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	SwRasterizer/Lighting: Fixed a bug where the distance attenuation bias was being set to the dist atten scale.
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				| @ -175,12 +175,11 @@ std::tuple<Math::Vec4<u8>, Math::Vec4<u8>> ComputeFragmentsColors( | |||||||
|         if (!lighting.IsDistAttenDisabled(num)) { |         if (!lighting.IsDistAttenDisabled(num)) { | ||||||
|             auto distance = (-view - position).Length(); |             auto distance = (-view - position).Length(); | ||||||
|             float scale = Pica::float20::FromRaw(light_config.dist_atten_scale).ToFloat32(); |             float scale = Pica::float20::FromRaw(light_config.dist_atten_scale).ToFloat32(); | ||||||
|             float dist_aten_bias = |             float bias = Pica::float20::FromRaw(light_config.dist_atten_bias).ToFloat32(); | ||||||
|                 Pica::float20::FromRaw(light_config.dist_atten_scale).ToFloat32(); |  | ||||||
|             size_t lut = |             size_t lut = | ||||||
|                 static_cast<size_t>(LightingRegs::LightingSampler::DistanceAttenuation) + num; |                 static_cast<size_t>(LightingRegs::LightingSampler::DistanceAttenuation) + num; | ||||||
| 
 | 
 | ||||||
|             float sample_loc = scale * distance + dist_aten_bias; |             float sample_loc = scale * distance + bias; | ||||||
| 
 | 
 | ||||||
|             u8 lutindex = |             u8 lutindex = | ||||||
|                 static_cast<u8>(MathUtil::Clamp(std::floor(sample_loc * 256.f), 0.0f, 255.0f)); |                 static_cast<u8>(MathUtil::Clamp(std::floor(sample_loc * 256.f), 0.0f, 255.0f)); | ||||||
|  | |||||||
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