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	Shader/F2I: Implemented the negate bit in the I2F instruction
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				| @ -1261,6 +1261,10 @@ private: | |||||||
|                     op_a = "abs(" + op_a + ')'; |                     op_a = "abs(" + op_a + ')'; | ||||||
|                 } |                 } | ||||||
| 
 | 
 | ||||||
|  |                 if (instr.conversion.negate_a) { | ||||||
|  |                     op_a = "-(" + op_a + ')'; | ||||||
|  |                 } | ||||||
|  | 
 | ||||||
|                 regs.SetRegisterToFloat(instr.gpr0, 0, op_a, 1, 1); |                 regs.SetRegisterToFloat(instr.gpr0, 0, op_a, 1, 1); | ||||||
|                 break; |                 break; | ||||||
|             } |             } | ||||||
|  | |||||||
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