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	gl_rasterizer: Use shader program manager, remove test shader.
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				| @ -34,33 +34,7 @@ MICROPROFILE_DEFINE(OpenGL_Drawing, "OpenGL", "Drawing", MP_RGB(128, 128, 192)); | |||||||
| MICROPROFILE_DEFINE(OpenGL_Blits, "OpenGL", "Blits", MP_RGB(100, 100, 255)); | MICROPROFILE_DEFINE(OpenGL_Blits, "OpenGL", "Blits", MP_RGB(100, 100, 255)); | ||||||
| MICROPROFILE_DEFINE(OpenGL_CacheManagement, "OpenGL", "Cache Mgmt", MP_RGB(100, 255, 100)); | MICROPROFILE_DEFINE(OpenGL_CacheManagement, "OpenGL", "Cache Mgmt", MP_RGB(100, 255, 100)); | ||||||
| 
 | 
 | ||||||
| enum class UniformBindings : GLuint { Common, VS, FS }; |  | ||||||
| 
 |  | ||||||
| static void SetShaderUniformBlockBinding(GLuint shader, const char* name, UniformBindings binding, |  | ||||||
|                                          size_t expected_size) { |  | ||||||
|     GLuint ub_index = glGetUniformBlockIndex(shader, name); |  | ||||||
|     if (ub_index != GL_INVALID_INDEX) { |  | ||||||
|         GLint ub_size = 0; |  | ||||||
|         glGetActiveUniformBlockiv(shader, ub_index, GL_UNIFORM_BLOCK_DATA_SIZE, &ub_size); |  | ||||||
|         ASSERT_MSG(ub_size == expected_size, |  | ||||||
|                    "Uniform block size did not match! Got %d, expected %zu", |  | ||||||
|                    static_cast<int>(ub_size), expected_size); |  | ||||||
|         glUniformBlockBinding(shader, ub_index, static_cast<GLuint>(binding)); |  | ||||||
|     } |  | ||||||
| } |  | ||||||
| 
 |  | ||||||
| static void SetShaderUniformBlockBindings(GLuint shader) { |  | ||||||
|     SetShaderUniformBlockBinding(shader, "shader_data", UniformBindings::Common, |  | ||||||
|                                  sizeof(RasterizerOpenGL::UniformData)); |  | ||||||
|     SetShaderUniformBlockBinding(shader, "vs_config", UniformBindings::VS, |  | ||||||
|                                  sizeof(RasterizerOpenGL::VSUniformData)); |  | ||||||
|     SetShaderUniformBlockBinding(shader, "fs_config", UniformBindings::FS, |  | ||||||
|                                  sizeof(RasterizerOpenGL::FSUniformData)); |  | ||||||
| } |  | ||||||
| 
 |  | ||||||
| RasterizerOpenGL::RasterizerOpenGL() { | RasterizerOpenGL::RasterizerOpenGL() { | ||||||
|     shader_dirty = true; |  | ||||||
| 
 |  | ||||||
|     has_ARB_buffer_storage = false; |     has_ARB_buffer_storage = false; | ||||||
|     has_ARB_direct_state_access = false; |     has_ARB_direct_state_access = false; | ||||||
|     has_ARB_separate_shader_objects = false; |     has_ARB_separate_shader_objects = false; | ||||||
| @ -88,6 +62,8 @@ RasterizerOpenGL::RasterizerOpenGL() { | |||||||
|         } |         } | ||||||
|     } |     } | ||||||
| 
 | 
 | ||||||
|  |     ASSERT_MSG(has_ARB_separate_shader_objects, "has_ARB_separate_shader_objects is unsupported"); | ||||||
|  | 
 | ||||||
|     // Clipping plane 0 is always enabled for PICA fixed clip plane z <= 0
 |     // Clipping plane 0 is always enabled for PICA fixed clip plane z <= 0
 | ||||||
|     state.clip_distance[0] = true; |     state.clip_distance[0] = true; | ||||||
| 
 | 
 | ||||||
| @ -102,37 +78,28 @@ RasterizerOpenGL::RasterizerOpenGL() { | |||||||
