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				| @ -393,6 +393,17 @@ const Math::Vec4<u8> LookupTexture(const u8* source, int x, int y, const Texture | ||||
|         } | ||||
|     } | ||||
| 
 | ||||
|     case Regs::TextureFormat::I4: | ||||
|     { | ||||
|         u32 morton_offset = VideoCore::GetMortonOffset(x, y, 1); | ||||
|         const u8* source_ptr = source + morton_offset / 2; | ||||
| 
 | ||||
|         u8 i = (morton_offset % 2) ? ((*source_ptr & 0xF0) >> 4) : (*source_ptr & 0xF); | ||||
|         i = Color::Convert4To8(i); | ||||
| 
 | ||||
|         return { i, i, i, 255 }; | ||||
|     } | ||||
| 
 | ||||
|     case Regs::TextureFormat::A4: | ||||
|     { | ||||
|         u32 morton_offset = VideoCore::GetMortonOffset(x, y, 1); | ||||
|  | ||||
| @ -156,7 +156,7 @@ struct Regs { | ||||
|         I8           =  7, | ||||
|         A8           =  8, | ||||
|         IA4          =  9, | ||||
| 
 | ||||
|         I4           = 10, | ||||
|         A4           = 11, | ||||
|         ETC1         = 12,  // compressed
 | ||||
|         ETC1A4       = 13,  // compressed
 | ||||
|  | ||||
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	 Tony Wasserka
						Tony Wasserka