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	VideoCore: Split framebuffer regs from Regs struct
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				@ -414,30 +414,30 @@ void GraphicsSurfaceWidget::OnUpdate() {
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        // TODO: Store a reference to the registers in the debug context instead of accessing them
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					        // TODO: Store a reference to the registers in the debug context instead of accessing them
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        // directly...
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					        // directly...
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        const auto& framebuffer = Pica::g_state.regs.framebuffer;
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					        const auto& framebuffer = Pica::g_state.regs.framebuffer.framebuffer;
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        surface_address = framebuffer.GetColorBufferPhysicalAddress();
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					        surface_address = framebuffer.GetColorBufferPhysicalAddress();
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        surface_width = framebuffer.GetWidth();
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					        surface_width = framebuffer.GetWidth();
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        surface_height = framebuffer.GetHeight();
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					        surface_height = framebuffer.GetHeight();
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        switch (framebuffer.color_format) {
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					        switch (framebuffer.color_format) {
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        case Pica::Regs::ColorFormat::RGBA8:
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					        case Pica::FramebufferRegs::ColorFormat::RGBA8:
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            surface_format = Format::RGBA8;
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					            surface_format = Format::RGBA8;
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            break;
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					            break;
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        case Pica::Regs::ColorFormat::RGB8:
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					        case Pica::FramebufferRegs::ColorFormat::RGB8:
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            surface_format = Format::RGB8;
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					            surface_format = Format::RGB8;
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            break;
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					            break;
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        case Pica::Regs::ColorFormat::RGB5A1:
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					        case Pica::FramebufferRegs::ColorFormat::RGB5A1:
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            surface_format = Format::RGB5A1;
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					            surface_format = Format::RGB5A1;
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            break;
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					            break;
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        case Pica::Regs::ColorFormat::RGB565:
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					        case Pica::FramebufferRegs::ColorFormat::RGB565:
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            surface_format = Format::RGB565;
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					            surface_format = Format::RGB565;
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            break;
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					            break;
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        case Pica::Regs::ColorFormat::RGBA4:
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					        case Pica::FramebufferRegs::ColorFormat::RGBA4:
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            surface_format = Format::RGBA4;
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					            surface_format = Format::RGBA4;
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            break;
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					            break;
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@ -450,22 +450,22 @@ void GraphicsSurfaceWidget::OnUpdate() {
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    }
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					    }
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    case Source::DepthBuffer: {
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					    case Source::DepthBuffer: {
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        const auto& framebuffer = Pica::g_state.regs.framebuffer;
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					        const auto& framebuffer = Pica::g_state.regs.framebuffer.framebuffer;
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        surface_address = framebuffer.GetDepthBufferPhysicalAddress();
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					        surface_address = framebuffer.GetDepthBufferPhysicalAddress();
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        surface_width = framebuffer.GetWidth();
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					        surface_width = framebuffer.GetWidth();
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        surface_height = framebuffer.GetHeight();
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					        surface_height = framebuffer.GetHeight();
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        switch (framebuffer.depth_format) {
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					        switch (framebuffer.depth_format) {
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        case Pica::Regs::DepthFormat::D16:
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					        case Pica::FramebufferRegs::DepthFormat::D16:
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            surface_format = Format::D16;
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					            surface_format = Format::D16;
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            break;
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					            break;
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        case Pica::Regs::DepthFormat::D24:
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					        case Pica::FramebufferRegs::DepthFormat::D24:
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            surface_format = Format::D24;
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					            surface_format = Format::D24;
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            break;
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					            break;
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        case Pica::Regs::DepthFormat::D24S8:
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					        case Pica::FramebufferRegs::DepthFormat::D24S8:
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            surface_format = Format::D24X8;
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					            surface_format = Format::D24X8;
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            break;
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					            break;
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@ -478,14 +478,14 @@ void GraphicsSurfaceWidget::OnUpdate() {
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    }
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					    }
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    case Source::StencilBuffer: {
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					    case Source::StencilBuffer: {
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        const auto& framebuffer = Pica::g_state.regs.framebuffer;
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					        const auto& framebuffer = Pica::g_state.regs.framebuffer.framebuffer;
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        surface_address = framebuffer.GetDepthBufferPhysicalAddress();
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					        surface_address = framebuffer.GetDepthBufferPhysicalAddress();
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        surface_width = framebuffer.GetWidth();
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					        surface_width = framebuffer.GetWidth();
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        surface_height = framebuffer.GetHeight();
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					        surface_height = framebuffer.GetHeight();
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        switch (framebuffer.depth_format) {
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					        switch (framebuffer.depth_format) {
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        case Pica::Regs::DepthFormat::D24S8:
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					        case Pica::FramebufferRegs::DepthFormat::D24S8:
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            surface_format = Format::X24S8;
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					            surface_format = Format::X24S8;
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            break;
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					            break;
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@ -32,6 +32,7 @@ set(HEADERS
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            primitive_assembly.h
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					            primitive_assembly.h
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            rasterizer.h
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					            rasterizer.h
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            rasterizer_interface.h
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					            rasterizer_interface.h
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					            regs_framebuffer.h
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            regs_rasterizer.h
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					            regs_rasterizer.h
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            regs_texturing.h
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					            regs_texturing.h
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            renderer_base.h
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					            renderer_base.h
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@ -18,6 +18,7 @@
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#include "common/common_types.h"
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					#include "common/common_types.h"
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#include "common/logging/log.h"
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					#include "common/logging/log.h"
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#include "common/vector_math.h"
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					#include "common/vector_math.h"
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					#include "video_core/regs_framebuffer.h"
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#include "video_core/regs_rasterizer.h"
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					#include "video_core/regs_rasterizer.h"
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#include "video_core/regs_texturing.h"
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					#include "video_core/regs_texturing.h"
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@ -51,268 +52,7 @@ struct Regs {
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    INSERT_PADDING_WORDS(0x2f);
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					    INSERT_PADDING_WORDS(0x2f);
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    RasterizerRegs rasterizer;
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					    RasterizerRegs rasterizer;
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    TexturingRegs texturing;
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					    TexturingRegs texturing;
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					    FramebufferRegs framebuffer;
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    enum class LogicOp : u32 {
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        Clear = 0,
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        And = 1,
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        AndReverse = 2,
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        Copy = 3,
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        Set = 4,
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        CopyInverted = 5,
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        NoOp = 6,
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        Invert = 7,
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        Nand = 8,
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        Or = 9,
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        Nor = 10,
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        Xor = 11,
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        Equiv = 12,
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        AndInverted = 13,
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        OrReverse = 14,
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        OrInverted = 15,
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    };
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    enum class BlendEquation : u32 {
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        Add = 0,
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        Subtract = 1,
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        ReverseSubtract = 2,
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        Min = 3,
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        Max = 4,
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    };
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    enum class BlendFactor : u32 {
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        Zero = 0,
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        One = 1,
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        SourceColor = 2,
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        OneMinusSourceColor = 3,
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        DestColor = 4,
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        OneMinusDestColor = 5,
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        SourceAlpha = 6,
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        OneMinusSourceAlpha = 7,
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        DestAlpha = 8,
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        OneMinusDestAlpha = 9,
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        ConstantColor = 10,
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        OneMinusConstantColor = 11,
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        ConstantAlpha = 12,
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        OneMinusConstantAlpha = 13,
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        SourceAlphaSaturate = 14,
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    };
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    enum class CompareFunc : u32 {
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        Never = 0,
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        Always = 1,
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        Equal = 2,
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        NotEqual = 3,
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        LessThan = 4,
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        LessThanOrEqual = 5,
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        GreaterThan = 6,
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        GreaterThanOrEqual = 7,
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    };
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    enum class StencilAction : u32 {
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        Keep = 0,
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        Zero = 1,
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        Replace = 2,
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        Increment = 3,
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        Decrement = 4,
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        Invert = 5,
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        IncrementWrap = 6,
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        DecrementWrap = 7,
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    };
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    struct {
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        union {
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            // If false, logic blending is used
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            BitField<8, 1, u32> alphablend_enable;
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        };
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        union {
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            BitField<0, 8, BlendEquation> blend_equation_rgb;
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            BitField<8, 8, BlendEquation> blend_equation_a;
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            BitField<16, 4, BlendFactor> factor_source_rgb;
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            BitField<20, 4, BlendFactor> factor_dest_rgb;
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            BitField<24, 4, BlendFactor> factor_source_a;
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            BitField<28, 4, BlendFactor> factor_dest_a;
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        } alpha_blending;
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        union {
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            BitField<0, 4, LogicOp> logic_op;
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        };
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        union {
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            u32 raw;
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            BitField<0, 8, u32> r;
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            BitField<8, 8, u32> g;
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            BitField<16, 8, u32> b;
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            BitField<24, 8, u32> a;
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        } blend_const;
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        union {
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            BitField<0, 1, u32> enable;
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            BitField<4, 3, CompareFunc> func;
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            BitField<8, 8, u32> ref;
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        } alpha_test;
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        struct {
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            union {
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                // Raw value of this register
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                u32 raw_func;
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                // If true, enable stencil testing
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                BitField<0, 1, u32> enable;
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                // Comparison operation for stencil testing
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                BitField<4, 3, CompareFunc> func;
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                // Mask used to control writing to the stencil buffer
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                BitField<8, 8, u32> write_mask;
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                // Value to compare against for stencil testing
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                BitField<16, 8, u32> reference_value;
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                // Mask to apply on stencil test inputs
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                BitField<24, 8, u32> input_mask;
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            };
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            union {
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                // Raw value of this register
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                u32 raw_op;
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                // Action to perform when the stencil test fails
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                BitField<0, 3, StencilAction> action_stencil_fail;
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                // Action to perform when stencil testing passed but depth testing fails
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                BitField<4, 3, StencilAction> action_depth_fail;
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                // Action to perform when both stencil and depth testing pass
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                BitField<8, 3, StencilAction> action_depth_pass;
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            };
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        } stencil_test;
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        union {
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            BitField<0, 1, u32> depth_test_enable;
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            BitField<4, 3, CompareFunc> depth_test_func;
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            BitField<8, 1, u32> red_enable;
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            BitField<9, 1, u32> green_enable;
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            BitField<10, 1, u32> blue_enable;
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            BitField<11, 1, u32> alpha_enable;
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            BitField<12, 1, u32> depth_write_enable;
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        };
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        INSERT_PADDING_WORDS(0x8);
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    } output_merger;
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    // Components are laid out in reverse byte order, most significant bits first.
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    enum class ColorFormat : u32 {
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        RGBA8 = 0,
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        RGB8 = 1,
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        RGB5A1 = 2,
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        RGB565 = 3,
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        RGBA4 = 4,
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    };
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    enum class DepthFormat : u32 {
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        D16 = 0,
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        D24 = 2,
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        D24S8 = 3,
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    };
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    // Returns the number of bytes in the specified color format
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    static unsigned BytesPerColorPixel(ColorFormat format) {
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        switch (format) {
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        case ColorFormat::RGBA8:
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            return 4;
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        case ColorFormat::RGB8:
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            return 3;
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        case ColorFormat::RGB5A1:
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        case ColorFormat::RGB565:
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        case ColorFormat::RGBA4:
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            return 2;
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        default:
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            LOG_CRITICAL(HW_GPU, "Unknown color format %u", format);
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            UNIMPLEMENTED();
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        }
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    }
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    struct FramebufferConfig {
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        INSERT_PADDING_WORDS(0x3);
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        union {
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            BitField<0, 4, u32> allow_color_write; // 0 = disable, else enable
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        };
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        INSERT_PADDING_WORDS(0x1);
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        union {
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            BitField<0, 2, u32> allow_depth_stencil_write; // 0 = disable, else enable
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        };
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        DepthFormat depth_format; // TODO: Should be a BitField!
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					 | 
				
			||||||
        BitField<16, 3, ColorFormat> color_format;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
        INSERT_PADDING_WORDS(0x4);
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
        u32 depth_buffer_address;
 | 
					 | 
				
			||||||
        u32 color_buffer_address;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
        union {
 | 
					 | 
				
			||||||
            // Apparently, the framebuffer width is stored as expected,
 | 
					 | 
				
			||||||
            // while the height is stored as the actual height minus one.
 | 
					 | 
				
			||||||
            // Hence, don't access these fields directly but use the accessors
 | 
					 | 
				
			||||||
            // GetWidth() and GetHeight() instead.
 | 
					 | 
				
			||||||
            BitField<0, 11, u32> width;
 | 
					 | 
				
			||||||
            BitField<12, 10, u32> height;
 | 
					 | 
				
			||||||
        };
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
        INSERT_PADDING_WORDS(0x1);
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
        inline u32 GetColorBufferPhysicalAddress() const {
 | 
					 | 
				
			||||||
            return DecodeAddressRegister(color_buffer_address);
 | 
					 | 
				
			||||||
        }
 | 
					 | 
				
			||||||
        inline u32 GetDepthBufferPhysicalAddress() const {
 | 
					 | 
				
			||||||
            return DecodeAddressRegister(depth_buffer_address);
 | 
					 | 
				
			||||||
        }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
        inline u32 GetWidth() const {
 | 
					 | 
				
			||||||
            return width;
 | 
					 | 
				
			||||||
        }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
        inline u32 GetHeight() const {
 | 
					 | 
				
			||||||
            return height + 1;
 | 
					 | 
				
			||||||
        }
 | 
					 | 
				
			||||||
    } framebuffer;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    // Returns the number of bytes in the specified depth format
 | 
					 | 
				
			||||||
    static u32 BytesPerDepthPixel(DepthFormat format) {
 | 
					 | 
				
			||||||
        switch (format) {
 | 
					 | 
				
			||||||
        case DepthFormat::D16:
 | 
					 | 
				
			||||||
            return 2;
 | 
					 | 
				
			||||||
        case DepthFormat::D24:
 | 
					 | 
				
			||||||
            return 3;
 | 
					 | 
				
			||||||
        case DepthFormat::D24S8:
 | 
					 | 
				
			||||||
            return 4;
 | 
					 | 
				
			||||||
        default:
 | 
					 | 
				
			||||||
            LOG_CRITICAL(HW_GPU, "Unknown depth format %u", format);
 | 
					 | 
				
			||||||
            UNIMPLEMENTED();
 | 
					 | 
				
			||||||
        }
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    // Returns the number of bits per depth component of the specified depth format
 | 
					 | 
				
