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	sink_details: Deduplicate long std::function repetition
We can just use type aliases to avoid needing to write the same long type twice
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				@ -14,16 +14,18 @@ namespace AudioCore {
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class Sink;
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struct SinkDetails {
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    SinkDetails(const char* id_, std::function<std::unique_ptr<Sink>(std::string)> factory_,
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                std::function<std::vector<std::string>()> list_devices_)
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    using FactoryFn = std::function<std::unique_ptr<Sink>(std::string)>;
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    using ListDevicesFn = std::function<std::vector<std::string>()>;
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    SinkDetails(const char* id_, FactoryFn factory_, ListDevicesFn list_devices_)
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        : id(id_), factory(std::move(factory_)), list_devices(std::move(list_devices_)) {}
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    /// Name for this sink.
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    const char* id;
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    /// A method to call to construct an instance of this type of sink.
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    std::function<std::unique_ptr<Sink>(std::string device_id)> factory;
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    FactoryFn factory;
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    /// A method to call to list available devices.
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    std::function<std::vector<std::string>()> list_devices;
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    ListDevicesFn list_devices;
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};
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extern const std::vector<SinkDetails> g_sink_details;
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