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	qt: Add UI options to change NAND/SD dirs
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				@ -372,6 +372,10 @@ void GMainWindow::ConnectMenuEvents() {
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            &GMainWindow::OnMenuInstallToNAND);
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					            &GMainWindow::OnMenuInstallToNAND);
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    connect(ui.action_Select_Game_List_Root, &QAction::triggered, this,
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					    connect(ui.action_Select_Game_List_Root, &QAction::triggered, this,
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            &GMainWindow::OnMenuSelectGameListRoot);
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					            &GMainWindow::OnMenuSelectGameListRoot);
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					    connect(ui.action_Select_NAND_Directory, &QAction::triggered, this,
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					            [this] { OnMenuSelectEmulatedDirectory(false); });
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					    connect(ui.action_Select_SDMC_Directory, &QAction::triggered, this,
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					            [this] { OnMenuSelectEmulatedDirectory(true); });
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    connect(ui.action_Exit, &QAction::triggered, this, &QMainWindow::close);
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					    connect(ui.action_Exit, &QAction::triggered, this, &QMainWindow::close);
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    // Emulation
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					    // Emulation
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@ -887,6 +891,16 @@ void GMainWindow::OnMenuSelectGameListRoot() {
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    }
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					    }
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}
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					}
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					void GMainWindow::OnMenuSelectEmulatedDirectory(bool is_sdmc) {
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					    QString dir_path = QFileDialog::getExistingDirectory(this, tr("Select Directory"));
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					    if (!dir_path.isEmpty()) {
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					        FileUtil::GetUserPath(is_sdmc ? FileUtil::UserPath::SDMCDir : FileUtil::UserPath::NANDDir,
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					                              dir_path.toStdString());
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					        Service::FileSystem::CreateFactories(vfs);
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					        game_list->PopulateAsync(UISettings::values.gamedir, UISettings::values.gamedir_deepscan);
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					    }
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					}
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void GMainWindow::OnMenuRecentFile() {
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					void GMainWindow::OnMenuRecentFile() {
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    QAction* action = qobject_cast<QAction*>(sender());
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					    QAction* action = qobject_cast<QAction*>(sender());
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    assert(action);
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					    assert(action);
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@ -137,6 +137,9 @@ private slots:
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    void OnMenuInstallToNAND();
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					    void OnMenuInstallToNAND();
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    /// Called whenever a user selects the "File->Select Game List Root" menu item
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					    /// Called whenever a user selects the "File->Select Game List Root" menu item
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    void OnMenuSelectGameListRoot();
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					    void OnMenuSelectGameListRoot();
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					    /// Called whenever a user select the "File->Select -- Directory" where -- is NAND or SD Card
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					    /// (false for nand, true for sdmc)
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					    void OnMenuSelectEmulatedDirectory(bool is_sdmc);
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    void OnMenuRecentFile();
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					    void OnMenuRecentFile();
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    void OnConfigure();
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					    void OnConfigure();
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    void OnAbout();
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					    void OnAbout();
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@ -65,6 +65,9 @@
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    <addaction name="action_Select_Game_List_Root"/>
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					    <addaction name="action_Select_Game_List_Root"/>
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    <addaction name="menu_recent_files"/>
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					    <addaction name="menu_recent_files"/>
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    <addaction name="separator"/>
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					    <addaction name="separator"/>
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					    <addaction name="action_Select_NAND_Directory"/>
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					    <addaction name="action_Select_SDMC_Directory"/>
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					    <addaction name="separator"/>
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    <addaction name="action_Exit"/>
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					    <addaction name="action_Exit"/>
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   </widget>
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					   </widget>
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   <widget class="QMenu" name="menu_Emulation">
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					   <widget class="QMenu" name="menu_Emulation">
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@ -204,6 +207,22 @@
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    <string>Selects a folder to display in the game list</string>
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					    <string>Selects a folder to display in the game list</string>
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   </property>
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					   </property>
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  </action>
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					  </action>
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					  <action name="action_Select_NAND_Directory">
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					   <property name="text">
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					    <string>Select NAND Directory...</string>
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					   </property>
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					   <property name="toolTip">
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					    <string>Selects a folder to use as the root of the emulated NAND</string>
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					   </property>
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					  </action>
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					  <action name="action_Select_SDMC_Directory">
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					   <property name="text">
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					    <string>Select SD Card Directory...</string>
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					   </property>
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					   <property name="toolTip">
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					    <string>Selects a folder to use as the root of the emulated SD card</string>
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					   </property>
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					  </action>
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  <action name="action_Fullscreen">
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					  <action name="action_Fullscreen">
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   <property name="checkable">
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					   <property name="checkable">
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    <bool>true</bool>
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					    <bool>true</bool>
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