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	Merge pull request #611 from yuriks/pixelated-textures
Video core: Fix pixelation/blockiness in textures.
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				| @ -333,7 +333,7 @@ const Math::Vec4<u8> LookupTexture(const u8* source, int x, int y, const Texture | |||||||
|     // Interleave the lower 3 bits of each coordinate to get the intra-block offsets, which are
 |     // Interleave the lower 3 bits of each coordinate to get the intra-block offsets, which are
 | ||||||
|     // arranged in a Z-order curve. More details on the bit manipulation at:
 |     // arranged in a Z-order curve. More details on the bit manipulation at:
 | ||||||
|     // https://fgiesen.wordpress.com/2009/12/13/decoding-morton-codes/
 |     // https://fgiesen.wordpress.com/2009/12/13/decoding-morton-codes/
 | ||||||
|     unsigned int i = (x | (y << 8)) & 0x0707; // ---- -210
 |     unsigned int i = (x & 7) | ((y & 7) << 8); // ---- -210
 | ||||||
|     i = (i ^ (i << 2)) & 0x1313;               // ---2 --10
 |     i = (i ^ (i << 2)) & 0x1313;               // ---2 --10
 | ||||||
|     i = (i ^ (i << 1)) & 0x1515;               // ---2 -1-0
 |     i = (i ^ (i << 1)) & 0x1515;               // ---2 -1-0
 | ||||||
|     i = (i | (i >> 7)) & 0x3F; |     i = (i | (i >> 7)) & 0x3F; | ||||||
|  | |||||||
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	 Yuri Kunde Schlesner
						Yuri Kunde Schlesner