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	SwRasterizer: Corrected the light LUT lookups.
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				| @ -177,9 +177,9 @@ std::tuple<Math::Vec4<u8>, Math::Vec4<u8>> ComputeFragmentsColors(const Math::Qu | ||||
| 
 | ||||
|             float sample_loc = scale * distance + bias; | ||||
| 
 | ||||
|             u8 lutindex = MathUtil::Clamp(floorf(sample_loc * 256.f), 0.0f, 255.0f); | ||||
|             u8 lutindex = MathUtil::Clamp(std::floor(sample_loc * 256.f), 0.0f, 255.0f); | ||||
|             float delta = sample_loc * 256 - lutindex; | ||||
|             dist_atten = LookupLightingLut(lut, lutindex, delta / 256.f); | ||||
|             dist_atten = LookupLightingLut(lut, lutindex, delta); | ||||
|         } | ||||
| 
 | ||||
|         float clamp_highlights = 1.0f; | ||||
| @ -227,13 +227,14 @@ std::tuple<Math::Vec4<u8>, Math::Vec4<u8>> ComputeFragmentsColors(const Math::Qu | ||||
|                 else | ||||
|                     result = std::max(result, 0.0f); | ||||
| 
 | ||||
|                 u8 lutindex = MathUtil::Clamp(floorf(result * 256.f), 0.0f, 255.0f); | ||||
|                 u8 lutindex = MathUtil::Clamp(std::floor(result * 256.f), 0.0f, 255.0f); | ||||
|                 float delta = result * 256 - lutindex; | ||||
|                 return { lutindex, delta / 256.f }; | ||||
|                 return { lutindex, delta }; | ||||
|             } else { | ||||
|                 u8 tmpi = MathUtil::Clamp(floorf(result * 128.f), 0.0f, 127.0f); | ||||
|                 float flr = std::floor(result * 128.f); | ||||
|                 s8 tmpi = MathUtil::Clamp(flr, -128.0f, 127.0f); | ||||
|                 float delta = result * 128.f - tmpi; | ||||
|                 return { tmpi & 0xFF, delta / 128.f }; | ||||
|                 return { tmpi & 0xFF, delta }; | ||||
|             } | ||||
|         }; | ||||
| 
 | ||||
|  | ||||
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