mirror of
				https://git.zaroz.cloud/nintendo-back-up/yuzu/yuzu.git
				synced 2025-05-12 00:45:25 +00:00 
			
		
		
		
	add icon & title to game list
This commit is contained in:
		
							parent
							
								
									73624b4721
								
							
						
					
					
						commit
						5d5dd66d92
					
				@ -34,8 +34,8 @@ GameList::GameList(QWidget* parent)
 | 
			
		||||
    tree_view->setUniformRowHeights(true);
 | 
			
		||||
 | 
			
		||||
    item_model->insertColumns(0, COLUMN_COUNT);
 | 
			
		||||
    item_model->setHeaderData(COLUMN_FILE_TYPE, Qt::Horizontal, "File type");
 | 
			
		||||
    item_model->setHeaderData(COLUMN_NAME, Qt::Horizontal, "Name");
 | 
			
		||||
    item_model->setHeaderData(COLUMN_FILE_TYPE, Qt::Horizontal, "File type");
 | 
			
		||||
    item_model->setHeaderData(COLUMN_SIZE, Qt::Horizontal, "Size");
 | 
			
		||||
 | 
			
		||||
    connect(tree_view, SIGNAL(activated(const QModelIndex&)), this, SLOT(ValidateEntry(const QModelIndex&)));
 | 
			
		||||
@ -143,9 +143,15 @@ void GameListWorker::AddFstEntriesToGameList(const std::string& dir_path, bool d
 | 
			
		||||
                LOG_WARNING(Frontend, "Filetype and extension of file %s do not match.", physical_name.c_str());
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            std::vector<u8> smdh;
 | 
			
		||||
            std::unique_ptr<Loader::AppLoader> loader = Loader::GetLoader(FileUtil::IOFile(physical_name, "rb"), filetype, filename_filename, physical_name);
 | 
			
		||||
 | 
			
		||||
            if (loader)
 | 
			
		||||
                loader->ReadIcon(smdh);
 | 
			
		||||
 | 
			
		||||
            emit EntryReady({
 | 
			
		||||
                new GameListItemPath(QString::fromStdString(physical_name), smdh),
 | 
			
		||||
                new GameListItem(QString::fromStdString(Loader::GetFileTypeString(filetype))),
 | 
			
		||||
                new GameListItemPath(QString::fromStdString(physical_name)),
 | 
			
		||||
                new GameListItemSize(FileUtil::GetSize(physical_name)),
 | 
			
		||||
            });
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
@ -20,8 +20,8 @@ class GameList : public QWidget {
 | 
			
		||||
 | 
			
		||||
public:
 | 
			
		||||
    enum {
 | 
			
		||||
        COLUMN_FILE_TYPE,
 | 
			
		||||
        COLUMN_NAME,
 | 
			
		||||
        COLUMN_FILE_TYPE,
 | 
			
		||||
        COLUMN_SIZE,
 | 
			
		||||
        COLUMN_COUNT, // Number of columns
 | 
			
		||||
    };
 | 
			
		||||
 | 
			
		||||
@ -6,13 +6,85 @@
 | 
			
		||||
 | 
			
		||||
#include <atomic>
 | 
			
		||||
 | 
			
		||||
#include <QImage>
 | 
			
		||||
#include <QRunnable>
 | 
			
		||||
#include <QStandardItem>
 | 
			
		||||
#include <QString>
 | 
			
		||||
 | 
			
		||||
#include "citra_qt/util/util.h"
 | 
			
		||||
#include "common/string_util.h"
 | 
			
		||||
#include "common/color.h"
 | 
			
		||||
 | 
			
		||||
#include "core/loader/loader.h"
 | 
			
		||||
 | 
			
		||||
#include "video_core/utils.h"
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Tests if data is a valid SMDH by its length and magic number.
 | 
			
		||||
 * @param smdh_data data buffer to test
 | 
			
		||||
 * @return bool test result
 | 
			
		||||
 */
 | 
			
		||||
static bool IsValidSMDH(const std::vector<u8>& smdh_data) {
 | 
			
		||||
    if (smdh_data.size() < sizeof(Loader::SMDH))
 | 
			
		||||
        return false;
 | 
			
		||||
 | 
			
		||||
    u32 magic;
 | 
			
		||||
    memcpy(&magic, smdh_data.data(), 4);
 | 
			
		||||
 | 
			
		||||
    return Loader::MakeMagic('S', 'M', 'D', 'H') == magic;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Gets game icon from SMDH
 | 
			
