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	textures: Refactor out for Texture/Depth FormatFromPixelFormat.
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				| @ -183,6 +183,21 @@ MathUtil::Rectangle<u32> SurfaceParams::GetRect() const { | ||||
|     return {0, actual_height, width, 0}; | ||||
| } | ||||
| 
 | ||||
| /// Returns true if the specified PixelFormat is a BCn format, e.g. DXT or DXN
 | ||||
| static bool IsFormatBCn(PixelFormat format) { | ||||
|     switch (format) { | ||||
|     case PixelFormat::DXT1: | ||||
|     case PixelFormat::DXT23: | ||||
|     case PixelFormat::DXT45: | ||||
|     case PixelFormat::DXN1: | ||||
|     case PixelFormat::DXN2SNORM: | ||||
|     case PixelFormat::DXN2UNORM: | ||||
|     case PixelFormat::BC7U: | ||||
|         return true; | ||||
|     } | ||||
|     return false; | ||||
| } | ||||
| 
 | ||||
| template <bool morton_to_gl, PixelFormat format> | ||||
| void MortonCopy(u32 stride, u32 block_height, u32 height, std::vector<u8>& gl_buffer, | ||||
|                 Tegra::GPUVAddr addr) { | ||||
| @ -191,16 +206,12 @@ void MortonCopy(u32 stride, u32 block_height, u32 height, std::vector<u8>& gl_bu | ||||
|     const auto& gpu = Core::System::GetInstance().GPU(); | ||||
| 
 | ||||
|     if (morton_to_gl) { | ||||
|         std::vector<u8> data; | ||||
|         if (SurfaceParams::GetFormatType(format) == SurfaceType::ColorTexture) { | ||||
|             data = Tegra::Texture::UnswizzleTexture( | ||||
|                 *gpu.memory_manager->GpuToCpuAddress(addr), | ||||
|                 SurfaceParams::TextureFormatFromPixelFormat(format), stride, height, block_height); | ||||
|         } else { | ||||
|             data = Tegra::Texture::UnswizzleDepthTexture( | ||||
|                 *gpu.memory_manager->GpuToCpuAddress(addr), | ||||
|                 SurfaceParams::DepthFormatFromPixelFormat(format), stride, height, block_height); | ||||
|         } | ||||
|         // With the BCn formats (DXT and DXN), each 4x4 tile is swizzled instead of just individual
 | ||||
|         // pixel values.
 | ||||
|         const u32 tile_size{IsFormatBCn(format) ? 4U : 1U}; | ||||
|         const std::vector<u8> data = | ||||
|             Tegra::Texture::UnswizzleTexture(*gpu.memory_manager->GpuToCpuAddress(addr), tile_size, | ||||
|                                              bytes_per_pixel, stride, height, block_height); | ||||
|         const size_t size_to_copy{std::min(gl_buffer.size(), data.size())}; | ||||
|         gl_buffer.assign(data.begin(), data.begin() + size_to_copy); | ||||
|     } else { | ||||
|  | ||||
| @ -348,92 +348,6 @@ struct SurfaceParams { | ||||
|         } | ||||
|     } | ||||
| 
 | ||||
|     static Tegra::Texture::TextureFormat TextureFormatFromPixelFormat(PixelFormat format) { | ||||
|         // TODO(Subv): Properly implement this
 | ||||
|         switch (format) { | ||||
|         case PixelFormat::ABGR8: | ||||
|         case PixelFormat::SRGBA8: | ||||