			||||||
    static u32 DepthBitsPerPixel(DepthFormat format) {
 | 
					 | 
				
			||||||
        switch (format) {
 | 
					 | 
				
			||||||
        case DepthFormat::D16:
 | 
					 | 
				
			||||||
            return 16;
 | 
					 | 
				
			||||||
        case DepthFormat::D24:
 | 
					 | 
				
			||||||
        case DepthFormat::D24S8:
 | 
					 | 
				
			||||||
            return 24;
 | 
					 | 
				
			||||||
        default:
 | 
					 | 
				
			||||||
            LOG_CRITICAL(HW_GPU, "Unknown depth format %u", format);
 | 
					 | 
				
			||||||
            UNIMPLEMENTED();
 | 
					 | 
				
			||||||
        }
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    INSERT_PADDING_WORDS(0x20);
 | 
					 | 
				
			||||||
 | 
					
 | 
				
			||||||
    enum class LightingSampler {
 | 
					    enum class LightingSampler {
 | 
				
			||||||
        Distribution0 = 0,
 | 
					        Distribution0 = 0,
 | 
				
			||||||
@ -957,8 +697,10 @@ ASSERT_REG_POSITION(texturing.tev_stage4, 0xf0);
 | 
				
			|||||||
ASSERT_REG_POSITION(texturing.tev_stage5, 0xf8);
 | 
					ASSERT_REG_POSITION(texturing.tev_stage5, 0xf8);
 | 
				
			||||||
ASSERT_REG_POSITION(texturing.tev_combiner_buffer_color, 0xfd);
 | 
					ASSERT_REG_POSITION(texturing.tev_combiner_buffer_color, 0xfd);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
ASSERT_REG_POSITION(output_merger, 0x100);
 | 
					ASSERT_REG_POSITION(framebuffer, 0x100);
 | 
				
			||||||
ASSERT_REG_POSITION(framebuffer, 0x110);
 | 
					ASSERT_REG_POSITION(framebuffer.output_merger, 0x100);
 | 
				
			||||||
 | 
					ASSERT_REG_POSITION(framebuffer.framebuffer, 0x110);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
ASSERT_REG_POSITION(lighting, 0x140);
 | 
					ASSERT_REG_POSITION(lighting, 0x140);
 | 
				
			||||||
ASSERT_REG_POSITION(vertex_attributes, 0x200);
 | 
					ASSERT_REG_POSITION(vertex_attributes, 0x200);
 | 
				
			||||||
ASSERT_REG_POSITION(index_array, 0x227);
 | 
					ASSERT_REG_POSITION(index_array, 0x227);
 | 
				
			||||||
 | 
				
			|||||||
@ -29,7 +29,7 @@ namespace Pica {
 | 
				
			|||||||
namespace Rasterizer {
 | 
					namespace Rasterizer {
 | 
				
			||||||
 | 
					
 | 
				
			||||||
static void DrawPixel(int x, int y, const Math::Vec4<u8>& color) {
 | 
					static void DrawPixel(int x, int y, const Math::Vec4<u8>& color) {
 | 
				
			||||||
    const auto& framebuffer = g_state.regs.framebuffer;
 | 
					    const auto& framebuffer = g_state.regs.framebuffer.framebuffer;
 | 
				
			||||||
    const PAddr addr = framebuffer.GetColorBufferPhysicalAddress();
 | 
					    const PAddr addr = framebuffer.GetColorBufferPhysicalAddress();
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    // Similarly to textures, the render framebuffer is laid out from bottom to top, too.
 | 
					    // Similarly to textures, the render framebuffer is laid out from bottom to top, too.
 | 
				
			||||||
@ -44,23 +44,23 @@ static void DrawPixel(int x, int y, const Math::Vec4<u8>& color) {
 | 
				
			|||||||
    u8* dst_pixel = Memory::GetPhysicalPointer(addr) + dst_offset;
 | 
					    u8* dst_pixel = Memory::GetPhysicalPointer(addr) + dst_offset;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    switch (framebuffer.color_format) {
 | 
					    switch (framebuffer.color_format) {
 | 
				
			||||||
    case Regs::ColorFormat::RGBA8:
 | 
					    case FramebufferRegs::ColorFormat::RGBA8:
 | 
				
			||||||
        Color::EncodeRGBA8(color, dst_pixel);
 | 
					        Color::EncodeRGBA8(color, dst_pixel);
 | 
				
			||||||
        break;
 | 
					        break;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    case Regs::ColorFormat::RGB8:
 | 
					    case FramebufferRegs::ColorFormat::RGB8:
 | 
				
			||||||
        Color::EncodeRGB8(color, dst_pixel);
 | 
					        Color::EncodeRGB8(color, dst_pixel);
 | 
				
			||||||
        break;
 | 
					        break;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    case Regs::ColorFormat::RGB5A1:
 | 
					    case FramebufferRegs::ColorFormat::RGB5A1:
 | 
				
			||||||
        Color::EncodeRGB5A1(color, dst_pixel);
 | 
					        Color::EncodeRGB5A1(color, dst_pixel);
 | 
				
			||||||
        break;
 | 
					        break;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    case Regs::ColorFormat::RGB565:
 | 
					    case FramebufferRegs::ColorFormat::RGB565:
 | 
				
			||||||
        Color::EncodeRGB565(color, dst_pixel);
 | 
					        Color::EncodeRGB565(color, dst_pixel);
 | 
				
			||||||
        break;
 | 
					        break;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    case Regs::ColorFormat::RGBA4:
 | 
					    case FramebufferRegs::ColorFormat::RGBA4:
 | 
				
			||||||
        Color::EncodeRGBA4(color, dst_pixel);
 | 
					        Color::EncodeRGBA4(color, dst_pixel);
 | 
				
			||||||
        break;
 | 
					        break;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
@ -72,7 +72,7 @@ static void DrawPixel(int x, int y, const Math::Vec4<u8>& color) {
 | 
				
			|||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
static const Math::Vec4<u8> GetPixel(int x, int y) {
 | 
					static const Math::Vec4<u8> GetPixel(int x, int y) {
 | 
				
			||||||
    const auto& framebuffer = g_state.regs.framebuffer;
 | 
					    const auto& framebuffer = g_state.regs.framebuffer.framebuffer;
 | 
				
			||||||
    const PAddr addr = framebuffer.GetColorBufferPhysicalAddress();
 | 
					    const PAddr addr = framebuffer.GetColorBufferPhysicalAddress();
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    y = framebuffer.height - y;
 | 
					    y = framebuffer.height - y;
 | 
				
			||||||
@ -85,19 +85,19 @@ static const Math::Vec4<u8> GetPixel(int x, int y) {
 | 
				
			|||||||
    u8* src_pixel = Memory::GetPhysicalPointer(addr) + src_offset;
 | 
					    u8* src_pixel = Memory::GetPhysicalPointer(addr) + src_offset;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    switch (framebuffer.color_format) {
 | 
					    switch (framebuffer.color_format) {
 | 
				
			||||||
    case Regs::ColorFormat::RGBA8:
 | 
					    case FramebufferRegs::ColorFormat::RGBA8:
 | 
				
			||||||
        return Color::DecodeRGBA8(src_pixel);
 | 
					        return Color::DecodeRGBA8(src_pixel);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    case Regs::ColorFormat::RGB8:
 | 
					    case FramebufferRegs::ColorFormat::RGB8:
 | 
				
			||||||
        return Color::DecodeRGB8(src_pixel);
 | 
					        return Color::DecodeRGB8(src_pixel);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    case Regs::ColorFormat::RGB5A1:
 | 
					    case FramebufferRegs::ColorFormat::RGB5A1:
 | 
				
			||||||
        return Color::DecodeRGB5A1(src_pixel);
 | 
					        return Color::DecodeRGB5A1(src_pixel);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    case Regs::ColorFormat::RGB565:
 | 
					    case FramebufferRegs::ColorFormat::RGB565:
 | 
				
			||||||
        return Color::DecodeRGB565(src_pixel);
 | 
					        return Color::DecodeRGB565(src_pixel);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    case Regs::ColorFormat::RGBA4:
 | 
					    case FramebufferRegs::ColorFormat::RGBA4:
 | 
				
			||||||
        return Color::DecodeRGBA4(src_pixel);
 | 
					        return Color::DecodeRGBA4(src_pixel);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    default:
 | 
					    default:
 | 
				
			||||||
@ -110,25 +110,25 @@ static const Math::Vec4<u8> GetPixel(int x, int y) {
 | 
				
			|||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
static u32 GetDepth(int x, int y) {
 | 
					static u32 GetDepth(int x, int y) {
 | 
				
			||||||
    const auto& framebuffer = g_state.regs.framebuffer;
 | 
					    const auto& framebuffer = g_state.regs.framebuffer.framebuffer;
 | 
				
			||||||
    const PAddr addr = framebuffer.GetDepthBufferPhysicalAddress();
 | 
					    const PAddr addr = framebuffer.GetDepthBufferPhysicalAddress();
 | 
				
			||||||
    u8* depth_buffer = Memory::GetPhysicalPointer(addr);
 | 
					    u8* depth_buffer = Memory::GetPhysicalPointer(addr);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    y = framebuffer.height - y;
 | 
					    y = framebuffer.height - y;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    const u32 coarse_y = y & ~7;
 | 
					    const u32 coarse_y = y & ~7;
 | 
				
			||||||
    u32 bytes_per_pixel = Regs::BytesPerDepthPixel(framebuffer.depth_format);
 | 
					    u32 bytes_per_pixel = FramebufferRegs::BytesPerDepthPixel(framebuffer.depth_format);
 | 
				
			||||||
    u32 stride = framebuffer.width * bytes_per_pixel;
 | 
					    u32 stride = framebuffer.width * bytes_per_pixel;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    u32 src_offset = VideoCore::GetMortonOffset(x, y, bytes_per_pixel) + coarse_y * stride;
 | 
					    u32 src_offset = VideoCore::GetMortonOffset(x, y, bytes_per_pixel) + coarse_y * stride;
 | 
				
			||||||
    u8* src_pixel = depth_buffer + src_offset;
 | 
					    u8* src_pixel = depth_buffer + src_offset;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    switch (framebuffer.depth_format) {
 | 
					    switch (framebuffer.depth_format) {
 | 
				
			||||||
    case Regs::DepthFormat::D16:
 | 
					    case FramebufferRegs::DepthFormat::D16:
 | 
				
			||||||
        return Color::DecodeD16(src_pixel);
 | 
					        return Color::DecodeD16(src_pixel);
 | 
				
			||||||
    case Regs::DepthFormat::D24:
 | 
					    case FramebufferRegs::DepthFormat::D24:
 | 
				
			||||||
        return Color::DecodeD24(src_pixel);
 | 
					        return Color::DecodeD24(src_pixel);
 | 
				
			||||||
    case Regs::DepthFormat::D24S8:
 | 
					    case FramebufferRegs::DepthFormat::D24S8:
 | 
				
			||||||
        return Color::DecodeD24S8(src_pixel).x;
 | 
					        return Color::DecodeD24S8(src_pixel).x;
 | 
				
			||||||
    default:
 | 
					    default:
 | 
				
			||||||
        LOG_CRITICAL(HW_GPU, "Unimplemented depth format %u", framebuffer.depth_format);
 | 
					        LOG_CRITICAL(HW_GPU, "Unimplemented depth format %u", framebuffer.depth_format);
 | 
				
			||||||
@ -138,21 +138,21 @@ static u32 GetDepth(int x, int y) {
 | 
				
			|||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
static u8 GetStencil(int x, int y) {
 | 
					static u8 GetStencil(int x, int y) {
 | 
				
			||||||
    const auto& framebuffer = g_state.regs.framebuffer;
 | 
					    const auto& framebuffer = g_state.regs.framebuffer.framebuffer;
 | 
				
			||||||
    const PAddr addr = framebuffer.GetDepthBufferPhysicalAddress();
 | 
					    const PAddr addr = framebuffer.GetDepthBufferPhysicalAddress();
 | 
				
			||||||
    u8* depth_buffer = Memory::GetPhysicalPointer(addr);
 | 
					    u8* depth_buffer = Memory::GetPhysicalPointer(addr);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    y = framebuffer.height - y;
 | 
					    y = framebuffer.height - y;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    const u32 coarse_y = y & ~7;
 | 
					    const u32 coarse_y = y & ~7;
 | 
				
			||||||
    u32 bytes_per_pixel = Pica::Regs::BytesPerDepthPixel(framebuffer.depth_format);
 | 
					    u32 bytes_per_pixel = Pica::FramebufferRegs::BytesPerDepthPixel(framebuffer.depth_format);
 | 
				
			||||||
    u32 stride = framebuffer.width * bytes_per_pixel;
 | 
					    u32 stride = framebuffer.width * bytes_per_pixel;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    u32 src_offset = VideoCore::GetMortonOffset(x, y, bytes_per_pixel) + coarse_y * stride;
 | 
					    u32 src_offset = VideoCore::GetMortonOffset(x, y, bytes_per_pixel) + coarse_y * stride;
 | 
				
			||||||
    u8* src_pixel = depth_buffer + src_offset;
 | 
					    u8* src_pixel = depth_buffer + src_offset;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    switch (framebuffer.depth_format) {
 | 
					    switch (framebuffer.depth_format) {
 | 
				
			||||||
    case Regs::DepthFormat::D24S8:
 | 
					    case FramebufferRegs::DepthFormat::D24S8:
 | 
				
			||||||
        return Color::DecodeD24S8(src_pixel).y;
 | 
					        return Color::DecodeD24S8(src_pixel).y;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    default:
 | 
					    default:
 | 
				
			||||||
@ -165,29 +165,29 @@ static u8 GetStencil(int x, int y) {
 | 
				
			|||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
static void SetDepth(int x, int y, u32 value) {
 | 
					static void SetDepth(int x, int y, u32 value) {
 | 
				
			||||||
    const auto& framebuffer = g_state.regs.framebuffer;
 | 
					    const auto& framebuffer = g_state.regs.framebuffer.framebuffer;
 | 
				
			||||||
    const PAddr addr = framebuffer.GetDepthBufferPhysicalAddress();
 | 
					    const PAddr addr = framebuffer.GetDepthBufferPhysicalAddress();
 | 
				
			||||||
    u8* depth_buffer = Memory::GetPhysicalPointer(addr);
 | 
					    u8* depth_buffer = Memory::GetPhysicalPointer(addr);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    y = framebuffer.height - y;
 | 
					    y = framebuffer.height - y;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    const u32 coarse_y = y & ~7;
 | 
					    const u32 coarse_y = y & ~7;
 | 
				
