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	renderer_opengl: Logging, etc. cleanup.
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				| @ -20,6 +20,7 @@ | ||||
| #include "video_core/engines/maxwell_3d.h" | ||||
| #include "video_core/renderer_opengl/gl_rasterizer.h" | ||||
| #include "video_core/renderer_opengl/gl_shader_gen.h" | ||||
| #include "video_core/renderer_opengl/maxwell_to_gl.h" | ||||
| #include "video_core/renderer_opengl/renderer_opengl.h" | ||||
| 
 | ||||
| using Maxwell = Tegra::Engines::Maxwell3D::Regs; | ||||
| @ -124,14 +125,14 @@ RasterizerOpenGL::RasterizerOpenGL() { | ||||
|         glBufferData(GL_UNIFORM_BUFFER, sizeof(VSUniformData), nullptr, GL_STREAM_COPY); | ||||
|         glBindBufferBase(GL_UNIFORM_BUFFER, 1, vs_uniform_buffer.handle); | ||||
|     } else { | ||||
|         ASSERT_MSG(false, "Unimplemented"); | ||||
|         UNREACHABLE(); | ||||
|     } | ||||
| 
 | ||||
|     accelerate_draw = AccelDraw::Disabled; | ||||
| 
 | ||||
|     glEnable(GL_BLEND); | ||||
| 
 | ||||
|     LOG_WARNING(HW_GPU, "Sync fixed function OpenGL state here when ready"); | ||||
|     LOG_CRITICAL(Render_OpenGL, "Sync fixed function OpenGL state here!"); | ||||
| } | ||||
| 
 | ||||
| RasterizerOpenGL::~RasterizerOpenGL() { | ||||
| @ -200,12 +201,12 @@ void RasterizerOpenGL::SetupVertexShader(VSUniformData* ub_ptr, GLintptr buffer_ | ||||
| 
 | ||||
| void RasterizerOpenGL::SetupFragmentShader(FSUniformData* ub_ptr, GLintptr buffer_offset) { | ||||
|     MICROPROFILE_SCOPE(OpenGL_FS); | ||||
|     ASSERT_MSG(false, "Unimplemented"); | ||||
|     UNREACHABLE(); | ||||
| } | ||||
| 
 | ||||
| bool RasterizerOpenGL::AccelerateDrawBatch(bool is_indexed) { | ||||
|     if (!has_ARB_separate_shader_objects) { | ||||
|         ASSERT_MSG(false, "Unimplemented"); | ||||
|         UNREACHABLE(); | ||||
|         return false; | ||||
|     } | ||||
| 
 | ||||
| @ -438,17 +439,17 @@ void RasterizerOpenGL::FlushAndInvalidateRegion(VAddr addr, u64 size) { | ||||
| 
 | ||||
| bool RasterizerOpenGL::AccelerateDisplayTransfer(const void* config) { | ||||
|     MICROPROFILE_SCOPE(OpenGL_Blits); | ||||
|     ASSERT_MSG(false, "Unimplemented"); | ||||
|     UNREACHABLE(); | ||||
|     return true; | ||||
| } | ||||
| 
 | ||||
| bool RasterizerOpenGL::AccelerateTextureCopy(const void* config) { | ||||
|     ASSERT_MSG(false, "Unimplemented"); | ||||
|     UNREACHABLE(); | ||||
|     return true; | ||||
| } | ||||
| 
 | ||||
| bool RasterizerOpenGL::AccelerateFill(const void* config) { | ||||
|     ASSERT_MSG(false, "Unimplemented"); | ||||
|     UNREACHABLE(); | ||||
|     return true; | ||||
| } | ||||
| 
 | ||||
| @ -529,14 +530,14 @@ void main() { | ||||
|         return; | ||||
|     } | ||||
| 
 | ||||
|     LOG_ERROR(HW_GPU, "Emulated shaders are not supported! Using a passthrough shader."); | ||||
|     LOG_CRITICAL(Render_OpenGL, "Emulated shaders are not supported! Using a passthrough shader."); | ||||
| 
 | ||||
|     current_shader = &test_shader; | ||||
|     if (has_ARB_separate_shader_objects) { | ||||
|         test_shader.shader.Create(vertex_shader, nullptr, fragment_shader, {}, true); | ||||
|         glActiveShaderProgram(pipeline.handle, test_shader.shader.handle); | ||||
|     } else { | ||||
|         ASSERT_MSG(false, "Unimplemented"); | ||||
|         UNREACHABLE(); | ||||
|     } | ||||
