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	SWRasterizer: Move more framebuffer functions to file
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				| @ -8,6 +8,7 @@ | |||||||
| #include "common/color.h" | #include "common/color.h" | ||||||
| #include "common/common_types.h" | #include "common/common_types.h" | ||||||
| #include "common/logging/log.h" | #include "common/logging/log.h" | ||||||
|  | #include "common/math_util.h" | ||||||
| #include "common/vector_math.h" | #include "common/vector_math.h" | ||||||
| #include "core/hw/gpu.h" | #include "core/hw/gpu.h" | ||||||
| #include "core/memory.h" | #include "core/memory.h" | ||||||
| @ -255,5 +256,103 @@ u8 PerformStencilAction(FramebufferRegs::StencilAction action, u8 old_stencil, u | |||||||
|     } |     } | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
|  | Math::Vec4<u8> EvaluateBlendEquation(const Math::Vec4<u8>& src, const Math::Vec4<u8>& srcfactor, | ||||||
|  |                                      const Math::Vec4<u8>& dest, const Math::Vec4<u8>& destfactor, | ||||||
|  |                                      FramebufferRegs::BlendEquation equation) { | ||||||
|  |     Math::Vec4<int> result; | ||||||
|  | 
 | ||||||
|  |     auto src_result = (src * srcfactor).Cast<int>(); | ||||||
|  |     auto dst_result = (dest * destfactor).Cast<int>(); | ||||||
|  | 
 | ||||||
|  |     switch (equation) { | ||||||
|  |     case FramebufferRegs::BlendEquation::Add: | ||||||
|  |         result = (src_result + dst_result) / 255; | ||||||
|  |         break; | ||||||
|  | 
 | ||||||
|  |     case FramebufferRegs::BlendEquation::Subtract: | ||||||
|  |         result = (src_result - dst_result) / 255; | ||||||
|  |         break; | ||||||
|  | 
 | ||||||
|  |     case FramebufferRegs::BlendEquation::ReverseSubtract: | ||||||
|  |         result = (dst_result - src_result) / 255; | ||||||
|  |         break; | ||||||
|  | 
 | ||||||
|  |     // TODO: How do these two actually work?  OpenGL doesn't include the blend factors in the
 | ||||||
|  |     //       min/max computations, but is this what the 3DS actually does?
 | ||||||
|  |     case FramebufferRegs::BlendEquation::Min: | ||||||
|  |         result.r() = std::min(src.r(), dest.r()); | ||||||
|  |         result.g() = std::min(src.g(), dest.g()); | ||||||
|  |         result.b() = std::min(src.b(), dest.b()); | ||||||
|  |         result.a() = std::min(src.a(), dest.a()); | ||||||
|  |         break; | ||||||
|  | 
 | ||||||
|  |     case FramebufferRegs::BlendEquation::Max: | ||||||
|  |         result.r() = std::max(src.r(), dest.r()); | ||||||
|  |         result.g() = std::max(src.g(), dest.g()); | ||||||
|  |         result.b() = std::max(src.b(), dest.b()); | ||||||
|  |         result.a() = std::max(src.a(), dest.a()); | ||||||
|  |         break; | ||||||
|  | 
 | ||||||
|  |     default: | ||||||
|  |         LOG_CRITICAL(HW_GPU, "Unknown RGB blend equation %x", equation); | ||||||
|  |         UNIMPLEMENTED(); | ||||||
|  |     } | ||||||
|  | 
 | ||||||
|  |     return Math::Vec4<u8>(MathUtil::Clamp(result.r(), 0, 255), MathUtil::Clamp(result.g(), 0, 255), | ||||||
|  |                           MathUtil::Clamp(result.b(), 0, 255), MathUtil::Clamp(result.a(), 0, 255)); | ||||||
|  | }; | ||||||
|  | 
 | ||||||
|  | u8 LogicOp(u8 src, u8 dest, FramebufferRegs::LogicOp op) { | ||||||
|  |     switch (op) { | ||||||
|  |     case FramebufferRegs::LogicOp::Clear: | ||||||
|  |         return 0; | ||||||
|  | 
 | ||||||
|  |     case FramebufferRegs::LogicOp::And: | ||||||
|  |         return src & dest; | ||||||
|  | 
 | ||||||
|  |     case FramebufferRegs::LogicOp::AndReverse: | ||||||
|  |         return src & ~dest; | ||||||
|  | 
 | ||||||
|  |     case FramebufferRegs::LogicOp::Copy: | ||||||
|  |         return src; | ||||||
|  | 
 | ||||||
|  |     case FramebufferRegs::LogicOp::Set: | ||||||
|  |         return 255; | ||||||
