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	GPU: Use the same buffer names in the generated GLSL and the buffer uploading code.
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				| @ -226,10 +226,6 @@ void RasterizerOpenGL::SetupShaders(u8* buffer_ptr, GLintptr buffer_offset, size | ||||
|         Memory::ReadBlock(cpu_address, program_code.data(), program_code.size() * sizeof(u64)); | ||||
|         GLShader::ShaderSetup setup{std::move(program_code)}; | ||||
| 
 | ||||
|         static constexpr std::array<const char*, Maxwell::MaxShaderStage> base_names = { | ||||
|             "buffer_vs_c", "buffer_tessc_c", "buffer_tesse_c", "buffer_gs_c", "buffer_fs_c", | ||||
|         }; | ||||
| 
 | ||||
|         GLShader::ShaderEntries shader_resources; | ||||
| 
 | ||||
|         switch (program) { | ||||
| @ -255,8 +251,8 @@ void RasterizerOpenGL::SetupShaders(u8* buffer_ptr, GLintptr buffer_offset, size | ||||
|             static_cast<Maxwell::ShaderStage>(stage)); | ||||
| 
 | ||||
|         // Configure the const buffers for this shader stage.
 | ||||
|         current_constbuffer_bindpoint = SetupConstBuffers( | ||||
|             static_cast<Maxwell::ShaderStage>(stage), gl_stage_program, base_names[stage], | ||||
|         current_constbuffer_bindpoint = | ||||
|             SetupConstBuffers(static_cast<Maxwell::ShaderStage>(stage), gl_stage_program, | ||||
|                               current_constbuffer_bindpoint, shader_resources.const_buffer_entries); | ||||
|     } | ||||
| 
 | ||||
| @ -555,7 +551,7 @@ void RasterizerOpenGL::SamplerInfo::SyncWithConfig(const Tegra::Texture::TSCEntr | ||||
| } | ||||
| 
 | ||||
| u32 RasterizerOpenGL::SetupConstBuffers(Maxwell::ShaderStage stage, GLuint program, | ||||
|                                         const std::string& base_name, u32 current_bindpoint, | ||||
|                                         u32 current_bindpoint, | ||||
|                                         const std::vector<GLShader::ConstBufferEntry>& entries) { | ||||
|     auto& gpu = Core::System::GetInstance().GPU(); | ||||
|     auto& maxwell3d = gpu.Get3DEngine(); | ||||
| @ -591,9 +587,10 @@ u32 RasterizerOpenGL::SetupConstBuffers(Maxwell::ShaderStage stage, GLuint progr | ||||
|         glBindBuffer(GL_SHADER_STORAGE_BUFFER, 0); | ||||
| 
 | ||||
|         // Now configure the bindpoint of the buffer inside the shader
 | ||||
|         std::string buffer_name = base_name + std::to_string(used_buffer.GetIndex()); | ||||
|         std::string buffer_name = used_buffer.GetName(); | ||||
|         GLuint index = | ||||
|             glGetProgramResourceIndex(program, GL_SHADER_STORAGE_BLOCK, buffer_name.c_str()); | ||||
|         if (index != -1) | ||||
|             glShaderStorageBlockBinding(program, index, buffer_draw_state.bindpoint); | ||||
|     } | ||||
| 
 | ||||
|  | ||||
| @ -91,13 +91,12 @@ private: | ||||
|      * Configures the current constbuffers to use for the draw command. | ||||
|      * @param stage The shader stage to configure buffers for. | ||||
|      * @param program The OpenGL program object that contains the specified stage. | ||||
|      * @param base_name The name prefix of the buffer objects in the GLSL shaders. | ||||
|      * @param current_bindpoint The offset at which to start counting new buffer bindpoints. | ||||
|      * @param entries Vector describing the buffers that are actually used in the guest shader. | ||||
|      * @returns The next available bindpoint for use in the next shader stage. | ||||
|      */ | ||||
|     u32 SetupConstBuffers(Tegra::Engines::Maxwell3D::Regs::ShaderStage stage, GLuint program, | ||||
|                            const std::string& base_name, u32 current_bindpoint, | ||||
|                           u32 current_bindpoint, | ||||
|                           const std::vector<GLShader::ConstBufferEntry>& entries); | ||||
| 
 | ||||
|     /// Syncs the viewport to match the guest state
 | ||||
|  | ||||
| @ -192,7 +192,7 @@ private: | ||||
| 
 | ||||
|     /// Generates code representing a uniform (C buffer) register.
 | ||||
|     std::string GetUniform(const Uniform& reg) { | ||||
|         declr_const_buffers[reg.index].MarkAsUsed(reg.index, reg.offset); | ||||
|         declr_const_buffers[reg.index].MarkAsUsed(reg.index, reg.offset, stage); | ||||
|         return 'c' + std::to_string(reg.index) + '[' + std::to_string(reg.offset) + ']'; | ||||
|     } | ||||
| 
 | ||||
| @ -478,8 +478,7 @@ private: | ||||
| 
 | ||||
|         unsigned const_buffer_layout = 0; | ||||
|         for (const auto& entry : GetConstBuffersDeclarations()) { | ||||
|             declarations.AddLine("layout(std430, binding = " + std::to_string(const_buffer_layout) + | ||||
|                                  ") buffer c" + std::to_string(entry.GetIndex()) + "_buffer"); | ||||
|             declarations.AddLine("layout(std430) buffer " + entry.GetName()); | ||||
|             declarations.AddLine("{"); | ||||
|             declarations.AddLine("    float c" + std::to_string(entry.GetIndex()) + "[];"); | ||||
|             declarations.AddLine("};"); | ||||
|  | ||||
| @ -19,10 +19,13 @@ constexpr size_t MAX_PROGRAM_CODE_LENGTH{0x1000}; | ||||
| using ProgramCode = std::array<u64, MAX_PROGRAM_CODE_LENGTH>; | ||||
| 
 | ||||
| class ConstBufferEntry { | ||||
|     using Maxwell = Tegra::Engines::Maxwell3D::Regs; | ||||
| 
 | ||||
| public: | ||||
|     void MarkAsUsed(unsigned index, unsigned offset) { | ||||
|     void MarkAsUsed(unsigned index, unsigned offset, Maxwell::ShaderStage stage) { | ||||
|         is_used = true; | ||||
|         this->index = index; | ||||
|         this->stage = stage; | ||||
|         max_offset = std::max(max_offset, offset); | ||||
|     } | ||||
| 
 | ||||
| @ -38,10 +41,19 @@ public: | ||||
|         return max_offset + 1; | ||||
|     } | ||||
| 
 | ||||
|     std::string GetName() const { | ||||
|         return BufferBaseNames[static_cast<size_t>(stage)] + std::to_string(index); | ||||
|     } | ||||
| 
 | ||||
| private: | ||||
|     static constexpr std::array<const char*, Maxwell::MaxShaderStage> BufferBaseNames = { | ||||
|         "buffer_vs_c", "buffer_tessc_c", "buffer_tesse_c", "buffer_gs_c", "buffer_fs_c", | ||||
|     }; | ||||
| 
 | ||||
|     bool is_used{}; | ||||
|     unsigned index{}; | ||||
|     unsigned max_offset{}; | ||||
|     Maxwell::ShaderStage stage; | ||||
| }; | ||||
| 
 | ||||
| struct ShaderEntries { | ||||
|  | ||||
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