|             return Tegra::Texture::TextureFormat::A8R8G8B8; | ||||
|         case PixelFormat::B5G6R5: | ||||
|             return Tegra::Texture::TextureFormat::B5G6R5; | ||||
|         case PixelFormat::A2B10G10R10: | ||||
|             return Tegra::Texture::TextureFormat::A2B10G10R10; | ||||
|         case PixelFormat::A1B5G5R5: | ||||
|             return Tegra::Texture::TextureFormat::A1B5G5R5; | ||||
|         case PixelFormat::R8: | ||||
|             return Tegra::Texture::TextureFormat::R8; | ||||
|         case PixelFormat::G8R8: | ||||
|             return Tegra::Texture::TextureFormat::G8R8; | ||||
|         case PixelFormat::RGBA16F: | ||||
|             return Tegra::Texture::TextureFormat::R16_G16_B16_A16; | ||||
|         case PixelFormat::R11FG11FB10F: | ||||
|             return Tegra::Texture::TextureFormat::BF10GF11RF11; | ||||
|         case PixelFormat::RGBA32UI: | ||||
|             return Tegra::Texture::TextureFormat::R32_G32_B32_A32; | ||||
|         case PixelFormat::DXT1: | ||||
|             return Tegra::Texture::TextureFormat::DXT1; | ||||
|         case PixelFormat::DXT23: | ||||
|             return Tegra::Texture::TextureFormat::DXT23; | ||||
|         case PixelFormat::DXT45: | ||||
|             return Tegra::Texture::TextureFormat::DXT45; | ||||
|         case PixelFormat::DXN1: | ||||
|             return Tegra::Texture::TextureFormat::DXN1; | ||||
|         case PixelFormat::DXN2UNORM: | ||||
|         case PixelFormat::DXN2SNORM: | ||||
|             return Tegra::Texture::TextureFormat::DXN2; | ||||
|         case PixelFormat::BC7U: | ||||
|             return Tegra::Texture::TextureFormat::BC7U; | ||||
|         case PixelFormat::ASTC_2D_4X4: | ||||
|             return Tegra::Texture::TextureFormat::ASTC_2D_4X4; | ||||
|         case PixelFormat::BGRA8: | ||||
|             // TODO(bunnei): This is fine for unswizzling (since we just need the right component
 | ||||
|             // sizes), but could be a bug if we used this function in different ways.
 | ||||
|             return Tegra::Texture::TextureFormat::A8R8G8B8; | ||||
|         case PixelFormat::RGBA32F: | ||||
|             return Tegra::Texture::TextureFormat::R32_G32_B32_A32; | ||||
|         case PixelFormat::RGB32F: | ||||
|             return Tegra::Texture::TextureFormat::R32_G32_B32; | ||||
|         case PixelFormat::RG32F: | ||||
|             return Tegra::Texture::TextureFormat::R32_G32; | ||||
|         case PixelFormat::R32F: | ||||
|             return Tegra::Texture::TextureFormat::R32; | ||||
|         case PixelFormat::R16F: | ||||
|         case PixelFormat::R16UNORM: | ||||
|             return Tegra::Texture::TextureFormat::R16; | ||||
|         case PixelFormat::Z32F: | ||||
|             return Tegra::Texture::TextureFormat::ZF32; | ||||
|         case PixelFormat::Z24S8: | ||||
|             return Tegra::Texture::TextureFormat::Z24S8; | ||||
|         case PixelFormat::RG16F: | ||||
|         case PixelFormat::RG16: | ||||
|         case PixelFormat::RG16UI: | ||||
