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	am: Fix GetDesiredLanguage implementation.
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				| @ -12,6 +12,7 @@ | ||||
| #include "core/hle/service/apm/apm.h" | ||||
| #include "core/hle/service/filesystem/filesystem.h" | ||||
| #include "core/hle/service/nvflinger/nvflinger.h" | ||||
| #include "core/hle/service/set/set.h" | ||||
| #include "core/settings.h" | ||||
| 
 | ||||
| namespace Service::AM { | ||||
| @ -537,10 +538,11 @@ void IApplicationFunctions::SetTerminateResult(Kernel::HLERequestContext& ctx) { | ||||
| } | ||||
| 
 | ||||
| void IApplicationFunctions::GetDesiredLanguage(Kernel::HLERequestContext& ctx) { | ||||
|     // TODO(bunnei): This should be configurable
 | ||||
|     IPC::ResponseBuilder rb{ctx, 4}; | ||||
|     rb.Push(RESULT_SUCCESS); | ||||
|     rb.Push<u64>(SystemLanguage::English); | ||||
|     NGLOG_WARNING(Service_AM, "(STUBBED) called"); | ||||
|     rb.Push(static_cast<u64>(Service::Set::LanguageCode::EN_US)); | ||||
|     NGLOG_DEBUG(Service_AM, "called"); | ||||
| } | ||||
| 
 | ||||
| void IApplicationFunctions::InitializeGamePlayRecording(Kernel::HLERequestContext& ctx) { | ||||
|  | ||||
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