mirror of
				https://git.zaroz.cloud/nintendo-back-up/yuzu/yuzu.git
				synced 2025-05-12 00:45:25 +00:00 
			
		
		
		
	gl_rasterizer/lighting: more accurate CP formula
This commit is contained in:
		
							parent
							
								
									b5aa570354
								
							
						
					
					
						commit
						17c6104d2a
					
				@ -594,8 +594,8 @@ static void WriteLighting(std::string& out, const PicaShaderConfig& config) {
 | 
			
		||||
                // Note: even if the normal vector is modified by normal map, which is not the
 | 
			
		||||
                // normal of the tangent plane anymore, the half angle vector is still projected
 | 
			
		||||
                // using the modified normal vector.
 | 
			
		||||
                std::string half_angle_proj = "normalize(half_vector) - normal / dot(normal, "
 | 
			
		||||
                                              "normal) * dot(normal, normalize(half_vector))";
 | 
			
		||||
                std::string half_angle_proj =
 | 
			
		||||
                    "normalize(half_vector) - normal * dot(normal, normalize(half_vector))";
 | 
			
		||||
                // Note: the half angle vector projection is confirmed not normalized before the dot
 | 
			
		||||
                // product. The result is in fact not cos(phi) as the name suggested.
 | 
			
		||||
                index = "dot(" + half_angle_proj + ", tangent)";
 | 
			
		||||
 | 
			
		||||
		Loading…
	
		Reference in New Issue
	
	Block a user