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	SWRasterizer: Move texturing functions to their own file
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				@ -17,6 +17,7 @@ set(SRCS
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            swrasterizer/framebuffer.cpp
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            swrasterizer/rasterizer.cpp
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            swrasterizer/swrasterizer.cpp
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            swrasterizer/texturing.cpp
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            texture/etc1.cpp
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            texture/texture_decode.cpp
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            vertex_loader.cpp
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@ -55,6 +56,7 @@ set(HEADERS
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            swrasterizer/framebuffer.h
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            swrasterizer/rasterizer.h
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            swrasterizer/swrasterizer.h
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            swrasterizer/texturing.h
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            texture/etc1.h
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            texture/texture_decode.h
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            utils.h
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@ -24,222 +24,13 @@
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#include "video_core/shader/shader.h"
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#include "video_core/swrasterizer/framebuffer.h"
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#include "video_core/swrasterizer/rasterizer.h"
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#include "video_core/swrasterizer/texturing.h"
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#include "video_core/texture/texture_decode.h"
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#include "video_core/utils.h"
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namespace Pica {
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namespace Rasterizer {
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using TevStageConfig = TexturingRegs::TevStageConfig;
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static int GetWrappedTexCoord(TexturingRegs::TextureConfig::WrapMode mode, int val, unsigned size) {
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    switch (mode) {
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    case TexturingRegs::TextureConfig::ClampToEdge:
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        val = std::max(val, 0);
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        val = std::min(val, (int)size - 1);
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        return val;
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    case TexturingRegs::TextureConfig::ClampToBorder:
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        return val;
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    case TexturingRegs::TextureConfig::Repeat:
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        return (int)((unsigned)val % size);
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    case TexturingRegs::TextureConfig::MirroredRepeat: {
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        unsigned int coord = ((unsigned)val % (2 * size));
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        if (coord >= size)
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            coord = 2 * size - 1 - coord;
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        return (int)coord;
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    }
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    default:
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        LOG_ERROR(HW_GPU, "Unknown texture coordinate wrapping mode %x", (int)mode);
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        UNIMPLEMENTED();
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        return 0;
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    }
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};
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static Math::Vec3<u8> GetColorModifier(TevStageConfig::ColorModifier factor,
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                                       const Math::Vec4<u8>& values) {
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    using ColorModifier = TevStageConfig::ColorModifier;
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    switch (factor) {
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    case ColorModifier::SourceColor:
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        return values.rgb();
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    case ColorModifier::OneMinusSourceColor:
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        return (Math::Vec3<u8>(255, 255, 255) - values.rgb()).Cast<u8>();
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    case ColorModifier::SourceAlpha:
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        return values.aaa();
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    case ColorModifier::OneMinusSourceAlpha:
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        return (Math::Vec3<u8>(255, 255, 255) - values.aaa()).Cast<u8>();
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    case ColorModifier::SourceRed:
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        return values.rrr();
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    case ColorModifier::OneMinusSourceRed:
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        return (Math::Vec3<u8>(255, 255, 255) - values.rrr()).Cast<u8>();
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    case ColorModifier::SourceGreen:
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        return values.ggg();
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    case ColorModifier::OneMinusSourceGreen:
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        return (Math::Vec3<u8>(255, 255, 255) - values.ggg()).Cast<u8>();
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    case ColorModifier::SourceBlue:
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        return values.bbb();
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    case ColorModifier::OneMinusSourceBlue:
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        return (Math::Vec3<u8>(255, 255, 255) - values.bbb()).Cast<u8>();
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    }
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};
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static u8 GetAlphaModifier(TevStageConfig::AlphaModifier factor, const Math::Vec4<u8>& values) {
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    using AlphaModifier = TevStageConfig::AlphaModifier;
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    switch (factor) {
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    case AlphaModifier::SourceAlpha:
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        return values.a();
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    case AlphaModifier::OneMinusSourceAlpha:
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        return 255 - values.a();
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    case AlphaModifier::SourceRed:
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        return values.r();
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    case AlphaModifier::OneMinusSourceRed:
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        return 255 - values.r();
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    case AlphaModifier::SourceGreen:
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        return values.g();
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    case AlphaModifier::OneMinusSourceGreen:
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        return 255 - values.g();
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    case AlphaModifier::SourceBlue:
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        return values.b();
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    case AlphaModifier::OneMinusSourceBlue:
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        return 255 - values.b();
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    }
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};
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static Math::Vec3<u8> ColorCombine(TevStageConfig::Operation op, const Math::Vec3<u8> input[3]) {
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    using Operation = TevStageConfig::Operation;
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    switch (op) {
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    case Operation::Replace:
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        return input[0];
