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	Pica/VertexShader: Run instruction handlers according to the effective opcode.
This allows for proper emulation of the different CMP/LRP/MAD instructions.
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				| @ -172,7 +172,7 @@ static void ProcessShaderCode(VertexShaderState& state) { | ||||
| 
 | ||||
|             state.debug.max_opdesc_id = std::max<u32>(state.debug.max_opdesc_id, 1+instr.common.operand_desc_id); | ||||
| 
 | ||||
|             switch (instr.opcode) { | ||||
|             switch (instr.opcode.EffectiveOpCode()) { | ||||
|             case Instruction::OpCode::ADD: | ||||
|             { | ||||
|                 for (int i = 0; i < 4; ++i) { | ||||
|  | ||||
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	 Tony Wasserka
						Tony Wasserka