|     state.draw.uniform_buffer = uniform_buffer.handle; |     state.draw.uniform_buffer = uniform_buffer.handle; | ||||||
|     state.Apply(); |     state.Apply(); | ||||||
| 
 | 
 | ||||||
|     glBufferData(GL_UNIFORM_BUFFER, sizeof(UniformData), nullptr, GL_STATIC_DRAW); |  | ||||||
|     glBindBufferBase(GL_UNIFORM_BUFFER, 0, uniform_buffer.handle); |  | ||||||
| 
 |  | ||||||
|     uniform_block_data.dirty = true; |  | ||||||
| 
 |  | ||||||
|     // Create render framebuffer
 |     // Create render framebuffer
 | ||||||
|     framebuffer.Create(); |     framebuffer.Create(); | ||||||
| 
 | 
 | ||||||
|     if (has_ARB_separate_shader_objects) { |     hw_vao.Create(); | ||||||
|         hw_vao.Create(); |     hw_vao_enabled_attributes.fill(false); | ||||||
|         hw_vao_enabled_attributes.fill(false); |  | ||||||
| 
 | 
 | ||||||
|         stream_buffer = OGLStreamBuffer::MakeBuffer(has_ARB_buffer_storage, GL_ARRAY_BUFFER); |     stream_buffer = OGLStreamBuffer::MakeBuffer(has_ARB_buffer_storage, GL_ARRAY_BUFFER); | ||||||
|         stream_buffer->Create(STREAM_BUFFER_SIZE, STREAM_BUFFER_SIZE / 2); |     stream_buffer->Create(STREAM_BUFFER_SIZE, STREAM_BUFFER_SIZE / 2); | ||||||
|         state.draw.vertex_buffer = stream_buffer->GetHandle(); |     state.draw.vertex_buffer = stream_buffer->GetHandle(); | ||||||
| 
 | 
 | ||||||
|         pipeline.Create(); |     shader_program_manager = std::make_unique<GLShader::ProgramManager>(); | ||||||
|         state.draw.program_pipeline = pipeline.handle; |  | ||||||
|         state.draw.shader_program = 0; |  | ||||||
|         state.draw.vertex_array = hw_vao.handle; |  | ||||||
|         state.Apply(); |  | ||||||
| 
 | 
 | ||||||
|         glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, stream_buffer->GetHandle()); |     state.draw.shader_program = 0; | ||||||
|  |     state.draw.vertex_array = hw_vao.handle; | ||||||
|  |     state.Apply(); | ||||||
| 
 | 
 | ||||||
|         vs_uniform_buffer.Create(); |     glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, stream_buffer->GetHandle()); | ||||||
|         glBindBuffer(GL_UNIFORM_BUFFER, vs_uniform_buffer.handle); | 
 | ||||||
|         glBufferData(GL_UNIFORM_BUFFER, sizeof(VSUniformData), nullptr, GL_STREAM_COPY); |     vs_uniform_buffer.Create(); | ||||||
|         glBindBufferBase(GL_UNIFORM_BUFFER, 1, vs_uniform_buffer.handle); |     glBindBuffer(GL_UNIFORM_BUFFER, vs_uniform_buffer.handle); | ||||||
|     } else { |     glBufferData(GL_UNIFORM_BUFFER, sizeof(GLShader::VSUniformData), nullptr, GL_STREAM_COPY); | ||||||
|         UNREACHABLE(); |     glBindBufferBase(GL_UNIFORM_BUFFER, 1, vs_uniform_buffer.handle); | ||||||
|     } |  | ||||||
| 
 | 
 | ||||||
|     accelerate_draw = AccelDraw::Disabled; |     accelerate_draw = AccelDraw::Disabled; | ||||||
| 
 | 
 | ||||||
| @ -200,26 +167,20 @@ void RasterizerOpenGL::SetupVertexArray(u8* array_ptr, GLintptr buffer_offset) { | |||||||
|     buffer_offset += data_size; |     buffer_offset += data_size; | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| void RasterizerOpenGL::SetupVertexShader(VSUniformData* ub_ptr, GLintptr buffer_offset) { | void RasterizerOpenGL::SetupVertexShader(GLShader::VSUniformData* ub_ptr, GLintptr buffer_offset) { | ||||||
