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	maxwell_3d: Make memory_manager public.
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				@ -504,6 +504,7 @@ public:
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    };
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					    };
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    State state{};
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					    State state{};
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					    MemoryManager& memory_manager;
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    /// Reads a register value located at the input method address
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					    /// Reads a register value located at the input method address
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    u32 GetRegisterValue(u32 method) const;
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					    u32 GetRegisterValue(u32 method) const;
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@ -518,8 +519,6 @@ public:
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    std::vector<Texture::FullTextureInfo> GetStageTextures(Regs::ShaderStage stage) const;
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					    std::vector<Texture::FullTextureInfo> GetStageTextures(Regs::ShaderStage stage) const;
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private:
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					private:
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    MemoryManager& memory_manager;
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    std::unordered_map<u32, std::vector<u32>> uploaded_macros;
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					    std::unordered_map<u32, std::vector<u32>> uploaded_macros;
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    /// Macro method that is currently being executed / being fed parameters.
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					    /// Macro method that is currently being executed / being fed parameters.
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