		||||
 * @param sdmh SMDH data
 | 
			
		||||
 * @param large If true, returns large icon (48x48), otherwise returns small icon (24x24)
 | 
			
		||||
 * @return QPixmap game icon
 | 
			
		||||
 */
 | 
			
		||||
static QPixmap GetIconFromSMDH(const Loader::SMDH& smdh, bool large) {
 | 
			
		||||
    u32 size;
 | 
			
		||||
    const u8* icon_data;
 | 
			
		||||
 | 
			
		||||
    if (large) {
 | 
			
		||||
        size = 48;
 | 
			
		||||
        icon_data = smdh.large_icon.data();
 | 
			
		||||
    } else {
 | 
			
		||||
        size = 24;
 | 
			
		||||
        icon_data = smdh.small_icon.data();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    QImage icon(size, size, QImage::Format::Format_RGB888);
 | 
			
		||||
    for (u32 x = 0; x < size; ++x) {
 | 
			
		||||
        for (u32 y = 0; y < size; ++y) {
 | 
			
		||||
            u32 coarse_y = y & ~7;
 | 
			
		||||
            auto v = Color::DecodeRGB565(
 | 
			
		||||
                icon_data + VideoCore::GetMortonOffset(x, y, 2) + coarse_y * size * 2);
 | 
			
		||||
            icon.setPixel(x, y, qRgb(v.r(), v.g(), v.b()));
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
    return QPixmap::fromImage(icon);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Gets the default icon (for games without valid SMDH)
 | 
			
		||||
 * @param large If true, returns large icon (48x48), otherwise returns small icon (24x24)
 | 
			
		||||
 * @return QPixmap default icon
 | 
			
		||||
 */
 | 
			
		||||
static QPixmap GetDefaultIcon(bool large) {
 | 
			
		||||
    int size = large ? 48 : 24;
 | 
			
		||||
    QPixmap icon(size, size);
 | 
			
		||||
    icon.fill(Qt::transparent);
 | 
			
		||||
    return icon;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Gets the short game title fromn SMDH
 | 
			
		||||
 * @param sdmh SMDH data
 | 
			
		||||
 * @param language title language
 | 
			
		||||
 * @return QString short title
 | 
			
		||||
 */
 | 
			
		||||
static QString GetShortTitleFromSMDH(const Loader::SMDH& smdh, Loader::SMDH::TitleLanguage language) {
 | 
			
		||||
    return QString::fromUtf16(smdh.titles[static_cast<int>(language)].short_title.data());
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
class GameListItem : public QStandardItem {
 | 
			
		||||
 | 
			
		||||
@ -27,29 +99,43 @@ public:
 | 
			
		||||
 * A specialization of GameListItem for path values.
 | 
			
		||||
 * This class ensures that for every full path value it holds, a correct string representation
 | 
			
		||||
 * of just the filename (with no extension) will be displayed to the user.
 | 
			
		||||
 * If this class recieves valid SMDH data, it will also display game icons and titles.
 | 
			
		||||
 */
 | 
			
		||||
class GameListItemPath : public GameListItem {
 | 
			
		||||
 | 
			
		||||
public:
 | 
			
		||||
    static const int FullPathRole = Qt::UserRole + 1;
 | 
			
		||||
    static const int TitleRole = Qt::UserRole + 2;
 | 
			
		||||
 | 
			
		||||
    GameListItemPath(): GameListItem() {}
 | 
			
		||||
    GameListItemPath(const QString& game_path): GameListItem()
 | 
			
		||||
    GameListItemPath(const QString& game_path, const std::vector<u8>& smdh_data): GameListItem()
 | 
			
		||||
    {
 | 
			
		||||
        setData(game_path, FullPathRole);
 | 
			
		||||
 | 
			
		||||
        if (!IsValidSMDH(smdh_data)) {
 | 
			
		||||
            // SMDH is not valid, set a default icon
 | 
			
		||||
            setData(GetDefaultIcon(true), Qt::DecorationRole);
 | 
			
		||||
            return;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        Loader::SMDH smdh;
 | 
			