|  | 
 | ||||||
|  |     case FramebufferRegs::LogicOp::CopyInverted: | ||||||
|  |         return ~src; | ||||||
|  | 
 | ||||||
|  |     case FramebufferRegs::LogicOp::NoOp: | ||||||
|  |         return dest; | ||||||
|  | 
 | ||||||
|  |     case FramebufferRegs::LogicOp::Invert: | ||||||
|  |         return ~dest; | ||||||
|  | 
 | ||||||
|  |     case FramebufferRegs::LogicOp::Nand: | ||||||
|  |         return ~(src & dest); | ||||||
|  | 
 | ||||||
|  |     case FramebufferRegs::LogicOp::Or: | ||||||
|  |         return src | dest; | ||||||
|  | 
 | ||||||
|  |     case FramebufferRegs::LogicOp::Nor: | ||||||
|  |         return ~(src | dest); | ||||||
|  | 
 | ||||||
|  |     case FramebufferRegs::LogicOp::Xor: | ||||||
|  |         return src ^ dest; | ||||||
|  | 
 | ||||||
|  |     case FramebufferRegs::LogicOp::Equiv: | ||||||
|  |         return ~(src ^ dest); | ||||||
|  | 
 | ||||||
|  |     case FramebufferRegs::LogicOp::AndInverted: | ||||||
|  |         return ~src & dest; | ||||||
|  | 
 | ||||||
|  |     case FramebufferRegs::LogicOp::OrReverse: | ||||||
|  |         return src | ~dest; | ||||||
|  | 
 | ||||||
|  |     case FramebufferRegs::LogicOp::OrInverted: | ||||||
|  |         return ~src | dest; | ||||||
|  |     } | ||||||
|  | }; | ||||||
|  | 
 | ||||||
| } // namespace Rasterizer
 | } // namespace Rasterizer
 | ||||||
| } // namespace Pica
 | } // namespace Pica
 | ||||||
|  | |||||||
| @ -19,5 +19,11 @@ void SetDepth(int x, int y, u32 value); | |||||||
| void SetStencil(int x, int y, u8 value); | void SetStencil(int x, int y, u8 value); | ||||||
| u8 PerformStencilAction(FramebufferRegs::StencilAction action, u8 old_stencil, u8 ref); | u8 PerformStencilAction(FramebufferRegs::StencilAction action, u8 old_stencil, u8 ref); | ||||||
| 
 | 
 | ||||||
|  | Math::Vec4<u8> EvaluateBlendEquation(const Math::Vec4<u8>& src, const Math::Vec4<u8>& srcfactor, | ||||||
|  |                                      const Math::Vec4<u8>& dest, const Math::Vec4<u8>& destfactor, | ||||||
|  |                                      FramebufferRegs::BlendEquation equation); | ||||||
|  | 
 | ||||||
|  | u8 LogicOp(u8 src, u8 dest, FramebufferRegs::LogicOp op); | ||||||
|  | 
 | ||||||
| } // namespace Rasterizer
 | } // namespace Rasterizer
 | ||||||
| } // namespace Pica
 | } // namespace Pica
 | ||||||
|  | |||||||
| @ -31,106 +31,6 @@ | |||||||
| namespace Pica { | namespace Pica { | ||||||
| namespace Rasterizer { | namespace Rasterizer { | ||||||
| 
 | 
 | ||||||
| static Math::Vec4<u8> EvaluateBlendEquation(const Math::Vec4<u8>& src, |  | ||||||
|                                             const Math::Vec4<u8>& srcfactor, |  | ||||||
|                                             const Math::Vec4<u8>& dest, |  | ||||||
|                                             const Math::Vec4<u8>& destfactor, |  | ||||||
|                                             FramebufferRegs::BlendEquation equation) { |  | ||||||
|     Math::Vec4<int> result; |  | ||||||
| 
 |  | ||||||
|     auto src_result = (src * srcfactor).Cast<int>(); |  | ||||||
|     auto dst_result = (dest * destfactor).Cast<int>(); |  | ||||||
| 
 |  | ||||||
|     switch (equation) { |  | ||||||
|     case FramebufferRegs::BlendEquation::Add: |  | ||||||
|         result = (src_result + dst_result) / 255; |  | ||||||
|         break; |  | ||||||
| 
 |  | ||||||
|     case FramebufferRegs::BlendEquation::Subtract: |  | ||||||
|         result = (src_result - dst_result) / 255; |  | ||||||
|         break; |  | ||||||
| 
 |  | ||||||
|     case FramebufferRegs::BlendEquation::ReverseSubtract: |  | ||||||
|         result = (dst_result - src_result) / 255; |  | ||||||
|         break; |  | ||||||
| 
 |  | ||||||
|     // TODO: How do these two actually work?  OpenGL doesn't include the blend factors in the
 |  | ||||||
|     //       min/max computations, but is this what the 3DS actually does?
