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	pica: use correct register value for shader bool_uniforms
variable value is not masked. the masked and combined register value should be used instead
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				| @ -423,7 +423,7 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) { | |||||||
|     } |     } | ||||||
| 
 | 
 | ||||||
|     case PICA_REG_INDEX(gs.bool_uniforms): |     case PICA_REG_INDEX(gs.bool_uniforms): | ||||||
|         WriteUniformBoolReg(g_state.gs, value); |         WriteUniformBoolReg(g_state.gs, g_state.regs.gs.bool_uniforms.Value()); | ||||||
|         break; |         break; | ||||||
| 
 | 
 | ||||||
|     case PICA_REG_INDEX_WORKAROUND(gs.int_uniforms[0], 0x281): |     case PICA_REG_INDEX_WORKAROUND(gs.int_uniforms[0], 0x281): | ||||||
| @ -475,7 +475,7 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) { | |||||||
|     } |     } | ||||||
| 
 | 
 | ||||||
|     case PICA_REG_INDEX(vs.bool_uniforms): |     case PICA_REG_INDEX(vs.bool_uniforms): | ||||||
|         WriteUniformBoolReg(g_state.vs, value); |         WriteUniformBoolReg(g_state.vs, g_state.regs.vs.bool_uniforms.Value()); | ||||||
|         break; |         break; | ||||||
| 
 | 
 | ||||||
|     case PICA_REG_INDEX_WORKAROUND(vs.int_uniforms[0], 0x2b1): |     case PICA_REG_INDEX_WORKAROUND(vs.int_uniforms[0], 0x2b1): | ||||||
|  | |||||||
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