			||||||
    u32 bytes_per_pixel = Regs::BytesPerDepthPixel(framebuffer.depth_format);
 | 
					    u32 bytes_per_pixel = FramebufferRegs::BytesPerDepthPixel(framebuffer.depth_format);
 | 
				
			||||||
    u32 stride = framebuffer.width * bytes_per_pixel;
 | 
					    u32 stride = framebuffer.width * bytes_per_pixel;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    u32 dst_offset = VideoCore::GetMortonOffset(x, y, bytes_per_pixel) + coarse_y * stride;
 | 
					    u32 dst_offset = VideoCore::GetMortonOffset(x, y, bytes_per_pixel) + coarse_y * stride;
 | 
				
			||||||
    u8* dst_pixel = depth_buffer + dst_offset;
 | 
					    u8* dst_pixel = depth_buffer + dst_offset;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    switch (framebuffer.depth_format) {
 | 
					    switch (framebuffer.depth_format) {
 | 
				
			||||||
    case Regs::DepthFormat::D16:
 | 
					    case FramebufferRegs::DepthFormat::D16:
 | 
				
			||||||
        Color::EncodeD16(value, dst_pixel);
 | 
					        Color::EncodeD16(value, dst_pixel);
 | 
				
			||||||
        break;
 | 
					        break;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    case Regs::DepthFormat::D24:
 | 
					    case FramebufferRegs::DepthFormat::D24:
 | 
				
			||||||
        Color::EncodeD24(value, dst_pixel);
 | 
					        Color::EncodeD24(value, dst_pixel);
 | 
				
			||||||
        break;
 | 
					        break;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    case Regs::DepthFormat::D24S8:
 | 
					    case FramebufferRegs::DepthFormat::D24S8:
 | 
				
			||||||
        Color::EncodeD24X8(value, dst_pixel);
 | 
					        Color::EncodeD24X8(value, dst_pixel);
 | 
				
			||||||
        break;
 | 
					        break;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
@ -199,26 +199,26 @@ static void SetDepth(int x, int y, u32 value) {
 | 
				
			|||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
static void SetStencil(int x, int y, u8 value) {
 | 
					static void SetStencil(int x, int y, u8 value) {
 | 
				
			||||||
    const auto& framebuffer = g_state.regs.framebuffer;
 | 
					    const auto& framebuffer = g_state.regs.framebuffer.framebuffer;
 | 
				
			||||||
    const PAddr addr = framebuffer.GetDepthBufferPhysicalAddress();
 | 
					    const PAddr addr = framebuffer.GetDepthBufferPhysicalAddress();
 | 
				
			||||||
    u8* depth_buffer = Memory::GetPhysicalPointer(addr);
 | 
					    u8* depth_buffer = Memory::GetPhysicalPointer(addr);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    y = framebuffer.height - y;
 | 
					    y = framebuffer.height - y;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    const u32 coarse_y = y & ~7;
 | 
					    const u32 coarse_y = y & ~7;
 | 
				
			||||||
    u32 bytes_per_pixel = Pica::Regs::BytesPerDepthPixel(framebuffer.depth_format);
 | 
					    u32 bytes_per_pixel = Pica::FramebufferRegs::BytesPerDepthPixel(framebuffer.depth_format);
 | 
				
			||||||
    u32 stride = framebuffer.width * bytes_per_pixel;
 | 
					    u32 stride = framebuffer.width * bytes_per_pixel;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    u32 dst_offset = VideoCore::GetMortonOffset(x, y, bytes_per_pixel) + coarse_y * stride;
 | 
					    u32 dst_offset = VideoCore::GetMortonOffset(x, y, bytes_per_pixel) + coarse_y * stride;
 | 
				
			||||||
    u8* dst_pixel = depth_buffer + dst_offset;
 | 
					    u8* dst_pixel = depth_buffer + dst_offset;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    switch (framebuffer.depth_format) {
 | 
					    switch (framebuffer.depth_format) {
 | 
				
			||||||
    case Pica::Regs::DepthFormat::D16:
 | 
					    case Pica::FramebufferRegs::DepthFormat::D16:
 | 
				
			||||||
    case Pica::Regs::DepthFormat::D24:
 | 
					    case Pica::FramebufferRegs::DepthFormat::D24:
 | 
				
			||||||
        // Nothing to do
 | 
					        // Nothing to do
 | 
				
			||||||
        break;
 | 
					        break;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    case Pica::Regs::DepthFormat::D24S8:
 | 
					    case Pica::FramebufferRegs::DepthFormat::D24S8:
 | 
				
			||||||
        Color::EncodeX24S8(value, dst_pixel);
 | 
					        Color::EncodeX24S8(value, dst_pixel);
 | 
				
			||||||
        break;
 | 
					        break;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
@ -229,32 +229,32 @@ static void SetStencil(int x, int y, u8 value) {
 | 
				
			|||||||
    }
 | 
					    }
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
static u8 PerformStencilAction(Regs::StencilAction action, u8 old_stencil, u8 ref) {
 | 
					static u8 PerformStencilAction(FramebufferRegs::StencilAction action, u8 old_stencil, u8 ref) {
 | 
				
			||||||
    switch (action) {
 | 
					    switch (action) {
 | 
				
			||||||
    case Regs::StencilAction::Keep:
 | 
					    case FramebufferRegs::StencilAction::Keep:
 | 
				
			||||||
        return old_stencil;
 | 
					        return old_stencil;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    case Regs::StencilAction::Zero:
 | 
					    case FramebufferRegs::StencilAction::Zero:
 | 
				
			||||||
        return 0;
 | 
					        return 0;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    case Regs::StencilAction::Replace:
 | 
					    case FramebufferRegs::StencilAction::Replace:
 | 
				
			||||||
        return ref;
 | 
					        return ref;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    case Regs::StencilAction::Increment:
 | 
					    case FramebufferRegs::StencilAction::Increment:
 | 
				
			||||||
        // Saturated increment
 | 
					        // Saturated increment
 | 
				
			||||||
        return std::min<u8>(old_stencil, 254) + 1;
 | 
					        return std::min<u8>(old_stencil, 254) + 1;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    case Regs::StencilAction::Decrement:
 | 
					    case FramebufferRegs::StencilAction::Decrement:
 | 
				
			||||||
        // Saturated decrement
 | 
					        // Saturated decrement
 | 
				
			||||||
        return std::max<u8>(old_stencil, 1) - 1;
 | 
					        return std::max<u8>(old_stencil, 1) - 1;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    case Regs::StencilAction::Invert:
 | 
					    case FramebufferRegs::StencilAction::Invert:
 | 
				
			||||||
        return ~old_stencil;
 | 
					        return ~old_stencil;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    case Regs::StencilAction::IncrementWrap:
 | 
					    case FramebufferRegs::StencilAction::IncrementWrap:
 | 
				
			||||||
        return old_stencil + 1;
 | 
					        return old_stencil + 1;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    case Regs::StencilAction::DecrementWrap:
 | 
					    case FramebufferRegs::StencilAction::DecrementWrap:
 | 
				
			||||||
        return old_stencil - 1;
 | 
					        return old_stencil - 1;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    default:
 | 
					    default:
 | 
				
			||||||
@ -400,9 +400,10 @@ static void ProcessTriangleInternal(const Vertex& v0, const Vertex& v1, const Ve
 | 
				
			|||||||
    auto textures = regs.texturing.GetTextures();
 | 
					    auto textures = regs.texturing.GetTextures();
 | 
				
			||||||
    auto tev_stages = regs.texturing.GetTevStages();
 | 
					    auto tev_stages = regs.texturing.GetTevStages();
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    bool stencil_action_enable = g_state.regs.output_merger.stencil_test.enable &&
 | 
					    bool stencil_action_enable =
 | 
				
			||||||
                                 g_state.regs.framebuffer.depth_format == Regs::DepthFormat::D24S8;
 | 
					        g_state.regs.framebuffer.output_merger.stencil_test.enable &&
 | 
				
			||||||
    const auto stencil_test = g_state.regs.output_merger.stencil_test;
 | 
					        g_state.regs.framebuffer.framebuffer.depth_format == FramebufferRegs::DepthFormat::D24S8;
 | 
				
			||||||
 | 
					    const auto stencil_test = g_state.regs.framebuffer.output_merger.stencil_test;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    // Enter rasterization loop, starting at the center of the topleft bounding box corner.
 | 
					    // Enter rasterization loop, starting at the center of the topleft bounding box corner.
 | 
				
			||||||
    // TODO: Not sure if looping through x first might be faster
 | 
					    // TODO: Not sure if looping through x first might be faster
 | 
				
			||||||
@ -879,41 +880,41 @@ static void ProcessTriangleInternal(const Vertex& v0, const Vertex& v1, const Ve
 | 
				
			|||||||
                }
 | 
					                }
 | 
				
			||||||
            }
 | 
					            }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
            const auto& output_merger = regs.output_merger;
 | 
					            const auto& output_merger = regs.framebuffer.output_merger;
 | 
				
			||||||
            // TODO: Does alpha testing happen before or after stencil?
 | 
					            // TODO: Does alpha testing happen before or after stencil?
 | 
				
			||||||
            if (output_merger.alpha_test.enable) {
 | 
					            if (output_merger.alpha_test.enable) {
 | 
				
			||||||
                bool pass = false;
 | 
					                bool pass = false;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
                switch (output_merger.alpha_test.func) {
 | 
					                switch (output_merger.alpha_test.func) {
 | 
				
			||||||
                case Regs::CompareFunc::Never:
 | 
					                case FramebufferRegs::CompareFunc::Never:
 | 
				
			||||||
                    pass = false;
 | 
					                    pass = false;
 | 
				
			||||||
                    break;
 | 
					                    break;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
                case Regs::CompareFunc::Always:
 | 
					                case FramebufferRegs::CompareFunc::Always:
 | 
				
			||||||
                    pass = true;
 | 
					                    pass = true;
 | 
				
			||||||
                    break;
 | 
					                    break;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
                case Regs::CompareFunc::Equal:
 | 
					                case FramebufferRegs::CompareFunc::Equal:
 | 
				
			||||||
                    pass = combiner_output.a() == output_merger.alpha_test.ref;
 | 
					                    pass = combiner_output.a() == output_merger.alpha_test.ref;
 | 
				
			||||||
                    break;
 | 
					                    break;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
                case Regs::CompareFunc::NotEqual:
 | 
					                case FramebufferRegs::CompareFunc::NotEqual:
 | 
				
			||||||
                    pass = combiner_output.a() != output_merger.alpha_test.ref;
 | 
					                    pass = combiner_output.a() != output_merger.alpha_test.ref;
 | 
				
			||||||
                    break;
 | 
					                    break;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
                case Regs::CompareFunc::LessThan:
 | 
					                case FramebufferRegs::CompareFunc::LessThan:
 | 
				
			||||||
                    pass = combiner_output.a() < output_merger.alpha_test.ref;
 | 
					                    pass = combiner_output.a() < output_merger.alpha_test.ref;
 | 
				
			||||||
                    break;
 | 
					                    break;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
                case Regs::CompareFunc::LessThanOrEqual:
 | 
					                case FramebufferRegs::CompareFunc::LessThanOrEqual:
 | 
				
			||||||
                    pass = combiner_output.a() <= output_merger.alpha_test.ref;
 | 
					                    pass = combiner_output.a() <= output_merger.alpha_test.ref;
 | 
				
			||||||
                    break;
 | 
					                    break;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
                case Regs::CompareFunc::GreaterThan:
 | 
					                case FramebufferRegs::CompareFunc::GreaterThan:
 | 
				
			||||||
                    pass = combiner_output.a() > output_merger.alpha_test.ref;
 | 
					                    pass = combiner_output.a() > output_merger.alpha_test.ref;
 | 
				
			||||||
                    break;
 | 
					                    break;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
                case Regs::CompareFunc::GreaterThanOrEqual:
 | 
					                case FramebufferRegs::CompareFunc::GreaterThanOrEqual:
 | 
				
			||||||
                    pass = combiner_output.a() >= output_merger.alpha_test.ref;
 | 
					                    pass = combiner_output.a() >= output_merger.alpha_test.ref;
 | 
				
			||||||
                    break;
 | 
					                    break;
 | 
				
			||||||
                }
 | 
					                }
 | 
				
			||||||
@ -959,10 +960,10 @@ static void ProcessTriangleInternal(const Vertex& v0, const Vertex& v1, const Ve
 | 
				
			|||||||
            u8 old_stencil = 0;
 | 
					            u8 old_stencil = 0;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
            auto UpdateStencil = [stencil_test, x, y,
 | 
					            auto UpdateStencil = [stencil_test, x, y,
 | 
				
			||||||
                                  &old_stencil](Pica::Regs::StencilAction action) {
 | 
					                                  &old_stencil](Pica::FramebufferRegs::StencilAction action) {
 | 
				
			||||||
                u8 new_stencil =
 | 
					                u8 new_stencil =
 | 
				
			||||||
                    PerformStencilAction(action, old_stencil, stencil_test.reference_value);
 | 
					                    PerformStencilAction(action, old_stencil, stencil_test.reference_value);
 | 
				
			||||||
                if (g_state.regs.framebuffer.allow_depth_stencil_write != 0)
 | 
					                if (g_state.regs.framebuffer.framebuffer.allow_depth_stencil_write != 0)
 | 
				
			||||||
                    SetStencil(x >> 4, y >> 4, (new_stencil & stencil_test.write_mask) |
 | 
					                    SetStencil(x >> 4, y >> 4, (new_stencil & stencil_test.write_mask) |
 | 
				
			||||||
                                                   (old_stencil & ~stencil_test.write_mask));
 | 
					                                                   (old_stencil & ~stencil_test.write_mask));
 | 
				
			||||||
            };
 | 
					            };
 | 
				
			||||||
@ -974,35 +975,35 @@ static void ProcessTriangleInternal(const Vertex& v0, const Vertex& v1, const Ve
 | 
				
			|||||||
 | 
					
 | 
				
			||||||
                bool pass = false;
 | 
					                bool pass = false;
 | 
				
			||||||
                switch (stencil_test.func) {
 | 
					                switch (stencil_test.func) {
 | 
				
			||||||
                case Regs::CompareFunc::Never:
 | 
					                case FramebufferRegs::CompareFunc::Never:
 | 
				
			||||||
                    pass = false;
 | 
					                    pass = false;
 | 
				
