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	emu_window_glfw.cpp: Fixed graceful quitting
In PR #143, the name of the function IsOpen was originally ShouldClose, but was changed. The function's caller was changed to reflect this, but the return value wasn't.
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				| @ -31,7 +31,7 @@ void EmuWindow_GLFW::OnKeyEvent(GLFWwindow* win, int key, int scancode, int acti | |||||||
| 
 | 
 | ||||||
| /// Whether the window is still open, and a close request hasn't yet been sent
 | /// Whether the window is still open, and a close request hasn't yet been sent
 | ||||||
| const bool EmuWindow_GLFW::IsOpen() { | const bool EmuWindow_GLFW::IsOpen() { | ||||||
|     return glfwWindowShouldClose(m_render_window) != 0; |     return glfwWindowShouldClose(m_render_window) == 0; | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| /// EmuWindow_GLFW constructor
 | /// EmuWindow_GLFW constructor
 | ||||||
|  | |||||||
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