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	Shader/F2I: Implemented the negate bit in the I2F instruction
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				| @ -1261,6 +1261,10 @@ private: | ||||
|                     op_a = "abs(" + op_a + ')'; | ||||
|                 } | ||||
| 
 | ||||
|                 if (instr.conversion.negate_a) { | ||||
|                     op_a = "-(" + op_a + ')'; | ||||
|                 } | ||||
| 
 | ||||
|                 regs.SetRegisterToFloat(instr.gpr0, 0, op_a, 1, 1); | ||||
|                 break; | ||||
|             } | ||||
|  | ||||
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