			||||||
                    break;
 | 
					                    break;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
                case Regs::CompareFunc::Always:
 | 
					                case FramebufferRegs::CompareFunc::Always:
 | 
				
			||||||
                    pass = true;
 | 
					                    pass = true;
 | 
				
			||||||
                    break;
 | 
					                    break;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
                case Regs::CompareFunc::Equal:
 | 
					                case FramebufferRegs::CompareFunc::Equal:
 | 
				
			||||||
                    pass = (ref == dest);
 | 
					                    pass = (ref == dest);
 | 
				
			||||||
                    break;
 | 
					                    break;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
                case Regs::CompareFunc::NotEqual:
 | 
					                case FramebufferRegs::CompareFunc::NotEqual:
 | 
				
			||||||
                    pass = (ref != dest);
 | 
					                    pass = (ref != dest);
 | 
				
			||||||
                    break;
 | 
					                    break;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
                case Regs::CompareFunc::LessThan:
 | 
					                case FramebufferRegs::CompareFunc::LessThan:
 | 
				
			||||||
                    pass = (ref < dest);
 | 
					                    pass = (ref < dest);
 | 
				
			||||||
                    break;
 | 
					                    break;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
                case Regs::CompareFunc::LessThanOrEqual:
 | 
					                case FramebufferRegs::CompareFunc::LessThanOrEqual:
 | 
				
			||||||
                    pass = (ref <= dest);
 | 
					                    pass = (ref <= dest);
 | 
				
			||||||
                    break;
 | 
					                    break;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
                case Regs::CompareFunc::GreaterThan:
 | 
					                case FramebufferRegs::CompareFunc::GreaterThan:
 | 
				
			||||||
                    pass = (ref > dest);
 | 
					                    pass = (ref > dest);
 | 
				
			||||||
                    break;
 | 
					                    break;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
                case Regs::CompareFunc::GreaterThanOrEqual:
 | 
					                case FramebufferRegs::CompareFunc::GreaterThanOrEqual:
 | 
				
			||||||
                    pass = (ref >= dest);
 | 
					                    pass = (ref >= dest);
 | 
				
			||||||
                    break;
 | 
					                    break;
 | 
				
			||||||
                }
 | 
					                }
 | 
				
			||||||
@ -1014,7 +1015,8 @@ static void ProcessTriangleInternal(const Vertex& v0, const Vertex& v1, const Ve
 | 
				
			|||||||
            }
 | 
					            }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
            // Convert float to integer
 | 
					            // Convert float to integer
 | 
				
			||||||
            unsigned num_bits = Regs::DepthBitsPerPixel(regs.framebuffer.depth_format);
 | 
					            unsigned num_bits =
 | 
				
			||||||
 | 
					                FramebufferRegs::DepthBitsPerPixel(regs.framebuffer.framebuffer.depth_format);
 | 
				
			||||||
            u32 z = (u32)(depth * ((1 << num_bits) - 1));
 | 
					            u32 z = (u32)(depth * ((1 << num_bits) - 1));
 | 
				
			||||||
 | 
					
 | 
				
			||||||
            if (output_merger.depth_test_enable) {
 | 
					            if (output_merger.depth_test_enable) {
 | 
				
			||||||
@ -1023,35 +1025,35 @@ static void ProcessTriangleInternal(const Vertex& v0, const Vertex& v1, const Ve
 | 
				
			|||||||
                bool pass = false;
 | 
					                bool pass = false;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
                switch (output_merger.depth_test_func) {
 | 
					                switch (output_merger.depth_test_func) {
 | 
				
			||||||
                case Regs::CompareFunc::Never:
 | 
					                case FramebufferRegs::CompareFunc::Never:
 | 
				
			||||||
                    pass = false;
 | 
					                    pass = false;
 | 
				
			||||||
                    break;
 | 
					                    break;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
                case Regs::CompareFunc::Always:
 | 
					                case FramebufferRegs::CompareFunc::Always:
 | 
				
			||||||
                    pass = true;
 | 
					                    pass = true;
 | 
				
			||||||
                    break;
 | 
					                    break;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
                case Regs::CompareFunc::Equal:
 | 
					                case FramebufferRegs::CompareFunc::Equal:
 | 
				
			||||||
                    pass = z == ref_z;
 | 
					                    pass = z == ref_z;
 | 
				
			||||||
                    break;
 | 
					                    break;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
                case Regs::CompareFunc::NotEqual:
 | 
					                case FramebufferRegs::CompareFunc::NotEqual:
 | 
				
			||||||
                    pass = z != ref_z;
 | 
					                    pass = z != ref_z;
 | 
				
			||||||
                    break;
 | 
					                    break;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
                case Regs::CompareFunc::LessThan:
 | 
					                case FramebufferRegs::CompareFunc::LessThan:
 | 
				
			||||||
                    pass = z < ref_z;
 | 
					                    pass = z < ref_z;
 | 
				
			||||||
                    break;
 | 
					                    break;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
                case Regs::CompareFunc::LessThanOrEqual:
 | 
					                case FramebufferRegs::CompareFunc::LessThanOrEqual:
 | 
				
			||||||
                    pass = z <= ref_z;
 | 
					                    pass = z <= ref_z;
 | 
				
			||||||
                    break;
 | 
					                    break;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
                case Regs::CompareFunc::GreaterThan:
 | 
					                case FramebufferRegs::CompareFunc::GreaterThan:
 | 
				
			||||||
                    pass = z > ref_z;
 | 
					                    pass = z > ref_z;
 | 
				
			||||||
                    break;
 | 
					                    break;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
                case Regs::CompareFunc::GreaterThanOrEqual:
 | 
					                case FramebufferRegs::CompareFunc::GreaterThanOrEqual:
 | 
				
			||||||
                    pass = z >= ref_z;
 | 
					                    pass = z >= ref_z;
 | 
				
			||||||
                    break;
 | 
					                    break;
 | 
				
			||||||
                }
 | 
					                }
 | 
				
			||||||
@ -1063,8 +1065,11 @@ static void ProcessTriangleInternal(const Vertex& v0, const Vertex& v1, const Ve
 | 
				
			|||||||
                }
 | 
					                }
 | 
				
			||||||
            }
 | 
					            }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
            if (regs.framebuffer.allow_depth_stencil_write != 0 && output_merger.depth_write_enable)
 | 
					            if (regs.framebuffer.framebuffer.allow_depth_stencil_write != 0 &&
 | 
				
			||||||
 | 
					                output_merger.depth_write_enable) {
 | 
				
			||||||
 | 
					
 | 
				
			||||||
                SetDepth(x >> 4, y >> 4, z);
 | 
					                SetDepth(x >> 4, y >> 4, z);
 | 
				
			||||||
 | 
					            }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
            // The stencil depth_pass action is executed even if depth testing is disabled
 | 
					            // The stencil depth_pass action is executed even if depth testing is disabled
 | 
				
			||||||
            if (stencil_action_enable)
 | 
					            if (stencil_action_enable)
 | 
				
			||||||
@ -1076,7 +1081,8 @@ static void ProcessTriangleInternal(const Vertex& v0, const Vertex& v1, const Ve
 | 
				
			|||||||
            if (output_merger.alphablend_enable) {
 | 
					            if (output_merger.alphablend_enable) {
 | 
				
			||||||
                auto params = output_merger.alpha_blending;
 | 
					                auto params = output_merger.alpha_blending;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
                auto LookupFactor = [&](unsigned channel, Regs::BlendFactor factor) -> u8 {
 | 
					                auto LookupFactor = [&](unsigned channel,
 | 
				
			||||||
 | 
					                                        FramebufferRegs::BlendFactor factor) -> u8 {
 | 
				
			||||||
                    DEBUG_ASSERT(channel < 4);
 | 
					                    DEBUG_ASSERT(channel < 4);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
                    const Math::Vec4<u8> blend_const = {
 | 
					                    const Math::Vec4<u8> blend_const = {
 | 
				
			||||||
@ -1087,49 +1093,49 @@ static void ProcessTriangleInternal(const Vertex& v0, const Vertex& v1, const Ve
 | 
				
			|||||||
                    };
 | 
					                    };
 | 
				
			||||||
 | 
					
 | 
				
			||||||
                    switch (factor) {
 | 
					                    switch (factor) {
 | 
				
			||||||
                    case Regs::BlendFactor::Zero:
 | 
					                    case FramebufferRegs::BlendFactor::Zero:
 | 
				
			||||||
                        return 0;
 | 
					                        return 0;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
                    case Regs::BlendFactor::One:
 | 
					                    case FramebufferRegs::BlendFactor::One:
 | 
				
			||||||
                        return 255;
 | 
					                        return 255;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
                    case Regs::BlendFactor::SourceColor:
 | 
					                    case FramebufferRegs::BlendFactor::SourceColor:
 | 
				
			||||||
                        return combiner_output[channel];
 | 
					                        return combiner_output[channel];
 | 
				
			||||||
 | 
					
 | 
				
			||||||
                    case Regs::BlendFactor::OneMinusSourceColor:
 | 
					                    case FramebufferRegs::BlendFactor::OneMinusSourceColor:
 | 
				
			||||||
                        return 255 - combiner_output[channel];
 | 
					                        return 255 - combiner_output[channel];
 | 
				
			||||||
 | 
					
 | 
				
			||||||
                    case Regs::BlendFactor::DestColor:
 | 
					                    case FramebufferRegs::BlendFactor::DestColor:
 | 
				
			||||||
                        return dest[channel];
 | 
					                        return dest[channel];
 | 
				
			||||||
 | 
					
 | 
				
			||||||
                    case Regs::BlendFactor::OneMinusDestColor:
 | 
					                    case FramebufferRegs::BlendFactor::OneMinusDestColor:
 | 
				
			||||||
                        return 255 - dest[channel];
 | 
					                        return 255 - dest[channel];
 | 
				
			||||||
 | 
					
 | 
				
			||||||
                    case Regs::BlendFactor::SourceAlpha:
 | 
					                    case FramebufferRegs::BlendFactor::SourceAlpha:
 | 
				
			||||||
                        return combiner_output.a();
 | 
					                        return combiner_output.a();
 | 
				
			||||||
 | 
					
 | 
				
			||||||
                    case Regs::BlendFactor::OneMinusSourceAlpha:
 | 
					                    case FramebufferRegs::BlendFactor::OneMinusSourceAlpha:
 | 
				
			||||||
                        return 255 - combiner_output.a();
 | 
					                        return 255 - combiner_output.a();
 | 
				
			||||||
 | 
					
 | 
				
			||||||
                    case Regs::BlendFactor::DestAlpha:
 | 
					                    case FramebufferRegs::BlendFactor::DestAlpha:
 | 
				
			||||||
                        return dest.a();
 | 
					                        return dest.a();
 | 
				
			||||||
 | 
					
 | 
				
			||||||
                    case Regs::BlendFactor::OneMinusDestAlpha:
 | 
					                    case FramebufferRegs::BlendFactor::OneMinusDestAlpha:
 | 
				
			||||||
                        return 255 - dest.a();
 | 
					                        return 255 - dest.a();
 | 
				
			||||||
 | 
					
 | 
				
			||||||
                    case Regs::BlendFactor::ConstantColor:
 | 
					                    case FramebufferRegs::BlendFactor::ConstantColor:
 | 
				
			||||||
                        return blend_const[channel];
 | 
					                        return blend_const[channel];
 | 
				
			||||||
 | 
					
 | 
				
			||||||
                    case Regs::BlendFactor::OneMinusConstantColor:
 | 
					                    case FramebufferRegs::BlendFactor::OneMinusConstantColor:
 | 
				
			||||||
                        return 255 - blend_const[channel];
 | 
					                        return 255 - blend_const[channel];
 | 
				
			||||||
 | 
					
 | 
				
			||||||
                    case Regs::BlendFactor::ConstantAlpha:
 | 
					                    case FramebufferRegs::BlendFactor::ConstantAlpha:
 | 
				
			||||||
                        return blend_const.a();
 | 
					                        return blend_const.a();
 | 
				
			||||||
 | 
					
 | 
				
			||||||
                    case Regs::BlendFactor::OneMinusConstantAlpha:
 | 
					                    case FramebufferRegs::BlendFactor::OneMinusConstantAlpha:
 | 
				
			||||||
                        return 255 - blend_const.a();
 | 
					                        return 255 - blend_const.a();
 | 
				
			||||||
 | 
					
 | 
				
			||||||
                    case Regs::BlendFactor::SourceAlphaSaturate:
 | 
					                    case FramebufferRegs::BlendFactor::SourceAlphaSaturate:
 | 
				
			||||||
                        // Returns 1.0 for the alpha channel
 | 
					                        // Returns 1.0 for the alpha channel
 | 
				
			||||||
                        if (channel == 3)
 | 
					                        if (channel == 3)
 | 
				
			||||||
                            return 255;
 | 
					                            return 255;
 | 
				
			||||||
@ -1147,36 +1153,37 @@ static void ProcessTriangleInternal(const Vertex& v0, const Vertex& v1, const Ve
 | 
				
			|||||||
                static auto EvaluateBlendEquation = [](
 | 
					                static auto EvaluateBlendEquation = [](
 | 
				
			||||||
                    const Math::Vec4<u8>& src, const Math::Vec4<u8>& srcfactor,
 | 
					                    const Math::Vec4<u8>& src, const Math::Vec4<u8>& srcfactor,
 | 
				
			||||||
                    const Math::Vec4<u8>& dest, const Math::Vec4<u8>& destfactor,
 | 
					                    const Math::Vec4<u8>& dest, const Math::Vec4<u8>& destfactor,
 | 
				
			||||||
                    Regs::BlendEquation equation) {
 | 
					                    FramebufferRegs::BlendEquation equation) {
 | 
				
			||||||
 | 
					
 | 
				
			||||||
                    Math::Vec4<int> result;
 | 
					                    Math::Vec4<int> result;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
                    auto src_result = (src * srcfactor).Cast<int>();
 | 
					                    auto src_result = (src * srcfactor).Cast<int>();
 | 
				
			||||||
                    auto dst_result = (dest * destfactor).Cast<int>();
 | 
					                    auto dst_result = (dest * destfactor).Cast<int>();
 | 
				
			||||||
 | 
					
 | 
				
			||||||
                    switch (equation) {
 | 
					                    switch (equation) {
 | 
				
			||||||
                    case Regs::BlendEquation::Add:
 | 
					                    case FramebufferRegs::BlendEquation::Add:
 | 
				
			||||||
                        result = (src_result + dst_result) / 255;
 | 
					                        result = (src_result + dst_result) / 255;
 | 
				