| 
 | ||||
|     state.draw.shader_program = test_shader.shader.handle; | ||||
| @ -549,33 +550,33 @@ void main() { | ||||
| } | ||||
| 
 | ||||
| void RasterizerOpenGL::SyncClipEnabled() { | ||||
|     ASSERT_MSG(false, "Unimplemented"); | ||||
|     UNREACHABLE(); | ||||
| } | ||||
| 
 | ||||
| void RasterizerOpenGL::SyncClipCoef() { | ||||
|     ASSERT_MSG(false, "Unimplemented"); | ||||
|     UNREACHABLE(); | ||||
| } | ||||
| 
 | ||||
| void RasterizerOpenGL::SyncCullMode() { | ||||
|     ASSERT_MSG(false, "Unimplemented"); | ||||
|     UNREACHABLE(); | ||||
| } | ||||
| 
 | ||||
| void RasterizerOpenGL::SyncDepthScale() { | ||||
|     ASSERT_MSG(false, "Unimplemented"); | ||||
|     UNREACHABLE(); | ||||
| } | ||||
| 
 | ||||
| void RasterizerOpenGL::SyncDepthOffset() { | ||||
|     ASSERT_MSG(false, "Unimplemented"); | ||||
|     UNREACHABLE(); | ||||
| } | ||||
| 
 | ||||
| void RasterizerOpenGL::SyncBlendEnabled() { | ||||
|     ASSERT_MSG(false, "Unimplemented"); | ||||
|     UNREACHABLE(); | ||||
| } | ||||
| 
 | ||||
| void RasterizerOpenGL::SyncBlendFuncs() { | ||||
|     ASSERT_MSG(false, "Unimplemented"); | ||||
|     UNREACHABLE(); | ||||
| } | ||||
| 
 | ||||
| void RasterizerOpenGL::SyncBlendColor() { | ||||
|     ASSERT_MSG(false, "Unimplemented"); | ||||
|     UNREACHABLE(); | ||||
| } | ||||
|  | ||||
| @ -26,7 +26,7 @@ public: | ||||
|           sanitize_mul(sanitize_mul), emit_cb(emit_cb), setemit_cb(setemit_cb) {} | ||||
| 
 | ||||
|     std::string Decompile() { | ||||
|         UNIMPLEMENTED(); | ||||
|         UNREACHABLE(); | ||||
|         return {}; | ||||
|     } | ||||
| 
 | ||||
|  | ||||
| @ -8,12 +8,12 @@ | ||||
| namespace GLShader { | ||||
| 
 | ||||
| std::string GenerateVertexShader(const MaxwellVSConfig& config) { | ||||
|     UNIMPLEMENTED(); | ||||
|     UNREACHABLE(); | ||||
|     return {}; | ||||
| } | ||||
| 
 | ||||
| std::string GenerateFragmentShader(const MaxwellFSConfig& config) { | ||||
|     UNIMPLEMENTED(); | ||||
|     UNREACHABLE(); | ||||
|     return {}; | ||||
| } | ||||
| 
 | ||||
|  | ||||
| @ -38,8 +38,8 @@ GLuint LoadProgram(const char* vertex_shader, const char* geometry_shader, | ||||
|             if (result == GL_TRUE) { | ||||
|                 LOG_DEBUG(Render_OpenGL, "%s", &vertex_shader_error[0]); | ||||
|             } else { | ||||
|                 LOG_ERROR(Render_OpenGL, "Error compiling vertex shader:\n%s", | ||||
|                           &vertex_shader_error[0]); | ||||
|                 LOG_CRITICAL(Render_OpenGL, "Error compiling vertex shader:\n%s", | ||||
|                              &vertex_shader_error[0]); | ||||
|             } | ||||
|         } | ||||
|     } | ||||
| @ -62,8 +62,8 @@ GLuint LoadProgram(const char* vertex_shader, const char* geometry_shader, | ||||
|             if (result == GL_TRUE) { | ||||
|                 LOG_DEBUG(Render_OpenGL, "%s", &geometry_shader_error[0]); | ||||
|             } else { | ||||
|                 LOG_ERROR(Render_OpenGL, "Error compiling geometry shader:\n%s", | ||||
|                           &geometry_shader_error[0]); | ||||
|                 LOG_CRITICAL(Render_OpenGL, "Error compiling geometry shader:\n%s", | ||||
|                              &geometry_shader_error[0]); | ||||
|             } | ||||
|         } | ||||
|     } | ||||
