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	GPU: Implemented the B5G6R5 format.
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				@ -48,8 +48,9 @@ struct FormatTuple {
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    u32 compression_factor;
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};
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static constexpr std::array<FormatTuple, 2> tex_format_tuples = {{
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static constexpr std::array<FormatTuple, SurfaceParams::MaxPixelFormat> tex_format_tuples = {{
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    {GL_RGBA8, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8_REV, false, 1},                   // ABGR8
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    {GL_RGB, GL_RGB, GL_UNSIGNED_SHORT_5_6_5_REV, false, 1},                      // B5G6R5
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    {GL_COMPRESSED_RGB_S3TC_DXT1_EXT, GL_RGB, GL_UNSIGNED_INT_8_8_8_8, true, 16}, // DXT1
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}};
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@ -117,15 +118,19 @@ void MortonCopy(u32 stride, u32 block_height, u32 height, u8* gl_buffer, VAddr b
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    }
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}
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static constexpr std::array<void (*)(u32, u32, u32, u8*, VAddr, VAddr, VAddr), 2> morton_to_gl_fns =
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    {
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static constexpr std::array<void (*)(u32, u32, u32, u8*, VAddr, VAddr, VAddr),
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                            SurfaceParams::MaxPixelFormat>
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    morton_to_gl_fns = {
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        MortonCopy<true, PixelFormat::ABGR8>,
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        MortonCopy<true, PixelFormat::B5G6R5>,
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        MortonCopy<true, PixelFormat::DXT1>,
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};
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static constexpr std::array<void (*)(u32, u32, u32, u8*, VAddr, VAddr, VAddr), 2> gl_to_morton_fns =
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    {
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static constexpr std::array<void (*)(u32, u32, u32, u8*, VAddr, VAddr, VAddr),
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                            SurfaceParams::MaxPixelFormat>
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    gl_to_morton_fns = {
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        MortonCopy<false, PixelFormat::ABGR8>,
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        MortonCopy<false, PixelFormat::B5G6R5>,
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        // TODO(Subv): Swizzling the DXT1 format is not yet supported
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        nullptr,
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};
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@ -53,10 +53,15 @@ enum class ScaleMatch {
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struct SurfaceParams {
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    enum class PixelFormat {
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        ABGR8 = 0,
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        DXT1 = 1,
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        B5G6R5 = 1,
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        DXT1 = 2,
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        Max,
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        Invalid = 255,
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    };
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    static constexpr size_t MaxPixelFormat = static_cast<size_t>(PixelFormat::Max);
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    enum class ComponentType {
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        Invalid = 0,
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        SNorm = 1,
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@ -78,8 +83,9 @@ struct SurfaceParams {
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        if (format == PixelFormat::Invalid)
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            return 0;
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        constexpr std::array<unsigned int, 2> bpp_table = {
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        constexpr std::array<unsigned int, MaxPixelFormat> bpp_table = {
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            32, // ABGR8
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            16, // B5G6R5
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            64, // DXT1
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        };
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@ -115,6 +121,8 @@ struct SurfaceParams {
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        switch (format) {
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        case Tegra::Texture::TextureFormat::A8R8G8B8:
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            return PixelFormat::ABGR8;
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        case Tegra::Texture::TextureFormat::B5G6R5:
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            return PixelFormat::B5G6R5;
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        case Tegra::Texture::TextureFormat::DXT1:
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            return PixelFormat::DXT1;
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        default:
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@ -128,6 +136,8 @@ struct SurfaceParams {
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        switch (format) {
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        case PixelFormat::ABGR8:
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            return Tegra::Texture::TextureFormat::A8R8G8B8;
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        case PixelFormat::B5G6R5:
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            return Tegra::Texture::TextureFormat::B5G6R5;
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        case PixelFormat::DXT1:
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            return Tegra::Texture::TextureFormat::DXT1;
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        default:
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@ -189,7 +199,7 @@ struct SurfaceParams {
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    }
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    static SurfaceType GetFormatType(PixelFormat pixel_format) {
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        if ((unsigned int)pixel_format <= static_cast<unsigned int>(PixelFormat::DXT1)) {
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        if (static_cast<size_t>(pixel_format) < MaxPixelFormat) {
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            return SurfaceType::ColorTexture;
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        }
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@ -50,6 +50,8 @@ u32 BytesPerPixel(TextureFormat format) {
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        return 8;
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    case TextureFormat::A8R8G8B8:
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        return 4;
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    case TextureFormat::B5G6R5:
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        return 2;
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    default:
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        UNIMPLEMENTED_MSG("Format not implemented");
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        break;
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@ -70,6 +72,7 @@ std::vector<u8> UnswizzleTexture(VAddr address, TextureFormat format, u32 width,
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                         unswizzled_data.data(), true, block_height);
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        break;
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    case TextureFormat::A8R8G8B8:
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    case TextureFormat::B5G6R5:
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        CopySwizzledData(width, height, bytes_per_pixel, bytes_per_pixel, data,
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                         unswizzled_data.data(), true, block_height);
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        break;
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@ -89,6 +92,7 @@ std::vector<u8> DecodeTexture(const std::vector<u8>& texture_data, TextureFormat
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    switch (format) {
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    case TextureFormat::DXT1:
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    case TextureFormat::A8R8G8B8:
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    case TextureFormat::B5G6R5:
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        // TODO(Subv): For the time being just forward the same data without any decoding.
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        rgba_data = texture_data;
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        break;
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@ -15,6 +15,7 @@ namespace Texture {
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enum class TextureFormat : u32 {
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    A8R8G8B8 = 0x8,
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    B5G6R5 = 0x15,
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    DXT1 = 0x24,
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    DXT23 = 0x25,
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    DXT45 = 0x26,
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