|     MICROPROFILE_SCOPE(OpenGL_VS); |     MICROPROFILE_SCOPE(OpenGL_VS); | ||||||
|     LOG_CRITICAL(Render_OpenGL, "Emulated shaders are not supported! Using a passthrough shader."); |     UNREACHABLE(); | ||||||
|     glUseProgramStages(pipeline.handle, GL_VERTEX_SHADER_BIT, current_shader->shader.handle); |  | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| void RasterizerOpenGL::SetupFragmentShader(FSUniformData* ub_ptr, GLintptr buffer_offset) { | void RasterizerOpenGL::SetupFragmentShader(GLShader::FSUniformData* ub_ptr, | ||||||
|  |                                            GLintptr buffer_offset) { | ||||||
|     MICROPROFILE_SCOPE(OpenGL_FS); |     MICROPROFILE_SCOPE(OpenGL_FS); | ||||||
|     UNREACHABLE(); |     UNREACHABLE(); | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| bool RasterizerOpenGL::AccelerateDrawBatch(bool is_indexed) { | bool RasterizerOpenGL::AccelerateDrawBatch(bool is_indexed) { | ||||||
|     if (!has_ARB_separate_shader_objects) { |  | ||||||
|         UNREACHABLE(); |  | ||||||
|         return false; |  | ||||||
|     } |  | ||||||
| 
 |  | ||||||
|     accelerate_draw = is_indexed ? AccelDraw::Indexed : AccelDraw::Arrays; |     accelerate_draw = is_indexed ? AccelDraw::Indexed : AccelDraw::Arrays; | ||||||
|     DrawArrays(); |     DrawArrays(); | ||||||
| 
 |  | ||||||
|     return true; |     return true; | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| @ -280,18 +241,6 @@ void RasterizerOpenGL::DrawArrays() { | |||||||
|     // Sync and bind the texture surfaces
 |     // Sync and bind the texture surfaces
 | ||||||
|     BindTextures(); |     BindTextures(); | ||||||
| 
 | 
 | ||||||
|     // Sync and bind the shader
 |  | ||||||
|     if (shader_dirty) { |  | ||||||
|         SetShader(); |  | ||||||
|         shader_dirty = false; |  | ||||||
|     } |  | ||||||
| 
 |  | ||||||
|     // Sync the uniform data
 |  | ||||||
|     if (uniform_block_data.dirty) { |  | ||||||
|         glBufferSubData(GL_UNIFORM_BUFFER, 0, sizeof(UniformData), &uniform_block_data.data); |  | ||||||
|         uniform_block_data.dirty = false; |  | ||||||
|     } |  | ||||||
| 
 |  | ||||||
|     // Viewport can have negative offsets or larger dimensions than our framebuffer sub-rect. Enable
 |     // Viewport can have negative offsets or larger dimensions than our framebuffer sub-rect. Enable
 | ||||||
|     // scissor test to prevent drawing outside of the framebuffer region
 |     // scissor test to prevent drawing outside of the framebuffer region
 | ||||||
|     state.scissor.enabled = true; |     state.scissor.enabled = true; | ||||||
| @ -311,7 +260,7 @@ void RasterizerOpenGL::DrawArrays() { | |||||||
|     if (is_indexed) { |     if (is_indexed) { | ||||||
|         UNREACHABLE(); |         UNREACHABLE(); | ||||||
|     } |     } | ||||||
|     buffer_size += sizeof(VSUniformData); |     buffer_size += sizeof(GLShader::VSUniformData); | ||||||
| 
 | 
 | ||||||
|     size_t ptr_pos = 0; |     size_t ptr_pos = 0; | ||||||
|     u8* buffer_ptr; |     u8* buffer_ptr; | ||||||
| @ -327,10 +276,10 @@ void RasterizerOpenGL::DrawArrays() { | |||||||
|         UNREACHABLE(); |         UNREACHABLE(); | ||||||