		||||
        memcpy(&smdh, smdh_data.data(), sizeof(Loader::SMDH));
 | 
			
		||||
 | 
			
		||||
        // Get icon from SMDH
 | 
			
		||||
        setData(GetIconFromSMDH(smdh, true), Qt::DecorationRole);
 | 
			
		||||
 | 
			
		||||
        // Get title form SMDH
 | 
			
		||||
        setData(GetShortTitleFromSMDH(smdh, Loader::SMDH::TitleLanguage::English), TitleRole);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    void setData(const QVariant& value, int role) override
 | 
			
		||||
    {
 | 
			
		||||
        // By specializing setData for FullPathRole, we can ensure that the two string
 | 
			
		||||
        // representations of the data are always accurate and in the correct format.
 | 
			
		||||
        if (role == FullPathRole) {
 | 
			
		||||
    QVariant data(int role) const override {
 | 
			
		||||
        if (role == Qt::DisplayRole) {
 | 
			
		||||
            std::string filename;
 | 
			
		||||
            Common::SplitPath(value.toString().toStdString(), nullptr, &filename, nullptr);
 | 
			
		||||
            GameListItem::setData(QString::fromStdString(filename), Qt::DisplayRole);
 | 
			
		||||
            GameListItem::setData(value, FullPathRole);
 | 
			
		||||
            Common::SplitPath(data(FullPathRole).toString().toStdString(), nullptr, &filename, nullptr);
 | 
			
		||||
            QString title = data(TitleRole).toString();
 | 
			
		||||
            return QString::fromStdString(filename) + (title.isEmpty() ? "" : "\n    " + title);
 | 
			
		||||
        } else {
 | 
			
		||||
            GameListItem::setData(value, role);
 | 
			
		||||
            return GameListItem::data(role);
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
@ -303,4 +303,31 @@ ResultStatus AppLoader_THREEDSX::ReadRomFS(std::shared_ptr<FileUtil::IOFile>& ro
 | 
			
		||||
    return ResultStatus::ErrorNotUsed;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
ResultStatus AppLoader_THREEDSX::ReadIcon(std::vector<u8>& buffer) {
 | 
			
		||||
    if (!file.IsOpen())
 | 
			
		||||
        return ResultStatus::Error;
 | 
			
		||||
 | 
			
		||||
    // Reset read pointer in case this file has been read before.
 | 
			
		||||
    file.Seek(0, SEEK_SET);
 | 
			
		||||
 | 
			
		||||
    THREEDSX_Header hdr;
 | 
			
		||||
    if (file.ReadBytes(&hdr, sizeof(THREEDSX_Header)) != sizeof(THREEDSX_Header))
 | 
			
		||||
        return ResultStatus::Error;
 | 
			
		||||
 | 
			
		||||
    if (hdr.header_size != sizeof(THREEDSX_Header))
 | 
			
		||||
        return ResultStatus::Error;
 | 
			
		||||
 | 
			
		||||
    // Check if the 3DSX has a SMDH...
 | 
			
		||||
    if (hdr.smdh_offset != 0) {
 | 
			
		||||
        file.Seek(hdr.smdh_offset, SEEK_SET);
 | 
			
		||||
        buffer.resize(hdr.smdh_size);
 | 
			
		||||
 | 
			
		||||
        if (file.ReadBytes(&buffer[0], hdr.smdh_size) != hdr.smdh_size)
 | 
			
		||||
            return ResultStatus::Error;
 | 
			
		||||
 | 
			
		||||
        return ResultStatus::Success;
 | 
			
		||||
    }
 | 
			
		||||
    return ResultStatus::ErrorNotUsed;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
} // namespace Loader
 | 
			
		||||
 | 
			
		||||
@ -17,7 +17,7 @@ namespace Loader {
 | 
			
		||||
/// Loads an 3DSX file
 | 
			
		||||
class AppLoader_THREEDSX final : public AppLoader {
 | 
			
		||||
public:
 | 
			
		||||
    AppLoader_THREEDSX(FileUtil::IOFile&& file, std::string filename, const std::string& filepath)
 | 
			
		||||
    AppLoader_THREEDSX(FileUtil::IOFile&& file, const std::string& filename, const std::string& filepath)
 | 
			
		||||
        : AppLoader(std::move(file)), filename(std::move(filename)), filepath(filepath) {}
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
@ -33,6 +33,13 @@ public:
 | 
			
