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	kernel/event: Make data members private
Instead we can simply provide accessors to the required data instead of giving external read/write access to the variables directly.
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				| @ -31,10 +31,9 @@ public: | |||||||
|         return HANDLE_TYPE; |         return HANDLE_TYPE; | ||||||
|     } |     } | ||||||
| 
 | 
 | ||||||
|     ResetType reset_type; ///< Current ResetType
 |     ResetType GetResetType() const { | ||||||
| 
 |         return reset_type; | ||||||
|     bool signaled;    ///< Whether the event has already been signaled
 |     } | ||||||
|     std::string name; ///< Name of event (optional)
 |  | ||||||
| 
 | 
 | ||||||
|     bool ShouldWait(Thread* thread) const override; |     bool ShouldWait(Thread* thread) const override; | ||||||
|     void Acquire(Thread* thread) override; |     void Acquire(Thread* thread) override; | ||||||
| @ -47,6 +46,11 @@ public: | |||||||
| private: | private: | ||||||
|     Event(); |     Event(); | ||||||
|     ~Event() override; |     ~Event() override; | ||||||
|  | 
 | ||||||
|  |     ResetType reset_type; ///< Current ResetType
 | ||||||
|  | 
 | ||||||
|  |     bool signaled;    ///< Whether the event has already been signaled
 | ||||||
|  |     std::string name; ///< Name of event (optional)
 | ||||||
| }; | }; | ||||||
| 
 | 
 | ||||||
| } // namespace Kernel
 | } // namespace Kernel
 | ||||||
|  | |||||||
| @ -316,7 +316,7 @@ std::vector<std::unique_ptr<WaitTreeItem>> WaitTreeEvent::GetChildren() const { | |||||||
| 
 | 
 | ||||||
|     list.push_back(std::make_unique<WaitTreeText>( |     list.push_back(std::make_unique<WaitTreeText>( | ||||||
|         tr("reset type = %1") |         tr("reset type = %1") | ||||||
|             .arg(GetResetTypeQString(static_cast<const Kernel::Event&>(object).reset_type)))); |             .arg(GetResetTypeQString(static_cast<const Kernel::Event&>(object).GetResetType())))); | ||||||
|     return list; |     return list; | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
|  | |||||||
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