|     } |     } | ||||||
| 
 | 
 | ||||||
|     SetupVertexShader(reinterpret_cast<VSUniformData*>(&buffer_ptr[ptr_pos]), |     SetupVertexShader(reinterpret_cast<GLShader::VSUniformData*>(&buffer_ptr[ptr_pos]), | ||||||
|                       buffer_offset + static_cast<GLintptr>(ptr_pos)); |                       buffer_offset + static_cast<GLintptr>(ptr_pos)); | ||||||
|     const GLintptr vs_ubo_offset = buffer_offset + static_cast<GLintptr>(ptr_pos); |     const GLintptr vs_ubo_offset = buffer_offset + static_cast<GLintptr>(ptr_pos); | ||||||
|     ptr_pos += sizeof(VSUniformData); |     ptr_pos += sizeof(GLShader::VSUniformData); | ||||||
| 
 | 
 | ||||||
|     stream_buffer->Unmap(); |     stream_buffer->Unmap(); | ||||||
| 
 | 
 | ||||||
| @ -343,9 +292,10 @@ void RasterizerOpenGL::DrawArrays() { | |||||||
|         } |         } | ||||||
|     }; |     }; | ||||||
| 
 | 
 | ||||||
|     copy_buffer(vs_uniform_buffer.handle, vs_ubo_offset, sizeof(VSUniformData)); |     copy_buffer(vs_uniform_buffer.handle, vs_ubo_offset, sizeof(GLShader::VSUniformData)); | ||||||
| 
 | 
 | ||||||
|     glUseProgramStages(pipeline.handle, GL_FRAGMENT_SHADER_BIT, current_shader->shader.handle); |     shader_program_manager->ApplyTo(state); | ||||||
|  |     state.Apply(); | ||||||
| 
 | 
 | ||||||
|     if (is_indexed) { |     if (is_indexed) { | ||||||
|         UNREACHABLE(); |         UNREACHABLE(); | ||||||
| @ -531,72 +481,6 @@ void RasterizerOpenGL::SamplerInfo::SyncWithConfig(const Tegra::Texture::TSCEntr | |||||||
|     } |     } | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| void RasterizerOpenGL::SetShader() { |  | ||||||
|     // TODO(bunnei): The below sets up a static test shader for passing untransformed vertices to
 |  | ||||||
|     // OpenGL for rendering. This should be removed/replaced when we start emulating Maxwell
 |  | ||||||
|     // shaders.
 |  | ||||||
| 
 |  | ||||||
|     static constexpr char vertex_shader[] = R"( |  | ||||||
| #version 150 core |  | ||||||
| 
 |  | ||||||
| in vec2 vert_position; |  | ||||||
| in vec2 vert_tex_coord; |  | ||||||
| out vec2 frag_tex_coord; |  | ||||||
| 
 |  | ||||||
| void main() { |  | ||||||
|     // Multiply input position by the rotscale part of the matrix and then manually translate by
 |  | ||||||
|     // the last column. This is equivalent to using a full 3x3 matrix and expanding the vector
 |  | ||||||
|     // to `vec3(vert_position.xy, 1.0)`
 |  | ||||||
|     gl_Position = vec4(mat2(mat3x2(0.0015625f, 0.0, 0.0, -0.0027778, -1.0, 1.0)) * vert_position + mat3x2(0.0015625f, 0.0, 0.0, -0.0027778, -1.0, 1.0)[2], 0.0, 1.0); |  | ||||||
|     frag_tex_coord = vert_tex_coord; |  | ||||||
| } |  | ||||||
| )"; |  | ||||||
| 
 |  | ||||||
|     static constexpr char fragment_shader[] = R"( |  | ||||||
| #version 150 core |  | ||||||
| 
 |  | ||||||
| in vec2 frag_tex_coord; |  | ||||||
| out vec4 color; |  | ||||||
| 
 |  | ||||||
| uniform sampler2D tex[32]; |  | ||||||
| 
 |  | ||||||
| void main() { |  | ||||||
|     color = texture(tex[0], frag_tex_coord); |  | ||||||
| } |  | ||||||
| )"; |  | ||||||
| 
 |  | ||||||
|     if (current_shader) { |  | ||||||
|         return; |  | ||||||
|     } |  | ||||||