| @ -86,8 +86,8 @@ GLuint LoadProgram(const char* vertex_shader, const char* geometry_shader, | ||||
|             if (result == GL_TRUE) { | ||||
|                 LOG_DEBUG(Render_OpenGL, "%s", &fragment_shader_error[0]); | ||||
|             } else { | ||||
|                 LOG_ERROR(Render_OpenGL, "Error compiling fragment shader:\n%s", | ||||
|                           &fragment_shader_error[0]); | ||||
|                 LOG_CRITICAL(Render_OpenGL, "Error compiling fragment shader:\n%s", | ||||
|                              &fragment_shader_error[0]); | ||||
|             } | ||||
|         } | ||||
|     } | ||||
| @ -128,20 +128,20 @@ GLuint LoadProgram(const char* vertex_shader, const char* geometry_shader, | ||||
|         if (result == GL_TRUE) { | ||||
|             LOG_DEBUG(Render_OpenGL, "%s", &program_error[0]); | ||||
|         } else { | ||||
|             LOG_ERROR(Render_OpenGL, "Error linking shader:\n%s", &program_error[0]); | ||||
|             LOG_CRITICAL(Render_OpenGL, "Error linking shader:\n%s", &program_error[0]); | ||||
|         } | ||||
|     } | ||||
| 
 | ||||
|     // If the program linking failed at least one of the shaders was probably bad
 | ||||
|     if (result == GL_FALSE) { | ||||
|         if (vertex_shader) { | ||||
|             LOG_ERROR(Render_OpenGL, "Vertex shader:\n%s", vertex_shader); | ||||
|             LOG_CRITICAL(Render_OpenGL, "Vertex shader:\n%s", vertex_shader); | ||||
|         } | ||||
|         if (geometry_shader) { | ||||
|             LOG_ERROR(Render_OpenGL, "Geometry shader:\n%s", geometry_shader); | ||||
|             LOG_CRITICAL(Render_OpenGL, "Geometry shader:\n%s", geometry_shader); | ||||
|         } | ||||
|         if (fragment_shader) { | ||||
|             LOG_ERROR(Render_OpenGL, "Fragment shader:\n%s", fragment_shader); | ||||
|             LOG_CRITICAL(Render_OpenGL, "Fragment shader:\n%s", fragment_shader); | ||||
|         } | ||||
|     } | ||||
|     ASSERT_MSG(result == GL_TRUE, "Shader not linked"); | ||||
|  | ||||
| @ -279,7 +279,7 @@ void RendererOpenGL::ConfigureFramebufferTexture(TextureInfo& texture, | ||||
|         gl_framebuffer_data.resize(texture.width * texture.height * 4); | ||||
|         break; | ||||
|     default: | ||||
|         UNIMPLEMENTED(); | ||||
|         UNREACHABLE(); | ||||
|     } | ||||
| 
 | ||||
|     state.texture_units[0].texture_2d = texture.resource.handle; | ||||
| @ -305,7 +305,7 @@ void RendererOpenGL::DrawSingleScreen(const ScreenInfo& screen_info, float x, fl | ||||
|             right = texcoords.left; | ||||
|         } else { | ||||
|             // Other transformations are unsupported
 | ||||
|             LOG_CRITICAL(HW_GPU, "unsupported framebuffer_transform_flags=%d", | ||||
|             LOG_CRITICAL(Render_OpenGL, "Unsupported framebuffer_transform_flags=%d", | ||||
|                          framebuffer_transform_flags); | ||||
|             UNIMPLEMENTED(); | ||||
|         } | ||||
|  | ||||
| @ -26,7 +26,7 @@ bool Init(EmuWindow* emu_window) { | ||||
|     if (g_renderer->Init()) { | ||||
|         LOG_DEBUG(Render, "initialized OK"); | ||||
|     } else { | ||||
|         LOG_ERROR(Render, "initialization failed !"); | ||||
|         LOG_CRITICAL(Render, "initialization failed !"); | ||||
|         return false; | ||||
|     } | ||||
|     return true; | ||||
|  | ||||
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