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    case Operation::Modulate:
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        return ((input[0] * input[1]) / 255).Cast<u8>();
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    case Operation::Add: {
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        auto result = input[0] + input[1];
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        result.r() = std::min(255, result.r());
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        result.g() = std::min(255, result.g());
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        result.b() = std::min(255, result.b());
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        return result.Cast<u8>();
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    }
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    case Operation::AddSigned: {
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        // TODO(bunnei): Verify that the color conversion from (float) 0.5f to
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        // (byte) 128 is correct
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        auto result =
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            input[0].Cast<int>() + input[1].Cast<int>() - Math::MakeVec<int>(128, 128, 128);
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        result.r() = MathUtil::Clamp<int>(result.r(), 0, 255);
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        result.g() = MathUtil::Clamp<int>(result.g(), 0, 255);
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        result.b() = MathUtil::Clamp<int>(result.b(), 0, 255);
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        return result.Cast<u8>();
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    }
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    case Operation::Lerp:
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        return ((input[0] * input[2] +
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                 input[1] * (Math::MakeVec<u8>(255, 255, 255) - input[2]).Cast<u8>()) /
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                255)
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            .Cast<u8>();
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    case Operation::Subtract: {
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        auto result = input[0].Cast<int>() - input[1].Cast<int>();
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        result.r() = std::max(0, result.r());
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        result.g() = std::max(0, result.g());
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        result.b() = std::max(0, result.b());
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        return result.Cast<u8>();
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    }
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    case Operation::MultiplyThenAdd: {
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        auto result = (input[0] * input[1] + 255 * input[2].Cast<int>()) / 255;
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        result.r() = std::min(255, result.r());
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        result.g() = std::min(255, result.g());
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        result.b() = std::min(255, result.b());
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        return result.Cast<u8>();
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    }
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    case Operation::AddThenMultiply: {
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        auto result = input[0] + input[1];
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        result.r() = std::min(255, result.r());
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        result.g() = std::min(255, result.g());
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        result.b() = std::min(255, result.b());
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        result = (result * input[2].Cast<int>()) / 255;
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        return result.Cast<u8>();
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    }
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    case Operation::Dot3_RGB: {
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        // Not fully accurate.  Worst case scenario seems to yield a +/-3 error.  Some HW results
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        // indicate that the per-component computation can't have a higher precision than 1/256,
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        // while dot3_rgb((0x80,g0,b0), (0x7F,g1,b1)) and dot3_rgb((0x80,g0,b0), (0x80,g1,b1)) give
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        // different results.
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        int result = ((input[0].r() * 2 - 255) * (input[1].r() * 2 - 255) + 128) / 256 +
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                     ((input[0].g() * 2 - 255) * (input[1].g() * 2 - 255) + 128) / 256 +
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                     ((input[0].b() * 2 - 255) * (input[1].b() * 2 - 255) + 128) / 256;
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        result = std::max(0, std::min(255, result));
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        return {(u8)result, (u8)result, (u8)result};
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    }
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    default:
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        LOG_ERROR(HW_GPU, "Unknown color combiner operation %d", (int)op);
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        UNIMPLEMENTED();
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        return {0, 0, 0};
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    }
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};
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static u8 AlphaCombine(TevStageConfig::Operation op, const std::array<u8, 3>& input) {
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    switch (op) {
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        using Operation = TevStageConfig::Operation;
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    case Operation::Replace:
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        return input[0];
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    case Operation::Modulate:
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        return input[0] * input[1] / 255;
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    case Operation::Add:
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        return std::min(255, input[0] + input[1]);
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    case Operation::AddSigned: {
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        // TODO(bunnei): Verify that the color conversion from (float) 0.5f to (byte) 128 is correct
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        auto result = static_cast<int>(input[0]) + static_cast<int>(input[1]) - 128;
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        return static_cast<u8>(MathUtil::Clamp<int>(result, 0, 255));
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    }
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    case Operation::Lerp:
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        return (input[0] * input[2] + input[1] * (255 - input[2])) / 255;
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    case Operation::Subtract:
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        return std::max(0, (int)input[0] - (int)input[1]);
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    case Operation::MultiplyThenAdd:
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        return std::min(255, (input[0] * input[1] + 255 * input[2]) / 255);
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    case Operation::AddThenMultiply:
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        return (std::min(255, (input[0] + input[1])) * input[2]) / 255;
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    default:
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        LOG_ERROR(HW_GPU, "Unknown alpha combiner operation %d", (int)op);
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        UNIMPLEMENTED();
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        return 0;
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    }
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};
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static Math::Vec4<u8> EvaluateBlendEquation(const Math::Vec4<u8>& src,
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                                            const Math::Vec4<u8>& srcfactor,
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                                            const Math::Vec4<u8>& dest,
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										228
									
