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	qt: Add filename and title id to window title while running
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				@ -187,6 +187,13 @@ public:
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        return current_process;
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					        return current_process;
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    }
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					    }
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					    /// Gets the name of the current game
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					    Loader::ResultStatus GetGameName(std::string& out) const {
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					        if (app_loader == nullptr)
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					            return Loader::ResultStatus::ErrorNotInitialized;
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					        return app_loader->ReadTitle(out);
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					    }
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    PerfStats perf_stats;
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					    PerfStats perf_stats;
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    FrameLimiter frame_limiter;
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					    FrameLimiter frame_limiter;
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@ -545,6 +545,15 @@ void GMainWindow::BootGame(const QString& filename) {
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    }
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					    }
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    status_bar_update_timer.start(2000);
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					    status_bar_update_timer.start(2000);
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					    std::string title_name;
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					    const auto res = Core::System::GetInstance().GetGameName(title_name);
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					    if (res != Loader::ResultStatus::Success)
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					        title_name = FileUtil::GetFilename(filename.toStdString());
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					    setWindowTitle(QString("yuzu %1| %4 | %2-%3")
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					                       .arg(Common::g_build_name, Common::g_scm_branch, Common::g_scm_desc,
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					                            QString::fromStdString(title_name)));
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    render_window->show();
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					    render_window->show();
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    render_window->setFocus();
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					    render_window->setFocus();
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@ -576,6 +585,8 @@ void GMainWindow::ShutdownGame() {
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    render_window->hide();
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					    render_window->hide();
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    game_list->show();
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					    game_list->show();
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    game_list->setFilterFocus();
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					    game_list->setFilterFocus();
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					    setWindowTitle(QString("yuzu %1| %2-%3")
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					                       .arg(Common::g_build_name, Common::g_scm_branch, Common::g_scm_desc));
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    // Disable status bar updates
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					    // Disable status bar updates
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    status_bar_update_timer.stop();
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					    status_bar_update_timer.stop();
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