		||||
     */
 | 
			
		||||
    ResultStatus Load() override;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Get the icon (typically icon section) of the application
 | 
			
		||||
     * @param buffer Reference to buffer to store data
 | 
			
		||||
     * @return ResultStatus result of function
 | 
			
		||||
     */
 | 
			
		||||
    ResultStatus ReadIcon(std::vector<u8>& buffer) override;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Get the RomFS of the application
 | 
			
		||||
     * @param romfs_file Reference to buffer to store data
 | 
			
		||||
 | 
			
		||||
@ -90,6 +90,28 @@ const char* GetFileTypeString(FileType type) {
 | 
			
		||||
    return "unknown";
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
std::unique_ptr<AppLoader> GetLoader(FileUtil::IOFile&& file, FileType type,
 | 
			
		||||
    const std::string& filename, const std::string& filepath) {
 | 
			
		||||
    switch (type) {
 | 
			
		||||
 | 
			
		||||
    // 3DSX file format.
 | 
			
		||||
    case FileType::THREEDSX:
 | 
			
		||||
        return std::make_unique<AppLoader_THREEDSX>(std::move(file), filename, filepath);
 | 
			
		||||
 | 
			
		||||
    // Standard ELF file format.
 | 
			
		||||
    case FileType::ELF:
 | 
			
		||||
        return std::make_unique<AppLoader_ELF>(std::move(file), filename);
 | 
			
		||||
 | 
			
		||||
    // NCCH/NCSD container formats.
 | 
			
		||||
    case FileType::CXI:
 | 
			
		||||
    case FileType::CCI:
 | 
			
		||||
        return std::make_unique<AppLoader_NCCH>(std::move(file), filepath);
 | 
			
		||||
 | 
			
		||||
    default:
 | 
			
		||||
        return std::unique_ptr<AppLoader>();
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
ResultStatus LoadFile(const std::string& filename) {
 | 
			
		||||
    FileUtil::IOFile file(filename, "rb");
 | 
			
		||||
    if (!file.IsOpen()) {
 | 
			
		||||
@ -111,15 +133,19 @@ ResultStatus LoadFile(const std::string& filename) {
 | 
			
		||||
 | 
			
		||||
    LOG_INFO(Loader, "Loading file %s as %s...", filename.c_str(), GetFileTypeString(type));
 | 
			
		||||
 | 
			
		||||
    std::unique_ptr<AppLoader> app_loader = GetLoader(std::move(file), type, filename_filename, filename);
 | 
			
		||||
 | 
			
		||||
    switch (type) {
 | 
			
		||||
 | 
			
		||||
    //3DSX file format...
 | 
			
		||||
    // 3DSX file format...
 | 
			
		||||
    // or NCCH/NCSD container formats...
 | 
			
		||||
    case FileType::THREEDSX:
 | 
			
		||||
    case FileType::CXI:
 | 
			
		||||
    case FileType::CCI:
 | 
			
		||||
    {
 | 
			
		||||
        AppLoader_THREEDSX app_loader(std::move(file), filename_filename, filename);
 | 
			
		||||
        // Load application and RomFS
 | 
			
		||||
        if (ResultStatus::Success == app_loader.Load()) {
 | 
			
		||||
            Service::FS::RegisterArchiveType(std::make_unique<FileSys::ArchiveFactory_RomFS>(app_loader), Service::FS::ArchiveIdCode::RomFS);
 | 
			
		||||
        if (ResultStatus::Success == app_loader->Load()) {
 | 
			
		||||
            Service::FS::RegisterArchiveType(std::make_unique<FileSys::ArchiveFactory_RomFS>(*app_loader), Service::FS::ArchiveIdCode::RomFS);
 | 
			
