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	vector_math: Convert typedefs to type aliases
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				| @ -175,7 +175,7 @@ Vec2<T> operator*(const V& f, const Vec2<T>& vec) { | |||||||
|     return Vec2<T>(f * vec.x, f * vec.y); |     return Vec2<T>(f * vec.x, f * vec.y); | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| typedef Vec2<float> Vec2f; | using Vec2f = Vec2<float>; | ||||||
| 
 | 
 | ||||||
| template <> | template <> | ||||||
| inline float Vec2<float>::Length() const { | inline float Vec2<float>::Length() const { | ||||||
| @ -387,7 +387,7 @@ inline float Vec3<float>::Normalize() { | |||||||
|     return length; |     return length; | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| typedef Vec3<float> Vec3f; | using Vec3f = Vec3<float>; | ||||||
| 
 | 
 | ||||||
| template <typename T> | template <typename T> | ||||||
| class Vec4 { | class Vec4 { | ||||||
| @ -583,7 +583,7 @@ Vec4<decltype(V{} * T{})> operator*(const V& f, const Vec4<T>& vec) { | |||||||
|     return MakeVec(f * vec.x, f * vec.y, f * vec.z, f * vec.w); |     return MakeVec(f * vec.x, f * vec.y, f * vec.z, f * vec.w); | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| typedef Vec4<float> Vec4f; | using Vec4f = Vec4<float>; | ||||||
| 
 | 
 | ||||||
| template <typename T> | template <typename T> | ||||||
| static inline decltype(T{} * T{} + T{} * T{}) Dot(const Vec2<T>& a, const Vec2<T>& b) { | static inline decltype(T{} * T{} + T{} * T{}) Dot(const Vec2<T>& a, const Vec2<T>& b) { | ||||||
|  | |||||||
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