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	Thread: Updated VerifyWait to be more readable (but functionally the same).
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				| @ -146,12 +146,11 @@ void ChangeReadyState(Thread* t, bool ready) { | |||||||
| inline bool VerifyWait(const Handle& thread, WaitType type, Handle handle) { | inline bool VerifyWait(const Handle& thread, WaitType type, Handle handle) { | ||||||
|     Handle wait_id = 0; |     Handle wait_id = 0; | ||||||
|     Thread *t = g_object_pool.GetFast<Thread>(thread); |     Thread *t = g_object_pool.GetFast<Thread>(thread); | ||||||
|     if (t) { |     if (t != nullptr && type == t->wait_type && handle == t->wait_handle) { | ||||||
|         if (type == t->wait_type && handle == t->wait_handle) { |         return true; | ||||||
|             return true; |  | ||||||
|         } |  | ||||||
|     } else { |     } else { | ||||||
|         ERROR_LOG(KERNEL, "thread 0x%08X does not exist", thread); |         ERROR_LOG(KERNEL, "thread 0x%08X does not exist", thread); | ||||||
|  |         return false; | ||||||
|     } |     } | ||||||
|     return false; |     return false; | ||||||
| } | } | ||||||
|  | |||||||
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