		||||
            return ResultStatus::Success;
 | 
			
		||||
        }
 | 
			
		||||
        break;
 | 
			
		||||
@ -127,21 +153,7 @@ ResultStatus LoadFile(const std::string& filename) {
 | 
			
		||||
 | 
			
		||||
    // Standard ELF file format...
 | 
			
		||||
    case FileType::ELF:
 | 
			
		||||
        return AppLoader_ELF(std::move(file), filename_filename).Load();
 | 
			
		||||
 | 
			
		||||
    // NCCH/NCSD container formats...
 | 
			
		||||
    case FileType::CXI:
 | 
			
		||||
    case FileType::CCI:
 | 
			
		||||
    {
 | 
			
		||||
        AppLoader_NCCH app_loader(std::move(file), filename);
 | 
			
		||||
 | 
			
		||||
        // Load application and RomFS
 | 
			
		||||
        ResultStatus result = app_loader.Load();
 | 
			
		||||
        if (ResultStatus::Success == result) {
 | 
			
		||||
            Service::FS::RegisterArchiveType(std::make_unique<FileSys::ArchiveFactory_RomFS>(app_loader), Service::FS::ArchiveIdCode::RomFS);
 | 
			
		||||
        }
 | 
			
		||||
        return result;
 | 
			
		||||
    }
 | 
			
		||||
        return app_loader->Load();
 | 
			
		||||
 | 
			
		||||
    // CIA file format...
 | 
			
		||||
    case FileType::CIA:
 | 
			
		||||
 | 
			
		||||
@ -10,8 +10,10 @@
 | 
			
		||||
#include <string>
 | 
			
		||||
#include <vector>
 | 
			
		||||
 | 
			
		||||
#include "common/common_funcs.h"
 | 
			
		||||
#include "common/common_types.h"
 | 
			
		||||
#include "common/file_util.h"
 | 
			
		||||
#include "common/swap.h"
 | 
			
		||||
 | 
			
		||||
namespace Kernel {
 | 
			
		||||
struct AddressMapping;
 | 
			
		||||
@ -78,6 +80,51 @@ constexpr u32 MakeMagic(char a, char b, char c, char d) {
 | 
			
		||||
    return a | b << 8 | c << 16 | d << 24;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
/// SMDH data structure that contains titles, icons etc. See https://www.3dbrew.org/wiki/SMDH
 | 
			
		||||
struct SMDH {
 | 
			
		||||
    u32_le magic;
 | 
			
		||||
    u16_le version;
 | 
			
		||||
    INSERT_PADDING_BYTES(2);
 | 
			
		||||
 | 
			
		||||
    struct Title {
 | 
			
		||||
        std::array<u16, 0x40> short_title;
 | 
			
		||||
        std::array<u16, 0x80> long_title;
 | 
			
		||||
        std::array<u16, 0x40> publisher;
 | 
			
		||||
    };
 | 
			
		||||
    std::array<Title, 16> titles;
 | 
			
		||||
 | 
			
		||||
    std::array<u8, 16> ratings;
 | 
			
		||||
    u32_le region_lockout;
 | 
			
		||||
    u32_le match_maker_id;
 | 
			
		||||
    u64_le match_maker_bit_id;
 | 
			
		||||
    u32_le flags;
 | 
			
		||||
    u16_le eula_version;
 | 
			
		||||
    INSERT_PADDING_BYTES(2);
 | 
			
		||||
    float_le banner_animation_frame;
 | 
			
		||||
    u32_le cec_id;
 | 
			
		||||
    INSERT_PADDING_BYTES(8);
 | 
			
		||||
 | 
			
		||||
    std::array<u8, 0x480> small_icon;
 | 
			
		||||
    std::array<u8, 0x1200> large_icon;
 | 
			
		||||
 | 
			
		||||
    /// indicates the language used for each title entry
 | 
			
		||||
    enum class TitleLanguage {
 | 
			
		||||
        Japanese = 0,
 | 
			
		||||
        English = 1,
 | 
			
		||||
        French = 2,
 | 
			
		||||
        German = 3,
 | 
			
		||||
        Italian = 4,
 | 
			
		||||
        Spanish = 5,
 | 
			
		||||
        SimplifiedChinese = 6,
 | 
			
		||||
        Korean= 7,
 | 
			
		||||
        Dutch = 8,
 | 
			
		||||
        Portuguese = 9,
 | 
			
		||||
        Russian = 10,
 | 
			
		||||
        TraditionalChinese = 11
 | 
			
		||||
    };
 | 
			
		||||
};
 | 
			
		||||
static_assert(sizeof(SMDH) == 0x36C0, "SMDH structure size is wrong");
 | 
			
		||||
 | 
			
		||||
/// Interface for loading an application
 | 
			
		||||
class AppLoader : NonCopyable {
 | 
			
		||||
public:
 | 
			
		||||
@ -149,6 +196,16 @@ protected:
 | 
			
		||||
 */
 | 
			
		||||
extern const std::initializer_list<Kernel::AddressMapping> default_address_mappings;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Get a loader for a file with a specific type
 | 
			
