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	gpu: Add several framebuffer formats to RenderTargetFormat.
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				| @ -15,7 +15,10 @@ namespace Tegra { | ||||
| 
 | ||||
| enum class RenderTargetFormat : u32 { | ||||
|     NONE = 0x0, | ||||
|     RGBA16_FLOAT = 0xCA, | ||||
|     RGB10_A2_UNORM = 0xD1, | ||||
|     RGBA8_UNORM = 0xD5, | ||||
|     RGBA8_SRGB = 0xD6, | ||||
| }; | ||||
| 
 | ||||
| class DebugContext; | ||||
|  | ||||
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