			||||||
                        break;
 | 
					                        break;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
                    case Regs::BlendEquation::Subtract:
 | 
					                    case FramebufferRegs::BlendEquation::Subtract:
 | 
				
			||||||
                        result = (src_result - dst_result) / 255;
 | 
					                        result = (src_result - dst_result) / 255;
 | 
				
			||||||
                        break;
 | 
					                        break;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
                    case Regs::BlendEquation::ReverseSubtract:
 | 
					                    case FramebufferRegs::BlendEquation::ReverseSubtract:
 | 
				
			||||||
                        result = (dst_result - src_result) / 255;
 | 
					                        result = (dst_result - src_result) / 255;
 | 
				
			||||||
                        break;
 | 
					                        break;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
                    // TODO: How do these two actually work?
 | 
					                    // TODO: How do these two actually work?
 | 
				
			||||||
                    //       OpenGL doesn't include the blend factors in the min/max computations,
 | 
					                    //       OpenGL doesn't include the blend factors in the min/max computations,
 | 
				
			||||||
                    //       but is this what the 3DS actually does?
 | 
					                    //       but is this what the 3DS actually does?
 | 
				
			||||||
                    case Regs::BlendEquation::Min:
 | 
					                    case FramebufferRegs::BlendEquation::Min:
 | 
				
			||||||
                        result.r() = std::min(src.r(), dest.r());
 | 
					                        result.r() = std::min(src.r(), dest.r());
 | 
				
			||||||
                        result.g() = std::min(src.g(), dest.g());
 | 
					                        result.g() = std::min(src.g(), dest.g());
 | 
				
			||||||
                        result.b() = std::min(src.b(), dest.b());
 | 
					                        result.b() = std::min(src.b(), dest.b());
 | 
				
			||||||
                        result.a() = std::min(src.a(), dest.a());
 | 
					                        result.a() = std::min(src.a(), dest.a());
 | 
				
			||||||
                        break;
 | 
					                        break;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
                    case Regs::BlendEquation::Max:
 | 
					                    case FramebufferRegs::BlendEquation::Max:
 | 
				
			||||||
                        result.r() = std::max(src.r(), dest.r());
 | 
					                        result.r() = std::max(src.r(), dest.r());
 | 
				
			||||||
                        result.g() = std::max(src.g(), dest.g());
 | 
					                        result.g() = std::max(src.g(), dest.g());
 | 
				
			||||||
                        result.b() = std::max(src.b(), dest.b());
 | 
					                        result.b() = std::max(src.b(), dest.b());
 | 
				
			||||||
@ -1209,54 +1216,54 @@ static void ProcessTriangleInternal(const Vertex& v0, const Vertex& v1, const Ve
 | 
				
			|||||||
                                                         dstfactor, params.blend_equation_a)
 | 
					                                                         dstfactor, params.blend_equation_a)
 | 
				
			||||||
                                       .a();
 | 
					                                       .a();
 | 
				
			||||||
            } else {
 | 
					            } else {
 | 
				
			||||||
                static auto LogicOp = [](u8 src, u8 dest, Regs::LogicOp op) -> u8 {
 | 
					                static auto LogicOp = [](u8 src, u8 dest, FramebufferRegs::LogicOp op) -> u8 {
 | 
				
			||||||
                    switch (op) {
 | 
					                    switch (op) {
 | 
				
			||||||
                    case Regs::LogicOp::Clear:
 | 
					                    case FramebufferRegs::LogicOp::Clear:
 | 
				
			||||||
                        return 0;
 | 
					                        return 0;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
                    case Regs::LogicOp::And:
 | 
					                    case FramebufferRegs::LogicOp::And:
 | 
				
			||||||
                        return src & dest;
 | 
					                        return src & dest;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
                    case Regs::LogicOp::AndReverse:
 | 
					                    case FramebufferRegs::LogicOp::AndReverse:
 | 
				
			||||||
                        return src & ~dest;
 | 
					                        return src & ~dest;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
                    case Regs::LogicOp::Copy:
 | 
					                    case FramebufferRegs::LogicOp::Copy:
 | 
				
			||||||
                        return src;
 | 
					                        return src;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
                    case Regs::LogicOp::Set:
 | 
					                    case FramebufferRegs::LogicOp::Set:
 | 
				
			||||||
                        return 255;
 | 
					                        return 255;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
                    case Regs::LogicOp::CopyInverted:
 | 
					                    case FramebufferRegs::LogicOp::CopyInverted:
 | 
				
			||||||
                        return ~src;
 | 
					                        return ~src;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
                    case Regs::LogicOp::NoOp:
 | 
					                    case FramebufferRegs::LogicOp::NoOp:
 | 
				
			||||||
                        return dest;
 | 
					                        return dest;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
                    case Regs::LogicOp::Invert:
 | 
					                    case FramebufferRegs::LogicOp::Invert:
 | 
				
			||||||
                        return ~dest;
 | 
					                        return ~dest;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
                    case Regs::LogicOp::Nand:
 | 
					                    case FramebufferRegs::LogicOp::Nand:
 | 
				
			||||||
                        return ~(src & dest);
 | 
					                        return ~(src & dest);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
                    case Regs::LogicOp::Or:
 | 
					                    case FramebufferRegs::LogicOp::Or:
 | 
				
			||||||
                        return src | dest;
 | 
					                        return src | dest;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
                    case Regs::LogicOp::Nor:
 | 
					                    case FramebufferRegs::LogicOp::Nor:
 | 
				
			||||||
                        return ~(src | dest);
 | 
					                        return ~(src | dest);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
                    case Regs::LogicOp::Xor:
 | 
					                    case FramebufferRegs::LogicOp::Xor:
 | 
				
			||||||
                        return src ^ dest;
 | 
					                        return src ^ dest;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
                    case Regs::LogicOp::Equiv:
 | 
					                    case FramebufferRegs::LogicOp::Equiv:
 | 
				
			||||||
                        return ~(src ^ dest);
 | 
					                        return ~(src ^ dest);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
                    case Regs::LogicOp::AndInverted:
 | 
					                    case FramebufferRegs::LogicOp::AndInverted:
 | 
				
			||||||
                        return ~src & dest;
 | 
					                        return ~src & dest;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
                    case Regs::LogicOp::OrReverse:
 | 
					                    case FramebufferRegs::LogicOp::OrReverse:
 | 
				
			||||||
                        return src | ~dest;
 | 
					                        return src | ~dest;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
                    case Regs::LogicOp::OrInverted:
 | 
					                    case FramebufferRegs::LogicOp::OrInverted:
 | 
				
			||||||
                        return ~src | dest;
 | 
					                        return ~src | dest;
 | 
				
			||||||
                    }
 | 
					                    }
 | 
				
			||||||
                };
 | 
					                };
 | 
				
			||||||
@ -1275,7 +1282,7 @@ static void ProcessTriangleInternal(const Vertex& v0, const Vertex& v1, const Ve
 | 
				
			|||||||
                output_merger.alpha_enable ? blend_output.a() : dest.a(),
 | 
					                output_merger.alpha_enable ? blend_output.a() : dest.a(),
 | 
				
			||||||
            };
 | 
					            };
 | 
				
			||||||
 | 
					
 | 
				
			||||||
            if (regs.framebuffer.allow_color_write != 0)
 | 
					            if (regs.framebuffer.framebuffer.allow_color_write != 0)
 | 
				
			||||||
                DrawPixel(x >> 4, y >> 4, result);
 | 
					                DrawPixel(x >> 4, y >> 4, result);
 | 
				
			||||||
        }
 | 
					        }
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
 | 
				
			|||||||
							
								
								
									
										282
									
								
								src/video_core/regs_framebuffer.h
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										282
									
								
								src/video_core/regs_framebuffer.h
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,282 @@
 | 
				
			|||||||
 | 
					// Copyright 2017 Citra Emulator Project
 | 
				
			||||||
 | 
					// Licensed under GPLv2 or any later version
 | 
				
			||||||
 | 
					// Refer to the license.txt file included.
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					#pragma once
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					#include <array>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					#include "common/bit_field.h"
 | 
				
			||||||
 | 
					#include "common/common_funcs.h"
 | 
				
			||||||
 | 
					#include "common/common_types.h"
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					namespace Pica {
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					struct FramebufferRegs {
 | 
				
			||||||
 | 
					    enum class LogicOp : u32 {
 | 
				
			||||||
 | 
					        Clear = 0,
 | 
				
			||||||
 | 
					        And = 1,
 | 
				
			||||||
 | 
					        AndReverse = 2,
 | 
				
			||||||
 | 
					        Copy = 3,
 | 
				
			||||||
 | 
					        Set = 4,
 | 
				
			||||||
 | 
					        CopyInverted = 5,
 | 
				
			||||||
 | 
					        NoOp = 6,
 | 
				
			||||||
 | 
					        Invert = 7,
 | 
				
			||||||
 | 
					        Nand = 8,
 | 
				
			||||||
 | 
					        Or = 9,
 | 
				
			||||||
 | 
					        Nor = 10,
 | 
				
			||||||
 | 
					        Xor = 11,
 | 
				
			||||||
 | 
					        Equiv = 12,
 | 
				
			||||||
 | 
					        AndInverted = 13,
 | 
				
			||||||
 | 
					        OrReverse = 14,
 | 
				
			||||||
 | 
					        OrInverted = 15,
 | 
				
			||||||
 | 
					    };
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    enum class BlendEquation : u32 {
 | 
				
			||||||
 | 
					        Add = 0,
 | 
				
			||||||
 | 
					        Subtract = 1,
 | 
				
			||||||
 | 
					        ReverseSubtract = 2,
 | 
				
			||||||
 | 
					        Min = 3,
 | 
				
			||||||
 | 
					        Max = 4,
 | 
				
			||||||
 | 
					    };
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    enum class BlendFactor : u32 {
 | 
				
			||||||
 | 
					        Zero = 0,
 | 
				
			||||||
 | 
					        One = 1,
 | 
				
			||||||
 | 
					        SourceColor = 2,
 | 
				
			||||||
 | 
					        OneMinusSourceColor = 3,
 | 
				
			||||||
 | 
					        DestColor = 4,
 | 
				
			||||||
 | 
					        OneMinusDestColor = 5,
 | 
				
			||||||
 | 
					        SourceAlpha = 6,
 | 
				
			||||||
 | 
					        OneMinusSourceAlpha = 7,
 | 
				
			||||||
 | 
					        DestAlpha = 8,
 | 
				
			||||||
 | 
					        OneMinusDestAlpha = 9,
 | 
				
			||||||
 | 
					        ConstantColor = 10,
 | 
				
			||||||
 | 
					        OneMinusConstantColor = 11,
 | 
				
			||||||
 | 
					        ConstantAlpha = 12,
 | 
				
			||||||
 | 
					        OneMinusConstantAlpha = 13,
 | 
				
			||||||
 | 
					        SourceAlphaSaturate = 14,
 | 
				
			||||||
 | 
					    };
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    enum class CompareFunc : u32 {
 | 
				
			||||||
 | 
					        Never = 0,
 | 
				
			||||||
 | 
					        Always = 1,
 | 
				
			||||||
 | 
					        Equal = 2,
 | 
				
			||||||
 | 
					        NotEqual = 3,
 | 
				
			||||||
 | 
					        LessThan = 4,
 | 
				
			||||||
 | 
					        LessThanOrEqual = 5,
 | 
				
			||||||
 | 
					        GreaterThan = 6,
 | 
				
			||||||
 | 
					        GreaterThanOrEqual = 7,
 | 
				
			||||||
 | 
					    };
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    enum class StencilAction : u32 {
 | 
				
			||||||
 | 
					        Keep = 0,
 | 
				
			||||||
 | 
					        Zero = 1,
 | 
				
			||||||
 | 
					        Replace = 2,
 | 
				
			||||||
 | 
					        Increment = 3,
 | 
				
			||||||
 | 
					        Decrement = 4,
 | 
				
			||||||
 | 
					        Invert = 5,
 | 
				
			||||||
 | 
					        IncrementWrap = 6,
 | 
				
			||||||
 | 
					        DecrementWrap = 7,
 | 
				
			||||||
 | 
					    };
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    struct {
 | 
				
			||||||
 | 
					        union {
 | 
				
			||||||
 | 
					            // If false, logic blending is used
 | 
				
			||||||
 | 
					            BitField<8, 1, u32> alphablend_enable;
 | 
				
			||||||
 | 
					        };
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        union {
 | 
				
			||||||
 | 
					            BitField<0, 8, BlendEquation> blend_equation_rgb;
 | 
				
			||||||
 | 
					            BitField<8, 8, BlendEquation> blend_equation_a;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					            BitField<16, 4, BlendFactor> factor_source_rgb;
 | 
				
			||||||
 | 
					            BitField<20, 4, BlendFactor> factor_dest_rgb;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					            BitField<24, 4, BlendFactor> factor_source_a;
 | 
				
			||||||
 | 
					            BitField<28, 4, BlendFactor> factor_dest_a;
 | 
				
			||||||
 | 
					        } alpha_blending;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        union {
 | 
				
			||||||
 | 
					            BitField<0, 4, LogicOp> logic_op;
 | 
				
			||||||
 | 
					        };
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        union {
 | 
				
			||||||
 | 
					            u32 raw;
 | 
				
			||||||
 | 
					            BitField<0, 8, u32> r;
 | 
				
			||||||
 | 
					            BitField<8, 8, u32> g;
 | 
				
			||||||
 | 
					            BitField<16, 8, u32> b;
 | 
				
			||||||
 | 
					            BitField<24, 8, u32> a;
 | 
				
			||||||
 | 
					        } blend_const;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        union {
 | 
				
			||||||
 | 
					            BitField<0, 1, u32> enable;
 | 
				
			||||||
 | 
					            BitField<4, 3, CompareFunc> func;
 | 
				
			||||||
 | 
					            BitField<8, 8, u32> ref;
 | 
				
			||||||
 | 
					        } alpha_test;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        struct {
 | 
				
			||||||
 | 
					            union {
 | 
				
			||||||
 | 
					                // Raw value of this register
 | 
				
			||||||
 | 
					                u32 raw_func;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					                // If true, enable stencil testing
 | 
				
			||||||
 | 
					                BitField<0, 1, u32> enable;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					                // Comparison operation for stencil testing
 | 
				
			||||||
 | 
					                BitField<4, 3, CompareFunc> func;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					                // Mask used to control writing to the stencil buffer
 | 
				
