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	Added better explanations in the profile manager
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				| @ -19,6 +19,8 @@ ProfileManager::ProfileManager() { | ||||
|     OpenUser(user_uuid); | ||||
| } | ||||
| 
 | ||||
| /// After a users creation it needs to be "registered" to the system. AddToProfiles handles the
 | ||||
| /// internal management of the users profiles
 | ||||
| boost::optional<size_t> ProfileManager::AddToProfiles(const ProfileInfo& user) { | ||||
|     if (user_count >= MAX_USERS) { | ||||
|         return boost::none; | ||||
| @ -27,6 +29,7 @@ boost::optional<size_t> ProfileManager::AddToProfiles(const ProfileInfo& user) { | ||||
|     return user_count++; | ||||
| } | ||||
| 
 | ||||
| /// Deletes a specific profile based on it's profile index
 | ||||
| bool ProfileManager::RemoveProfileAtIndex(size_t index) { | ||||
|     if (index >= MAX_USERS || index >= user_count) { | ||||
|         return false; | ||||
| @ -39,6 +42,7 @@ bool ProfileManager::RemoveProfileAtIndex(size_t index) { | ||||
|     return true; | ||||
| } | ||||
| 
 | ||||
| /// Helper function to register a user to the system
 | ||||
| ResultCode ProfileManager::AddUser(ProfileInfo user) { | ||||
|     if (AddToProfiles(user) == boost::none) { | ||||
|         return ERROR_TOO_MANY_USERS; | ||||
| @ -46,6 +50,8 @@ ResultCode ProfileManager::AddUser(ProfileInfo user) { | ||||
|     return RESULT_SUCCESS; | ||||
| } | ||||
| 
 | ||||
| /// Create a new user on the system. If the uuid of the user already exists, the user is not
 | ||||
| /// created.
 | ||||
| ResultCode ProfileManager::CreateNewUser(UUID uuid, std::array<u8, 0x20>& username) { | ||||
|     if (user_count == MAX_USERS) { | ||||
|         return ERROR_TOO_MANY_USERS; | ||||
| @ -62,13 +68,16 @@ ResultCode ProfileManager::CreateNewUser(UUID uuid, std::array<u8, 0x20>& userna | ||||
|     } | ||||
|     ProfileInfo profile; | ||||
|     profile.user_uuid = std::move(uuid); | ||||
|     profile.username = std::move(username); | ||||
|     profile.username = username; | ||||
|     profile.data = {}; | ||||
|     profile.creation_time = 0x0; | ||||
|     profile.is_open = false; | ||||
|     return AddUser(profile); | ||||
| } | ||||
| 
 | ||||
| /// Creates a new user on the system. This function allows a much simpler method of registration
 | ||||
| /// specifically by allowing an std::string for the username. This is required specifically since
 | ||||
| /// we're loading a string straight from the config
 | ||||
| ResultCode ProfileManager::CreateNewUser(UUID uuid, const std::string& username) { | ||||
|     std::array<u8, 0x20> username_output; | ||||
|     if (username.size() > username_output.size()) { | ||||
| @ -79,6 +88,7 @@ ResultCode ProfileManager::CreateNewUser(UUID uuid, const std::string& username) | ||||
|     return CreateNewUser(uuid, username_output); | ||||
| } | ||||
| 
 | ||||
| /// Returns a users profile index based on their user id.
 | ||||
| boost::optional<size_t> ProfileManager::GetUserIndex(const UUID& uuid) const { | ||||
|     if (!uuid) { | ||||
|         return boost::none; | ||||
| @ -91,10 +101,12 @@ boost::optional<size_t> ProfileManager::GetUserIndex(const UUID& uuid) const { | ||||
|     return static_cast<size_t>(std::distance(profiles.begin(), iter)); | ||||
| } | ||||
| 
 | ||||
| /// Returns a users profile index based on their profile
 | ||||
| boost::optional<size_t> ProfileManager::GetUserIndex(ProfileInfo user) const { | ||||
|     return GetUserIndex(user.user_uuid); | ||||
| } | ||||
| 
 | ||||
| /// Returns the data structure used by the switch when GetProfileBase is called on acc:*
 | ||||
| bool ProfileManager::GetProfileBase(boost::optional<size_t> index, ProfileBase& profile) const { | ||||
|     if (index == boost::none || index >= MAX_USERS) { | ||||
|         return false; | ||||
| @ -106,28 +118,37 @@ bool ProfileManager::GetProfileBase(boost::optional<size_t> index, ProfileBase& | ||||
|     return true; | ||||
| } | ||||
| 
 | ||||
| /// Returns the data structure used by the switch when GetProfileBase is called on acc:*
 | ||||
| bool ProfileManager::GetProfileBase(UUID uuid, ProfileBase& profile) const { | ||||
|     auto idx = GetUserIndex(uuid); | ||||
|     return GetProfileBase(idx, profile); | ||||
| } | ||||
| 
 | ||||
| /// Returns the data structure used by the switch when GetProfileBase is called on acc:*
 | ||||
| bool ProfileManager::GetProfileBase(ProfileInfo user, ProfileBase& profile) const { | ||||
|     return GetProfileBase(user.user_uuid, profile); | ||||
| } | ||||
| 
 | ||||
| /// Returns the current user count on the system. We keep a variable which tracks the count so we
 | ||||
| /// don't have to loop the internal profile array every call.