								
								src/video_core/swrasterizer/texturing.cpp
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										228
									
								
								src/video_core/swrasterizer/texturing.cpp
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,228 @@
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// Copyright 2017 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <algorithm>
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#include "common/assert.h"
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#include "common/common_types.h"
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#include "common/math_util.h"
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#include "common/vector_math.h"
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#include "video_core/regs_texturing.h"
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#include "video_core/swrasterizer/texturing.h"
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namespace Pica {
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namespace Rasterizer {
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using TevStageConfig = TexturingRegs::TevStageConfig;
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int GetWrappedTexCoord(TexturingRegs::TextureConfig::WrapMode mode, int val, unsigned size) {
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    switch (mode) {
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    case TexturingRegs::TextureConfig::ClampToEdge:
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        val = std::max(val, 0);
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        val = std::min(val, (int)size - 1);
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        return val;
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    case TexturingRegs::TextureConfig::ClampToBorder:
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        return val;
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    case TexturingRegs::TextureConfig::Repeat:
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        return (int)((unsigned)val % size);
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    case TexturingRegs::TextureConfig::MirroredRepeat: {
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        unsigned int coord = ((unsigned)val % (2 * size));
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        if (coord >= size)
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            coord = 2 * size - 1 - coord;
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        return (int)coord;
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    }
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    default:
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        LOG_ERROR(HW_GPU, "Unknown texture coordinate wrapping mode %x", (int)mode);
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        UNIMPLEMENTED();
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        return 0;
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    }
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};
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Math::Vec3<u8> GetColorModifier(TevStageConfig::ColorModifier factor,
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                                const Math::Vec4<u8>& values) {
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    using ColorModifier = TevStageConfig::ColorModifier;
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    switch (factor) {
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    case ColorModifier::SourceColor:
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        return values.rgb();
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    case ColorModifier::OneMinusSourceColor:
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        return (Math::Vec3<u8>(255, 255, 255) - values.rgb()).Cast<u8>();
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    case ColorModifier::SourceAlpha:
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        return values.aaa();
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    case ColorModifier::OneMinusSourceAlpha:
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        return (Math::Vec3<u8>(255, 255, 255) - values.aaa()).Cast<u8>();
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    case ColorModifier::SourceRed:
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        return values.rrr();
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    case ColorModifier::OneMinusSourceRed:
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        return (Math::Vec3<u8>(255, 255, 255) - values.rrr()).Cast<u8>();
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    case ColorModifier::SourceGreen:
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        return values.ggg();
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    case ColorModifier::OneMinusSourceGreen:
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        return (Math::Vec3<u8>(255, 255, 255) - values.ggg()).Cast<u8>();
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    case ColorModifier::SourceBlue:
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        return values.bbb();
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    case ColorModifier::OneMinusSourceBlue:
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        return (Math::Vec3<u8>(255, 255, 255) - values.bbb()).Cast<u8>();
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    }
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};
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u8 GetAlphaModifier(TevStageConfig::AlphaModifier factor, const Math::Vec4<u8>& values) {
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    using AlphaModifier = TevStageConfig::AlphaModifier;
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    switch (factor) {
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    case AlphaModifier::SourceAlpha:
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        return values.a();
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    case AlphaModifier::OneMinusSourceAlpha:
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        return 255 - values.a();
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    case AlphaModifier::SourceRed:
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        return values.r();
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    case AlphaModifier::OneMinusSourceRed:
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        return 255 - values.r();
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    case AlphaModifier::SourceGreen:
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        return values.g();
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    case AlphaModifier::OneMinusSourceGreen:
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        return 255 - values.g();
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    case AlphaModifier::SourceBlue:
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        return values.b();
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    case AlphaModifier::OneMinusSourceBlue:
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        return 255 - values.b();
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    }
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};
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Math::Vec3<u8> ColorCombine(TevStageConfig::Operation op, const Math::Vec3<u8> input[3]) {
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    using Operation = TevStageConfig::Operation;
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    switch (op) {
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    case Operation::Replace:
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        return input[0];
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    case Operation::Modulate:
 | 
			
