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	GPU: Added more fields to the TIC structure.
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				@ -17,11 +17,32 @@ enum class TextureFormat : u32 {
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    DXT1 = 0x24,
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};
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enum class TextureType : u32 {
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    Texture1D = 0,
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    Texture2D = 1,
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    Texture3D = 2,
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    TextureCubemap = 3,
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    Texture1DArray = 4,
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    Texture2DArray = 5,
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    Texture1DBuffer = 6,
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    Texture2DNoMipmap = 7,
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    TextureCubeArray = 8,
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};
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enum class TICHeaderVersion : u32 {
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    OneDBuffer = 0,
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    PitchColorKey = 1,
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    Pitch = 2,
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    BlockLinear = 3,
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    BlockLinearColorKey = 4,
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};
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union TextureHandle {
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    u32 raw;
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    BitField<0, 20, u32> tic_id;
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    BitField<20, 12, u32> tsc_id;
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};
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static_assert(sizeof(TextureHandle) == 4, "TextureHandle has wrong size");
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struct TICEntry {
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    union {
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@ -33,10 +54,15 @@ struct TICEntry {
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        BitField<16, 3, u32> a_type;
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    };
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    u32 address_low;
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    u16 address_high;
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    INSERT_PADDING_BYTES(6);
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    u16 width_minus_1;
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    INSERT_PADDING_BYTES(2);
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    union {
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        BitField<0, 16, u32> address_high;
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        BitField<21, 3, TICHeaderVersion> header_version;
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    };
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    INSERT_PADDING_BYTES(4);
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    union {
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        BitField<0, 16, u32> width_minus_1;
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        BitField<23, 4, TextureType> texture_type;
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    };
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    u16 height_minus_1;
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    INSERT_PADDING_BYTES(10);
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