|         case PixelFormat::RG16I: | ||||
|         case PixelFormat::RG16S: | ||||
|             return Tegra::Texture::TextureFormat::R16_G16; | ||||
|         default: | ||||
|             LOG_CRITICAL(HW_GPU, "Unimplemented format={}", static_cast<u32>(format)); | ||||
|             UNREACHABLE(); | ||||
|         } | ||||
|     } | ||||
| 
 | ||||
|     static Tegra::DepthFormat DepthFormatFromPixelFormat(PixelFormat format) { | ||||
|         switch (format) { | ||||
|         case PixelFormat::S8Z24: | ||||
|             return Tegra::DepthFormat::S8_Z24_UNORM; | ||||
|         case PixelFormat::Z24S8: | ||||
|             return Tegra::DepthFormat::Z24_S8_UNORM; | ||||
|         case PixelFormat::Z32F: | ||||
|             return Tegra::DepthFormat::Z32_FLOAT; | ||||
|         case PixelFormat::Z16: | ||||
|             return Tegra::DepthFormat::Z16_UNORM; | ||||
|         case PixelFormat::Z32FS8: | ||||
|             return Tegra::DepthFormat::Z32_S8_X24_FLOAT; | ||||
|         default: | ||||
|             LOG_CRITICAL(HW_GPU, "Unimplemented format={}", static_cast<u32>(format)); | ||||
|             UNREACHABLE(); | ||||
|         } | ||||
|     } | ||||
| 
 | ||||
|     static ComponentType ComponentTypeFromTexture(Tegra::Texture::ComponentType type) { | ||||
|         // TODO(Subv): Implement more component types
 | ||||
|         switch (type) { | ||||
|  | ||||
| @ -86,88 +86,11 @@ u32 BytesPerPixel(TextureFormat format) { | ||||
|     } | ||||
| } | ||||
| 
 | ||||
| static u32 DepthBytesPerPixel(DepthFormat format) { | ||||
|     switch (format) { | ||||
|     case DepthFormat::Z16_UNORM: | ||||
|         return 2; | ||||
|     case DepthFormat::S8_Z24_UNORM: | ||||
|     case DepthFormat::Z24_S8_UNORM: | ||||
|     case DepthFormat::Z32_FLOAT: | ||||
|         return 4; | ||||
|     case DepthFormat::Z32_S8_X24_FLOAT: | ||||
|         return 8; | ||||
|     default: | ||||
|         UNIMPLEMENTED_MSG("Format not implemented"); | ||||
|         break; | ||||
|     } | ||||
| } | ||||
| 
 | ||||
| std::vector<u8> UnswizzleTexture(VAddr address, TextureFormat format, u32 width, u32 height, | ||||
|                                  u32 block_height) { | ||||
|     u8* data = Memory::GetPointer(address); | ||||
|     u32 bytes_per_pixel = BytesPerPixel(format); | ||||
| 
 | ||||
| std::vector<u8> UnswizzleTexture(VAddr address, u32 tile_size, u32 bytes_per_pixel, u32 width, | ||||
|                                  u32 height, u32 block_height) { | ||||
|     std::vector<u8> unswizzled_data(width * height * bytes_per_pixel); | ||||
| 
 | ||||
|     switch (format) { | ||||
|     case TextureFormat::DXT1: | ||||
|     case TextureFormat::DXT23: | ||||
|     case TextureFormat::DXT45: | ||||
|     case TextureFormat::DXN1: | ||||
|     case TextureFormat::DXN2: | ||||
|     case TextureFormat::BC7U: | ||||
|         // In the DXT and DXN formats, each 4x4 tile is swizzled instead of just individual pixel
 | ||||
|         // values.