		||||
        return ((input[0] * input[1]) / 255).Cast<u8>();
 | 
			
		||||
 | 
			
		||||
    case Operation::Add: {
 | 
			
		||||
        auto result = input[0] + input[1];
 | 
			
		||||
        result.r() = std::min(255, result.r());
 | 
			
		||||
        result.g() = std::min(255, result.g());
 | 
			
		||||
        result.b() = std::min(255, result.b());
 | 
			
		||||
        return result.Cast<u8>();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    case Operation::AddSigned: {
 | 
			
		||||
        // TODO(bunnei): Verify that the color conversion from (float) 0.5f to
 | 
			
		||||
        // (byte) 128 is correct
 | 
			
		||||
        auto result =
 | 
			
		||||
            input[0].Cast<int>() + input[1].Cast<int>() - Math::MakeVec<int>(128, 128, 128);
 | 
			
		||||
        result.r() = MathUtil::Clamp<int>(result.r(), 0, 255);
 | 
			
		||||
        result.g() = MathUtil::Clamp<int>(result.g(), 0, 255);
 | 
			
		||||
        result.b() = MathUtil::Clamp<int>(result.b(), 0, 255);
 | 
			
		||||
        return result.Cast<u8>();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    case Operation::Lerp:
 | 
			
		||||
        return ((input[0] * input[2] +
 | 
			
		||||
                 input[1] * (Math::MakeVec<u8>(255, 255, 255) - input[2]).Cast<u8>()) /
 | 
			
		||||
                255)
 | 
			
		||||
            .Cast<u8>();
 | 
			
		||||
 | 
			
		||||
    case Operation::Subtract: {
 | 
			
		||||
        auto result = input[0].Cast<int>() - input[1].Cast<int>();
 | 
			
		||||
        result.r() = std::max(0, result.r());
 | 
			
		||||
        result.g() = std::max(0, result.g());
 | 
			
		||||
        result.b() = std::max(0, result.b());
 | 
			
		||||
        return result.Cast<u8>();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    case Operation::MultiplyThenAdd: {
 | 
			
		||||
        auto result = (input[0] * input[1] + 255 * input[2].Cast<int>()) / 255;
 | 
			
		||||
        result.r() = std::min(255, result.r());
 | 
			
		||||
        result.g() = std::min(255, result.g());
 | 
			
		||||
        result.b() = std::min(255, result.b());
 | 
			
		||||
        return result.Cast<u8>();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    case Operation::AddThenMultiply: {
 | 
			
		||||
        auto result = input[0] + input[1];
 | 
			
		||||
        result.r() = std::min(255, result.r());
 | 
			
		||||
        result.g() = std::min(255, result.g());
 | 
			
		||||
        result.b() = std::min(255, result.b());
 | 
			
		||||
        result = (result * input[2].Cast<int>()) / 255;
 | 
			
		||||
        return result.Cast<u8>();
 | 
			
		||||
    }
 | 
			
		||||
    case Operation::Dot3_RGB: {
 | 
			
		||||
        // Not fully accurate.  Worst case scenario seems to yield a +/-3 error.  Some HW results
 | 
			
		||||
        // indicate that the per-component computation can't have a higher precision than 1/256,
 | 
			
		||||
        // while dot3_rgb((0x80,g0,b0), (0x7F,g1,b1)) and dot3_rgb((0x80,g0,b0), (0x80,g1,b1)) give
 | 
			
		||||
        // different results.
 | 
			
		||||
        int result = ((input[0].r() * 2 - 255) * (input[1].r() * 2 - 255) + 128) / 256 +
 | 
			
		||||
                     ((input[0].g() * 2 - 255) * (input[1].g() * 2 - 255) + 128) / 256 +
 | 
			
		||||
                     ((input[0].b() * 2 - 255) * (input[1].b() * 2 - 255) + 128) / 256;
 | 
			
		||||
        result = std::max(0, std::min(255, result));
 | 
			
		||||
        return {(u8)result, (u8)result, (u8)result};
 | 
			
		||||
    }
 | 
			
		||||
    default:
 | 
			
		||||
        LOG_ERROR(HW_GPU, "Unknown color combiner operation %d", (int)op);
 | 
			
