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	gl_rasterizer_cache: Use GPUVAddr as cache key, not parameter set.
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				@ -413,11 +413,13 @@ void RasterizerOpenGL::Clear() {
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    glClear(clear_mask);
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    // Mark framebuffer surfaces as dirty
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    if (dirty_color_surface != nullptr) {
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        res_cache.MarkSurfaceAsDirty(dirty_color_surface);
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    }
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    if (dirty_depth_surface != nullptr) {
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        res_cache.MarkSurfaceAsDirty(dirty_depth_surface);
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    if (Settings::values.use_accurate_framebuffers) {
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        if (dirty_color_surface != nullptr) {
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            res_cache.FlushSurface(dirty_color_surface);
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        }
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        if (dirty_depth_surface != nullptr) {
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            res_cache.FlushSurface(dirty_depth_surface);
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        }
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    }
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}
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@ -520,11 +522,13 @@ void RasterizerOpenGL::DrawArrays() {
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    state.Apply();
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    // Mark framebuffer surfaces as dirty
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    if (dirty_color_surface != nullptr) {
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        res_cache.MarkSurfaceAsDirty(dirty_color_surface);
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    }
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    if (dirty_depth_surface != nullptr) {
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        res_cache.MarkSurfaceAsDirty(dirty_depth_surface);
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    if (Settings::values.use_accurate_framebuffers) {
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        if (dirty_color_surface != nullptr) {
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            res_cache.FlushSurface(dirty_color_surface);
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        }
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        if (dirty_depth_surface != nullptr) {
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            res_cache.FlushSurface(dirty_depth_surface);
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        }
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    }
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}
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@ -565,17 +565,9 @@ void RasterizerCacheOpenGL::LoadSurface(const Surface& surface) {
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    surface->UploadGLTexture(read_framebuffer.handle, draw_framebuffer.handle);
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}
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void RasterizerCacheOpenGL::MarkSurfaceAsDirty(const Surface& surface) {
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    if (Settings::values.use_accurate_framebuffers) {
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        // If enabled, always flush dirty surfaces
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        surface->DownloadGLTexture(read_framebuffer.handle, draw_framebuffer.handle);
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        surface->FlushGLBuffer();
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    } else {
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        // Otherwise, don't mark surfaces that we write to as cached, because the resulting loads
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        // and flushes are very slow and do not seem to improve accuracy
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        const auto& params{surface->GetSurfaceParams()};
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        Memory::RasterizerMarkRegionCached(params.addr, params.size_in_bytes, false);
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    }
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void RasterizerCacheOpenGL::FlushSurface(const Surface& surface) {
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    surface->DownloadGLTexture(read_framebuffer.handle, draw_framebuffer.handle);
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    surface->FlushGLBuffer();
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}
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Surface RasterizerCacheOpenGL::GetSurface(const SurfaceParams& params) {
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@ -589,21 +581,22 @@ Surface RasterizerCacheOpenGL::GetSurface(const SurfaceParams& params) {
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        return {};
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    // Check for an exact match in existing surfaces
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    const auto& surface_key{SurfaceKey::Create(params)};
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    const auto& search{surface_cache.find(surface_key)};
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    const auto& search{surface_cache.find(params.addr)};
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    Surface surface;
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    if (search != surface_cache.end()) {
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        surface = search->second;
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        if (Settings::values.use_accurate_framebuffers) {
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            // Reload the surface from Switch memory
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            LoadSurface(surface);
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        if (surface->GetSurfaceParams() != params || Settings::values.use_accurate_framebuffers) {
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            FlushSurface(surface);
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            UnregisterSurface(surface);
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        } else {
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            return surface;
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        }
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    } else {
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        surface = std::make_shared<CachedSurface>(params);
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        RegisterSurface(surface);
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        LoadSurface(surface);
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    }
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    surface = std::make_shared<CachedSurface>(params);
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    RegisterSurface(surface);
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    LoadSurface(surface);
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    return surface;
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}
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@ -652,22 +645,20 @@ void RasterizerCacheOpenGL::InvalidateRegion(Tegra::GPUVAddr addr, size_t size)
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void RasterizerCacheOpenGL::RegisterSurface(const Surface& surface) {
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    const auto& params{surface->GetSurfaceParams()};
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    const auto& surface_key{SurfaceKey::Create(params)};