 |  | ||||||
|     case FramebufferRegs::BlendEquation::Min: |  | ||||||
|         result.r() = std::min(src.r(), dest.r()); |  | ||||||
|         result.g() = std::min(src.g(), dest.g()); |  | ||||||
|         result.b() = std::min(src.b(), dest.b()); |  | ||||||
|         result.a() = std::min(src.a(), dest.a()); |  | ||||||
|         break; |  | ||||||
| 
 |  | ||||||
|     case FramebufferRegs::BlendEquation::Max: |  | ||||||
|         result.r() = std::max(src.r(), dest.r()); |  | ||||||
|         result.g() = std::max(src.g(), dest.g()); |  | ||||||
|         result.b() = std::max(src.b(), dest.b()); |  | ||||||
|         result.a() = std::max(src.a(), dest.a()); |  | ||||||
|         break; |  | ||||||
| 
 |  | ||||||
|     default: |  | ||||||
|         LOG_CRITICAL(HW_GPU, "Unknown RGB blend equation %x", equation); |  | ||||||
|         UNIMPLEMENTED(); |  | ||||||
|     } |  | ||||||
| 
 |  | ||||||
|     return Math::Vec4<u8>(MathUtil::Clamp(result.r(), 0, 255), MathUtil::Clamp(result.g(), 0, 255), |  | ||||||
|                           MathUtil::Clamp(result.b(), 0, 255), MathUtil::Clamp(result.a(), 0, 255)); |  | ||||||
| }; |  | ||||||
| 
 |  | ||||||
| static u8 LogicOp(u8 src, u8 dest, FramebufferRegs::LogicOp op) { |  | ||||||
|     switch (op) { |  | ||||||
|     case FramebufferRegs::LogicOp::Clear: |  | ||||||
|         return 0; |  | ||||||
| 
 |  | ||||||
|     case FramebufferRegs::LogicOp::And: |  | ||||||
|         return src & dest; |  | ||||||
| 
 |  | ||||||
|     case FramebufferRegs::LogicOp::AndReverse: |  | ||||||
|         return src & ~dest; |  | ||||||
| 
 |  | ||||||
|     case FramebufferRegs::LogicOp::Copy: |  | ||||||
|         return src; |  | ||||||
| 
 |  | ||||||
|     case FramebufferRegs::LogicOp::Set: |  | ||||||
|         return 255; |  | ||||||
| 
 |  | ||||||
|     case FramebufferRegs::LogicOp::CopyInverted: |  | ||||||
|         return ~src; |  | ||||||
| 
 |  | ||||||
|     case FramebufferRegs::LogicOp::NoOp: |  | ||||||
|         return dest; |  | ||||||
| 
 |  | ||||||
|     case FramebufferRegs::LogicOp::Invert: |  | ||||||
|         return ~dest; |  | ||||||
| 
 |  | ||||||
|     case FramebufferRegs::LogicOp::Nand: |  | ||||||
|         return ~(src & dest); |  | ||||||
| 
 |  | ||||||
|     case FramebufferRegs::LogicOp::Or: |  | ||||||
|         return src | dest; |  | ||||||
| 
 |  | ||||||
|     case FramebufferRegs::LogicOp::Nor: |  | ||||||
|         return ~(src | dest); |  | ||||||
| 
 |  | ||||||
|     case FramebufferRegs::LogicOp::Xor: |  | ||||||
|         return src ^ dest; |  | ||||||
| 
 |  | ||||||
|     case FramebufferRegs::LogicOp::Equiv: |  | ||||||
|         return ~(src ^ dest); |  | ||||||
| 
 |  | ||||||
|     case FramebufferRegs::LogicOp::AndInverted: |  | ||||||
|         return ~src & dest; |  | ||||||
| 
 |  | ||||||
|     case FramebufferRegs::LogicOp::OrReverse: |  | ||||||
|         return src | ~dest; |  | ||||||
| 
 |  | ||||||
|     case FramebufferRegs::LogicOp::OrInverted: |  | ||||||
|         return ~src | dest; |  | ||||||
|     } |  | ||||||
| }; |  | ||||||
| 
 |  | ||||||
| // NOTE: Assuming that rasterizer coordinates are 12.4 fixed-point values
 | // NOTE: Assuming that rasterizer coordinates are 12.4 fixed-point values
 | ||||||
| struct Fix12P4 { | struct Fix12P4 { | ||||||
|     Fix12P4() {} |     Fix12P4() {} | ||||||
|  | |||||||
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