| 
 |  | ||||||
|     LOG_CRITICAL(Render_OpenGL, "Emulated shaders are not supported! Using a passthrough shader."); |  | ||||||
| 
 |  | ||||||
|     current_shader = &test_shader; |  | ||||||
|     if (has_ARB_separate_shader_objects) { |  | ||||||
|         test_shader.shader.CreateFromSource(vertex_shader, nullptr, fragment_shader, true); |  | ||||||
|         glActiveShaderProgram(pipeline.handle, test_shader.shader.handle); |  | ||||||
|     } else { |  | ||||||
|         UNREACHABLE(); |  | ||||||
|     } |  | ||||||
| 
 |  | ||||||
|     state.draw.shader_program = test_shader.shader.handle; |  | ||||||
|     state.Apply(); |  | ||||||
| 
 |  | ||||||
|     for (u32 texture = 0; texture < texture_samplers.size(); ++texture) { |  | ||||||
|         // Set the texture samplers to correspond to different texture units
 |  | ||||||
|         std::string uniform_name = "tex[" + std::to_string(texture) + "]"; |  | ||||||
|         GLint uniform_tex = glGetUniformLocation(test_shader.shader.handle, uniform_name.c_str()); |  | ||||||
|         if (uniform_tex != -1) { |  | ||||||
|             glUniform1i(uniform_tex, TextureUnits::MaxwellTexture(texture).id); |  | ||||||
|         } |  | ||||||
|     } |  | ||||||
| 
 |  | ||||||
|     if (has_ARB_separate_shader_objects) { |  | ||||||
|         state.draw.shader_program = 0; |  | ||||||
|         state.Apply(); |  | ||||||
|     } |  | ||||||
| } |  | ||||||
| 
 |  | ||||||
| void RasterizerOpenGL::BindFramebufferSurfaces(const Surface& color_surface, | void RasterizerOpenGL::BindFramebufferSurfaces(const Surface& color_surface, | ||||||
|                                                const Surface& depth_surface, bool has_stencil) { |                                                const Surface& depth_surface, bool has_stencil) { | ||||||
|     state.draw.draw_framebuffer = framebuffer.handle; |     state.draw.draw_framebuffer = framebuffer.handle; | ||||||
|  | |||||||
| @ -19,6 +19,7 @@ | |||||||
| #include "video_core/renderer_opengl/gl_rasterizer_cache.h" | #include "video_core/renderer_opengl/gl_rasterizer_cache.h" | ||||||
| #include "video_core/renderer_opengl/gl_resource_manager.h" | #include "video_core/renderer_opengl/gl_resource_manager.h" | ||||||
| #include "video_core/renderer_opengl/gl_shader_gen.h" | #include "video_core/renderer_opengl/gl_shader_gen.h" | ||||||
|  | #include "video_core/renderer_opengl/gl_shader_manager.h" | ||||||
| #include "video_core/renderer_opengl/gl_state.h" | #include "video_core/renderer_opengl/gl_state.h" | ||||||
| #include "video_core/renderer_opengl/gl_stream_buffer.h" | #include "video_core/renderer_opengl/gl_stream_buffer.h" | ||||||
| 
 | 
 | ||||||
| @ -56,34 +57,6 @@ public: | |||||||
|         OGLShader shader; |         OGLShader shader; | ||||||
|     }; |     }; | ||||||
| 
 | 
 | ||||||
|     /// Uniform structure for the Uniform Buffer Object, all vectors must be 16-byte aligned
 |  | ||||||
|     // NOTE: Always keep a vec4 at the end. The GL spec is not clear wether the alignment at
 |  | ||||||
|     //       the end of a uniform block is included in UNIFORM_BLOCK_DATA_SIZE or not.
 |  | ||||||
|     //       Not following that rule will cause problems on some AMD drivers.