		||||
 * @param file The file to load
 | 
			
		||||
 * @param type The type of the file
 | 
			
		||||
 * @param filename the file name (without path)
 | 
			
		||||
 * @param filepath the file full path (with name)
 | 
			
		||||
 * @return std::unique_ptr<AppLoader> a pointer to a loader object;  nullptr for unsupported type
 | 
			
		||||
 */
 | 
			
		||||
std::unique_ptr<AppLoader> GetLoader(FileUtil::IOFile&& file, FileType type, const std::string& filename, const std::string& filepath);
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Identifies and loads a bootable file
 | 
			
		||||
 * @param filename String filename of bootable file
 | 
			
		||||
 | 
			
		||||
@ -173,6 +173,10 @@ ResultStatus AppLoader_NCCH::LoadSectionExeFS(const char* name, std::vector<u8>&
 | 
			
		||||
    if (!file.IsOpen())
 | 
			
		||||
        return ResultStatus::Error;
 | 
			
		||||
 | 
			
		||||
    ResultStatus result = LoadExeFS();
 | 
			
		||||
    if (result != ResultStatus::Success)
 | 
			
		||||
        return result;
 | 
			
		||||
 | 
			
		||||
    LOG_DEBUG(Loader, "%d sections:", kMaxSections);
 | 
			
		||||
    // Iterate through the ExeFs archive until we find a section with the specified name...
 | 
			
		||||
    for (unsigned section_number = 0; section_number < kMaxSections; section_number++) {
 | 
			
		||||
@ -215,9 +219,9 @@ ResultStatus AppLoader_NCCH::LoadSectionExeFS(const char* name, std::vector<u8>&
 | 
			
		||||
    return ResultStatus::ErrorNotUsed;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
ResultStatus AppLoader_NCCH::Load() {
 | 
			
		||||
    if (is_loaded)
 | 
			
		||||
        return ResultStatus::ErrorAlreadyLoaded;
 | 
			
		||||
ResultStatus AppLoader_NCCH::LoadExeFS() {
 | 
			
		||||
    if (is_exefs_loaded)
 | 
			
		||||
        return ResultStatus::Success;
 | 
			
		||||
 | 
			
		||||
    if (!file.IsOpen())
 | 
			
		||||
        return ResultStatus::Error;
 | 
			
		||||
@ -282,6 +286,18 @@ ResultStatus AppLoader_NCCH::Load() {
 | 
			
		||||
    if (file.ReadBytes(&exefs_header, sizeof(ExeFs_Header)) != sizeof(ExeFs_Header))
 | 
			
		||||
        return ResultStatus::Error;
 | 
			
		||||
 | 
			
		||||
    is_exefs_loaded = true;
 | 
			
		||||
    return ResultStatus::Success;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
ResultStatus AppLoader_NCCH::Load() {
 | 
			
		||||
    if (is_loaded)
 | 
			
		||||
        return ResultStatus::ErrorAlreadyLoaded;
 | 
			
		||||
 | 
			
		||||
    ResultStatus result = LoadExeFS();
 | 
			
		||||
    if (result != ResultStatus::Success)
 | 
			
		||||
        return result;
 | 
			
		||||
 | 
			
		||||
    is_loaded = true; // Set state to loaded
 | 
			
		||||
 | 
			
		||||
    return LoadExec(); // Load the executable into memory for booting
 | 
			
		||||
 | 
			
		||||
@ -232,6 +232,13 @@ private:
 | 
			
		||||
     */
 | 
			
		||||
    ResultStatus LoadExec();
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Ensure ExeFS is loaded and ready for reading sections
 | 
			
		||||
     * @return ResultStatus result of function
 | 
			
		||||
     */
 | 
			
		||||
    ResultStatus LoadExeFS();
 | 
			
		||||
 | 
			
		||||
    bool            is_exefs_loaded = false;
 | 
			
		||||
    bool            is_compressed = false;
 | 
			
		||||
 | 
			
		||||
    u32             entry_point = 0;
 | 
			
		||||
 | 
			
		||||
		Loading…
	
		Reference in New Issue
	
	Block a user