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	Merge pull request #555 from Subv/gpu_sysregs
GPU: Convert the gl_InstanceId and gl_VertexID variables to floats when reading from them.
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				| @ -538,7 +538,7 @@ private: | |||||||
|             // vertex shader, and what's the value of the fourth element when inside a Tess Eval
 |             // vertex shader, and what's the value of the fourth element when inside a Tess Eval
 | ||||||
|             // shader.
 |             // shader.
 | ||||||
|             ASSERT(stage == Maxwell3D::Regs::ShaderStage::Vertex); |             ASSERT(stage == Maxwell3D::Regs::ShaderStage::Vertex); | ||||||
|             return "vec4(0, 0, gl_InstanceID, gl_VertexID)"; |             return "vec4(0, 0, uintBitsToFloat(gl_InstanceID), uintBitsToFloat(gl_VertexID))"; | ||||||
|         default: |         default: | ||||||
|             const u32 index{static_cast<u32>(attribute) - |             const u32 index{static_cast<u32>(attribute) - | ||||||
|                             static_cast<u32>(Attribute::Index::Attribute_0)}; |                             static_cast<u32>(Attribute::Index::Attribute_0)}; | ||||||
|  | |||||||
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