			||||||
 | 
					                BitField<8, 8, u32> write_mask;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					                // Value to compare against for stencil testing
 | 
				
			||||||
 | 
					                BitField<16, 8, u32> reference_value;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					                // Mask to apply on stencil test inputs
 | 
				
			||||||
 | 
					                BitField<24, 8, u32> input_mask;
 | 
				
			||||||
 | 
					            };
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					            union {
 | 
				
			||||||
 | 
					                // Raw value of this register
 | 
				
			||||||
 | 
					                u32 raw_op;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					                // Action to perform when the stencil test fails
 | 
				
			||||||
 | 
					                BitField<0, 3, StencilAction> action_stencil_fail;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					                // Action to perform when stencil testing passed but depth testing fails
 | 
				
			||||||
 | 
					                BitField<4, 3, StencilAction> action_depth_fail;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					                // Action to perform when both stencil and depth testing pass
 | 
				
			||||||
 | 
					                BitField<8, 3, StencilAction> action_depth_pass;
 | 
				
			||||||
 | 
					            };
 | 
				
			||||||
 | 
					        } stencil_test;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        union {
 | 
				
			||||||
 | 
					            BitField<0, 1, u32> depth_test_enable;
 | 
				
			||||||
 | 
					            BitField<4, 3, CompareFunc> depth_test_func;
 | 
				
			||||||
 | 
					            BitField<8, 1, u32> red_enable;
 | 
				
			||||||
 | 
					            BitField<9, 1, u32> green_enable;
 | 
				
			||||||
 | 
					            BitField<10, 1, u32> blue_enable;
 | 
				
			||||||
 | 
					            BitField<11, 1, u32> alpha_enable;
 | 
				
			||||||
 | 
					            BitField<12, 1, u32> depth_write_enable;
 | 
				
			||||||
 | 
					        };
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        INSERT_PADDING_WORDS(0x8);
 | 
				
			||||||
 | 
					    } output_merger;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    // Components are laid out in reverse byte order, most significant bits first.
 | 
				
			||||||
 | 
					    enum class ColorFormat : u32 {
 | 
				
			||||||
 | 
					        RGBA8 = 0,
 | 
				
			||||||
 | 
					        RGB8 = 1,
 | 
				
			||||||
 | 
					        RGB5A1 = 2,
 | 
				
			||||||
 | 
					        RGB565 = 3,
 | 
				
			||||||
 | 
					        RGBA4 = 4,
 | 
				
			||||||
 | 
					    };
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    enum class DepthFormat : u32 {
 | 
				
			||||||
 | 
					        D16 = 0,
 | 
				
			||||||
 | 
					        D24 = 2,
 | 
				
			||||||
 | 
					        D24S8 = 3,
 | 
				
			||||||
 | 
					    };
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    // Returns the number of bytes in the specified color format
 | 
				
			||||||
 | 
					    static unsigned BytesPerColorPixel(ColorFormat format) {
 | 
				
			||||||
 | 
					        switch (format) {
 | 
				
			||||||
 | 
					        case ColorFormat::RGBA8:
 | 
				
			||||||
 | 
					            return 4;
 | 
				
			||||||
 | 
					        case ColorFormat::RGB8:
 | 
				
			||||||
 | 
					            return 3;
 | 
				
			||||||
 | 
					        case ColorFormat::RGB5A1:
 | 
				
			||||||
 | 
					        case ColorFormat::RGB565:
 | 
				
			||||||
 | 
					        case ColorFormat::RGBA4:
 | 
				
			||||||
 | 
					            return 2;
 | 
				
			||||||
 | 
					        default:
 | 
				
			||||||
 | 
					            LOG_CRITICAL(HW_GPU, "Unknown color format %u", format);
 | 
				
			||||||
 | 
					            UNIMPLEMENTED();
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    struct FramebufferConfig {
 | 
				
			||||||
 | 
					        INSERT_PADDING_WORDS(0x3);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        union {
 | 
				
			||||||
 | 
					            BitField<0, 4, u32> allow_color_write; // 0 = disable, else enable
 | 
				
			||||||
 | 
					        };
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        INSERT_PADDING_WORDS(0x1);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        union {
 | 
				
			||||||
 | 
					            BitField<0, 2, u32> allow_depth_stencil_write; // 0 = disable, else enable
 | 
				
			||||||
 | 
					        };
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        DepthFormat depth_format; // TODO: Should be a BitField!
 | 
				
			||||||
 | 
					        BitField<16, 3, ColorFormat> color_format;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        INSERT_PADDING_WORDS(0x4);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        u32 depth_buffer_address;
 | 
				
			||||||
 | 
					        u32 color_buffer_address;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        union {
 | 
				
			||||||
 | 
					            // Apparently, the framebuffer width is stored as expected,
 | 
				
			||||||
 | 
					            // while the height is stored as the actual height minus one.
 | 
				
			||||||
 | 
					            // Hence, don't access these fields directly but use the accessors
 | 
				
			||||||
 | 
					            // GetWidth() and GetHeight() instead.
 | 
				
			||||||
 | 
					            BitField<0, 11, u32> width;
 | 
				
			||||||
 | 
					            BitField<12, 10, u32> height;
 | 
				
			||||||
 | 
					        };
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        INSERT_PADDING_WORDS(0x1);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        inline PAddr GetColorBufferPhysicalAddress() const {
 | 
				
			||||||
 | 
					            return color_buffer_address * 8;
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
 | 
					        inline PAddr GetDepthBufferPhysicalAddress() const {
 | 
				
			||||||
 | 
					            return depth_buffer_address * 8;
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        inline u32 GetWidth() const {
 | 
				
			||||||
 | 
					            return width;
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        inline u32 GetHeight() const {
 | 
				
			||||||
 | 
					            return height + 1;
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
 | 
					    } framebuffer;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    // Returns the number of bytes in the specified depth format
 | 
				
			||||||
 | 
					    static u32 BytesPerDepthPixel(DepthFormat format) {
 | 
				
			||||||
 | 
					        switch (format) {
 | 
				
			||||||
 | 
					        case DepthFormat::D16:
 | 
				
			||||||
 | 
					            return 2;
 | 
				
			||||||
 | 
					        case DepthFormat::D24:
 | 
				
			||||||
 | 
					            return 3;
 | 
				
			||||||
 | 
					        case DepthFormat::D24S8:
 | 
				
			||||||
 | 
					            return 4;
 | 
				
			||||||
 | 
					        default:
 | 
				
			||||||
 | 
					            LOG_CRITICAL(HW_GPU, "Unknown depth format %u", format);
 | 
				
			||||||
 | 
					            UNIMPLEMENTED();
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    // Returns the number of bits per depth component of the specified depth format
 | 
				
			||||||
 | 
					    static u32 DepthBitsPerPixel(DepthFormat format) {
 | 
				
			||||||
 | 
					        switch (format) {
 | 
				
			||||||
 | 
					        case DepthFormat::D16:
 | 
				
			||||||
 | 
					            return 16;
 | 
				
			||||||
 | 
					        case DepthFormat::D24:
 | 
				
			||||||
 | 
					        case DepthFormat::D24S8:
 | 
				
			||||||
 | 
					            return 24;
 | 
				
			||||||
 | 
					        default:
 | 
				
			||||||
 | 
					            LOG_CRITICAL(HW_GPU, "Unknown depth format %u", format);
 | 
				
			||||||
 | 
					            UNIMPLEMENTED();
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    INSERT_PADDING_WORDS(0x20);
 | 
				
			||||||
 | 
					};
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					static_assert(sizeof(FramebufferRegs) == 0x40 * sizeof(u32),
 | 
				
			||||||
 | 
					              "FramebufferRegs struct has incorrect size");
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					} // namespace Pica
 | 
				
			||||||
@ -183,7 +183,7 @@ void RasterizerOpenGL::DrawTriangles() {
 | 
				
			|||||||
    CachedSurface* depth_surface;
 | 
					    CachedSurface* depth_surface;
 | 
				
			||||||
    MathUtil::Rectangle<int> rect;
 | 
					    MathUtil::Rectangle<int> rect;
 | 
				
			||||||
    std::tie(color_surface, depth_surface, rect) =
 | 
					    std::tie(color_surface, depth_surface, rect) =
 | 
				
			||||||
        res_cache.GetFramebufferSurfaces(regs.framebuffer);
 | 
					        res_cache.GetFramebufferSurfaces(regs.framebuffer.framebuffer);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    state.draw.draw_framebuffer = framebuffer.handle;
 | 
					    state.draw.draw_framebuffer = framebuffer.handle;
 | 
				
			||||||
    state.Apply();
 | 
					    state.Apply();
 | 
				
			||||||
@ -192,7 +192,8 @@ void RasterizerOpenGL::DrawTriangles() {
 | 
				
			|||||||
                           color_surface != nullptr ? color_surface->texture.handle : 0, 0);
 | 
					                           color_surface != nullptr ? color_surface->texture.handle : 0, 0);
 | 
				
			||||||
    glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D,
 | 
					    glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D,
 | 
				
			||||||
                           depth_surface != nullptr ? depth_surface->texture.handle : 0, 0);
 | 
					                           depth_surface != nullptr ? depth_surface->texture.handle : 0, 0);
 | 
				
			||||||
    bool has_stencil = regs.framebuffer.depth_format == Pica::Regs::DepthFormat::D24S8;
 | 
					    bool has_stencil =
 | 
				
			||||||
 | 
					        regs.framebuffer.framebuffer.depth_format == Pica::FramebufferRegs::DepthFormat::D24S8;
 | 
				
			||||||
    glFramebufferTexture2D(
 | 
					    glFramebufferTexture2D(
 | 
				
			||||||
        GL_DRAW_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D,
 | 
					        GL_DRAW_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D,
 | 
				
			||||||
        (has_stencil && depth_surface != nullptr) ? depth_surface->texture.handle : 0, 0);
 | 
					        (has_stencil && depth_surface != nullptr) ? depth_surface->texture.handle : 0, 0);
 | 
				
			||||||
@ -339,13 +340,13 @@ void RasterizerOpenGL::NotifyPicaRegisterChanged(u32 id) {
 | 
				
			|||||||
        break;
 | 
					        break;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    // Blending
 | 
					    // Blending
 | 
				
			||||||
    case PICA_REG_INDEX(output_merger.alphablend_enable):
 | 
					    case PICA_REG_INDEX(framebuffer.output_merger.alphablend_enable):
 | 
				
			||||||
        SyncBlendEnabled();
 | 
					        SyncBlendEnabled();
 | 
				
			||||||
        break;
 | 
					        break;
 | 
				
			||||||
    case PICA_REG_INDEX(output_merger.alpha_blending):
 | 
					    case PICA_REG_INDEX(framebuffer.output_merger.alpha_blending):
 | 
				
			||||||
        SyncBlendFuncs();
 | 
					        SyncBlendFuncs();
 | 
				
			||||||
        break;
 | 
					        break;
 | 
				
			||||||
    case PICA_REG_INDEX(output_merger.blend_const):
 | 
					    case PICA_REG_INDEX(framebuffer.output_merger.blend_const):
 | 
				
			||||||
        SyncBlendColor();
 | 
					        SyncBlendColor();
 | 
				
			||||||
        break;
 | 
					        break;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
@ -365,25 +366,25 @@ void RasterizerOpenGL::NotifyPicaRegisterChanged(u32 id) {
 | 
				
			|||||||
        break;
 | 
					        break;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    // Alpha test
 | 
					    // Alpha test
 | 
				
			||||||
    case PICA_REG_INDEX(output_merger.alpha_test):
 | 
					    case PICA_REG_INDEX(framebuffer.output_merger.alpha_test):
 | 
				
			||||||
        SyncAlphaTest();
 | 
					        SyncAlphaTest();
 | 
				
			||||||
        shader_dirty = true;
 | 
					        shader_dirty = true;
 | 
				
			||||||
        break;
 | 
					        break;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    // Sync GL stencil test + stencil write mask
 | 
					    // Sync GL stencil test + stencil write mask
 | 
				
			||||||
    // (Pica stencil test function register also contains a stencil write mask)
 | 
					    // (Pica stencil test function register also contains a stencil write mask)
 | 
				
			||||||
    case PICA_REG_INDEX(output_merger.stencil_test.raw_func):
 | 
					    case PICA_REG_INDEX(framebuffer.output_merger.stencil_test.raw_func):
 | 
				
			||||||
        SyncStencilTest();
 | 
					        SyncStencilTest();
 | 
				
			||||||
        SyncStencilWriteMask();
 | 
					        SyncStencilWriteMask();
 | 
				
			||||||
        break;
 | 
					        break;
 | 
				
			||||||
    case PICA_REG_INDEX(output_merger.stencil_test.raw_op):
 | 
					    case PICA_REG_INDEX(framebuffer.output_merger.stencil_test.raw_op):
 | 
				
			||||||
    case PICA_REG_INDEX(framebuffer.depth_format):
 | 
					    case PICA_REG_INDEX(framebuffer.framebuffer.depth_format):
 | 
				
			||||||
        SyncStencilTest();
 | 
					        SyncStencilTest();
 | 
				
			||||||
        break;
 | 
					        break;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    // Sync GL depth test + depth and color write mask
 | 
					    // Sync GL depth test + depth and color write mask
 | 
				
			||||||
    // (Pica depth test function register also contains a depth and color write mask)
 | 
					    // (Pica depth test function register also contains a depth and color write mask)
 | 
				
			||||||
    case PICA_REG_INDEX(output_merger.depth_test_enable):
 | 
					    case PICA_REG_INDEX(framebuffer.output_merger.depth_test_enable):
 | 
				
			||||||
        SyncDepthTest();
 | 
					        SyncDepthTest();
 | 
				
			||||||
        SyncDepthWriteMask();
 | 
					        SyncDepthWriteMask();
 | 
				
			||||||
        SyncColorWriteMask();
 | 
					        SyncColorWriteMask();
 | 
				
			||||||
@ -391,14 +392,14 @@ void RasterizerOpenGL::NotifyPicaRegisterChanged(u32 id) {
 | 
				
			|||||||
 | 
					
 | 
				
			||||||
    // Sync GL depth and stencil write mask
 | 
					    // Sync GL depth and stencil write mask
 | 
				
			||||||
    // (This is a dedicated combined depth / stencil write-enable register)
 | 
					    // (This is a dedicated combined depth / stencil write-enable register)
 | 
				
			||||||
    case PICA_REG_INDEX(framebuffer.allow_depth_stencil_write):
 | 
					    case PICA_REG_INDEX(framebuffer.framebuffer.allow_depth_stencil_write):
 | 
				
