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	Remove pipeline.gpu_mode and fix minor issues
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				@ -245,7 +245,7 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) {
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                    g_state.geometry_pipeline.SubmitVertex(output);
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					                    g_state.geometry_pipeline.SubmitVertex(output);
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                    // TODO: If drawing after every immediate mode triangle kills performance,
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					                    // TODO: If drawing after every immediate mode triangle kills performance,
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                    // change it to flush triangles whenever a draing config register changes
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					                    // change it to flush triangles whenever a drawing config register changes
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                    // See: https://github.com/citra-emu/citra/pull/2866#issuecomment-327011550
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					                    // See: https://github.com/citra-emu/citra/pull/2866#issuecomment-327011550
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                    VideoCore::g_renderer->Rasterizer()->DrawTriangles();
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					                    VideoCore::g_renderer->Rasterizer()->DrawTriangles();
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                    if (g_debug_context) {
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					                    if (g_debug_context) {
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@ -259,16 +259,7 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) {
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    }
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					    }
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    case PICA_REG_INDEX(pipeline.gpu_mode):
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					    case PICA_REG_INDEX(pipeline.gpu_mode):
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        if (regs.pipeline.gpu_mode == PipelineRegs::GPUMode::Configuring) {
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					        // This register likely just enables vertex processing and doesn't need any special handling
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            MICROPROFILE_SCOPE(GPU_Drawing);
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            // Draw immediate mode triangles when GPU Mode is set to GPUMode::Configuring
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            VideoCore::g_renderer->Rasterizer()->DrawTriangles();
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            if (g_debug_context) {
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                g_debug_context->OnEvent(DebugContext::Event::FinishedPrimitiveBatch, nullptr);
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            }
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        }
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        break;
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					        break;
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    case PICA_REG_INDEX_WORKAROUND(pipeline.command_buffer.trigger[0], 0x23c):
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					    case PICA_REG_INDEX_WORKAROUND(pipeline.command_buffer.trigger[0], 0x23c):
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@ -407,7 +398,6 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) {
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                                                      range.second, range.first);
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					                                                      range.second, range.first);
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        }
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					        }
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        MICROPROFILE_SCOPE(GPU_Drawing);
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        VideoCore::g_renderer->Rasterizer()->DrawTriangles();
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					        VideoCore::g_renderer->Rasterizer()->DrawTriangles();
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        if (g_debug_context) {
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					        if (g_debug_context) {
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            g_debug_context->OnEvent(DebugContext::Event::FinishedPrimitiveBatch, nullptr);
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					            g_debug_context->OnEvent(DebugContext::Event::FinishedPrimitiveBatch, nullptr);
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