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glsl: Fix atomic SSBO offsets
and implement misc getters
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@@ -211,8 +211,8 @@ void EmitSampleId(EmitContext& ctx, IR::Inst& inst) {
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NotImplemented();
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}
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void EmitIsHelperInvocation(EmitContext& ctx) {
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NotImplemented();
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void EmitIsHelperInvocation(EmitContext& ctx, IR::Inst& inst) {
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ctx.AddU1("{}=gl_HelperInvocation;", inst);
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}
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void EmitYDirection(EmitContext& ctx, IR::Inst& inst) {
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