits on an address if the value passed is less than the argument value, optionally decrementing.
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					    if ((s32)Memory::Read32(address) == value) {
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        ResultCode WaitForAddressIfLessThan(VAddr address, s32 value, s64 timeout, bool should_decrement) {
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					        Memory::Write32(address, (u32)(updated_value));
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            // Ensure that we can read the address.
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					    } else {
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            if (!Memory::IsValidVirtualAddress(address)) {
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					        return ERR_INVALID_STATE;
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                return ERR_INVALID_ADDRESS_STATE;
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					    }
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            }
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            s32 cur_value = (s32)Memory::Read32(address);
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					    WakeThreads(waiting_threads, num_to_wake);
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            if (cur_value < value) {
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					    return RESULT_SUCCESS;
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                Memory::Write32(address, (u32)(cur_value - 1));
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					}
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            } else {
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                return ERR_INVALID_STATE;
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            }
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            // Short-circuit without rescheduling, if timeout is zero.
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            if (timeout == 0) {
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                return RESULT_TIMEOUT;
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            }
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            return WaitForAddress(address, timeout);
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					// Waits on an address if the value passed is less than the argument value, optionally decrementing.
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        }
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					ResultCode WaitForAddressIfLessThan(VAddr address, s32 value, s64 timeout, bool should_decrement) {
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					    // Ensure that we can read the address.
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					    if (!Memory::IsValidVirtualAddress(address)) {
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					        return ERR_INVALID_ADDRESS_STATE;
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					    }
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        // Waits on an address if the value passed is equal to the argument value.
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					    s32 cur_value = (s32)Memory::Read32(address);
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        ResultCode WaitForAddressIfEqual(VAddr address, s32 value, s64 timeout) {
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					    if (cur_value < value) {
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            // Ensure that we can read the address.
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					        Memory::Write32(address, (u32)(cur_value - 1));
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            if (!Memory::IsValidVirtualAddress(address)) {
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					    } else {
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                return ERR_INVALID_ADDRESS_STATE;
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					        return ERR_INVALID_STATE;
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            }
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					    }
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            // Only wait for the address if equal.
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					    // Short-circuit without rescheduling, if timeout is zero.
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            if ((s32)Memory::Read32(address) != value) {
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					    if (timeout == 0) {
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                return ERR_INVALID_STATE;
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					        return RESULT_TIMEOUT;
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            }
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					    }
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            // Short-circuit without rescheduling, if timeout is zero.
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            if (timeout == 0) {
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                return RESULT_TIMEOUT;
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            }
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            return WaitForAddress(address, timeout);
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					    return WaitForAddress(address, timeout);
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        }
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					}
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    } // namespace AddressArbiter
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} // namespace Kernel
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					// Waits on an address if the value passed is equal to the argument value.
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					ResultCode WaitForAddressIfEqual(VAddr address, s32 value, s64 timeout) {
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					    // Ensure that we can read the address.
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					    if (!Memory::IsValidVirtualAddress(address)) {
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					        return ERR_INVALID_ADDRESS_STATE;
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					    }
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					    // Only wait for the address if equal.
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					    if ((s32)Memory::Read32(address) != value) {
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					        return ERR_INVALID_STATE;
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					    }
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					    // Short-circuit without rescheduling, if timeout is zero.
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					    if (timeout == 0) {
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					        return RESULT_TIMEOUT;
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					    }
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					    return WaitForAddress(address, timeout);
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					}
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					} // namespace AddressArbiter
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					} // namespace Kernel
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@ -8,25 +8,25 @@
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namespace Kernel {
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					namespace Kernel {
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    namespace AddressArbiter {
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					namespace AddressArbiter {
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        enum class ArbitrationType {
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					enum class ArbitrationType {
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            WaitIfLessThan = 0,
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					    WaitIfLessThan = 0,
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            DecrementAndWaitIfLessThan = 1,
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					    DecrementAndWaitIfLessThan = 1,
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            WaitIfEqual = 2,
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					    WaitIfEqual = 2,
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        };
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					};
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        enum class SignalType {
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					enum class SignalType {
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            Signal = 0,
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					    Signal = 0,
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            IncrementAndSignalIfEqual = 1,
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					    IncrementAndSignalIfEqual = 1,
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            ModifyByWaitingCountAndSignalIfEqual = 2,
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					    ModifyByWaitingCountAndSignalIfEqual = 2,
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        };
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					};
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        ResultCode SignalToAddress(VAddr address, s32 num_to_wake);
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					ResultCode SignalToAddress(VAddr address, s32 num_to_wake);
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        ResultCode IncrementAndSignalToAddressIfEqual(VAddr address, s32 value, s32 num_to_wake);
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					ResultCode IncrementAndSignalToAddressIfEqual(VAddr address, s32 value, s32 num_to_wake);
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        ResultCode ModifyByWaitingCountAndSignalToAddressIfEqual(VAddr address, s32 value, s32 num_to_wake);
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					ResultCode ModifyByWaitingCountAndSignalToAddressIfEqual(VAddr address, s32 value, s32 num_to_wake);
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        ResultCode WaitForAddressIfLessThan(VAddr address, s32 value, s64 timeout, bool should_decrement);
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					ResultCode WaitForAddressIfLessThan(VAddr address, s32 value, s64 timeout, bool should_decrement);
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        ResultCode WaitForAddressIfEqual(VAddr address, s32 value, s64 timeout);
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					ResultCode WaitForAddressIfEqual(VAddr address, s32 value, s64 timeout);
 | 
				
			||||||
    } // namespace AddressArbiter
 | 
					} // namespace AddressArbiter
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			||||||
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 | 
				
			||||||
} // namespace Kernel
 | 
					} // namespace Kernel
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 | 
				
			|||||||
@ -228,8 +228,8 @@ public:
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			|||||||
 | 
					
 | 
				
			||||||
    // If waiting on a ConditionVariable, this is the ConditionVariable  address
 | 
					    // If waiting on a ConditionVariable, this is the ConditionVariable  address
 | 
				
			||||||
    VAddr condvar_wait_address;
 | 
					    VAddr condvar_wait_address;
 | 
				
			||||||
    VAddr mutex_wait_address;   ///< If waiting on a Mutex, this is the mutex address
 | 
					    VAddr mutex_wait_address; ///< If waiting on a Mutex, this is the mutex address
 | 
				
			||||||
    Handle wait_handle;         ///< The handle used to wait for the mutex.
 | 
					    Handle wait_handle;       ///< The handle used to wait for the mutex.
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    // If waiting for an AddressArbiter, this is the address being waited on.
 | 
					    // If waiting for an AddressArbiter, this is the address being waited on.
 | 
				
			||||||
    VAddr arb_wait_address{0};
 | 
					    VAddr arb_wait_address{0};
 | 
				
			||||||
 | 
				
			|||||||
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		Reference in New Issue
	
	Block a user