		||||
        UNIMPLEMENTED();
 | 
			
		||||
        return {0, 0, 0};
 | 
			
		||||
    }
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
u8 AlphaCombine(TevStageConfig::Operation op, const std::array<u8, 3>& input) {
 | 
			
		||||
    switch (op) {
 | 
			
		||||
        using Operation = TevStageConfig::Operation;
 | 
			
		||||
    case Operation::Replace:
 | 
			
		||||
        return input[0];
 | 
			
		||||
 | 
			
		||||
    case Operation::Modulate:
 | 
			
		||||
        return input[0] * input[1] / 255;
 | 
			
		||||
 | 
			
		||||
    case Operation::Add:
 | 
			
		||||
        return std::min(255, input[0] + input[1]);
 | 
			
		||||
 | 
			
		||||
    case Operation::AddSigned: {
 | 
			
		||||
        // TODO(bunnei): Verify that the color conversion from (float) 0.5f to (byte) 128 is correct
 | 
			
		||||
        auto result = static_cast<int>(input[0]) + static_cast<int>(input[1]) - 128;
 | 
			
		||||
        return static_cast<u8>(MathUtil::Clamp<int>(result, 0, 255));
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    case Operation::Lerp:
 | 
			
		||||
        return (input[0] * input[2] + input[1] * (255 - input[2])) / 255;
 | 
			
		||||
 | 
			
		||||
    case Operation::Subtract:
 | 
			
		||||
        return std::max(0, (int)input[0] - (int)input[1]);
 | 
			
		||||
 | 
			
		||||
    case Operation::MultiplyThenAdd:
 | 
			
		||||
        return std::min(255, (input[0] * input[1] + 255 * input[2]) / 255);
 | 
			
		||||
 | 
			
		||||
    case Operation::AddThenMultiply:
 | 
			
		||||
        return (std::min(255, (input[0] + input[1])) * input[2]) / 255;
 | 
			
		||||
 | 
			
		||||
    default:
 | 
			
		||||
        LOG_ERROR(HW_GPU, "Unknown alpha combiner operation %d", (int)op);
 | 
			
		||||
        UNIMPLEMENTED();
 | 
			
		||||
        return 0;
 | 
			
		||||
    }
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
} // namespace Rasterizer
 | 
			
		||||
} // namespace Pica
 | 
			
		||||
							
								
								
									
										28
									
								
								src/video_core/swrasterizer/texturing.h
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										28
									
								
								src/video_core/swrasterizer/texturing.h
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,28 @@
 | 
			
		||||
// Copyright 2017 Citra Emulator Project
 | 
			
		||||
// Licensed under GPLv2 or any later version
 | 
			
		||||
// Refer to the license.txt file included.
 | 
			
		||||
 | 
			
		||||
#pragma once
 | 
			
		||||
 | 
			
		||||
#include "common/common_types.h"
 | 
			
		||||
#include "common/vector_math.h"
 | 
			
		||||
#include "video_core/regs_texturing.h"
 | 
			
		||||
 | 
			
		||||
namespace Pica {
 | 
			
		||||
namespace Rasterizer {
 | 
			
		||||
 | 
			
		||||
int GetWrappedTexCoord(TexturingRegs::TextureConfig::WrapMode mode, int val, unsigned size);
 | 
			
		||||
 | 
			
		||||
Math::Vec3<u8> GetColorModifier(TexturingRegs::TevStageConfig::ColorModifier factor,
 | 
			
		||||
                                const Math::Vec4<u8>& values);
 | 
			
		||||
 | 
			
		||||
u8 GetAlphaModifier(TexturingRegs::TevStageConfig::AlphaModifier factor,
 | 
			
		||||
                    const Math::Vec4<u8>& values);
 | 
			
		||||
 | 
			
		||||
Math::Vec3<u8> ColorCombine(TexturingRegs::TevStageConfig::Operation op,
 | 
			
		||||
                            const Math::Vec3<u8> input[3]);
 | 
			
		||||
 | 
			
		||||
u8 AlphaCombine(TexturingRegs::TevStageConfig::Operation op, const std::array<u8, 3>& input);
 | 
			
		||||
 | 
			
		||||
} // namespace Rasterizer
 | 
			
		||||
} // namespace Pica
 | 
			
		||||
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	Block a user