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    const auto& search{surface_cache.find(surface_key)};
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    const auto& search{surface_cache.find(params.addr)};
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    if (search != surface_cache.end()) {
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        // Registered already
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        return;
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    }
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    surface_cache[surface_key] = surface;
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    surface_cache[params.addr] = surface;
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    UpdatePagesCachedCount(params.addr, params.size_in_bytes, 1);
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}
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void RasterizerCacheOpenGL::UnregisterSurface(const Surface& surface) {
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    const auto& params{surface->GetSurfaceParams()};
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    const auto& surface_key{SurfaceKey::Create(params)};
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    const auto& search{surface_cache.find(surface_key)};
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    const auto& search{surface_cache.find(params.addr)};
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    if (search == surface_cache.end()) {
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        // Unregistered already
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@ -10,7 +10,6 @@
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#include <vector>
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#include <boost/icl/interval_map.hpp>
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#include "common/common_types.h"
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#include "common/hash.h"
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#include "common/math_util.h"
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#include "video_core/engines/maxwell_3d.h"
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#include "video_core/renderer_opengl/gl_resource_manager.h"
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@ -137,6 +136,7 @@ struct SurfaceParams {
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        ASSERT(static_cast<size_t>(format) < bpp_table.size());
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        return bpp_table[static_cast<size_t>(format)];
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    }
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    u32 GetFormatBpp() const {
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        return GetFormatBpp(pixel_format);
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    }
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@ -369,6 +369,18 @@ struct SurfaceParams {
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                                              Tegra::GPUVAddr zeta_address,
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                                              Tegra::DepthFormat format);
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    bool operator==(const SurfaceParams& other) const {
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        return std::tie(addr, is_tiled, block_height, pixel_format, component_type, type, width,
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                        height, unaligned_height, size_in_bytes) ==
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               std::tie(other.addr, other.is_tiled, other.block_height, other.pixel_format,
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                        other.component_type, other.type, other.width, other.height,
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                        other.unaligned_height, other.size_in_bytes);
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    }
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    bool operator!=(const SurfaceParams& other) const {
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        return !operator==(other);
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    }
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    Tegra::GPUVAddr addr;
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    bool is_tiled;
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    u32 block_height;
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@ -381,24 +393,6 @@ struct SurfaceParams {
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    size_t size_in_bytes;
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};
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/// Hashable variation of SurfaceParams, used for a key in the surface cache
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struct SurfaceKey : Common::HashableStruct<SurfaceParams> {
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    static SurfaceKey Create(const SurfaceParams& params) {
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        SurfaceKey res;
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        res.state = params;
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        return res;
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    }
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};
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namespace std {
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template <>
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struct hash<SurfaceKey> {
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    size_t operator()(const SurfaceKey& k) const {
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        return k.Hash();
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    }
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};
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} // namespace std
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class CachedSurface final {
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public:
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    CachedSurface(const SurfaceParams& params);
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@ -444,8 +438,8 @@ public:
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    SurfaceSurfaceRect_Tuple GetFramebufferSurfaces(bool using_color_fb, bool using_depth_fb,
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                                                    const MathUtil::Rectangle<s32>& viewport);
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    /// Marks the specified surface as "dirty", in that it is out of sync with Switch memory
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    void MarkSurfaceAsDirty(const Surface& surface);
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    /// Flushes the surface to Switch memory
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    void FlushSurface(const Surface& surface);
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    /// Tries to find a framebuffer GPU address based on the provided CPU address
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    Surface TryFindFramebufferSurface(VAddr cpu_addr) const;
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@ -469,7 +463,7 @@ private:
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    /// Increase/decrease the number of surface in pages touching the specified region
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    void UpdatePagesCachedCount(Tegra::GPUVAddr addr, u64 size, int delta);
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    std::unordered_map<SurfaceKey, Surface> surface_cache;
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    std::unordered_map<Tegra::GPUVAddr, Surface> surface_cache;
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    PageMap cached_pages;
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    OGLFramebuffer read_framebuffer;
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