			||||||
        SyncDepthWriteMask();
 | 
					        SyncDepthWriteMask();
 | 
				
			||||||
        SyncStencilWriteMask();
 | 
					        SyncStencilWriteMask();
 | 
				
			||||||
        break;
 | 
					        break;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    // Sync GL color write mask
 | 
					    // Sync GL color write mask
 | 
				
			||||||
    // (This is a dedicated color write-enable register)
 | 
					    // (This is a dedicated color write-enable register)
 | 
				
			||||||
    case PICA_REG_INDEX(framebuffer.allow_color_write):
 | 
					    case PICA_REG_INDEX(framebuffer.framebuffer.allow_color_write):
 | 
				
			||||||
        SyncColorWriteMask();
 | 
					        SyncColorWriteMask();
 | 
				
			||||||
        break;
 | 
					        break;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
@ -408,7 +409,7 @@ void RasterizerOpenGL::NotifyPicaRegisterChanged(u32 id) {
 | 
				
			|||||||
        break;
 | 
					        break;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    // Logic op
 | 
					    // Logic op
 | 
				
			||||||
    case PICA_REG_INDEX(output_merger.logic_op):
 | 
					    case PICA_REG_INDEX(framebuffer.output_merger.logic_op):
 | 
				
			||||||
        SyncLogicOp();
 | 
					        SyncLogicOp();
 | 
				
			||||||
        break;
 | 
					        break;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
@ -1158,25 +1159,28 @@ void RasterizerOpenGL::SyncDepthOffset() {
 | 
				
			|||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
void RasterizerOpenGL::SyncBlendEnabled() {
 | 
					void RasterizerOpenGL::SyncBlendEnabled() {
 | 
				
			||||||
    state.blend.enabled = (Pica::g_state.regs.output_merger.alphablend_enable == 1);
 | 
					    state.blend.enabled = (Pica::g_state.regs.framebuffer.output_merger.alphablend_enable == 1);
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
void RasterizerOpenGL::SyncBlendFuncs() {
 | 
					void RasterizerOpenGL::SyncBlendFuncs() {
 | 
				
			||||||
    const auto& regs = Pica::g_state.regs;
 | 
					    const auto& regs = Pica::g_state.regs;
 | 
				
			||||||
    state.blend.rgb_equation =
 | 
					    state.blend.rgb_equation =
 | 
				
			||||||
        PicaToGL::BlendEquation(regs.output_merger.alpha_blending.blend_equation_rgb);
 | 
					        PicaToGL::BlendEquation(regs.framebuffer.output_merger.alpha_blending.blend_equation_rgb);
 | 
				
			||||||
    state.blend.a_equation =
 | 
					    state.blend.a_equation =
 | 
				
			||||||
        PicaToGL::BlendEquation(regs.output_merger.alpha_blending.blend_equation_a);
 | 
					        PicaToGL::BlendEquation(regs.framebuffer.output_merger.alpha_blending.blend_equation_a);
 | 
				
			||||||
    state.blend.src_rgb_func =
 | 
					    state.blend.src_rgb_func =
 | 
				
			||||||
        PicaToGL::BlendFunc(regs.output_merger.alpha_blending.factor_source_rgb);
 | 
					        PicaToGL::BlendFunc(regs.framebuffer.output_merger.alpha_blending.factor_source_rgb);
 | 
				
			||||||
    state.blend.dst_rgb_func =
 | 
					    state.blend.dst_rgb_func =
 | 
				
			||||||
        PicaToGL::BlendFunc(regs.output_merger.alpha_blending.factor_dest_rgb);
 | 
					        PicaToGL::BlendFunc(regs.framebuffer.output_merger.alpha_blending.factor_dest_rgb);
 | 
				
			||||||
    state.blend.src_a_func = PicaToGL::BlendFunc(regs.output_merger.alpha_blending.factor_source_a);
 | 
					    state.blend.src_a_func =
 | 
				
			||||||
    state.blend.dst_a_func = PicaToGL::BlendFunc(regs.output_merger.alpha_blending.factor_dest_a);
 | 
					        PicaToGL::BlendFunc(regs.framebuffer.output_merger.alpha_blending.factor_source_a);
 | 
				
			||||||
 | 
					    state.blend.dst_a_func =
 | 
				
			||||||
 | 
					        PicaToGL::BlendFunc(regs.framebuffer.output_merger.alpha_blending.factor_dest_a);
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
void RasterizerOpenGL::SyncBlendColor() {
 | 
					void RasterizerOpenGL::SyncBlendColor() {
 | 
				
			||||||
    auto blend_color = PicaToGL::ColorRGBA8(Pica::g_state.regs.output_merger.blend_const.raw);
 | 
					    auto blend_color =
 | 
				
			||||||
 | 
					        PicaToGL::ColorRGBA8(Pica::g_state.regs.framebuffer.output_merger.blend_const.raw);
 | 
				
			||||||
    state.blend.color.red = blend_color[0];
 | 
					    state.blend.color.red = blend_color[0];
 | 
				
			||||||
    state.blend.color.green = blend_color[1];
 | 
					    state.blend.color.green = blend_color[1];
 | 
				
			||||||
    state.blend.color.blue = blend_color[2];
 | 
					    state.blend.color.blue = blend_color[2];
 | 
				
			||||||
@ -1208,66 +1212,73 @@ void RasterizerOpenGL::SyncFogLUT() {
 | 
				
			|||||||
 | 
					
 | 
				
			||||||
void RasterizerOpenGL::SyncAlphaTest() {
 | 
					void RasterizerOpenGL::SyncAlphaTest() {
 | 
				
			||||||
    const auto& regs = Pica::g_state.regs;
 | 
					    const auto& regs = Pica::g_state.regs;
 | 
				
			||||||
    if (regs.output_merger.alpha_test.ref != uniform_block_data.data.alphatest_ref) {
 | 
					    if (regs.framebuffer.output_merger.alpha_test.ref != uniform_block_data.data.alphatest_ref) {
 | 
				
			||||||
        uniform_block_data.data.alphatest_ref = regs.output_merger.alpha_test.ref;
 | 
					        uniform_block_data.data.alphatest_ref = regs.framebuffer.output_merger.alpha_test.ref;
 | 
				
			||||||
        uniform_block_data.dirty = true;
 | 
					        uniform_block_data.dirty = true;
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
void RasterizerOpenGL::SyncLogicOp() {
 | 
					void RasterizerOpenGL::SyncLogicOp() {
 | 
				
			||||||
    state.logic_op = PicaToGL::LogicOp(Pica::g_state.regs.output_merger.logic_op);
 | 
					    state.logic_op = PicaToGL::LogicOp(Pica::g_state.regs.framebuffer.output_merger.logic_op);
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
void RasterizerOpenGL::SyncColorWriteMask() {
 | 
					void RasterizerOpenGL::SyncColorWriteMask() {
 | 
				
			||||||
    const auto& regs = Pica::g_state.regs;
 | 
					    const auto& regs = Pica::g_state.regs;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    auto IsColorWriteEnabled = [&](u32 value) {
 | 
					    auto IsColorWriteEnabled = [&](u32 value) {
 | 
				
			||||||
        return (regs.framebuffer.allow_color_write != 0 && value != 0) ? GL_TRUE : GL_FALSE;
 | 
					        return (regs.framebuffer.framebuffer.allow_color_write != 0 && value != 0) ? GL_TRUE
 | 
				
			||||||
 | 
					                                                                                   : GL_FALSE;
 | 
				
			||||||
    };
 | 
					    };
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    state.color_mask.red_enabled = IsColorWriteEnabled(regs.output_merger.red_enable);
 | 
					    state.color_mask.red_enabled = IsColorWriteEnabled(regs.framebuffer.output_merger.red_enable);
 | 
				
			||||||
    state.color_mask.green_enabled = IsColorWriteEnabled(regs.output_merger.green_enable);
 | 
					    state.color_mask.green_enabled =
 | 
				
			||||||
    state.color_mask.blue_enabled = IsColorWriteEnabled(regs.output_merger.blue_enable);
 | 
					        IsColorWriteEnabled(regs.framebuffer.output_merger.green_enable);
 | 
				
			||||||
    state.color_mask.alpha_enabled = IsColorWriteEnabled(regs.output_merger.alpha_enable);
 | 
					    state.color_mask.blue_enabled = IsColorWriteEnabled(regs.framebuffer.output_merger.blue_enable);
 | 
				
			||||||
 | 
					    state.color_mask.alpha_enabled =
 | 
				
			||||||
 | 
					        IsColorWriteEnabled(regs.framebuffer.output_merger.alpha_enable);
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
void RasterizerOpenGL::SyncStencilWriteMask() {
 | 
					void RasterizerOpenGL::SyncStencilWriteMask() {
 | 
				
			||||||
    const auto& regs = Pica::g_state.regs;
 | 
					    const auto& regs = Pica::g_state.regs;
 | 
				
			||||||
    state.stencil.write_mask = (regs.framebuffer.allow_depth_stencil_write != 0)
 | 
					    state.stencil.write_mask =
 | 
				
			||||||
                                   ? static_cast<GLuint>(regs.output_merger.stencil_test.write_mask)
 | 
					        (regs.framebuffer.framebuffer.allow_depth_stencil_write != 0)
 | 
				
			||||||
                                   : 0;
 | 
					            ? static_cast<GLuint>(regs.framebuffer.output_merger.stencil_test.write_mask)
 | 
				
			||||||
 | 
					            : 0;
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
void RasterizerOpenGL::SyncDepthWriteMask() {
 | 
					void RasterizerOpenGL::SyncDepthWriteMask() {
 | 
				
			||||||
    const auto& regs = Pica::g_state.regs;
 | 
					    const auto& regs = Pica::g_state.regs;
 | 
				
			||||||
    state.depth.write_mask =
 | 
					    state.depth.write_mask = (regs.framebuffer.framebuffer.allow_depth_stencil_write != 0 &&
 | 
				
			||||||
        (regs.framebuffer.allow_depth_stencil_write != 0 && regs.output_merger.depth_write_enable)
 | 
					                              regs.framebuffer.output_merger.depth_write_enable)
 | 
				
			||||||
            ? GL_TRUE
 | 
					                                 ? GL_TRUE
 | 
				
			||||||
            : GL_FALSE;
 | 
					                                 : GL_FALSE;
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
void RasterizerOpenGL::SyncStencilTest() {
 | 
					void RasterizerOpenGL::SyncStencilTest() {
 | 
				
			||||||
    const auto& regs = Pica::g_state.regs;
 | 
					    const auto& regs = Pica::g_state.regs;
 | 
				
			||||||
    state.stencil.test_enabled = regs.output_merger.stencil_test.enable &&
 | 
					    state.stencil.test_enabled =
 | 
				
			||||||
                                 regs.framebuffer.depth_format == Pica::Regs::DepthFormat::D24S8;
 | 
					        regs.framebuffer.output_merger.stencil_test.enable &&
 | 
				
			||||||
    state.stencil.test_func = PicaToGL::CompareFunc(regs.output_merger.stencil_test.func);
 | 
					        regs.framebuffer.framebuffer.depth_format == Pica::FramebufferRegs::DepthFormat::D24S8;
 | 
				
			||||||
    state.stencil.test_ref = regs.output_merger.stencil_test.reference_value;
 | 
					    state.stencil.test_func =
 | 
				
			||||||
    state.stencil.test_mask = regs.output_merger.stencil_test.input_mask;
 | 
					        PicaToGL::CompareFunc(regs.framebuffer.output_merger.stencil_test.func);
 | 
				
			||||||
 | 
					    state.stencil.test_ref = regs.framebuffer.output_merger.stencil_test.reference_value;
 | 
				
			||||||
 | 
					    state.stencil.test_mask = regs.framebuffer.output_merger.stencil_test.input_mask;
 | 
				
			||||||
    state.stencil.action_stencil_fail =
 | 
					    state.stencil.action_stencil_fail =
 | 
				
			||||||
        PicaToGL::StencilOp(regs.output_merger.stencil_test.action_stencil_fail);
 | 
					        PicaToGL::StencilOp(regs.framebuffer.output_merger.stencil_test.action_stencil_fail);
 | 
				
			||||||
    state.stencil.action_depth_fail =
 | 
					    state.stencil.action_depth_fail =
 | 
				
			||||||
        PicaToGL::StencilOp(regs.output_merger.stencil_test.action_depth_fail);
 | 
					        PicaToGL::StencilOp(regs.framebuffer.output_merger.stencil_test.action_depth_fail);
 | 
				
			||||||
    state.stencil.action_depth_pass =
 | 
					    state.stencil.action_depth_pass =
 | 
				
			||||||
        PicaToGL::StencilOp(regs.output_merger.stencil_test.action_depth_pass);
 | 
					        PicaToGL::StencilOp(regs.framebuffer.output_merger.stencil_test.action_depth_pass);
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
void RasterizerOpenGL::SyncDepthTest() {
 | 
					void RasterizerOpenGL::SyncDepthTest() {
 | 
				
			||||||
    const auto& regs = Pica::g_state.regs;
 | 
					    const auto& regs = Pica::g_state.regs;
 | 
				
			||||||
    state.depth.test_enabled =
 | 
					    state.depth.test_enabled = regs.framebuffer.output_merger.depth_test_enable == 1 ||
 | 
				
			||||||
        regs.output_merger.depth_test_enable == 1 || regs.output_merger.depth_write_enable == 1;
 | 
					                               regs.framebuffer.output_merger.depth_write_enable == 1;
 | 
				
			||||||
    state.depth.test_func = regs.output_merger.depth_test_enable == 1
 | 
					    state.depth.test_func =
 | 
				
			||||||
                                ? PicaToGL::CompareFunc(regs.output_merger.depth_test_func)
 | 
					        regs.framebuffer.output_merger.depth_test_enable == 1
 | 
				
			||||||
                                : GL_ALWAYS;
 | 
					            ? PicaToGL::CompareFunc(regs.framebuffer.output_merger.depth_test_func)
 | 
				
			||||||
 | 
					            : GL_ALWAYS;
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
void RasterizerOpenGL::SyncCombinerColor() {
 | 
					void RasterizerOpenGL::SyncCombinerColor() {
 | 
				