 | ||||
|         CopySwizzledData(width / 4, height / 4, bytes_per_pixel, bytes_per_pixel, data, | ||||
|                          unswizzled_data.data(), true, block_height); | ||||
|         break; | ||||
|     case TextureFormat::A8R8G8B8: | ||||
|     case TextureFormat::A2B10G10R10: | ||||
|     case TextureFormat::A1B5G5R5: | ||||
|     case TextureFormat::B5G6R5: | ||||
|     case TextureFormat::R8: | ||||
|     case TextureFormat::G8R8: | ||||
|     case TextureFormat::R16_G16_B16_A16: | ||||
|     case TextureFormat::R32_G32_B32_A32: | ||||
|     case TextureFormat::R32_G32: | ||||
|     case TextureFormat::R32: | ||||
|     case TextureFormat::R16: | ||||
|     case TextureFormat::R16_G16: | ||||
|     case TextureFormat::BF10GF11RF11: | ||||
|     case TextureFormat::ASTC_2D_4X4: | ||||
|     case TextureFormat::R32_G32_B32: | ||||
|         CopySwizzledData(width, height, bytes_per_pixel, bytes_per_pixel, data, | ||||
|                          unswizzled_data.data(), true, block_height); | ||||
|         break; | ||||
|     default: | ||||
|         UNIMPLEMENTED_MSG("Format not implemented"); | ||||
|         break; | ||||
|     } | ||||
| 
 | ||||
|     return unswizzled_data; | ||||
| } | ||||
| 
 | ||||
| std::vector<u8> UnswizzleDepthTexture(VAddr address, DepthFormat format, u32 width, u32 height, | ||||
|                                       u32 block_height) { | ||||
|     u8* data = Memory::GetPointer(address); | ||||
|     u32 bytes_per_pixel = DepthBytesPerPixel(format); | ||||
| 
 | ||||
|     std::vector<u8> unswizzled_data(width * height * bytes_per_pixel); | ||||
| 
 | ||||
|     switch (format) { | ||||
|     case DepthFormat::Z16_UNORM: | ||||
|     case DepthFormat::S8_Z24_UNORM: | ||||
|     case DepthFormat::Z24_S8_UNORM: | ||||
|     case DepthFormat::Z32_FLOAT: | ||||
|     case DepthFormat::Z32_S8_X24_FLOAT: | ||||
|         CopySwizzledData(width, height, bytes_per_pixel, bytes_per_pixel, data, | ||||
|                          unswizzled_data.data(), true, block_height); | ||||
|         break; | ||||
|     default: | ||||
|         UNIMPLEMENTED_MSG("Format not implemented"); | ||||
|         break; | ||||
|     } | ||||
| 
 | ||||
|     CopySwizzledData(width / tile_size, height / tile_size, bytes_per_pixel, bytes_per_pixel, | ||||
|                      Memory::GetPointer(address), unswizzled_data.data(), true, block_height); | ||||
|     return unswizzled_data; | ||||
| } | ||||
| 
 | ||||
|  | ||||
| @ -13,8 +13,8 @@ namespace Tegra::Texture { | ||||
| /**
 | ||||
|  * Unswizzles a swizzled texture without changing its format. | ||||
|  */ | ||||
| std::vector<u8> UnswizzleTexture(VAddr address, TextureFormat format, u32 width, u32 height, | ||||
|                                  u32 block_height = TICEntry::DefaultBlockHeight); | ||||
| std::vector<u8> UnswizzleTexture(VAddr address, u32 tile_size, u32 bytes_per_pixel, u32 width, | ||||
|                                  u32 height, u32 block_height = TICEntry::DefaultBlockHeight); | ||||
| 
 | ||||
| /**
 | ||||
|  * Unswizzles a swizzled depth texture without changing its format. | ||||
|  | ||||
| @ -383,8 +383,10 @@ void GraphicsSurfaceWidget::OnUpdate() { | ||||
|     QImage decoded_image(surface_width, surface_height, QImage::Format_ARGB32); | ||||
|     boost::optional<VAddr> address = gpu.memory_manager->GpuToCpuAddress(surface_address); | ||||
| 
 | ||||
|     auto unswizzled_data = | ||||
|         Tegra::Texture::UnswizzleTexture(*address, surface_format, surface_width, surface_height); | ||||
|     // TODO(bunnei): Will not work with BCn formats that swizzle 4x4 tiles.
 | ||||
|     // Needs to be fixed if we plan to use this feature more, otherwise we may remove it.
 | ||||
|     auto unswizzled_data = Tegra::Texture::UnswizzleTexture( | ||||
|         *address, 1, Tegra::Texture::BytesPerPixel(surface_format), surface_width, surface_height); | ||||
| 
 | ||||
|     auto texture_data = Tegra::Texture::DecodeTexture(unswizzled_data, surface_format, | ||||
|                                                       surface_width, surface_height); | ||||
|  | ||||
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