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	Merge pull request #566 from bunnei/set_pos_w
gl_shader_gen: Set position.w to 1.
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				| @ -39,6 +39,10 @@ void main() { | |||||||
|     // Viewport can be flipped, which is unsupported by glViewport
 |     // Viewport can be flipped, which is unsupported by glViewport
 | ||||||
|     position.xy *= viewport_flip.xy; |     position.xy *= viewport_flip.xy; | ||||||
|     gl_Position = position; |     gl_Position = position; | ||||||
|  | 
 | ||||||
|  |     // TODO(bunnei): This is likely a hack, position.w should be interpolated as 1.0
 | ||||||
|  |     // For now, this is here to bring order in lieu of proper emulation
 | ||||||
|  |     position.w = 1.0; | ||||||
| } | } | ||||||
| )"; | )"; | ||||||
|     out += program.first; |     out += program.first; | ||||||
|  | |||||||
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