 |  | ||||||
|     struct UniformData {}; |  | ||||||
| 
 |  | ||||||
|     // static_assert(
 |  | ||||||
|     //    sizeof(UniformData) == 0x460,
 |  | ||||||
|     //    "The size of the UniformData structure has changed, update the structure in the shader");
 |  | ||||||
|     static_assert(sizeof(UniformData) < 16384, |  | ||||||
|                   "UniformData structure must be less than 16kb as per the OpenGL spec"); |  | ||||||
| 
 |  | ||||||
|     struct VSUniformData {}; |  | ||||||
|     // static_assert(
 |  | ||||||
|     //    sizeof(VSUniformData) == 1856,
 |  | ||||||
|     //    "The size of the VSUniformData structure has changed, update the structure in the
 |  | ||||||
|     //    shader");
 |  | ||||||
|     static_assert(sizeof(VSUniformData) < 16384, |  | ||||||
|                   "VSUniformData structure must be less than 16kb as per the OpenGL spec"); |  | ||||||
| 
 |  | ||||||
|     struct FSUniformData {}; |  | ||||||
|     // static_assert(
 |  | ||||||
|     //    sizeof(FSUniformData) == 1856,
 |  | ||||||
|     //    "The size of the FSUniformData structure has changed, update the structure in the
 |  | ||||||
|     //    shader");
 |  | ||||||
|     static_assert(sizeof(FSUniformData) < 16384, |  | ||||||
|                   "FSUniformData structure must be less than 16kb as per the OpenGL spec"); |  | ||||||
| 
 |  | ||||||
| private: | private: | ||||||
|     class SamplerInfo { |     class SamplerInfo { | ||||||
|     public: |     public: | ||||||
| @ -122,9 +95,6 @@ private: | |||||||
|     /// Syncs the clip coefficients to match the guest state
 |     /// Syncs the clip coefficients to match the guest state
 | ||||||
|     void SyncClipCoef(); |     void SyncClipCoef(); | ||||||
| 
 | 
 | ||||||
|     /// Sets the OpenGL shader in accordance with the current guest state
 |  | ||||||
|     void SetShader(); |  | ||||||
| 
 |  | ||||||
|     /// Syncs the cull mode to match the guest state
 |     /// Syncs the cull mode to match the guest state
 | ||||||
|     void SyncCullMode(); |     void SyncCullMode(); | ||||||
| 
 | 
 | ||||||
| @ -152,18 +122,7 @@ private: | |||||||
| 
 | 
 | ||||||
|     RasterizerCacheOpenGL res_cache; |     RasterizerCacheOpenGL res_cache; | ||||||
| 
 | 
 | ||||||
|     /// Shader used for test renderering - to be removed once we have emulated shaders
 |     std::unique_ptr<GLShader::ProgramManager> shader_program_manager; | ||||||
|     MaxwellShader test_shader{}; |  | ||||||
| 
 |  | ||||||
|     const MaxwellShader* current_shader{}; |  | ||||||
|     bool shader_dirty{}; |  | ||||||
| 
 |  | ||||||
|     struct { |  | ||||||
|         UniformData data; |  | ||||||
|         bool dirty; |  | ||||||
|     } uniform_block_data = {}; |  | ||||||
| 
 |  | ||||||
|     OGLPipeline pipeline; |  | ||||||
|     OGLVertexArray sw_vao; |     OGLVertexArray sw_vao; | ||||||
|     OGLVertexArray hw_vao; |     OGLVertexArray hw_vao; | ||||||
|     std::array<bool, 16> hw_vao_enabled_attributes; |     std::array<bool, 16> hw_vao_enabled_attributes; | ||||||
| @ -183,18 +142,10 @@ private: | |||||||
|     void SetupVertexArray(u8* array_ptr, GLintptr buffer_offset); |     void SetupVertexArray(u8* array_ptr, GLintptr buffer_offset); | ||||||
| 
 | 
 | ||||||
|     OGLBuffer vs_uniform_buffer; |     OGLBuffer vs_uniform_buffer; | ||||||
|     std::unordered_map<GLShader::MaxwellVSConfig, VertexShader*> vs_shader_map; |  | ||||||
|     std::unordered_map<std::string, VertexShader> vs_shader_cache; |  | ||||||
|     OGLShader vs_default_shader; |  | ||||||
| 
 | 
 | ||||||
|     void SetupVertexShader(VSUniformData* ub_ptr, GLintptr buffer_offset); |     void SetupVertexShader(GLShader::VSUniformData* ub_ptr, GLintptr buffer_offset); | ||||||
| 
 | 
 | ||||||
|     OGLBuffer fs_uniform_buffer; |     void SetupFragmentShader(GLShader::FSUniformData* ub_ptr, GLintptr buffer_offset); | ||||||
|     std::unordered_map<GLShader::MaxwellFSConfig, FragmentShader*> fs_shader_map; |  | ||||||
|     std::unordered_map<std::string, FragmentShader> fs_shader_cache; |  | ||||||
|     OGLShader fs_default_shader; |  | ||||||
| 
 |  | ||||||
|     void SetupFragmentShader(FSUniformData* ub_ptr, GLintptr buffer_offset); |  | ||||||
| 
 | 
 | ||||||
|     enum class AccelDraw { Disabled, Arrays, Indexed }; |     enum class AccelDraw { Disabled, Arrays, Indexed }; | ||||||
|     AccelDraw accelerate_draw; |     AccelDraw accelerate_draw; | ||||||
|  | |||||||
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