 | ||||
| size_t ProfileManager::GetUserCount() const { | ||||
|     return user_count; | ||||
| } | ||||
| 
 | ||||
| /// Lists the current "opened" users on the system. Users are typically not open until they sign
 | ||||
| /// into something or pick a profile. As of right now users should all be open until qlaunch is
 | ||||
| /// booting
 | ||||
| size_t ProfileManager::GetOpenUserCount() const { | ||||
|     return std::count_if(profiles.begin(), profiles.end(), | ||||
|                          [](const ProfileInfo& p) { return p.is_open; }); | ||||
| } | ||||
| 
 | ||||
| /// Checks if a user id exists in our profile manager
 | ||||
| bool ProfileManager::UserExists(UUID uuid) const { | ||||
|     return (GetUserIndex(uuid) != boost::none); | ||||
| } | ||||
| 
 | ||||
| /// Opens a specific user
 | ||||
| void ProfileManager::OpenUser(UUID uuid) { | ||||
|     auto idx = GetUserIndex(uuid); | ||||
|     if (idx == boost::none) { | ||||
| @ -137,6 +158,7 @@ void ProfileManager::OpenUser(UUID uuid) { | ||||
|     last_opened_user = uuid; | ||||
| } | ||||
| 
 | ||||
| /// Closes a specific user
 | ||||
| void ProfileManager::CloseUser(UUID uuid) { | ||||
|     auto idx = GetUserIndex(uuid); | ||||
|     if (idx == boost::none) { | ||||
| @ -145,6 +167,7 @@ void ProfileManager::CloseUser(UUID uuid) { | ||||
|     profiles[idx.get()].is_open = false; | ||||
| } | ||||
| 
 | ||||
| /// Gets all valid user ids on the system
 | ||||
| std::array<UUID, MAX_USERS> ProfileManager::GetAllUsers() const { | ||||
|     std::array<UUID, MAX_USERS> output; | ||||
|     std::transform(profiles.begin(), profiles.end(), output.begin(), | ||||
| @ -152,6 +175,8 @@ std::array<UUID, MAX_USERS> ProfileManager::GetAllUsers() const { | ||||
|     return output; | ||||
| } | ||||
| 
 | ||||
| /// Get all the open users on the system and zero out the rest of the data. This is specifically
 | ||||
| /// needed for GetOpenUsers and we need to ensure the rest of the output buffer is zero'd out
 | ||||
| std::array<UUID, MAX_USERS> ProfileManager::GetOpenUsers() const { | ||||
|     std::array<UUID, MAX_USERS> output; | ||||
|     std::transform(profiles.begin(), profiles.end(), output.begin(), [](const ProfileInfo& p) { | ||||
| @ -163,10 +188,12 @@ std::array<UUID, MAX_USERS> ProfileManager::GetOpenUsers() const { | ||||
|     return output; | ||||
| } | ||||
| 
 | ||||
| /// Returns the last user which was opened
 | ||||
| UUID ProfileManager::GetLastOpenedUser() const { | ||||
|     return last_opened_user; | ||||
| } | ||||
| 
 | ||||
| /// Return the users profile base and the unknown arbitary data.
 | ||||
| bool ProfileManager::GetProfileBaseAndData(boost::optional<size_t> index, ProfileBase& profile, | ||||
|                                            std::array<u8, MAX_DATA>& data) const { | ||||
|     if (GetProfileBase(index, profile)) { | ||||
| @ -176,17 +203,20 @@ bool ProfileManager::GetProfileBaseAndData(boost::optional<size_t> index, Profil | ||||
|     return false; | ||||
| } | ||||
| 
 | ||||
| /// Return the users profile base and the unknown arbitary data.
 | ||||
| bool ProfileManager::GetProfileBaseAndData(UUID uuid, ProfileBase& profile, | ||||
|                                            std::array<u8, MAX_DATA>& data) const { | ||||
|     auto idx = GetUserIndex(uuid); | ||||
|     return GetProfileBaseAndData(idx, profile, data); | ||||
| } | ||||
| 
 | ||||
| /// Return the users profile base and the unknown arbitary data.
 | ||||
| bool ProfileManager::GetProfileBaseAndData(ProfileInfo user, ProfileBase& profile, | ||||
|                                            std::array<u8, MAX_DATA>& data) const { | ||||
|     return GetProfileBaseAndData(user.user_uuid, profile, data); | ||||
| } | ||||
| 
 | ||||
| /// Returns if the system is allowing user registrations or not
 | ||||
| bool ProfileManager::CanSystemRegisterUser() const { | ||||
|     return false; // TODO(ogniK): Games shouldn't have
 | ||||
|                   // access to user registration, when we
 | ||||
|  | ||||
| @ -42,6 +42,8 @@ struct UUID { | ||||
|         uuid[1] = (static_cast<u64>(std::rand()) << 32) | std::rand(); | ||||
|         return *this; | ||||
|     } | ||||
| 
 | ||||
|     // Set the UUID to {0,0} to be considered an invalid user
 | ||||
|     void Invalidate() { | ||||
|         uuid = INVALID_UUID; | ||||
|     } | ||||
| @ -66,6 +68,7 @@ struct ProfileBase { | ||||
|     u64_le timestamp; | ||||
|     std::array<u8, 0x20> username; | ||||
| 
 | ||||
|     // Zero out all the fields to make the profile slot considered "Empty"
 | ||||
|     void Invalidate() { | ||||
|         user_uuid.Invalidate(); | ||||
|         timestamp = 0; | ||||
|  | ||||
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