			||||||
 | 
				
			|||||||
@ -56,9 +56,9 @@ union PicaShaderConfig {
 | 
				
			|||||||
 | 
					
 | 
				
			||||||
        state.depthmap_enable = regs.rasterizer.depthmap_enable;
 | 
					        state.depthmap_enable = regs.rasterizer.depthmap_enable;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
        state.alpha_test_func = regs.output_merger.alpha_test.enable
 | 
					        state.alpha_test_func = regs.framebuffer.output_merger.alpha_test.enable
 | 
				
			||||||
                                    ? regs.output_merger.alpha_test.func.Value()
 | 
					                                    ? regs.framebuffer.output_merger.alpha_test.func.Value()
 | 
				
			||||||
                                    : Pica::Regs::CompareFunc::Always;
 | 
					                                    : Pica::FramebufferRegs::CompareFunc::Always;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
        state.texture0_type = regs.texturing.texture0.type;
 | 
					        state.texture0_type = regs.texturing.texture0.type;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
@ -172,7 +172,7 @@ union PicaShaderConfig {
 | 
				
			|||||||
    };
 | 
					    };
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    struct State {
 | 
					    struct State {
 | 
				
			||||||
        Pica::Regs::CompareFunc alpha_test_func;
 | 
					        Pica::FramebufferRegs::CompareFunc alpha_test_func;
 | 
				
			||||||
        Pica::RasterizerRegs::ScissorMode scissor_test_mode;
 | 
					        Pica::RasterizerRegs::ScissorMode scissor_test_mode;
 | 
				
			||||||
        Pica::TexturingRegs::TextureConfig::TextureType texture0_type;
 | 
					        Pica::TexturingRegs::TextureConfig::TextureType texture0_type;
 | 
				
			||||||
        std::array<TevStageConfigRaw, 6> tev_stages;
 | 
					        std::array<TevStageConfigRaw, 6> tev_stages;
 | 
				
			||||||
 | 
				
			|||||||
@ -525,7 +525,9 @@ CachedSurface* RasterizerCacheOpenGL::GetTextureSurface(
 | 
				
			|||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
std::tuple<CachedSurface*, CachedSurface*, MathUtil::Rectangle<int>>
 | 
					std::tuple<CachedSurface*, CachedSurface*, MathUtil::Rectangle<int>>
 | 
				
			||||||
RasterizerCacheOpenGL::GetFramebufferSurfaces(const Pica::Regs::FramebufferConfig& config) {
 | 
					RasterizerCacheOpenGL::GetFramebufferSurfaces(
 | 
				
			||||||
 | 
					    const Pica::FramebufferRegs::FramebufferConfig& config) {
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    const auto& regs = Pica::g_state.regs;
 | 
					    const auto& regs = Pica::g_state.regs;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    // Make sur that framebuffers don't overlap if both color and depth are being used
 | 
					    // Make sur that framebuffers don't overlap if both color and depth are being used
 | 
				
			||||||
@ -537,11 +539,12 @@ RasterizerCacheOpenGL::GetFramebufferSurfaces(const Pica::Regs::FramebufferConfi
 | 
				
			|||||||
            config.GetColorBufferPhysicalAddress(),
 | 
					            config.GetColorBufferPhysicalAddress(),
 | 
				
			||||||
            fb_area * GPU::Regs::BytesPerPixel(GPU::Regs::PixelFormat(config.color_format.Value())),
 | 
					            fb_area * GPU::Regs::BytesPerPixel(GPU::Regs::PixelFormat(config.color_format.Value())),
 | 
				
			||||||
            config.GetDepthBufferPhysicalAddress(),
 | 
					            config.GetDepthBufferPhysicalAddress(),
 | 
				
			||||||
            fb_area * Pica::Regs::BytesPerDepthPixel(config.depth_format));
 | 
					            fb_area * Pica::FramebufferRegs::BytesPerDepthPixel(config.depth_format));
 | 
				
			||||||
    bool using_color_fb = config.GetColorBufferPhysicalAddress() != 0;
 | 
					    bool using_color_fb = config.GetColorBufferPhysicalAddress() != 0;
 | 
				
			||||||
    bool using_depth_fb = config.GetDepthBufferPhysicalAddress() != 0 &&
 | 
					    bool using_depth_fb =
 | 
				
			||||||
                          (regs.output_merger.depth_test_enable ||
 | 
					        config.GetDepthBufferPhysicalAddress() != 0 &&
 | 
				
			||||||
                           regs.output_merger.depth_write_enable || !framebuffers_overlap);
 | 
					        (regs.framebuffer.output_merger.depth_test_enable ||
 | 
				
			||||||
 | 
					         regs.framebuffer.output_merger.depth_write_enable || !framebuffers_overlap);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    if (framebuffers_overlap && using_color_fb && using_depth_fb) {
 | 
					    if (framebuffers_overlap && using_color_fb && using_depth_fb) {
 | 
				
			||||||
        LOG_CRITICAL(Render_OpenGL, "Color and depth framebuffer memory regions overlap; "
 | 
					        LOG_CRITICAL(Render_OpenGL, "Color and depth framebuffer memory regions overlap; "
 | 
				
			||||||
 | 
				
			|||||||
@ -100,11 +100,11 @@ struct CachedSurface {
 | 
				
			|||||||
        return ((unsigned int)format < 14) ? (PixelFormat)format : PixelFormat::Invalid;
 | 
					        return ((unsigned int)format < 14) ? (PixelFormat)format : PixelFormat::Invalid;
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    static PixelFormat PixelFormatFromColorFormat(Pica::Regs::ColorFormat format) {
 | 
					    static PixelFormat PixelFormatFromColorFormat(Pica::FramebufferRegs::ColorFormat format) {
 | 
				
			||||||
        return ((unsigned int)format < 5) ? (PixelFormat)format : PixelFormat::Invalid;
 | 
					        return ((unsigned int)format < 5) ? (PixelFormat)format : PixelFormat::Invalid;
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    static PixelFormat PixelFormatFromDepthFormat(Pica::Regs::DepthFormat format) {
 | 
					    static PixelFormat PixelFormatFromDepthFormat(Pica::FramebufferRegs::DepthFormat format) {
 | 
				
			||||||
        return ((unsigned int)format < 4) ? (PixelFormat)((unsigned int)format + 14)
 | 
					        return ((unsigned int)format < 4) ? (PixelFormat)((unsigned int)format + 14)
 | 
				
			||||||
                                          : PixelFormat::Invalid;
 | 
					                                          : PixelFormat::Invalid;
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
@ -217,7 +217,7 @@ public:
 | 
				
			|||||||
    /// Gets the color and depth surfaces and rect (resolution scaled) based on the framebuffer
 | 
					    /// Gets the color and depth surfaces and rect (resolution scaled) based on the framebuffer
 | 
				
			||||||
    /// configuration
 | 
					    /// configuration
 | 
				
			||||||
    std::tuple<CachedSurface*, CachedSurface*, MathUtil::Rectangle<int>> GetFramebufferSurfaces(
 | 
					    std::tuple<CachedSurface*, CachedSurface*, MathUtil::Rectangle<int>> GetFramebufferSurfaces(
 | 
				
			||||||
        const Pica::Regs::FramebufferConfig& config);
 | 
					        const Pica::FramebufferRegs::FramebufferConfig& config);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    /// Attempt to get a surface that exactly matches the fill region and format
 | 
					    /// Attempt to get a surface that exactly matches the fill region and format
 | 
				
			||||||
    CachedSurface* TryGetFillSurface(const GPU::Regs::MemoryFillConfig& config);
 | 
					    CachedSurface* TryGetFillSurface(const GPU::Regs::MemoryFillConfig& config);
 | 
				
			||||||
 | 
				
			|||||||
@ -277,8 +277,8 @@ static void AppendAlphaCombiner(std::string& out, TevStageConfig::Operation oper
 | 
				
			|||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
/// Writes the if-statement condition used to evaluate alpha testing
 | 
					/// Writes the if-statement condition used to evaluate alpha testing
 | 
				
			||||||
static void AppendAlphaTestCondition(std::string& out, Regs::CompareFunc func) {
 | 
					static void AppendAlphaTestCondition(std::string& out, Pica::FramebufferRegs::CompareFunc func) {
 | 
				
			||||||
    using CompareFunc = Regs::CompareFunc;
 | 
					    using CompareFunc = Pica::FramebufferRegs::CompareFunc;
 | 
				
			||||||
    switch (func) {
 | 
					    switch (func) {
 | 
				
			||||||
    case CompareFunc::Never:
 | 
					    case CompareFunc::Never:
 | 
				
			||||||
        out += "true";
 | 
					        out += "true";
 | 
				
			||||||
@ -634,7 +634,7 @@ vec4 secondary_fragment_color = vec4(0.0);
 | 
				
			|||||||
)";
 | 
					)";
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    // Do not do any sort of processing if it's obvious we're not going to pass the alpha test
 | 
					    // Do not do any sort of processing if it's obvious we're not going to pass the alpha test
 | 
				
			||||||
    if (state.alpha_test_func == Regs::CompareFunc::Never) {
 | 
					    if (state.alpha_test_func == Pica::FramebufferRegs::CompareFunc::Never) {
 | 
				
			||||||
        out += "discard; }";
 | 
					        out += "discard; }";
 | 
				
			||||||
        return out;
 | 
					        return out;
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
@ -667,7 +667,7 @@ vec4 secondary_fragment_color = vec4(0.0);
 | 
				
			|||||||
    for (size_t index = 0; index < state.tev_stages.size(); ++index)
 | 
					    for (size_t index = 0; index < state.tev_stages.size(); ++index)
 | 
				
			||||||
        WriteTevStage(out, config, (unsigned)index);
 | 
					        WriteTevStage(out, config, (unsigned)index);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    if (state.alpha_test_func != Regs::CompareFunc::Always) {
 | 
					    if (state.alpha_test_func != Pica::FramebufferRegs::CompareFunc::Always) {
 | 
				
			||||||
        out += "if (";
 | 
					        out += "if (";
 | 
				
			||||||
        AppendAlphaTestCondition(out, state.alpha_test_func);
 | 
					        AppendAlphaTestCondition(out, state.alpha_test_func);
 | 
				
			||||||
        out += ") discard;\n";
 | 
					        out += ") discard;\n";
 | 
				
			||||||
 | 
				
			|||||||
@ -76,7 +76,7 @@ inline GLenum WrapMode(Pica::TexturingRegs::TextureConfig::WrapMode mode) {
 | 
				
			|||||||
    return gl_mode;
 | 
					    return gl_mode;
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
inline GLenum BlendEquation(Pica::Regs::BlendEquation equation) {
 | 
					inline GLenum BlendEquation(Pica::FramebufferRegs::BlendEquation equation) {
 | 
				
			||||||
    static const GLenum blend_equation_table[] = {
 | 
					    static const GLenum blend_equation_table[] = {
 | 
				
			||||||
        GL_FUNC_ADD,              // BlendEquation::Add
 | 
					        GL_FUNC_ADD,              // BlendEquation::Add
 | 
				
			||||||
        GL_FUNC_SUBTRACT,         // BlendEquation::Subtract
 | 
					        GL_FUNC_SUBTRACT,         // BlendEquation::Subtract
 | 
				
			||||||
@ -96,7 +96,7 @@ inline GLenum BlendEquation(Pica::Regs::BlendEquation equation) {
 | 
				
			|||||||
    return blend_equation_table[(unsigned)equation];
 | 
					    return blend_equation_table[(unsigned)equation];
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
inline GLenum BlendFunc(Pica::Regs::BlendFactor factor) {
 | 
					inline GLenum BlendFunc(Pica::FramebufferRegs::BlendFactor factor) {
 | 
				
			||||||
    static const GLenum blend_func_table[] = {
 | 
					    static const GLenum blend_func_table[] = {
 | 
				
			||||||
        GL_ZERO,                     // BlendFactor::Zero
 | 
					        GL_ZERO,                     // BlendFactor::Zero
 | 
				
			||||||
        GL_ONE,                      // BlendFactor::One
 | 
					        GL_ONE,                      // BlendFactor::One
 | 
				
			||||||
@ -126,7 +126,7 @@ inline GLenum BlendFunc(Pica::Regs::BlendFactor factor) {
 | 
				
			|||||||
    return blend_func_table[(unsigned)factor];
 | 
					    return blend_func_table[(unsigned)factor];
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
inline GLenum LogicOp(Pica::Regs::LogicOp op) {
 | 
					inline GLenum LogicOp(Pica::FramebufferRegs::LogicOp op) {
 | 
				
			||||||
    static const GLenum logic_op_table[] = {
 | 
					    static const GLenum logic_op_table[] = {
 | 
				
			||||||
        GL_CLEAR,         // Clear
 | 
					        GL_CLEAR,         // Clear
 | 
				
			||||||
        GL_AND,           // And
 | 
					        GL_AND,           // And
 | 
				
			||||||
@ -157,7 +157,7 @@ inline GLenum LogicOp(Pica::Regs::LogicOp op) {
 | 
				
			|||||||
    return logic_op_table[(unsigned)op];
 | 
					    return logic_op_table[(unsigned)op];
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
inline GLenum CompareFunc(Pica::Regs::CompareFunc func) {
 | 
					inline GLenum CompareFunc(Pica::FramebufferRegs::CompareFunc func) {
 | 
				
			||||||
    static const GLenum compare_func_table[] = {
 | 
					    static const GLenum compare_func_table[] = {
 | 
				
			||||||
        GL_NEVER,    // CompareFunc::Never
 | 
					        GL_NEVER,    // CompareFunc::Never
 | 
				
			||||||
        GL_ALWAYS,   // CompareFunc::Always
 | 
					        GL_ALWAYS,   // CompareFunc::Always
 | 
				
			||||||
@ -180,7 +180,7 @@ inline GLenum CompareFunc(Pica::Regs::CompareFunc func) {
 | 
				
			|||||||
    return compare_func_table[(unsigned)func];
 | 
					    return compare_func_table[(unsigned)func];
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
inline GLenum StencilOp(Pica::Regs::StencilAction action) {
 | 
					inline GLenum StencilOp(Pica::FramebufferRegs::StencilAction action) {
 | 
				
			||||||
    static const GLenum stencil_op_table[] = {
 | 
					    static const GLenum stencil_op_table[] = {
 | 
				
			||||||
        GL_KEEP,      // StencilAction::Keep
 | 
					        GL_KEEP,      // StencilAction::Keep
 | 
				
			||||||
        GL_ZERO,      // StencilAction::Zero
 | 
					        GL_ZERO,      // StencilAction::Zero
 | 
				
			||||||
 | 
				
			|||||||
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		Reference in New Issue
	
	Block a user